Based on work in pkgsrc-wip. The Irrlicht Engine is an open source high performance real-time 3D engine written and usable in C++ and also available for .NET languages. It is completely cross-platform, using D3D, OpenGL and its own software renderer, and has all of the state-of-the-art features which can be found in commercial 3d engines.
41 lines
1.3 KiB
Makefile
41 lines
1.3 KiB
Makefile
# $NetBSD: Makefile,v 1.1 2019/06/30 22:13:13 nia Exp $
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DISTNAME= irrlicht-1.8.4
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CATEGORIES= graphics
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MASTER_SITES= ${MASTER_SITE_SOURCEFORGE:=irrlicht/}
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EXTRACT_SUFX= .zip
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MAINTAINER= pkgsrc-users@NetBSD.org
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HOMEPAGE= http://irrlicht.sourceforge.net/
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COMMENT= Open source high performance real-time 3D engine
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LICENSE= zlib
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USE_TOOLS+= pkg-config gmake
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USE_LANGUAGES= c c++
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USE_LIBTOOL= yes
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MAKE_ENV+= NDEBUG=1
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BUILD_DIRS= source/Irrlicht
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BUILD_TARGET= sharedlib
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CXXFLAGS+= -DNO_IRR_COMPILE_WITH_JOYSTICK_EVENTS_=1
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CXXFLAGS+= -DNO_IRR_USE_NON_SYSTEM_JPEG_LIB_=1
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CXXFLAGS+= -DNO_IRR_USE_NON_SYSTEM_LIB_PNG_=1
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CXXFLAGS+= -DNO_IRR_USE_NON_SYSTEM_ZLIB_=1
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CXXFLAGS+= -DNO_IRR_USE_NON_SYSTEM_BZLIB_=1
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SUBST_CLASSES+= dos_eol
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SUBST_MESSAGE.dos_eol= Removing DOS line-ends
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SUBST_STAGE.dos_eol= post-extract
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SUBST_FILES.dos_eol= source/Irrlicht/Makefile
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SUBST_FILES.dos_eol+= source/Irrlicht/os.cpp
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SUBST_FILES.dos_eol+= source/Irrlicht/COSOperator.cpp
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SUBST_FILTER_CMD.dos_eol= ${TR} -d '\r'
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.include "../../archivers/bzip2/buildlink3.mk"
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.include "../../devel/zlib/buildlink3.mk"
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.include "../../mk/jpeg.buildlink3.mk"
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.include "../../graphics/png/buildlink3.mk"
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.include "../../graphics/MesaLib/buildlink3.mk"
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.include "../../x11/libXxf86vm/buildlink3.mk"
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.include "../../mk/bsd.pkg.mk"
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