Changes 2.0.6: General: * Added cross-platform Vulkan graphics support in SDL_vulkan.h SDL_Vulkan_LoadLibrary() SDL_Vulkan_GetVkGetInstanceProcAddr() SDL_Vulkan_GetInstanceExtensions() SDL_Vulkan_CreateSurface() SDL_Vulkan_GetDrawableSize() SDL_Vulkan_UnloadLibrary() This is all the platform-specific code you need to bring up Vulkan on all SDL platforms. You can look at an example in test/testvulkan.c * Added SDL_ComposeCustomBlendMode() to create custom blend modes for 2D rendering * Added SDL_HasNEON() which returns whether the CPU has NEON instruction support * Added support for many game controllers, including the Nintendo Switch Pro Controller * Added support for inverted axes and separate axis directions in game controller mappings * Added functions to return information about a joystick before it's opened: SDL_JoystickGetDeviceVendor() SDL_JoystickGetDeviceProduct() SDL_JoystickGetDeviceProductVersion() SDL_JoystickGetDeviceType() SDL_JoystickGetDeviceInstanceID() * Added functions to return information about an open joystick: SDL_JoystickGetVendor() SDL_JoystickGetProduct() SDL_JoystickGetProductVersion() SDL_JoystickGetType() SDL_JoystickGetAxisInitialState() * Added functions to return information about an open game controller: SDL_GameControllerGetVendor() SDL_GameControllerGetProduct() SDL_GameControllerGetProductVersion() * Added SDL_GameControllerNumMappings() and SDL_GameControllerMappingForIndex() to be able to enumerate the built-in game controller mappings * Added SDL_LoadFile() and SDL_LoadFile_RW() to load a file into memory * Added SDL_DuplicateSurface() to make a copy of a surface * Added an experimental JACK audio driver * Implemented non-power-of-two audio resampling, optionally using libsamplerate to perform the resampling * Added the hint SDL_HINT_AUDIO_RESAMPLING_MODE to control the quality of resampling * Added the hint SDL_HINT_RENDER_LOGICAL_SIZE_MODE to control the scaling policy for SDL_RenderSetLogicalSize(): "0" or "letterbox" - Uses letterbox/sidebars to fit the entire rendering on screen (the default) "1" or "overscan" - Will zoom the rendering so it fills the entire screen, allowing edges to be drawn offscreen * Added the hints SDL_HINT_MOUSE_NORMAL_SPEED_SCALE and SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE to scale the mouse speed when being read from raw mouse input * Added the hint SDL_HINT_TOUCH_MOUSE_EVENTS to control whether SDL will synthesize mouse events from touch events
11 lines
808 B
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11 lines
808 B
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$NetBSD: distinfo,v 1.26 2017/09/26 13:10:56 adam Exp $
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SHA1 (SDL2-2.0.6.tar.gz) = 9382b0b5a88767283dca8481bfddf23c75b3db1b
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RMD160 (SDL2-2.0.6.tar.gz) = 24f69367f70a8c2c43b766f7d3fbada8f7d7a52b
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SHA512 (SDL2-2.0.6.tar.gz) = ad4dad5663834ee0ffbdca1b531d753449b260c9256df2c48da7261aacd9795d91eef1286525cf914f6b92ba5985de7798f041557574b5d978b8224f10041830
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Size (SDL2-2.0.6.tar.gz) = 4420311 bytes
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SHA1 (patch-configure) = 5637a66f8890586026034f5324829e61c94ac5be
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SHA1 (patch-src_audio_netbsd_SDL__netbsdaudio.c) = 7a1f32ea7029f8dc99aecfaead7c68f2fd6cb230
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SHA1 (patch-src_joystick_bsd_SDL__sysjoystick.c) = 37f19752cbba8def12a210deafec66965e3ad9ac
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SHA1 (patch-src_video_SDL__egl.c) = eea0cb838e34066cd80373c0becc9eecbc8b1570
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SHA1 (patch-src_video_x11_SDL__x11opengl.c) = 70b63021c12c52760c0811c673b259844bdfcdc0
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