pkgsrc/games/ularn/patches/patch-au
agc dc08309f80 Initial import of ularn-6.12.92 into the packages collection.
Provided in PR 12072 by Ben Collver (collver@linuxfreemail.com).

Ularn is a fantasy games in which your child has contracted a strange dis-
ease, and none of your home remedies seem to have any effect.  You set
out to find a remedy in a limited amount of time, and to collect gold
along the way of course!

Ularn is based on larn, and adds the concept of character classes.
2001-04-27 15:27:30 +00:00

317 lines
5.6 KiB
Text

$NetBSD: patch-au,v 1.1.1.1 2001/04/27 15:27:31 agc Exp $
--- player.c.orig Fri Jun 19 13:55:34 1992
+++ player.c Sat Jan 13 21:54:50 2001
@@ -20,6 +20,7 @@
* to quit
*/
+#include <stdlib.h>
#include "header.h"
#include "player.h"
#include "monst.h"
@@ -36,7 +37,7 @@
* uses the skill[] array to find level boundarys
* uses c[EXPERIENCE] c[LEVEL]
*/
-raiselevel ()
+void raiselevel (void)
{
if (c[LEVEL] < MAXPLEVEL)
raiseexperience((long)(skill[c[LEVEL]]-c[EXPERIENCE]));
@@ -50,7 +51,7 @@
*
* subroutine to lower the players character level by one
*/
-loselevel ()
+void loselevel (void)
{
if (c[LEVEL] > 1)
loseexperience((long)(c[EXPERIENCE] - skill[c[LEVEL]-1] + 1));
@@ -64,7 +65,7 @@
*
* subroutine to increase experience points
*/
-raiseexperience (x)
+void raiseexperience (x)
long x;
{
int i,tmp;
@@ -115,9 +116,9 @@
for (i=0; i<SPNUM; i++)
spelknow[i]=1;
for (i=0; i<MAXSCROLL; i++)
- scrollname[i][0]=' ';
+ scrollknown[i]=1;
for (i=0; i<MAXPOTION; i++)
- potionname[i][0]=' ';
+ potionknown[i]=1;
}
break;
}
@@ -132,7 +133,7 @@
*
* subroutine to lose experience points
*/
-loseexperience (x)
+void loseexperience (x)
long x;
{
int i,tmp;
@@ -167,7 +168,7 @@
* subroutine to remove hit points from the player
* warning -- will kill player if hp goes to zero
*/
-losehp (x)
+void losehp (x)
int x;
{
if ((c[HP] -= x) <= 0) {
@@ -178,7 +179,7 @@
}
}
-losemhp (x)
+void losemhp (x)
int x;
{
c[HP] -= x;
@@ -198,14 +199,14 @@
*
* subroutine to gain maximum hit points
*/
-raisehp (x)
+void raisehp (x)
int x;
{
if ((c[HP] += x) > c[HPMAX])
c[HP] = c[HPMAX];
}
-raisemhp (x)
+void raisemhp (x)
int x;
{
c[HPMAX] += x;
@@ -221,14 +222,14 @@
*
* subroutine to gain maximum spells
*/
-raisespells (x)
+void raisespells (x)
int x;
{
if ((c[SPELLS] += x) > c[SPELLMAX])
c[SPELLS] = c[SPELLMAX];
}
-raisemspells (x)
+void raisemspells (x)
int x;
{
c[SPELLMAX]+=x;
@@ -244,14 +245,14 @@
*
* subroutine to lose maximum spells
*/
-losespells (x)
+void losespells (x)
int x;
{
if ((c[SPELLS] -= x) < 0)
c[SPELLS]=0;
}
-losemspells (x)
+void losemspells (x)
int x;
{
if ((c[SPELLMAX] -= x) < 0)
@@ -266,7 +267,7 @@
*
* function to be sure player is not in a wall
*/
-positionplayer ()
+void positionplayer ()
{
int try;
try = 2;
@@ -286,7 +287,7 @@
/*
* recalc() function to recalculate the armor class of the player
*/
-recalc ()
+void recalc ()
{
int i,j,k;
@@ -417,7 +418,7 @@
*
* subroutine to ask if the player really wants to quit
*/
-quit ()
+void quit (void)
{
int i;
@@ -427,7 +428,7 @@
while (1) {
i=getcharacter();
if (i == 'y') {
- clear();
+ ularn_clear();
lflush();
died(300);
return;
@@ -440,7 +441,7 @@
if (i == 's') {
lprcat(" save");
lflush();
- clear();
+ ularn_clear();
lprcat("Saving . . .");
lflush();
savegame(savefilename);
@@ -466,7 +467,7 @@
/*
* function to ask --more-- then the user must enter a space
*/
-more()
+void more(void)
{
char c;
@@ -481,7 +482,7 @@
* function to put something in the players inventory
* returns 0 if success, 1 if a failure
*/
-take (itm, arg)
+int take (itm, arg)
int itm, arg;
{
int i;
@@ -576,7 +577,7 @@
*
* k is index into iven list of object to drop
*/
-drop_object (k)
+int drop_object (k)
int k;
{
int itm, pitflag=0;
@@ -628,7 +629,7 @@
/*
* function to enchant armor player is currently wearing
*/
-enchantarmor ()
+void enchantarmor (void)
{
int tmp;
@@ -677,7 +678,7 @@
/*
* function to enchant a weapon presently being wielded
*/
-enchweapon ()
+void enchweapon (void)
{
int tmp;
@@ -716,7 +717,7 @@
* routine to tell if player can carry one more thing
* returns 1 if pockets are full, else 0
*/
-pocketfull ()
+int pocketfull (void)
{
int i,limit;
if ((limit = 15+(c[LEVEL]>>1)) > IVENSIZE)
@@ -730,7 +731,7 @@
/*
* function to return 1 if a monster is next to the player else returns 0
*/
-nearbymonst ()
+int nearbymonst (void)
{
int tmp,tmp2;
@@ -745,7 +746,7 @@
* function to steal an item from the players pockets
* returns 1 if steals something else returns 0
*/
-stealsomething (x,y)
+int stealsomething (x,y)
int x,y;
{
int i,n=100;
@@ -775,7 +776,7 @@
/*
* function to return 1 is player carrys nothing else return 0
*/
-emptyhanded ()
+int emptyhanded (void)
{
int i;
@@ -789,7 +790,7 @@
/*
* function to create a gem on a square near the player
*/
-creategem ()
+void creategem (void)
{
int i,j;
@@ -818,7 +819,7 @@
* function to change character levels as needed when dropping an object
* that affects these characteristics
*/
-adjustcvalues (itm, arg)
+void adjustcvalues (itm, arg)
int itm, arg;
{
int flag,i;
@@ -902,7 +903,7 @@
* function to read a string from token input "string"
* returns a pointer to the string
*/
-gettokstr (str)
+void gettokstr (str)
char *str;
{
int i,j;
@@ -929,14 +930,14 @@
* returns 1 if entered correctly, 0 if not
*/
-getpassword ()
+int getpassword (void)
{
char gpwbuf[BUFSIZ];
scbr();
lprcat("\nEnter Password: ");
lflush();
- gets(gpwbuf);
+ fgets(gpwbuf, BUFSIZ, stdin);
if (strcmp(gpwbuf,password) != 0) {
lprcat("\nSorry\n");
lflush();
@@ -949,7 +950,7 @@
* subroutine to get a yes or no response from the user
* returns y or n
*/
-getyn ()
+int getyn (void)
{
int i;
@@ -965,7 +966,7 @@
* function to calculate the pack weight of the player
* returns the number of pounds the player is carrying
*/
-packweight ()
+int packweight (void)
{
int i,j,k;