pkgsrc/graphics/box2d/Makefile
ryoon 4c6fbe7b1b graphics/box2d: import box2d-2.4.1
Box2D is a 2D physics engine for games.

Features:
Collision
    Continuous collision detection
    Contact callbacks: begin, end, pre-solve, post-solve
    Convex polygons and circles
    Multiple shapes per body
    One-shot contact manifolds
    Dynamic tree broadphase
    Efficient pair management
    Fast broadphase AABB queries
    Collision groups and categories

Physics
    Continuous physics with time of impact solver
    Persistent body-joint-contact graph
    Island solution and sleep management
    Contact, friction, and restitution
    Stable stacking with a linear-time solver
    Revolute, prismatic, distance, pulley, gear, mouse joint,
      and other joint types
    Joint limits, motors, and friction
    Momentum decoupled position correction
    Fairly accurate reaction forces/impulses

System
    Small block and stack allocators
    Centralized tuning parameters
    Highly portable C++ with no use of STL containers
2021-02-06 06:41:33 +00:00

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Makefile

# $NetBSD: Makefile,v 1.1 2021/02/06 06:41:33 ryoon Exp $
GITHUB_PROJECT= box2d
GITHUB_TAG= v${PKGVERSION_NOREV}
DISTNAME= box2d-2.4.1
CATEGORIES= graphics
MASTER_SITES= ${MASTER_SITE_GITHUB:=erincatto/}
MAINTAINER= ryoon@NetBSD.org
HOMEPAGE= https://github.com/erincatto/box2d/
COMMENT= 2D physics engine for games
LICENSE= mit
USE_CMAKE= yes
USE_LANGUAGES= c c++
CMAKE_ARGS+= -DBOX2D_BUILD_TESTBED=OFF
CMAKE_ARGS+= -DBUILD_SHARED_LIBS=ON
.include "../../x11/libX11/buildlink3.mk"
.include "../../x11/libXcursor/buildlink3.mk"
.include "../../x11/libXi/buildlink3.mk"
.include "../../x11/libXinerama/buildlink3.mk"
.include "../../x11/libXrandr/buildlink3.mk"
.include "../../mk/bsd.pkg.mk"