a7d934fab2
Rocks'n'Diamonds 4.2.3.1 released! This patch release fixes two nasty bugs in the last minor release version: * fixed horrible crash bug when using “last played level set” menu * fixed unneeded reloading of artwork when using “last played level set” menu Rocks'n'Diamonds 4.2.3.0 released! A new minor release is available with the following additions and changes: * added “last played level sets” sub-menu to level set selection screen * added step delay option to custom element movement configuration * added support for left, middle or right mouse button for CE change events * added setup option to disable counting score after the game * added setup options to disable asking on quit game and on quit program * added graphics config option to support elements on non-black background; this feature can be activated by using “game.use_masked_elements: true” in the custom graphics configuration file * changed custom artwork list to tree structure similar to level sets, which is separated into three sub-trees for standalone artwork (not related to any level set), artwork that is configured to be used by certain level sets and artwork directly included in level sets (like title screens) * changed sorting and coloring in level sets menu and custom artwork menu * changed saving back artwork info cache only if it has changed * added support for persistent personal game data for the Emscripten platform * added support for using LLDB instead of GDB when debugging on the Mac * fixed two nasty bugs that could have crashed the game Rocks'n'Diamonds 4.2.2.1 released! A new bugfix release is available with the following fixes and additions: * fixed bug with playing team mode tapes with changed visible playfield size * added patch mode to patch tapes to force visible playfield size of 34 x 34 * added patch mode to automatically fix tapes for visible playfield size * fixed single step mode for R’n’D game engine when used in team mode * fixed triggering custom element actions by digging or collecting * added option in level editor to use time score for 1 or 10 seconds left * fixed time score for native Emerald Mine and Diamond Caves levels * fixed bug with screen keyboard still being active during request dialogs * fixed bug with screen keyboard causing overlay buttons to be disabled * added option to disable warning about read-only levels when entering editor * fixed bug with not updating game panel when leaving invisible warp mode * fixed displaying new high score entry if new entry is not on the first page * fixed graphical bug with envelope style request dialog after the game ended Rocks'n'Diamonds 4.2.2.0 released! A new feature release is available with the following additions and fixes: * added showing as many keys as possible in the default game panel * added setup option to show dynamite and keys for the Emerald Mine collection * added support for improved display of keys for the Emerald Mine collection * added support for improved request dialog in Emerald Mine collection * fixed graphical glitch in some cases after request dialog if game has ended * fixed delayed processing of input event immediately after game has started * fixed “empty first move” in step pause mode with Emerald Mine game engine
10 lines
746 B
Text
10 lines
746 B
Text
$NetBSD: distinfo,v 1.36 2021/03/03 08:30:48 adam Exp $
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SHA1 (rocksndiamonds-4.2.3.1.tar.gz) = 8cd81c5cbca071faa61716b75a5466a6a83a8c05
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RMD160 (rocksndiamonds-4.2.3.1.tar.gz) = 277424f03b4046c1a1ddc95327bede5550ccd576
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SHA512 (rocksndiamonds-4.2.3.1.tar.gz) = f1fc70e87d28bd201fcc070bb5464055e8662c929384caf93b2da3838efa4ab16362b457ffd5e02a4fbc78dc0bb33dfdf7c3b904480394c6746f1fe6b1edd0eb
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Size (rocksndiamonds-4.2.3.1.tar.gz) = 4101916 bytes
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SHA1 (patch-src_Makefile) = 527aa318c55072ee2f32dbc08c8d668b4f910bba
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SHA1 (patch-src_libgame_joystick.c) = 000805d76fee695cbedc42f1aa25423f04c08dbb
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SHA1 (patch-src_libgame_joystick.h) = a6bae0443a6285b9e4179119f1101ba7bf8d6727
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SHA1 (patch-src_libgame_system.c) = a43d320a760c59dbc57f77c1d3726c5c4b138a95
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