eda0026eba
0.8.4: (2020-10-29) Emulation fixes: - GB Audio: Fix initial sweep state - GB Audio: Fix deserializing audio channels 2 and 3 - GB Audio: Fix deserializing while audio was disabled (fixes mgba.io/i/1305) - GB Video: Fix drawing background when window is force-disabled by frontend - GB, GBA Video: Copy disable flags when drawing scanlines in proxy when not blocking - GBA Audio: Fix deserializing SOUNDCNT_L - GBA Audio: Fix stereo in XQ audio - GBA Audio: Fix volume/mute in XQ audio (fixes mgba.io/i/1864) - GBA Hardware: Fix GB Player detection on big endian platforms - GBA Video: Invalidate map cache when modifying BGCNT (fixes mgba.io/i/1846) - GBA Video: Don't draw sprites using unmapped VRAM in GL renderer (fixes mgba.io/i/1865) - GBA Video: Fix rare regression blending semitransparent sprites (fixes mgba.io/i/1876) - GBA Video: Do not affect OBJ pixel priority when writing OBJWIN (fixes mgba.io/i/1890) - GBA Video: Fix deferred blending when OBJWIN matches window (fixes mgba.io/i/1905) - GBA Video: Fix mode 4 transparency in OpenGL (fixes mgba.io/i/1907) Other fixes: - ARM Decoder: Fix decoding pre-indexed writeback instructions (fixes mgba.io/i/1915) - Core: Fix reported ROM size when a fixed buffer size is used - Core: Fix memory leak loading ELF files - GBA: Disable more checks when loading GS save with checks disabled (fixes mgba.io/i/1851) - GBA: Fix endianness issues in renderer proxy - GBA Core: Fix memory leak when loading symbols - GBA Serialize: Ensure program counter is aligned when loading Misc: - GBA Video: Improve speed of window texture generation on AMD |
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