9769e27757
General: Added SDL_FlashWindow() to get a user’s attention Added SDL_GetAudioDeviceSpec() to get the preferred audio format of a device Added SDL_SetWindowAlwaysOnTop() to dynamically change the SDL_WINDOW_ALWAYS_ON_TOP flag for a window Added SDL_SetWindowKeyboardGrab() to support grabbing the keyboard independently of the mouse Added SDL_SoftStretchLinear() to do bilinear scaling between 32-bit software surfaces Added SDL_UpdateNVTexture() to update streaming NV12/21 textures Added SDL_GameControllerSendEffect() and SDL_JoystickSendEffect() to allow sending custom trigger effects to the DualSense controller Added SDL_GameControllerGetSensorDataRate() to get the sensor data rate for PlayStation and Nintendo Switch controllers Added support for the Amazon Luna game controller Added rumble support for the Google Stadia controller using the HIDAPI driver Added SDL_GameControllerType constants for the Amazon Luna and Google Stadia controllers Added analog rumble for Nintendo Switch Pro controllers using the HIDAPI driver Reduced CPU usage when using SDL_WaitEvent() and SDL_WaitEventTimeout() |
||
---|---|---|
.. | ||
patch-src_video_wayland_SDL__waylandmessagebox.c |