560631a80d
VVVVVV is a platform game all about exploring one simple mechanical idea - what if you reversed gravity instead of jumping? The game is designed not to artificially gate your progress. In VVVVVV there are no locks, no power-ups, no switches, nothing to stop you progressing except the challenges themselves.
87 lines
2.3 KiB
C
87 lines
2.3 KiB
C
$NetBSD: patch-src_SteamNetwork.c,v 1.1 2020/01/10 18:27:18 nia Exp $
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Don't depend on proprietary steam libs
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--- src/SteamNetwork.c.orig 2020-01-10 16:45:29.000000000 +0000
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+++ src/SteamNetwork.c
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@@ -15,10 +15,8 @@
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#define NETWORK_LIBRARY "steam_api.dll"
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#elif defined(__APPLE__)
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#define NETWORK_LIBRARY "libsteam_api.dylib"
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-#elif defined(__linux__)
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-#define NETWORK_LIBRARY "libsteam_api.so"
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#else
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-#error NETWORK_LIBRARY: Unrecognized platform!
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+#define NETWORK_LIBRARY "libsteam_api.so"
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#endif
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/* Function Pointer Types */
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@@ -97,68 +95,6 @@ static void ClearPointers()
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int NETWORK_init()
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{
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- intptr_t steamClient;
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- int32_t steamUser, steamPipe;
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-
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- libHandle = SDL_LoadObject(NETWORK_LIBRARY);
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- if (!libHandle)
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- {
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- printf("%s not found!\n", NETWORK_LIBRARY);
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- return 0;
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- }
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-
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- #define LOAD_FUNC(name) \
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- name = (name##Func) SDL_LoadFunction(libHandle, #name); \
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- if (!name) \
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- { \
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- printf("%s symbol %s not found!\n", NETWORK_LIBRARY, #name); \
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- ClearPointers(); \
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- return 0; \
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- }
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- LOAD_FUNC(SteamAPI_Init)
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- LOAD_FUNC(SteamAPI_Shutdown)
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- LOAD_FUNC(SteamAPI_RunCallbacks)
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- LOAD_FUNC(SteamInternal_CreateInterface)
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- LOAD_FUNC(SteamAPI_GetHSteamUser)
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- LOAD_FUNC(SteamAPI_GetHSteamPipe)
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- LOAD_FUNC(SteamAPI_ISteamClient_GetISteamUserStats)
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- LOAD_FUNC(SteamAPI_ISteamUserStats_RequestCurrentStats)
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- LOAD_FUNC(SteamAPI_ISteamUserStats_StoreStats)
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- LOAD_FUNC(SteamAPI_ISteamUserStats_GetStat)
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- LOAD_FUNC(SteamAPI_ISteamUserStats_SetStat)
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- LOAD_FUNC(SteamAPI_ISteamUserStats_SetAchievement)
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- #undef LOAD_FUNC
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-
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- if (!SteamAPI_Init())
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- {
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- printf("Steamworks not initialized!\n");
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- ClearPointers();
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- return 0;
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- }
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- steamClient = SteamInternal_CreateInterface(VVVVVV_STEAMCLIENT);
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- steamUser = SteamAPI_GetHSteamUser();
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- steamPipe = SteamAPI_GetHSteamPipe();
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- if (!steamClient || !steamUser || !steamPipe)
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- {
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- SteamAPI_Shutdown();
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- printf(VVVVVV_STEAMCLIENT " not created!\n");
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- ClearPointers();
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- return 0;
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- }
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- steamUserStats = SteamAPI_ISteamClient_GetISteamUserStats(
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- steamClient,
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- steamUser,
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- steamPipe,
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- VVVVVV_STEAMUSERSTATS
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- );
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- if (!steamUserStats)
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- {
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- SteamAPI_Shutdown();
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- printf(VVVVVV_STEAMUSERSTATS " not created!\n");
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- ClearPointers();
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- return 0;
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- }
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- SteamAPI_ISteamUserStats_RequestCurrentStats(steamUserStats);
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return 1;
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}
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