0.8.7:
GBA: DMA registers were being saved as 32-bit arrays instead of 16-bit arrays in save states, potentially causing memory
corruption, and broken save states on big endian platforms. Fixed.
NES: Removed the AltiVec resampling code, as it causes problems on the PS3, and possibly other PPC chips, and I don't have
a PowerPC machine to test it on. The NES sound filtering code will be rewritten in 0.9.0, anyway.
GBA: Fixed a startup crashing bug on big-endian platforms.
Changed instances of fprintf() in mempatcher.cpp to trio_fprintf() to work around major issues with pre-C99 standard C libraries.
GBA: The Load() function was returning a largeish integer, instead of 1, after successfully loading a ROM image. Fixed.
0.8.6:
PCE: Removed a statement, that was used for debugging, that broke PC Engine multiplayer support in 0.8.5. (I'm not sure
how it got there in the first place...).