PR pkg/29501, although I haven't been able to reproduce it (different compiler versions, I guess).
126 lines
5.4 KiB
Text
126 lines
5.4 KiB
Text
$NetBSD: patch-ae,v 1.2 2005/06/14 18:50:50 jmmv Exp $
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--- ai.c.orig 1999-06-30 20:25:02.000000000 +0200
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+++ ai.c
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@@ -59,12 +59,12 @@ void destrand( entity *amonst ) {
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int tries=0;
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/* If in a halfstep, finish it */
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- if(trunc(amonst->x)!=round(amonst->x)) switch(amonst->dir) {
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+ if(trunc(amonst->x)!=roundup(amonst->x)) switch(amonst->dir) {
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case LEFT: amonst->x-=0.5; return;
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case RIGHT: amonst->x+=0.5; return;
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default: amonst->dir = directions[(int)rnd(2) + 2];
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}
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- if(trunc(amonst->y)!=round(amonst->y)) switch(amonst->dir) {
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+ if(trunc(amonst->y)!=roundup(amonst->y)) switch(amonst->dir) {
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case UP: amonst->y-=0.5; return;
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case DOWN: amonst->y+=0.5; return;
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default: amonst->dir = directions[(int)rnd(2)];
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@@ -84,9 +84,9 @@ void destrand( entity *amonst ) {
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/* Find coordinates for new position */
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switch(dir) {
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case UP: y-=0.5; eqy=trunc(y); eqx=trunc(x); break;
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- case DOWN: y+=0.5; eqy=round(y); eqx=trunc(x); break;
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+ case DOWN: y+=0.5; eqy=roundup(y); eqx=trunc(x); break;
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case LEFT: x-=0.5; eqy=trunc(y); eqx=trunc(x); break;
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- case RIGHT: x+=0.5; eqy=trunc(y); eqx=round(x); break;
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+ case RIGHT: x+=0.5; eqy=trunc(y); eqx=roundup(x); break;
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default: printf("Error: Not a direction\n"); return;
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}
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@@ -94,7 +94,7 @@ void destrand( entity *amonst ) {
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if(!checkdest(eqx, eqy)) goto tryagain;
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/* Check for double half-step */
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- if(trunc(x)!=round(x) && trunc(y)!=round(y)) goto tryagain;
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+ if(trunc(x)!=roundup(x) && trunc(y)!=roundup(y)) goto tryagain;
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/* Passes all checks */
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amonst->x = x;
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@@ -111,12 +111,12 @@ void desthome( entity *amonst ) {
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float dx, dy, dz;
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/* If in a halfstep, finish it */
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- if(trunc(amonst->x)!=round(amonst->x)) switch(amonst->dir) {
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+ if(trunc(amonst->x)!=roundup(amonst->x)) switch(amonst->dir) {
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case LEFT: amonst->x-=0.5; return;
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case RIGHT: amonst->x+=0.5; return;
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default: amonst->dir = directions[(int)rnd(2) + 2];
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}
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- if(trunc(amonst->y)!=round(amonst->y)) switch(amonst->dir) {
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+ if(trunc(amonst->y)!=roundup(amonst->y)) switch(amonst->dir) {
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case UP: amonst->y-=0.5; return;
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case DOWN: amonst->y+=0.5; return;
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default: amonst->dir = directions[(int)rnd(2)];
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@@ -136,8 +136,8 @@ void desthome( entity *amonst ) {
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tryagain: /* Come back here to try again */
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tries++;
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if(tries>100) {
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- if(trunc(amonst->x)==round(amonst->x) &&
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- trunc(amonst->y)==round(amonst->y))
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+ if(trunc(amonst->x)==roundup(amonst->x) &&
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+ trunc(amonst->y)==roundup(amonst->y))
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watchentity(amonst, target);
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return;
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}
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@@ -175,7 +175,7 @@ void desthome( entity *amonst ) {
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if(!checkdest(eqx, eqy)) goto tryagain;
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/* Be careful of half-steps */
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- if(trunc(x)!=round(x) && trunc(y)!=round(y)) goto tryagain;
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+ if(trunc(x)!=roundup(x) && trunc(y)!=roundup(y)) goto tryagain;
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/* Done working out new position, assign to character */
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amonst->x = x;
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@@ -193,7 +193,6 @@ void deststraight( entity *actmonst ) {
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case DOWN: y+=1; break;
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case LEFT: x-=1; break;
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case RIGHT: x+=1; break;
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- default:
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}
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icorrectpos(&x, &y);
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if(!checkdest(x, y) && data[xytotype(x, y)].etype==CHARACTER) {
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@@ -279,7 +278,7 @@ void killmonster( entity *amonst ) {
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printf("I was asked to kill a monster that shouldn't be killed!\n");
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if(amonst->health <= 0) {
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if(data[amonst->type].etype != EFFECT) {
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- maze[round(amonst->y)][round(amonst->x)] = -2; /* Blank */
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+ maze[roundup(amonst->y)][roundup(amonst->x)] = -2; /* Blank */
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maze[trunc(amonst->y)][trunc(amonst->x)] = -2; /* Blank */
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}
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draw_tilex2(mainwindow, data[amonst->type].tile[amonst->frame],
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@@ -293,8 +292,8 @@ void killmonster( entity *amonst ) {
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bmonst->x*GRIDSIZE, bmonst->y*GRIDSIZE,
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bmonst->color, bmonst->dir);
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}
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- if(maze[round(amonst->y)][round(amonst->x)]!=-2) {
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- bmonst=&monst[maze[round(amonst->y)][round(amonst->x)]];
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+ if(maze[roundup(amonst->y)][roundup(amonst->x)]!=-2) {
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+ bmonst=&monst[maze[roundup(amonst->y)][roundup(amonst->x)]];
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draw_tilex2(mainwindow, data[bmonst->type].tile[bmonst->frame],
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bmonst->x*GRIDSIZE, bmonst->y*GRIDSIZE,
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bmonst->color, bmonst->dir);
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@@ -354,9 +353,9 @@ void spawnbullet( entity *amonst ) {
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else amonst->atspeed=4;
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switch(amonst->dir) {
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case LEFT: fx-=1; x=trunc(fx); y=trunc(fy); break;
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- case RIGHT: fx+=1; x=round(fx); y=trunc(fy); break;
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+ case RIGHT: fx+=1; x=roundup(fx); y=trunc(fy); break;
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case UP: fy-=1; y=trunc(fy); x=trunc(fx); break;
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- case DOWN: fy+=1; y=round(fy); x=trunc(fx); break;
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+ case DOWN: fy+=1; y=roundup(fy); x=trunc(fx); break;
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}
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icorrectpos(&x, &y);
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if(!checkdest(x, y)) {
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@@ -420,8 +419,8 @@ int clearshot( entity *amonst, entity *t
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if(!(amonst->x == target->x || amonst->y == target->y)) return 0;
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/* Halfsteps are banned */
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- if(round(amonst->x) != trunc(amonst->x)) return 0;
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- if(round(amonst->y) != trunc(amonst->y)) return 0;
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+ if(roundup(amonst->x) != trunc(amonst->x)) return 0;
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+ if(roundup(amonst->y) != trunc(amonst->y)) return 0;
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/* Force x1, y1 to be smaller pair */
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if(x1 > x2) {
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