pkgsrc/devel/SDL2/patches
nia 9769e27757 SDL2: update to 2.0.16
General:

    Added SDL_FlashWindow() to get a user’s attention
    Added SDL_GetAudioDeviceSpec() to get the preferred audio format of a device
    Added SDL_SetWindowAlwaysOnTop() to dynamically change the SDL_WINDOW_ALWAYS_ON_TOP flag for a window
    Added SDL_SetWindowKeyboardGrab() to support grabbing the keyboard independently of the mouse
    Added SDL_SoftStretchLinear() to do bilinear scaling between 32-bit software surfaces
    Added SDL_UpdateNVTexture() to update streaming NV12/21 textures
    Added SDL_GameControllerSendEffect() and SDL_JoystickSendEffect() to allow sending custom trigger effects to the DualSense controller
    Added SDL_GameControllerGetSensorDataRate() to get the sensor data rate for PlayStation and Nintendo Switch controllers
    Added support for the Amazon Luna game controller
    Added rumble support for the Google Stadia controller using the HIDAPI driver
    Added SDL_GameControllerType constants for the Amazon Luna and Google Stadia controllers
    Added analog rumble for Nintendo Switch Pro controllers using the HIDAPI driver
    Reduced CPU usage when using SDL_WaitEvent() and SDL_WaitEventTimeout()
2021-08-11 20:12:24 +00:00
..
patch-src_video_wayland_SDL__waylandmessagebox.c SDL2: update to 2.0.16 2021-08-11 20:12:24 +00:00