pkgsrc/graphics/py-OpenGL/PLIST

2058 lines
93 KiB
Text

@comment $NetBSD: PLIST,v 1.2 2009/02/12 00:46:34 joerg Exp $
${PYSITELIB}/OpenGL/AGL/__init__.py
${PYSITELIB}/OpenGL/AGL/__init__.pyc
${PYSITELIB}/OpenGL/AGL/__init__.pyo
${PYSITELIB}/OpenGL/GL/APPLE/__init__.py
${PYSITELIB}/OpenGL/GL/APPLE/__init__.pyc
${PYSITELIB}/OpenGL/GL/APPLE/__init__.pyo
${PYSITELIB}/OpenGL/GL/APPLE/client_storage.py
${PYSITELIB}/OpenGL/GL/APPLE/client_storage.pyc
${PYSITELIB}/OpenGL/GL/APPLE/client_storage.pyo
${PYSITELIB}/OpenGL/GL/APPLE/element_array.py
${PYSITELIB}/OpenGL/GL/APPLE/element_array.pyc
${PYSITELIB}/OpenGL/GL/APPLE/element_array.pyo
${PYSITELIB}/OpenGL/GL/APPLE/fence.py
${PYSITELIB}/OpenGL/GL/APPLE/fence.pyc
${PYSITELIB}/OpenGL/GL/APPLE/fence.pyo
${PYSITELIB}/OpenGL/GL/APPLE/specular_vector.py
${PYSITELIB}/OpenGL/GL/APPLE/specular_vector.pyc
${PYSITELIB}/OpenGL/GL/APPLE/specular_vector.pyo
${PYSITELIB}/OpenGL/GL/APPLE/transform_hint.py
${PYSITELIB}/OpenGL/GL/APPLE/transform_hint.pyc
${PYSITELIB}/OpenGL/GL/APPLE/transform_hint.pyo
${PYSITELIB}/OpenGL/GL/APPLE/vertex_array_object.py
${PYSITELIB}/OpenGL/GL/APPLE/vertex_array_object.pyc
${PYSITELIB}/OpenGL/GL/APPLE/vertex_array_object.pyo
${PYSITELIB}/OpenGL/GL/APPLE/vertex_array_range.py
${PYSITELIB}/OpenGL/GL/APPLE/vertex_array_range.pyc
${PYSITELIB}/OpenGL/GL/APPLE/vertex_array_range.pyo
${PYSITELIB}/OpenGL/GL/APPLE/ycbcr_422.py
${PYSITELIB}/OpenGL/GL/APPLE/ycbcr_422.pyc
${PYSITELIB}/OpenGL/GL/APPLE/ycbcr_422.pyo
${PYSITELIB}/OpenGL/GL/ARB/__init__.py
${PYSITELIB}/OpenGL/GL/ARB/__init__.pyc
${PYSITELIB}/OpenGL/GL/ARB/__init__.pyo
${PYSITELIB}/OpenGL/GL/ARB/color_buffer_float.py
${PYSITELIB}/OpenGL/GL/ARB/color_buffer_float.pyc
${PYSITELIB}/OpenGL/GL/ARB/color_buffer_float.pyo
${PYSITELIB}/OpenGL/GL/ARB/depth_texture.py
${PYSITELIB}/OpenGL/GL/ARB/depth_texture.pyc
${PYSITELIB}/OpenGL/GL/ARB/depth_texture.pyo
${PYSITELIB}/OpenGL/GL/ARB/draw_buffers.py
${PYSITELIB}/OpenGL/GL/ARB/draw_buffers.pyc
${PYSITELIB}/OpenGL/GL/ARB/draw_buffers.pyo
${PYSITELIB}/OpenGL/GL/ARB/fragment_program.py
${PYSITELIB}/OpenGL/GL/ARB/fragment_program.pyc
${PYSITELIB}/OpenGL/GL/ARB/fragment_program.pyo
${PYSITELIB}/OpenGL/GL/ARB/fragment_program_shadow.py
${PYSITELIB}/OpenGL/GL/ARB/fragment_program_shadow.pyc
${PYSITELIB}/OpenGL/GL/ARB/fragment_program_shadow.pyo
${PYSITELIB}/OpenGL/GL/ARB/fragment_shader.py
${PYSITELIB}/OpenGL/GL/ARB/fragment_shader.pyc
${PYSITELIB}/OpenGL/GL/ARB/fragment_shader.pyo
${PYSITELIB}/OpenGL/GL/ARB/half_float_pixel.py
${PYSITELIB}/OpenGL/GL/ARB/half_float_pixel.pyc
${PYSITELIB}/OpenGL/GL/ARB/half_float_pixel.pyo
${PYSITELIB}/OpenGL/GL/ARB/imaging.py
${PYSITELIB}/OpenGL/GL/ARB/imaging.pyc
${PYSITELIB}/OpenGL/GL/ARB/imaging.pyo
${PYSITELIB}/OpenGL/GL/ARB/matrix_palette.py
${PYSITELIB}/OpenGL/GL/ARB/matrix_palette.pyc
${PYSITELIB}/OpenGL/GL/ARB/matrix_palette.pyo
${PYSITELIB}/OpenGL/GL/ARB/multisample.py
${PYSITELIB}/OpenGL/GL/ARB/multisample.pyc
${PYSITELIB}/OpenGL/GL/ARB/multisample.pyo
${PYSITELIB}/OpenGL/GL/ARB/multitexture.py
${PYSITELIB}/OpenGL/GL/ARB/multitexture.pyc
${PYSITELIB}/OpenGL/GL/ARB/multitexture.pyo
${PYSITELIB}/OpenGL/GL/ARB/occlusion_query.py
${PYSITELIB}/OpenGL/GL/ARB/occlusion_query.pyc
${PYSITELIB}/OpenGL/GL/ARB/occlusion_query.pyo
${PYSITELIB}/OpenGL/GL/ARB/pixel_buffer_object.py
${PYSITELIB}/OpenGL/GL/ARB/pixel_buffer_object.pyc
${PYSITELIB}/OpenGL/GL/ARB/pixel_buffer_object.pyo
${PYSITELIB}/OpenGL/GL/ARB/point_parameters.py
${PYSITELIB}/OpenGL/GL/ARB/point_parameters.pyc
${PYSITELIB}/OpenGL/GL/ARB/point_parameters.pyo
${PYSITELIB}/OpenGL/GL/ARB/point_sprite.py
${PYSITELIB}/OpenGL/GL/ARB/point_sprite.pyc
${PYSITELIB}/OpenGL/GL/ARB/point_sprite.pyo
${PYSITELIB}/OpenGL/GL/ARB/shader_objects.py
${PYSITELIB}/OpenGL/GL/ARB/shader_objects.pyc
${PYSITELIB}/OpenGL/GL/ARB/shader_objects.pyo
${PYSITELIB}/OpenGL/GL/ARB/shader_objects_new.py
${PYSITELIB}/OpenGL/GL/ARB/shader_objects_new.pyc
${PYSITELIB}/OpenGL/GL/ARB/shader_objects_new.pyo
${PYSITELIB}/OpenGL/GL/ARB/shading_language_100.py
${PYSITELIB}/OpenGL/GL/ARB/shading_language_100.pyc
${PYSITELIB}/OpenGL/GL/ARB/shading_language_100.pyo
${PYSITELIB}/OpenGL/GL/ARB/shadow.py
${PYSITELIB}/OpenGL/GL/ARB/shadow.pyc
${PYSITELIB}/OpenGL/GL/ARB/shadow.pyo
${PYSITELIB}/OpenGL/GL/ARB/shadow_ambient.py
${PYSITELIB}/OpenGL/GL/ARB/shadow_ambient.pyc
${PYSITELIB}/OpenGL/GL/ARB/shadow_ambient.pyo
${PYSITELIB}/OpenGL/GL/ARB/texture_border_clamp.py
${PYSITELIB}/OpenGL/GL/ARB/texture_border_clamp.pyc
${PYSITELIB}/OpenGL/GL/ARB/texture_border_clamp.pyo
${PYSITELIB}/OpenGL/GL/ARB/texture_compression.py
${PYSITELIB}/OpenGL/GL/ARB/texture_compression.pyc
${PYSITELIB}/OpenGL/GL/ARB/texture_compression.pyo
${PYSITELIB}/OpenGL/GL/ARB/texture_cube_map.py
${PYSITELIB}/OpenGL/GL/ARB/texture_cube_map.pyc
${PYSITELIB}/OpenGL/GL/ARB/texture_cube_map.pyo
${PYSITELIB}/OpenGL/GL/ARB/texture_env_add.py
${PYSITELIB}/OpenGL/GL/ARB/texture_env_add.pyc
${PYSITELIB}/OpenGL/GL/ARB/texture_env_add.pyo
${PYSITELIB}/OpenGL/GL/ARB/texture_env_combine.py
${PYSITELIB}/OpenGL/GL/ARB/texture_env_combine.pyc
${PYSITELIB}/OpenGL/GL/ARB/texture_env_combine.pyo
${PYSITELIB}/OpenGL/GL/ARB/texture_env_crossbar.py
${PYSITELIB}/OpenGL/GL/ARB/texture_env_crossbar.pyc
${PYSITELIB}/OpenGL/GL/ARB/texture_env_crossbar.pyo
${PYSITELIB}/OpenGL/GL/ARB/texture_env_dot3.py
${PYSITELIB}/OpenGL/GL/ARB/texture_env_dot3.pyc
${PYSITELIB}/OpenGL/GL/ARB/texture_env_dot3.pyo
${PYSITELIB}/OpenGL/GL/ARB/texture_float.py
${PYSITELIB}/OpenGL/GL/ARB/texture_float.pyc
${PYSITELIB}/OpenGL/GL/ARB/texture_float.pyo
${PYSITELIB}/OpenGL/GL/ARB/texture_mirrored_repeat.py
${PYSITELIB}/OpenGL/GL/ARB/texture_mirrored_repeat.pyc
${PYSITELIB}/OpenGL/GL/ARB/texture_mirrored_repeat.pyo
${PYSITELIB}/OpenGL/GL/ARB/texture_non_power_of_two.py
${PYSITELIB}/OpenGL/GL/ARB/texture_non_power_of_two.pyc
${PYSITELIB}/OpenGL/GL/ARB/texture_non_power_of_two.pyo
${PYSITELIB}/OpenGL/GL/ARB/texture_rectangle.py
${PYSITELIB}/OpenGL/GL/ARB/texture_rectangle.pyc
${PYSITELIB}/OpenGL/GL/ARB/texture_rectangle.pyo
${PYSITELIB}/OpenGL/GL/ARB/transpose_matrix.py
${PYSITELIB}/OpenGL/GL/ARB/transpose_matrix.pyc
${PYSITELIB}/OpenGL/GL/ARB/transpose_matrix.pyo
${PYSITELIB}/OpenGL/GL/ARB/vertex_blend.py
${PYSITELIB}/OpenGL/GL/ARB/vertex_blend.pyc
${PYSITELIB}/OpenGL/GL/ARB/vertex_blend.pyo
${PYSITELIB}/OpenGL/GL/ARB/vertex_buffer_object.py
${PYSITELIB}/OpenGL/GL/ARB/vertex_buffer_object.pyc
${PYSITELIB}/OpenGL/GL/ARB/vertex_buffer_object.pyo
${PYSITELIB}/OpenGL/GL/ARB/vertex_program.py
${PYSITELIB}/OpenGL/GL/ARB/vertex_program.pyc
${PYSITELIB}/OpenGL/GL/ARB/vertex_program.pyo
${PYSITELIB}/OpenGL/GL/ARB/vertex_shader.py
${PYSITELIB}/OpenGL/GL/ARB/vertex_shader.pyc
${PYSITELIB}/OpenGL/GL/ARB/vertex_shader.pyo
${PYSITELIB}/OpenGL/GL/ARB/window_pos.py
${PYSITELIB}/OpenGL/GL/ARB/window_pos.pyc
${PYSITELIB}/OpenGL/GL/ARB/window_pos.pyo
${PYSITELIB}/OpenGL/GL/ATI/__init__.py
${PYSITELIB}/OpenGL/GL/ATI/__init__.pyc
${PYSITELIB}/OpenGL/GL/ATI/__init__.pyo
${PYSITELIB}/OpenGL/GL/ATI/draw_buffers.py
${PYSITELIB}/OpenGL/GL/ATI/draw_buffers.pyc
${PYSITELIB}/OpenGL/GL/ATI/draw_buffers.pyo
${PYSITELIB}/OpenGL/GL/ATI/element_array.py
${PYSITELIB}/OpenGL/GL/ATI/element_array.pyc
${PYSITELIB}/OpenGL/GL/ATI/element_array.pyo
${PYSITELIB}/OpenGL/GL/ATI/envmap_bumpmap.py
${PYSITELIB}/OpenGL/GL/ATI/envmap_bumpmap.pyc
${PYSITELIB}/OpenGL/GL/ATI/envmap_bumpmap.pyo
${PYSITELIB}/OpenGL/GL/ATI/fragment_shader.py
${PYSITELIB}/OpenGL/GL/ATI/fragment_shader.pyc
${PYSITELIB}/OpenGL/GL/ATI/fragment_shader.pyo
${PYSITELIB}/OpenGL/GL/ATI/map_object_buffer.py
${PYSITELIB}/OpenGL/GL/ATI/map_object_buffer.pyc
${PYSITELIB}/OpenGL/GL/ATI/map_object_buffer.pyo
${PYSITELIB}/OpenGL/GL/ATI/pixel_format_float.py
${PYSITELIB}/OpenGL/GL/ATI/pixel_format_float.pyc
${PYSITELIB}/OpenGL/GL/ATI/pixel_format_float.pyo
${PYSITELIB}/OpenGL/GL/ATI/pn_triangles.py
${PYSITELIB}/OpenGL/GL/ATI/pn_triangles.pyc
${PYSITELIB}/OpenGL/GL/ATI/pn_triangles.pyo
${PYSITELIB}/OpenGL/GL/ATI/separate_stencil.py
${PYSITELIB}/OpenGL/GL/ATI/separate_stencil.pyc
${PYSITELIB}/OpenGL/GL/ATI/separate_stencil.pyo
${PYSITELIB}/OpenGL/GL/ATI/text_fragment_shader.py
${PYSITELIB}/OpenGL/GL/ATI/text_fragment_shader.pyc
${PYSITELIB}/OpenGL/GL/ATI/text_fragment_shader.pyo
${PYSITELIB}/OpenGL/GL/ATI/texture_env_combine3.py
${PYSITELIB}/OpenGL/GL/ATI/texture_env_combine3.pyc
${PYSITELIB}/OpenGL/GL/ATI/texture_env_combine3.pyo
${PYSITELIB}/OpenGL/GL/ATI/texture_float.py
${PYSITELIB}/OpenGL/GL/ATI/texture_float.pyc
${PYSITELIB}/OpenGL/GL/ATI/texture_float.pyo
${PYSITELIB}/OpenGL/GL/ATI/texture_mirror_once.py
${PYSITELIB}/OpenGL/GL/ATI/texture_mirror_once.pyc
${PYSITELIB}/OpenGL/GL/ATI/texture_mirror_once.pyo
${PYSITELIB}/OpenGL/GL/ATI/vertex_array_object.py
${PYSITELIB}/OpenGL/GL/ATI/vertex_array_object.pyc
${PYSITELIB}/OpenGL/GL/ATI/vertex_array_object.pyo
${PYSITELIB}/OpenGL/GL/ATI/vertex_attrib_array_object.py
${PYSITELIB}/OpenGL/GL/ATI/vertex_attrib_array_object.pyc
${PYSITELIB}/OpenGL/GL/ATI/vertex_attrib_array_object.pyo
${PYSITELIB}/OpenGL/GL/ATI/vertex_streams.py
${PYSITELIB}/OpenGL/GL/ATI/vertex_streams.pyc
${PYSITELIB}/OpenGL/GL/ATI/vertex_streams.pyo
${PYSITELIB}/OpenGL/GL/DFX/__init__.py
${PYSITELIB}/OpenGL/GL/DFX/__init__.pyc
${PYSITELIB}/OpenGL/GL/DFX/__init__.pyo
${PYSITELIB}/OpenGL/GL/DFX/multisample.py
${PYSITELIB}/OpenGL/GL/DFX/multisample.pyc
${PYSITELIB}/OpenGL/GL/DFX/multisample.pyo
${PYSITELIB}/OpenGL/GL/DFX/tbuffer.py
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${PYSITELIB}/OpenGL/GL/DFX/texture_compression_FXT1.py
${PYSITELIB}/OpenGL/GL/DFX/texture_compression_FXT1.pyc
${PYSITELIB}/OpenGL/GL/DFX/texture_compression_FXT1.pyo
${PYSITELIB}/OpenGL/GL/EXT/422_pixels.py
${PYSITELIB}/OpenGL/GL/EXT/422_pixels.pyc
${PYSITELIB}/OpenGL/GL/EXT/422_pixels.pyo
${PYSITELIB}/OpenGL/GL/EXT/GL_422_pixels.py
${PYSITELIB}/OpenGL/GL/EXT/GL_422_pixels.pyc
${PYSITELIB}/OpenGL/GL/EXT/GL_422_pixels.pyo
${PYSITELIB}/OpenGL/GL/EXT/__init__.py
${PYSITELIB}/OpenGL/GL/EXT/__init__.pyc
${PYSITELIB}/OpenGL/GL/EXT/__init__.pyo
${PYSITELIB}/OpenGL/GL/EXT/abgr.py
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${PYSITELIB}/OpenGL/GL/EXT/bgra.py
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${PYSITELIB}/OpenGL/GL/EXT/blend_color.py
${PYSITELIB}/OpenGL/GL/EXT/blend_color.pyc
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${PYSITELIB}/OpenGL/GL/EXT/blend_equation_separate.py
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${PYSITELIB}/OpenGL/GL/EXT/blend_func_separate.py
${PYSITELIB}/OpenGL/GL/EXT/blend_func_separate.pyc
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${PYSITELIB}/OpenGL/GL/EXT/blend_logic_op.py
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${PYSITELIB}/OpenGL/GL/EXT/blend_minmax.py
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${PYSITELIB}/OpenGL/GL/EXT/blend_subtract.py
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${PYSITELIB}/OpenGL/GL/EXT/clip_volume_hint.py
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${PYSITELIB}/OpenGL/GL/EXT/cmyka.py
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${PYSITELIB}/OpenGL/GL/EXT/color_matrix.py
${PYSITELIB}/OpenGL/GL/EXT/color_matrix.pyc
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${PYSITELIB}/OpenGL/GL/EXT/color_subtable.py
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${PYSITELIB}/OpenGL/GL/EXT/compiled_vertex_array.py
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${PYSITELIB}/OpenGL/GL/EXT/convolution.py
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${PYSITELIB}/OpenGL/GL/EXT/coordinate_frame.py
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${PYSITELIB}/OpenGL/GL/EXT/copy_texture.py
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${PYSITELIB}/OpenGL/GL/EXT/cull_vertex.py
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${PYSITELIB}/OpenGL/GL/EXT/depth_bounds_test.py
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${PYSITELIB}/OpenGL/GL/EXT/draw_range_elements.py
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${PYSITELIB}/OpenGL/GL/EXT/fog_coord.py
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${PYSITELIB}/OpenGL/GL/EXT/shared_texture_palette.py
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${PYSITELIB}/OpenGL/GL/EXT/stencil_two_side.py
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