• When encumbered you may now still move, but at double the standard AP cost.
  • Significantly increased both the health of all buildings, and the amount of health recovered when repairing a building. This effect scales up with building complexity – more “modern” buildings received a much larger buff than the simplest huts. Totems received the largest buff.
  • Totems can now be targeted without destroying other buildings in the settlement first – keep them repaired!
  • Buildings withing the boundaries of a settlement are now protected by settlement members standing on that tile. Attackers cannot attack a building where non-provisional, non-dazed members of the settlement are standing (outside) on the same tile as the targeted building. In other words: guard duty time!
  • You can now also guard stockpiles. If a non-dazed settlement member is standing on the stockpile, non-settlement-members may not withdraw items. If the stockpile is unguarded it continues to be able to be freely accessed by all.
  • FIX: will no longer see recipes you can't use (https://shintolin.slack.com/archives/general/p1462097829000007)
  • FIX: a number of error messages when transferring items to/from a player/tile/building (https://shintolin.slack.com/archives/general/p1462160084000004)