pkgsrc/games/plib/patches/patch-ab
2006-03-28 23:05:05 +00:00

75 lines
2.1 KiB
Text

$NetBSD: patch-ab,v 1.5 2006/03/28 23:05:05 joerg Exp $
--- src/js/js.h.orig Mon Sep 22 06:05:53 2003
+++ src/js/js.h Mon Sep 22 06:06:47 2003
@@ -62,8 +62,12 @@
# include <unistd.h>
# include <fcntl.h>
-# if defined(__FreeBSD__) || defined(__NetBSD__)
+# if defined(__FreeBSD__) || defined(__NetBSD__) || defined(__DragonFly__)
+# if defined(__FreeBSD__) && __FreeBSD_version >= 500000
+# include <sys/joystick.h>
+# else
# include <machine/joystick.h>
+# endif
# define JS_DATA_TYPE joystick
# define JS_RETURN (sizeof(struct JS_DATA_TYPE))
# elif defined(__linux__)
@@ -111,7 +115,7 @@
#elif defined (macintosh)
# define _JS_MAX_AXES 9
#else
-# if defined(__FreeBSD__) || defined(__NetBSD__)
+# if defined(__FreeBSD__) || defined(__NetBSD__) || defined(__DragonFly__)
# define _JS_MAX_AXES 2
# else
# define _JS_MAX_AXES 9
@@ -132,9 +136,9 @@ class jsJoystick
-/*#if defined(__FreeBSD__) || defined(__NetBSD__)
+#if defined(__FreeBSD__) || defined(__NetBSD__) || defined(__DragonFly__)
int id ;
-#endif*/
+#endif
#ifdef WIN32
JOYINFOEX js ;
UINT js_id ;
@@ -312,7 +316,7 @@ class jsJoystick
}
#else
-# if defined(__FreeBSD__) || defined(__NetBSD__)
+# if defined(__FreeBSD__) || defined(__NetBSD__) || defined(__DragonFly__)
FILE *joyfile;
char joyfname[1024];
int noargs, in_no_axes;
@@ -338,7 +342,7 @@ class jsJoystick
if ( error )
return ;
-# if defined(__FreeBSD__) || defined(__NetBSD__)
+# if defined(__FreeBSD__) || defined(__NetBSD__) || defined(__DragonFly__)
/*
FIXME: get joystick name for BSD
@@ -494,7 +498,7 @@ public:
#else
-# if defined(__FreeBSD__) || defined(__NetBSD__)
+# if defined(__FreeBSD__) || defined(__NetBSD__) || defined(__DragonFly__)
//id = ident;
sprintf ( fname, "/dev/joy%d", ident ) ;
# elif defined(__linux__)
@@ -725,7 +729,7 @@ public:
}
if ( buttons )
-# if defined(__FreeBSD__) || defined(__NetBSD__)
+# if defined(__FreeBSD__) || defined(__NetBSD__) || defined(__DragonFly__)
*buttons = ( js.b1 ? 1 : 0 ) | ( js.b2 ? 2 : 0 ) ;
# else
*buttons = js.buttons ;