b09fe4bbe5
Changes from v2.2.2 to v2.2.3 - improved mouse handling - intermission demo sync bug fixed - framebuffer update fixes (solves flicker on fbcon) - -forceoldbsp allowed in non-GL version, and saved in demos - fix player colours in multiplayer demos - apply workarounds for buggy pwads even during demo playback - fix numpad 5 key - allow compilation on systems where SDL is built without joystick support - fix comp_skymap - using anisotropic filtering when the OpenGL extension is available - using paletted textures when the OpenGL extension is available - added gl_use_paletted_texture option to glboom configuration file - using shared texture palette when the OpenGL extension is available - added gl_use_shared_texture_palette option to glboom configuration file
18 lines
449 B
Makefile
18 lines
449 B
Makefile
# $NetBSD: Makefile,v 1.5 2002/09/06 16:01:38 zuntum Exp $
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#
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DISTNAME= prboom-2.2.3
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CATEGORIES= games
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MASTER_SITES= ${MASTER_SITE_SOURCEFORGE:=prboom/}
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MAINTAINER= zuntum@netbsd.org
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HOMEPAGE= http://prboom.sourceforge.net/
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COMMENT= multiplayer-capable and modified version of ID's classic doom game
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USE_BUILDLINK2= YES
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GNU_CONFIGURE= YES
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#CONFIGURE_ARGS+= --enable-gl
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.include "../../net/SDL_net/buildlink2.mk"
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.include "../../mk/bsd.pkg.mk"
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