4c6fbe7b1b
Box2D is a 2D physics engine for games. Features: Collision Continuous collision detection Contact callbacks: begin, end, pre-solve, post-solve Convex polygons and circles Multiple shapes per body One-shot contact manifolds Dynamic tree broadphase Efficient pair management Fast broadphase AABB queries Collision groups and categories Physics Continuous physics with time of impact solver Persistent body-joint-contact graph Island solution and sleep management Contact, friction, and restitution Stable stacking with a linear-time solver Revolute, prismatic, distance, pulley, gear, mouse joint, and other joint types Joint limits, motors, and friction Momentum decoupled position correction Fairly accurate reaction forces/impulses System Small block and stack allocators Centralized tuning parameters Highly portable C++ with no use of STL containers
13 lines
292 B
Makefile
13 lines
292 B
Makefile
# $NetBSD: buildlink3.mk,v 1.1 2021/02/06 06:41:33 ryoon Exp $
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BUILDLINK_TREE+= box2d
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.if !defined(BOX2D_BUILDLINK3_MK)
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BOX2D_BUILDLINK3_MK:=
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BUILDLINK_API_DEPENDS.box2d+= box2d>=2.4.1
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BUILDLINK_PKGSRCDIR.box2d?= ../../graphics/box2d
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.endif # BOX2D_BUILDLINK3_MK
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BUILDLINK_TREE+= -box2d
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