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_________________________________ Bug fixes for the 1.3 release. Solarus Quest Editor changes ---------------------------- * Fix opening an empty sprite (#581). * Sort resources in the quest tree by natural order (#579). _______________________________ Solarus 1.3.0 (2014-08-21) _______________________________ The sprite editor release! Engine changes -------------- * Fix a crash when creating a timer from game:on_started() (#575). * Fix hero:save_solid_ground having no effect on water/lava/prickles (#567). Lua API changes --------------- Changes that do not introduce incompatibilities: * Add mouse functions and events. * Add a method sprite:get_animation_set_id() (#552). * Add a method sprite:has_animation() (#525). * Add a method sprite:get_num_directions(). * Add a method hero:get_solid_ground_position() (#572). * Add a method switch:get_sprite(). * Allow to customize the sprite and sound of switches (#553). * Add a method enemy:get_treasure() (#501). * Fix the write directory not having priority over the data dir since 1.1. * Fix pickable/destructible:get_treasure() returning wrong types. * Fix custom entity collision detection when the other is not moving (#551). * Allow to call map methods even when the map is not running. Data files format changes ------------------------- You can use the script editor/resources/tools/data_files_conversion/1.2_to_1.3/update_quest.lua to automatically update your data files. Don't forget to make a backup first. * Maps: New properties sprite, sound for switches (#553). * Maps: The subtype of switches is now a string. * Tilesets: The id of a tile pattern is now a string (#559). Solarus Quest Editor changes ---------------------------- * Add a sprite editor (#135). By Maxs. * Add a zoom level of 400%. By Maxs. * Add keyboard/mouse zoom features to sprites and tilesets. By Maxs. * Add Lua syntax coloring (#470). By Maxs. * Add a close button on tabs (#439). By Maxs. * Rework the quest tree to show the file hierarchy and Lua scripts. By Maxs. * Add specific icons for each resource type in the quest tree. * Move the entity checkboxes to the map view settings panel. By Maxs. * Allow to change the id of a tile pattern in the tileset editor (#559). * Don't initially maximize the editor window. * Fix converting quests to several versions in one go.
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258 B
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5 lines
258 B
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$NetBSD: distinfo,v 1.7 2014/08/29 02:12:31 rodent Exp $
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SHA1 (solarus-1.3.1-src.tar.gz) = c4e46197e9d856fe9f65ce3e15d8225e4d9dd186
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RMD160 (solarus-1.3.1-src.tar.gz) = 31f20c1e8e3167b9ea1889edf591cd7d27a80556
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Size (solarus-1.3.1-src.tar.gz) = 2450599 bytes
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