c487cb967a
in the process. (More information on tech-pkg.) Bump PKGREVISION and BUILDLINK_DEPENDS of all packages using libtool and installing .la files. Bump PKGREVISION (only) of all packages depending directly on the above via a buildlink3 include.
53 lines
1.7 KiB
Makefile
53 lines
1.7 KiB
Makefile
# $NetBSD: Makefile,v 1.31 2004/10/03 00:14:46 tv Exp $
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DISTNAME= q1source
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PKGNAME= quake-2.30
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PKGREVISION= 4
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CATEGORIES= games x11
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MASTER_SITES= ftp://ftp.fu-berlin.de/pc/msdos/games/idgames/idstuff/source/ \
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ftp://ftp.idsoftware.com/idstuff/source/
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EXTRACT_SUFX= .zip
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MAINTAINER= tech-pkg@NetBSD.org
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HOMEPAGE= http://www.idsoftware.com/
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COMMENT= Legendary first person shoot'em up game
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DEPENDS+= quakedata-[0-9]*:../../games/quakedata
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ONLY_FOR_PLATFORM= *-*-i386
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WRKSRC= ${WRKDIR}
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USE_BUILDLINK3= yes
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USE_GNU_TOOLS+= make
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MAKE_ENV+= MAINDIR=${WRKSRC}
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USE_X11= yes
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MAKE_ENV+= MESA_DIR=${BUILDLINK_PREFIX.Mesa}
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MAKE_ENV+= X11BASE=${X11BASE}
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do-configure:
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cd ${WRKSRC}/qw && ${LN} -fs makefile.linux ${MAKEFILE}
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cd ${WRKSRC}/winquake && ${LN} -fs makefile.linuxi386 ${MAKEFILE}
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#pre-build:
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# cd ${WRKSRC}/winquake && \
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# ${MV} common.c common.c.orig && \
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# ${SED} "s@GAMENAME, basedir@GAMENAME, \"${PREFIX}/share/quake/\"@" \
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# < common.c.orig > common.c
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do-build:
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( cd ${WRKSRC}/qw ; ${SETENV} ${MAKE_ENV} ${GMAKE} MAINDIR=`pwd` CFLAGS="${CFLAGS}" all)
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( cd ${WRKSRC}/winquake ; ${SETENV} ${MAKE_ENV} ${GMAKE} MAINDIR=`pwd` CFLAGS="${CFLAGS}" \
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WRKSRC="${WRKSRC}" all)
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do-install:
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${INSTALL_PROGRAM} ${WRKSRC}/qw/release_version/qwsv ${PREFIX}/bin
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${INSTALL_PROGRAM} ${WRKSRC}/qw/release_version/qwcl.x11 ${PREFIX}/bin
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${INSTALL_PROGRAM} ${WRKSRC}/qw/release_version/glqwcl.glx ${PREFIX}/bin
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${INSTALL_PROGRAM} ${WRKSRC}/winquake/release_version/bin/glquake.glx ${PREFIX}/bin
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${INSTALL_PROGRAM} ${WRKSRC}/winquake/release_version/bin/quake.x11 ${PREFIX}/bin
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.include "../../graphics/MesaLib/buildlink3.mk"
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.include "../../graphics/glu/buildlink3.mk"
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.include "../../mk/bsd.pkg.mk"
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