21 lines
1,012 B
Text
21 lines
1,012 B
Text
Diplomacy starts in 1901: pre-World War One Europe with seven players
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negotiating with each other so that they can dominate the
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gameboard. Orders for fleets and armies are secretly sent to the Judge
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(a computer), which then calculates the results and forwards what has
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happened to the players. Then the players go back to organising things
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for the next turn. Simple, right? The system is, but the game is not.
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Will the Austrian help my French army to conquer Munich? Will the
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German army in Kiel assist the Munich army? Can I get Russia to
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attack Berlin from the east? Can I convince the German that I am
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planning peaceful moves (preparing to attack Italy) and thus have the
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element of surprise?
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Mapit takes the results of a Judge adjudicated move and outputs a
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color or monochrome postscript map of the status of the board. For
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more information, please see the homepage of the Diplomacy hobby at:
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http://www.diplom.org/
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Additional variant maps can be found at:
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http://www.ellought.demon.co.uk/variants.htm
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