pkgsrc/graphics/box2d/buildlink3.mk
ryoon 4c6fbe7b1b graphics/box2d: import box2d-2.4.1
Box2D is a 2D physics engine for games.

Features:
Collision
    Continuous collision detection
    Contact callbacks: begin, end, pre-solve, post-solve
    Convex polygons and circles
    Multiple shapes per body
    One-shot contact manifolds
    Dynamic tree broadphase
    Efficient pair management
    Fast broadphase AABB queries
    Collision groups and categories

Physics
    Continuous physics with time of impact solver
    Persistent body-joint-contact graph
    Island solution and sleep management
    Contact, friction, and restitution
    Stable stacking with a linear-time solver
    Revolute, prismatic, distance, pulley, gear, mouse joint,
      and other joint types
    Joint limits, motors, and friction
    Momentum decoupled position correction
    Fairly accurate reaction forces/impulses

System
    Small block and stack allocators
    Centralized tuning parameters
    Highly portable C++ with no use of STL containers
2021-02-06 06:41:33 +00:00

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292 B
Makefile

# $NetBSD: buildlink3.mk,v 1.1 2021/02/06 06:41:33 ryoon Exp $
BUILDLINK_TREE+= box2d
.if !defined(BOX2D_BUILDLINK3_MK)
BOX2D_BUILDLINK3_MK:=
BUILDLINK_API_DEPENDS.box2d+= box2d>=2.4.1
BUILDLINK_PKGSRCDIR.box2d?= ../../graphics/box2d
.endif # BOX2D_BUILDLINK3_MK
BUILDLINK_TREE+= -box2d