0.9.2: (2021-07-10) Emulation fixes: - GB Video: Clear VRAM on reset (fixes mgba.io/i/2152) - GBA SIO: Add missing NORMAL8 implementation bits (fixes mgba.io/i/2172) - GBA SIO: Fix missing interrupt on an unattached NORMAL transfer - GBA Memory: Fix prefetch mask when swapping modes within a region - GBA Serialize: Fix loading audio enable bit late (fixes mgba.io/i/2230) - GBA Video: Revert scanline latching changes (fixes mgba.io/i/2153, mgba.io/i/2149) Other fixes: - ARM Debugger: Fix disassembly alignment (fixes mgba.io/i/2204) - Core: Fix memory leak in opening games from the library - Core: Fix memory searches for relative values (fixes mgba.io/i/2135) - Core: Fix portable mode on macOS - GB Audio: Fix audio channel 4 being slow to deserialize - GB Core: Fix GBC colors setting breaking default model overrides (fixes mgba.io/i/2161) - mGUI: Cache save state screenshot validity in state menu (fixes mgba.io/i/2005) - Qt: Fix eventual deadlock when using sync to video - Qt: Fix applying savetype-only overrides - Qt: Fix crash in sprite view for partially out-of-bounds sprites (fixes mgba.io/i/2165) - Qt: Fix having to press controller buttons twice for menu items (fixes mgba.io/i/2143) - Qt: Redo sensor binding to be less fragile - Qt: Reuse timer when rescheduling missing frames (fixes mgba.io/i/2236) - Qt: Fix bounded fast forward with enhancement OpenGL renderer - Util: Fix loading UPS patches that affect the last byte of the file Misc: - Util: Improve speed of UPS patch loading |
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patches | ||
DESCR | ||
distinfo | ||
Makefile | ||
MESSAGE.NetBSD | ||
options.mk | ||
PLIST | ||
PLIST.shaders |