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Changelog: Arx Libertatis 1.2 "Mega Mega Mega" Released: 2021-07-13 (announcement) Gameplay * Added an alternate, less strict rune recognition algorithm (enabled by default) (feature request #289, #653) * Made rune recognition less dependent on framerate (bug #856) * Added an alternate bow aim mode * Added gravity to arrows unless fully charged * Fixed weapon durability degrading faster at higher framerates (bug #790) * Fixed poison and magic resistance bonus from equipment and cheats being ignored in some cases * Fixed player ascending infinitely when attacked while levitating (bug #640) * Fixed Slow down (Rhaa Rune (decrease)Movis Rune (movement)) spell affecting user interface and input and improve player movement while it is active (bug #534) * Fixed hunger dropping below 0% when overeating (bug #132, fix is also applied when loading save files) * Higher caster level now makes the Curse (Rhaa Rune (decrease) Stregum Rune (magic)Vitae Rune (life)) spell more effective against NPC Damages, Armor Class and Damage Absorption instead of less effective * Calculated Armor Class, Magic Resistance, Poison Resistance and Damages stats now include attribute and skill modifiers from items and spells (bug #322) * The Critical Hit chance now includes item and cheat modifiers * The Negate magic (Nhi Rune (remove)Stregum Rune (magic) Spacium Rune (field)) spell and effect now correctly follows the target * Fixed player not receiving experience for kills by summoned creatures * Fixed selection of replacement weapon when the equipped one breaks to select one that is similarly powerful * Fixed maximum player Health and Mana ignoring attribute modifiers from items and spells while the MAX or MAR cheats are active * Fixed Akbaa not attacking the player after using his tentacle attack twice (bug #584) * Fixed spells without mana drain using the mana drain from previous spells * Fixed Confuse (Rhaa Rune (decrease)Vista Rune (vision)) spell ending immediately (bug #615) Graphics * Windows: In multi-GPU setups (Optimus/PowerXpress) the more powerful GPU is now used by default * Added a configurable FPS limit independent of vsync, defaulting to the display refresh rate * Added a field of view setting (feature request #404) * Re-added a fullscreen gamma option (feature request #254) * Added support for fullscreen modes with different refresh rates * Added anti-aliasing to alpha cutouts (color key anti-aliasing, alpha to coverage and sample shading * Added an option to disable anisotropic filtering (feature request #96) * Added options to disable view bobbing and camera shake (feature request #405) * Fixed missing blob shadows under dragged entities * Fixed wrongly displayed light flare when dragging a torch (bug #783) * Fixed water and lava not being animated while the night vision spell is active (bug #1053) * Fixed scaling of flares around lights with higher resolutions * Fixed light flares showing through scene geometry or disappearing when the light is still visible (bug #120) * Fixed light flares showing through non-interactive entities (e.g. doors that are opening or closing) * Fixed light flares being drawn in front interface elements including notes (bug #1145) * Fixed light flares being disabled when the player book is open * Fixed flashes, flares and other effects appearing in front of the cinematic border * Fixed missing dynamic lighting for far away scene geometry (bug #1213) * Fixed amount of sparks, flame and smoke particles depending on the framerate * Fixed cinematic light flicker depending on the framerate * Fixed VSync setting not being applied until the game is restarted * Fixed water and lava animation overlay (bug #512) * Fixed map rendering glitches with buggy OpenGL drivers (bug #539) * Fixed Negate magic (Nhi Rune (remove)Stregum Rune (magic)Spacium Rune (field)) and Trap (Aam Rune (create)Morte Rune (death)Cosum Rune (object)) spell effects not rotating * Fixed overzealous entity culling (bug #588) * Fixed weapons and equipment always being drawn in front of the player hands and arms * Fixed player hands clipping with walls in first person view * Fixed arrow object rotation not matching direction * Fixed missing arrow trails (bug #538) and improved the effect (also used in the Speed (Mega Rune (increase)Movis Rune (movement)) spell) * Fixed NPC animations not playing when close to the player (bug #270) * Fixed missing aura when a protection spell ended before a Lower armor (Rhaa Rune (decrease)Kaom Rune (protection)) on the same target * Fixed Ylside blow up effect only disappearing when looking at it (bug #122) * Fixed lighting only being updated every other frame (bug #75) * Increased depth buffer from 16 bits minimum to 24 bits to prevent Z-fighting (bug #759) * Linux: Fixed missing anti-aliasing for some drivers Interface * Added options to scale the player book, HUD and cursor with larger resolutions (feature request #391, #996) * Added an option to limit speech width on wide screens (enabled by default) * Fixed scaling and positioning of magic flares when casting with higher resolutions (bug #535) * Fixed scaling of cinematics with higher and wide resolutions * Add an option to letterbox or fade out cinematics with wide resolutions (fade by default) * Fixed player book and minimap being stretched with wide resolutions (bug #211) * Fixed minimap texture filtering changing when hovering map markers (bug #570) * Added anti-aliasing to HUD element borders (even without MSAA) * Improved quest book text layout * Added options to control the in-game font size and weight * Increased default font weight for text in the player book and notes to improve readability * Improved shop inventory sorting * Added crosshair when aiming with a fully charged bow * Sorting the inventory now never drops items to the ground * Fixed missing quest book background when there are no quest entries (bug #1021) * Fixed wrong items being highlighted when in combine mode (bug #121) * Add missing item halo when combining items * Fixed item halo being displayed in front of dragged items * Fixed too small font size at resolutions slightly above 640x480 * Fixed rendering of runes in the player book * Removed light affecting the world when clicking on runes in the book * Tweaked how spell/stealth/equipment/torch icons move when opening the inventory * Fixed purse halo not showing when selling certain items * Fixed health and mana gauges not being hidden during the death animation (bug #806) * Fixed position of number in cursor when distributing skill points * Fixed level transition icons on the map not being displayed correctly (bug #782) * The player book is now closed when returning to mouse look mode (bug #143) * Fixed missing characters after forced line breaks in text (bug #718) Controls * Added raw mouse input support and an option to control mouse acceleration * Fixed border turning (bug #255) and added an option to disable it * The "Resume game" menu entry and quickload (F9) now load the last save if no game is running (feature request #45) * Added a keyboard shortcut for drinking cure poison potions (not bound by default) * Added a keyboard shortcut to enter level transitions (feature request #105) * Add an auto ready weapon mode that only triggers on enemies * Player book and notes can now be closed using Escape (feature request #409) * Improved item drag and drop behavior * Improved drag threshold to make it less likely to accidentally drag an item when Shift+clicking it (bug #1225) * Fixed being able to exceed item stack size limits in some cases (bug #1111) * Added the ability to drop stacks of items to the floor or throw them (feature request #36) * Added the ability to pick up stacks of items outside inventories while holding shift (stealth mode shortcut) * Items can now be dragged across saves and level transitions * Fixed rotation of dragged and thrown entities (bug #591) * Fixed invert mouse setting affecting turning via keyboard or screen borders * Fixed double-click only working for the first slot in the Action binding (bug #795) * Mouse grab now released during cutscenes, conversations and cinematics * Fixed mouse not always being centered when exiting mouse look mode * Mouse look mode is now cancelled on focus loss to prevent the cursor being continuously warped to the window center Audio * Added an option to enable OpenAL Soft's virtual surround (HRTF) support (enabled automatically when using headphones) * Re-added environmental audio effects (reverb) using OpenAL EFX (the game uses only one relatively neutral environment) * Added a config option to select the audio device (feature request #379) * Restored more spell sounds and fixed spell sound positions * The Harm (Rhaa Rune (decrease)Vitae Rune (life)), Ignite (Aam Rune (create)Yok Rune (fire)) and Douse (Nhi Rune (remove)Yok Rune (fire)) sound effects now correctly follow the caster/target (bug #740) * Added an option to mute audio when the window is not focused * Fixed duplicated page turn sound when clicking top tabs in the player book (bug #1125) * Fixed casting sound being played on level load when restoring persistent fields of protection * Fixed bare handed entity hit sound being repeated each frame * Fixed sound position when dousing torches * Added missing panning for ambient sounds * Audio listener orientation now uses the camera pitch (only noticeable with HRTF) * Fixed audio suddenly cutting off when getting too far from sources Menu * Added text and audio language options (available languages depend on your Arx Fatalis version) * Added German, Italian, Russian and Spanish localization of new menu strings (feature request #1006) * Improved customize controls menu: * Overwriting bindings no longer moves the old key (bug #717) * Key bindings can now be removed using the escape key (feature request #408) * Displayed key names now use the current keyboard layout * Fixed removing duplicated key assignments * Fixed being locked out of the config menu when binding the 'toggle fullscreen' action to the left mouse button (bug #1136) * Fixed UI not updating properly when changing key bindings (bug #717) * Sliders and option widgets can now be controlled using the mouse wheel or by clicking at the desired position * Fixed checkbox mouseover area (bug #528) * Fixed disappearing menu textures after resizing the window (bug #275) * Fixed slow cursor animation and shorter cursor trail with higher framerates * Increased the save thumbnail size * Added support for Unicode save names (feature request #1032) * Improved editing support in the save name textbox, including copy & paste support * Improved date/time display in the save list * Added additional highlighting and improved positioning to the credits * Added the libraries and tools used for the build to the credits * Added support for scrolling the credits using the mouse wheel or keyboard * Fixed credits scroll position changing on window size changes Windowing * Switched to SDL 2 for windowing and input (task #506) - SDL 1 backend will be removed in the next version * No longer grabs all keys when fullscreen (with SDL2) * The default ("Desktop") resolution now selects fullscreen windowed mode (with SDL2) (feature request #300, #449) * Added an option not to minimize the fullscreen window on Alt+TAB (feature request #814) * Added a new high-resolution icon * Screen saver is no longer inhibited while in the menu in windowed mode * Windows: Disabled OS-level DPI scaling (bug #706) * Windows: Fixed missing window icon * Linux: Translated the .desktop file to Italian and Spanish * macOS: Handle Command + Q shortcut to close the window Modding * Added support for loading uncompressed FTL files * Added a blender plugin for FTL files * Added support for extending localization strings in mods * Added a ^camera system variable returning the active camera * Added a ^dragged system variable returning the item being dragged * Added the ^angle* and ^view* system system variables returning the rotation of the player or another entity * Fixed ^gamedays system variable to give the number of days since the playthrough start instead of the the number of 10-days * Added the -o flag to the spellcast script command to orphan the spell after being cast * Added library and python wrapper for decompressing FTL files Debugging * Added a script console (feature request #356) * Added more debug views and made the key binding configurable (feature request #1500) * Added --skiplogo, --loadlevel, --loadslot and --loadsave command-line option to skip startup logos or load a level or save file on startup * Added support for loading save files by drag & drop * Added ability to rename saves to arxsavetool * Added a --benchmark command-line option * Added a --override-gl command-line option and extension_overrides setting to control used OpenGL extensions * Changed to OpenGL debug context and enabled ARB_debug_output for debug builds or with the --debug-gl option * Added a config option for the vertex streaming buffer size Tools * Added support to arxunpak to extract all resources as seen by the game (default when no arguments are given) * Added support to arxunpak to create resource manifests with checksums * arxunpak now handles non-ASCII characters in filenames * Unix: Added support for different French and Russian Arx Fatalis CD versions to the data install script * Unix: Added support for different localized demo versions to the data install script * Unix: Fixed support for copying non-English data files from Steam installs in the data install script (bug #829) Performance * A lot of code cleanup and various performance tweaks * Reduced number of redundant OpenGL state changes * Improved vertex upload, now uses persistently mapped buffers when available * MSAA is now disabled for interface draw calls where it does not make a difference * Optimized particle effect rendering * Changed blood rendering to only need one draw command per particle * Disabled denormalized floating point numbers on x86 and ARM for better performance * Added a performance profiling tool * Changed magic missile spell to only use one sound source instead of one per missile * Improved CPU usage when the window is minimized * Improved pathfinding performance, especially when the target is unreachable (bug #652) * Windows: The OpenGL context is no longer re-initialized on resolution changes * Unix: Enabled -ffast-math in release builds (was already enabled for MSVC) Other Fixes * Significantly improved the item-world collision test: thrown or dropped items should no longer get stuck in walls, hover above the ground or fall through the ground or walls (bug #50, #556, #956) * Fixed screenshot shortcut (F10) always overriding the same file * Fixed potential resource leaks * Fixed direction of player speech outside cutscenes * Save files now correctly store game time for playthroughs longer than 1193 hours (AL 1.1.x and older as well as AF 1.21 simply ignore the additional data) * Fixed inconsistent state (weapon equipped while not in combat mode) when loading a save that was created while in combat mode * Fixed persistent arrow trails if arrows get outside the world * Fixed game time not being reset to 0 when starting a new playthrough after having an old one loaded * Fixed ^sender script variable possibly changing during script execution * Fixed a buffer overflow when saving with very long script variables * Fixed missing black bars in a cutscene in the castle of Arx (bug #1014) * Fixed Akbaa tentacle not being hidden when it is supposed to be in the Ylside bunker * Fixed crashes with item stack sizes or player gold amounts above 999999 * Fixed wrat teleport breaking when saving and loading during the teleport * Fixed inconsistent weapon attachment when saving while in combat mode (bug #581) * Fixed getting stuck in a cutscene in level 5 (bug #1293) * Made saving more robust against unexpected filesystem errors (bug #439) or other programs opening the save file (bug #1218) * Improved handling of corrupted inventories in save files (bug #1445) * Fixed initial player position when starting a new game after already having loaded an existing game (bug #140) * Fixed minimap reveal status not being reset when starting a new game (bug #1349) * Fixed script variables not getting cleared on new game * Fixed an error when a resource file size changed after the game start * Fixed various crashes: * Fixed a crash when loading saves with more than 1500 entities in a single level (bug #375) * Fixed a crash when the entity whose inventory is open is destroyed (bug #843) * Fixed a crash when the caster or target of a spell is destroyed (bug #951) * Fixed a crash when the entity selected for combining is destroyed (bug #452) * Fixed a lockup when throwing items at certain objects * Fixed problems when loading save files with bugged entity positions (bug #894, #995) * Fixed asserts with very high player stats not obtainable during normal gameplay (bug #942) Technical Changes * Fixed build with CMake 3.5.0 or newer * Fixed Windows XP support with newer MSVC versions * New dependency: GLM 0.9.5.0 or newer * macOS: New dependency: iconutil (from Xcode) or icnsutil for building the .icns icon * New crash reporter dependency: WinHTTP / libcurl 7.20.0 or newer * Dropped support for CMake < 2.8.3 * Dropped support for Boost < 1.48 * Dropped support for Qt < 4.7 * Added support for using libepoxy instead of GLEW to load OpenGL functions * The unity build is now enabled by default * No longer stores deleted entities in save files if not needed * Added SDL 2 fall-back for error dialogs * Cleaned up missing data files error dialog, ask before running arx-install-data * Added support for statically linking Freetype and ZLIB * Color output is no longer enabled if $NO_COLOR is set or if $TERM is unset or set to "dumb" * Added support for setting a runtime libexec search dir different from the install path * Added support for the ARX_PATH environment variable under Windows * Added support for storing .pak and loose files in a data subdirectory * Added support for loading data files relative to the executable * Added support for configuring additional data search paths * There is now a dialog on crash and the crash report is prepared even if the Qt-based reporter is not available * Fixed build on newer macOS versions * Save files now track which playthrough they belong to (not used in the UI yet) * The arx binary now displays a graphical error dialog when passed bad command-line arguments * Changed passwall cheat to bypass culling * Removed the need for a custom vertex shader * Added support for using OpenGL ES-CM 1.x when desktop OpenGL is not available * Add a script warning when a command is missing parameters * The Gold linker is used and link time optimizations are now enabled automatically when building from source * Enabled address randomization for the main executable in MSVC builds * Made .pak loading case-insensitive on all platforms * Windows: Added support for statically linking Qt in the crash reporter * Windows: Support using a 32-bit crash reporter for a 64-bit arx process * Windows: Added Unicode filesystem support (feature request #786) Removed Features * DirectX backends (Direct3D, DirectSound, DirectInput) * Video bit depth option * Support for loading uncooked objects (.teo) and scenes (.scn) * Removed link_mouse_look_to_use config option * Removed the unused killme script command * Removed the unused stack, code, rgb and sub-commands from the zoneparam script command * Remove stubbed-out -a flag from the set script command |
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patch-cmake_CompileCheck.cmake | ||
patch-CMakeLists.txt | ||
patch-src_platform_Thread.cpp |