- fixed bug when initializing font graphic structure - fixed bug with animation mode "pingpong" when using only 1 frame - fixed bug with extended change target introduced in 3.0.5 - fixed bug where passing over moving element doubles player speed - fixed bug with elements continuing to move into push direction - fixed bug with duplicated player when dropping bomb with shield on - fixed switching bug (resetting flag when not switching but not idle) - fixed element tokens for certain file elements with ".active" etc. - added "switching" event for custom elements ("pressing" only once) - added support for MP3 music for SDL version through SMPEG library
9 lines
481 B
Text
9 lines
481 B
Text
$NetBSD: distinfo,v 1.13 2003/10/08 13:35:25 adam Exp $
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SHA1 (rocksndiamonds-3.0.6.tar.gz) = ffed2f411839f108e31bc02487d71f2859eb0d4b
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Size (rocksndiamonds-3.0.6.tar.gz) = 6843282 bytes
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SHA1 (patch-aa) = 5e85dc67f26a2f461f4281f539db44164b9ad34a
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SHA1 (patch-ab) = 565c2fc72b5d9144a8c453745021c2220d23d729
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SHA1 (patch-ag) = 8a80c7d96e508b66ec2ff998f65cbf1b4db45815
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SHA1 (patch-ah) = 584b406eef29b2849f7fc42181a7b9f29e6c9c69
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SHA1 (patch-ak) = c4303fd5a4d7781127063fe81724f518c5359746
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