4c6fbe7b1b
Box2D is a 2D physics engine for games. Features: Collision Continuous collision detection Contact callbacks: begin, end, pre-solve, post-solve Convex polygons and circles Multiple shapes per body One-shot contact manifolds Dynamic tree broadphase Efficient pair management Fast broadphase AABB queries Collision groups and categories Physics Continuous physics with time of impact solver Persistent body-joint-contact graph Island solution and sleep management Contact, friction, and restitution Stable stacking with a linear-time solver Revolute, prismatic, distance, pulley, gear, mouse joint, and other joint types Joint limits, motors, and friction Momentum decoupled position correction Fairly accurate reaction forces/impulses System Small block and stack allocators Centralized tuning parameters Highly portable C++ with no use of STL containers
30 lines
947 B
Text
30 lines
947 B
Text
Box2D is a 2D physics engine for games.
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Features:
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Collision
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Continuous collision detection
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Contact callbacks: begin, end, pre-solve, post-solve
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Convex polygons and circles
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Multiple shapes per body
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One-shot contact manifolds
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Dynamic tree broadphase
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Efficient pair management
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Fast broadphase AABB queries
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Collision groups and categories
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Physics
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Continuous physics with time of impact solver
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Persistent body-joint-contact graph
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Island solution and sleep management
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Contact, friction, and restitution
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Stable stacking with a linear-time solver
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Revolute, prismatic, distance, pulley, gear, mouse joint,
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and other joint types
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Joint limits, motors, and friction
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Momentum decoupled position correction
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Fairly accurate reaction forces/impulses
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System
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Small block and stack allocators
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Centralized tuning parameters
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Highly portable C++ with no use of STL containers
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