108 lines
4.2 KiB
Text
108 lines
4.2 KiB
Text
===--------------------------------------------------------------------===
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Section I: The ADOM License
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===--------------------------------------------------------------------===
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I.A. Terms of use
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=================
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You may use ADOM freely provided you acknowledge the following terms
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and abide by them:
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1. ADOM must only be distributed in the packages created by
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Thomas Biskup, the maintainer of the game. The packages
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must remain complete and all components must not be altered
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in any way.
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2. You may not charge more than $3 for the distribution of
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ADOM (values as of November, 2001).
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3. You do not challenge ADOM's copyright in any way.
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4. If you distribute ADOM with a magazine, a CD-ROM distribution
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or a similar medium, you abide by the terms defined in section
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I.B.
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5. You follow all other licensing terms (as given by entering
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'adom -b' and 'adom -g').
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6. You acknowledge that the author of ADOM is in no way
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responsible for damage done to your system due to ADOM usage.
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7. If you play ADOM for a prolonged amount of time and enjoy
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it, you agree to abide by the terms of section I.C.
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Failure to honor these terms will be a severe violation of the license
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and could result in legal measures being taken if you are deemed
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important enough to deserve it.
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I.B. Distributing ADOM in magazines, on disks, etc.
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===================================================
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You can freely distribute ADOM with magazines, in game compilations,
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etc. provided you abide by the following terms:
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1. You honor all terms listed in section I.A.
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2. You agree to notify the author of ADOM, Thomas Biskup, either
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by email at adom@adom.de or by sending a written letter
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to the following address:
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Thomas Biskup
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Timmerbrinksweg 37
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45896 Gelsenkirchen
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Germany
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3. You send two complimentary copies of your product (one for
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actual examination and one for being stored in my safe) to the
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address given under #2 (or, if it is an electronic publication,
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to the email address given above).
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Failure to do so will be a severe violation of this licensing agreement
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and will incur legal measures.
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I.C. The Postcard Quest.
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========================
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If you want to thank me (Thomas Biskup) for creating ADOM, maintaining it,
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fixing all discovered bugs, providing support and generally spending a lot
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of time on the game and if you are having fun with the game, please
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consider rewarding my efforts by sending a postcard to the following
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address from wherever you live:
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Thomas Biskup
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Timmerbrinksweg 37
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45896 Gelsenkirchen
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Germany
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I *love* receiving postcards from all over the world. Weigh the fun
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ADOM gave you against the ten minutes you probably need to
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write and send such a postcard -- and if you find that you like and
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enjoy the game -- please do it. I'm really not asking much... am I?
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I.D. Licensing ADOM and other commercial ventures.
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==================================================
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ADOM is an immensely successful game and I'm proud of that. Still, there
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are things that still could be done. If you are member of a game
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company and would like to publish a game that could easily be able to
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rival the success of Diablo by Blizzard software, two things are
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necessary:
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1. You need a competent team of programmers and artists.
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2. You need to be willing to license ADOM from me. If you are
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interested in such a commercial venture email me at
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ADOM@ADOM.DE.
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Consider it if you work for a game company. ADOM has been voted the
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most popular game 1997 on the Internet Chart of Free Downloadable Games
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(see http://www.worldcharts.com) and every new version is downloaded by
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at least 5000 persons -- and that for a game without network support or
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graphics that deserve that name. Now think of a game with ADOM's
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unrivaled engine and the great graphics used in Diablo and other
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products and you have a sure winner.
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