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You may now revive yourself in a Hospital at a cost of 24 AP.
(This only works if you belong to the same settlement as the Hospital.)
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While dazed your AP regenerates at 1 AP per hour.
This increases to 2 AP per hour if you are inside a Hospital.
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Other than a few exceptions (huts, caves, ruins) most buildings require you
to be a member of their settlement to get their AP recovery buff.
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Players with the Medicine skill receive an AP recovery buff while inside Hospitals
as if they were in a Longhouse.
- You can now see which players are dazed on their profile screen or on the leaderboards.
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Badges & titles! Players who joined during the first couple of weeks (before July 17, 2015)
have received the Beta Tester badge, when confers the
of the Vanguard
title.
Expect to see more badges/titles in the future.
- Simplified the process of upgrading buildings.
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Reviving a player does not take immediate effect. Using a herbal poultice on a dazed player
allows that player to revive themselves for 0 AP and without the need for a hospital.
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Longhouses now only grant a +0.5 AP regen (Cottages continue to grant +1 AP regen),
but the maximum capacity for longhouses (and hospitals) has been increased to 8.