pkgsrc/audio/SDL_sound/DESCR
cube 576534810a Update to version 1.0.1, and fix gcc-3 bug in configure script.
Changes:
10102003 - Changed some SDL_Error()s to __Sound_SetError() in new DLS code
           to fix linking issues.
10052003 - Fixed memory corruption when freeing DLS instruments,
           and bug when timidity is initialized multiple times (Thanks, Sam!).
09252003 - Sam Lantinga added support for DLS instruments to the MIDI decoder.
09132003 - Happy September. Added Speex (.spx) decoder.
08052003 - Fixed MIDI decoder on bigendian systems.
03102003 - Never actually created samplelist_mutex (Thanks, Glenn Maynard!).
01122003 - Fix to smpeg.c's rewinding code (Thanks, Eric).
12212002 - Fixed ogg.c to decode a full buffer at a time instead of one ogg
           packet per call, and mikmod has a check during initialization to
           prevent a clash with SDL_mixer (Thanks, Eric).
12092002 - Changed Sound_Init()'s call to SDL_Init() to SDL_InitSubSystem(),
           to prevent unwanted use of the SDL parachute (thanks, Glenn).
2004-01-18 13:51:15 +00:00

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SDL_sound is a library that handles the decoding of several popular sound file
formats, such as .WAV and .MP3. It is meant to make the programmer's sound
playback tasks simpler.
The programmer gives SDL_sound a filename, or feeds it data directly from one
of many sources, and then reads the decoded waveform data back at her leisure.
If resource constraints are a concern, SDL_sound can process sound data in
programmer-specified blocks. Alternately, SDL_sound can decode a whole sound
file and hand back a single pointer to the whole waveform. SDL_sound can also
handle sample rate, audio format, and channel conversion on-the-fly and
behind-the-scenes, if the programmer desires.