15def689da
I always liked the game Atomix and wanted to write a clone for Linux. But some guys had this idea before me so I slightly changed the concept from assembling molecules to creating figures out of single marbles. Nevertheless, the basic game play is the same: If a marble starts to move it will not stop until it hits a wall or marble. And to make it even more interesting there are obstacles like one-way streets, crumbling walls and portals. As Marbles is meant as a puzzle game you play against a move limit and not a time limit. This way you have as much time as you need to think. Marbles has a menu to configure graphics (fullscreen, animations), sounds and gameplay (player name, levelset, difficulty). Contributed by xs@kittenz.org in PR 16669
12 lines
709 B
Text
12 lines
709 B
Text
I always liked the game Atomix and wanted to write a clone for Linux.
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But some guys had this idea before me so I slightly changed the
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concept from assembling molecules to creating figures out of single
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marbles. Nevertheless, the basic game play is the same: If a marble
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|
starts to move it will not stop until it hits a wall or marble.
|
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And to make it even more interesting there are obstacles like one-way
|
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streets, crumbling walls and portals.
|
|
|
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As Marbles is meant as a puzzle game you play against a move limit and
|
|
not a time limit. This way you have as much time as you need to think.
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|
Marbles has a menu to configure graphics (fullscreen, animations),
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sounds and gameplay (player name, levelset, difficulty).
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