6dbad9073a
(libreoffice still builds.) 02/08/2015 - GLM 0.9.7.0 released Features: Added GTC_color_space: convertLinearToSRGB and convertSRGBToLinear functions Added 'fmod' overload to GTX_common with tests #308 Added left handed perspective and lookAt functions #314 Added functions eulerAngleXYZ and extractEulerAngleXYZ #311 Added GTX_hash to perform std::hash on GLM types #320 #367 Added GTX_wrap for texcoord wrapping Added static components and precision members to all vector and quat types #350 Added .gitignore #349 Added support of defaulted functions to GLM types, to use them in unions #366 Improvements: Changed usage of __has_include to support Intel compiler #307 Specialized integer implementation of YCoCg-R #310 Don't show status message in 'FindGLM' if 'QUIET' option is set. #317 Added master branch continuous integration service on Linux 64 #332 Clarified manual regarding angle unit in GLM, added FAQ 11 #326 Updated list of compiler versions Fixes: Fixed default precision for quat and dual_quat type #312 Fixed (u)int64 MSB/LSB handling on BE archs #306 Fixed multi-line comment warning in g++ #315 Fixed specifier removal by 'std::make_pair' #333 Fixed perspective fovy argument documentation #327 Removed -m64 causing build issues on Linux 32 #331 Fixed isfinite with C++98 compilers #343 Fixed Intel compiler build error on Linux #354 Fixed use of libstdc++ with Clang #351 Fixed quaternion pow #346 Fixed decompose warnings #373 Fixed matrix conversions #371 Deprecation: Removed integer specification for 'mod' in GTC_integer #308 Removed GTX_multiple, replaced by GTC_round Download: GLM 0.9.7.0 (ZIP, 4.2 MB) (7Z, 2.8 MB) 15/02/2015 - GLM 0.9.6.3 released Fixes: Fixed Android doesn't have C++ 11 STL #284 Download: GLM 0.9.6.3 (ZIP, 4.1 MB) (7Z, 2.7 MB) 15/02/2015 - GLM 0.9.6.2 released Features: Added display of GLM version with other GLM_MESSAGES Added ARM instruction set detection Improvements: Removed assert for perspective with zFar < zNear #298 Added Visual Studio natvis support for vec1, quat and dualqual types Cleaned up C++11 feature detections Clarify GLM licensing Fixes: Fixed faceforward build #289 Fixed conflict with Xlib #define True 1 #293 Fixed decompose function VS2010 templating issues #294 Fixed mat4x3 = mat2x3 * mat4x2 operator #297 Fixed warnings in F2x11_1x10 packing function in GTC_packing #295 Fixed Visual Studio natvis support for vec4 #288 Fixed GTC_packing *pack*norm*x* build and added tests #292 Disabled GTX_scalar_multiplication for GCC, failing to build tests #242 Fixed Visual C++ 2015 constexpr errors: Disabled only partial support Fixed functions not inlined with Clang #302 Fixed memory corruption (undefined behaviour) #303 Download: GLM 0.9.6.2 (ZIP, 4.1 MB) (7Z, 2.7 MB) 10/12/2014 - GLM 0.9.6.1 released GLM 0.9.6.0 came with its set of major glitches: C++98 only mode, 32 bit build, Cuda and Android support should all be fixed in GLM 0.9.6.1 release. Features: Added GLM_LANG_CXX14_FLAG and GLM_LANG_CXX1Z_FLAG language feature flags Added C++14 detection Improvements: Clean up GLM_MESSAGES compilation log to report only detected capabilities Fixes: Fixed scalar uaddCarry build error with Cuda #276 Fixed C++11 explicit conversion operators detection #282 Fixed missing explicit convertion when using integer log2 with *vec1 types Fixed 64 bits integer GTX_string_cast to_string on VC 32 bit compiler Fixed Android build issue, STL C++11 is not supported by the NDK #284 Fixed unsupported _BitScanForward64 and _BitScanReverse64 in VC10 Fixed Visual C++ 32 bit build #283 Fixed GLM_FORCE_SIZE_FUNC pragma message Fixed C++98 only build Fixed conflict between GTX_compatibility and GTC_quaternion #286 Fixed C++ language restriction using GLM_FORCE_CXX** Download: GLM 0.9.6.1 (ZIP, 4.1 MB) (7Z, 2.7 MB) 30/11/2014 - GLM 0.9.6.0 released GLM 0.9.6.0 is available with many changes. Transition from degrees to radians compatibility break and GLM 0.9.5.4 help One of the long term issue with GLM is that some functions were using radians, functions from GLSL and others were using degrees, functions from GLU or legacy OpenGL. In GLM 0.9.5, we can use GLM_FORCE_RADIANS to force all GLM functions to adopt radians. In GLM 0.9.5 in degrees: #include <glm/mat4.hpp> #include <glm/gtc/matrix_tansform.hpp> glm::mat4 my_rotateZ(glm::mat4 const & m, float angleInRadians) { return glm::rotate(m, glm::degrees(angleInRadians), glm::vec3(0.0, 0.0, 1.0)); } In GLM 0.9.5 in radians: #define GLM_FORCE_RADIANS #include <glm/mat4.hpp> #include <glm/gtc/matrix_tansform.hpp> glm::mat4 my_rotateZ(glm::mat4 const & m, float angleInRadians) { return glm::rotate(m, angleInRadians, glm::vec3(0.0, 0.0, 1.0)); } In GLM 0.9.6 in radians only: #include <glm/mat4.hpp> #include <glm/gtc/matrix_tansform.hpp> glm::mat4 my_rotateZ(glm::mat4 const & m, float angleInRadians) { return glm::rotate(m, angleInRadians, glm::vec3(0.0, 0.0, 1.0)); } In GLM 0.9.6 if you what to use degrees anyway: #include <glm/mat4.hpp> #include <glm/gtc/matrix_tansform.hpp> glm::mat4 my_rotateZ(glm::mat4 const & m, float angleInDegrees) { return glm::rotate(m, glm::radians(angleInDegrees), glm::vec3(0.0, 0.0, 1.0)); } GLM 0.9.5 will show warning messages at compilation each time a function taking degrees is used. GLM: rotate function taking degrees as a parameter is deprecated. #define GLM_FORCE_RADIANS before including GLM headers to remove this message. If you are using a version of GLM older than GLM 0.9.5.1, update to GLM 0.9.5.4 before transitioning to GLM 0.9.6 to get this help in that process. Make sure to build and run successfully your application with GLM 0.9.5 with GLM_FORCE_RADIANS, before transistioning to GLM 0.9.6 Finally, here is a list of all the functions that could use degrees in GLM 0.9.5.4 that requires radians in GLM 0.9.6: rotate (matrices and quaternions), perspective, perspectiveFov, infinitePerspective, tweakedInfinitePerspective, roll, pitch, yaw, angle, angleAxis, polar, euclidean, rotateNormalizedAxis, rotateX, rotateY, rotateZ and orientedAngle. Using GLM template types There are a lot of reasons for using template types: Writing new template classes and functions or defining new types. Unfortunately, until GLM 0.9.5, GLM template types were defined into the detail namespace indicating there are implementation details that may changed. With GLM 0.9.6, template types are accessible from the GLM namespace and guarantee to be stable onward. Example of template functions, GLM 0.9.5 and 0.9.6 style: #include <glm/geometry.hpp> #include <glm/exponential.hpp> template <typename vecType> typename vecType::value_type normalizeDot(vecType const & a, vecType const & b) { return glm::dot(a, b) * glm::inversesqrt(glm::dot(a, a) * glm::dot(b, b)); } #include <glm/vec4.hpp> int main() { return normalizeDot(glm::vec4(2.0), glm::vec4(2.0)) > 0.0f ? 0 : 1 } Example of template functions, alternative GLM 0.9.6 style: #include <glm/geometry.hpp> #include <glm/exponential.hpp> template <typename T, template <typename, glm::precision> class vecType> T normalizeDot(vecType<T, P> const & a, vecType<T, P> const & b) { return glm::dot(a, b) * glm::inversesqrt(glm::dot(a, a) * glm::dot(b, b)); } #include <glm/vec4.hpp> int main() { return normalizeDot(glm::vec4(2.0), glm::vec4(2.0)) > 0.0f ? 0 : 1 } Example of typedefs with GLM 0.9.6: #include <cstddef> #include <glm/vec4.hpp> #include <glm/mat4.hpp> typedef glm::tvec4<std::size_t> size4; typedef glm::tvec4<long double, glm::highp> ldvec4; typedef glm::tmat4x4<long double, glm::highp> ldmat4x4; Optimizations With GLM 0.9.5, the library started to tackle the issue of compilation time by introducing forward declarations through <glm/fwd.hpp> but also by providing an alternative to the monolithic <glm/glm.hpp> headers with <glm/vec2.hpp>, <glm/mat3x2.hpp> and <glm/common.hpp>, etc. With GLM 0.9.6, the library took advantage of dropping old compilers to replace preprocessor instantiation of the code by template instantiation. The issue of preprocessor instantiation (among them!) is that all the code is generated even if it is never used resulting in building and compiling much bigger header files. Furthermore, a lot of code optimizations have been done to provide better performance at run time by leveraging integer bitfield tricks and compiler intrinsics. The test framework has been extended to include performance tests. The total code size of the tests is now 50% of the library code which is still not enough but pretty solid. Compilers support GLM 0.9.6 removed support for a lot of old compiler versions. If you are really insisting in using an older compiler, you are welcome to keep using GLM 0.9.5. Supported compilers by GLM 0.9.6: Apple Clang 4.0 and higher CUDA 4.0 and higher GCC 4.4 and higher LLVM 3.0 and higher Intel C++ Composer XE 2013 and higher Visual Studio 2010 and higher Any conform C++98 compiler Lisence Finally, GLM is changing Lisence to adopt the Happy Bunny Lisence. Release note Features: Exposed template vector and matrix types in 'glm' namespace #239, #244 Added GTX_scalar_multiplication for C++ 11 compiler only #242 Added GTX_range for C++ 11 compiler only #240 Added closestPointOnLine function for tvec2 to GTX_closest_point #238 Added GTC_vec1 extension, *vec1 support to *vec* types Updated GTX_associated_min_max with vec1 support Added support of precision and integers to linearRand #230 Added Integer types support to GTX_string_cast #249 Added vec3 slerp #237 Added GTX_common with isdenomal #223 Added GLM_FORCE_SIZE_FUNC to replace .length() by .size() #245 Added GLM_FORCE_NO_CTOR_INIT Added 'uninitialize' to explicitly not initialize a GLM type Added GTC_bitfield extension, promoted GTX_bit Added GTC_integer extension, promoted GTX_bit and GTX_integer Added GTC_round extension, promoted GTX_bit Added GLM_FORCE_EXPLICIT_CTOR to require explicit type conversions #269 Added GTX_type_aligned for aligned vector, matrix and quaternion types Improvements: Rely on C++11 to implement isinf and isnan Removed GLM_FORCE_CUDA, Cuda is implicitly detected Separated Apple Clang and LLVM compiler detection Used pragma once Undetected C++ compiler automatically compile with GLM_FORCE_CXX98 and GLM_FORCE_PURE Added not function (from GLSL specification) on VC12 Optimized bitfieldReverse and bitCount functions Optimized findLSB and findMSB functions Optimized matrix-vector multiple performance with Cuda #257, #258 Reduced integer type redifinitions #233 Rewrited of GTX_fast_trigonometry #264 #265 Made types trivially copyable #263 Removed iostream in GLM tests Used std features within GLM without redeclaring Optimized cot function #272 Optimized sign function #272 Added explicit cast from quat to mat3 and mat4 #275 Fixes: Fixed std::nextafter not supported with C++11 on Android #217 Fixed missing value_type for dual quaternion Fixed return type of dual quaternion length Fixed infinite loop in isfinite function with GCC #221 Fixed Visual Studio 14 compiler warnings Fixed implicit conversion from another tvec2 type to another tvec2 #241 Fixed lack of consistency of quat and dualquat constructors Fixed uaddCarray #253 Fixed float comparison warnings #270 Deprecation: Removed degrees for function parameters Removed GLM_FORCE_RADIANS, active by default Removed VC 2005 / 8 and 2008 / 9 support Removed GCC 3.4 to 4.5 support Removed LLVM GCC support Removed LLVM 2.6 to 2.9 support Removed CUDA 3.0 to 4.0 support
14 lines
304 B
Makefile
14 lines
304 B
Makefile
# $NetBSD: buildlink3.mk,v 1.3 2015/08/09 11:17:00 wiz Exp $
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BUILDLINK_TREE+= glm
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.if !defined(GLM_BUILDLINK3_MK)
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GLM_BUILDLINK3_MK:=
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BUILDLINK_DEPMETHOD.glm?= build
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BUILDLINK_API_DEPENDS.glm+= glm>=0.9.7
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BUILDLINK_PKGSRCDIR.glm?= ../../graphics/glm
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.endif # GLM_BUILDLINK3_MK
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BUILDLINK_TREE+= -glm
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