• First pass of a new combat balance! Hit chances have gone way up! Damage has gone up! The improvement paths of the various weapon types now have some diversity! The world of Shintolin just got a bit more exciting... and dangerous.
  • You may now vote for the leader of your settlement from anywhere via the settlement’s profile page. Additionally, settlement leaders may promote/evict provisional members from the settlement profile from anywhere as well.
  • Settlements may now customize the titles of their provisional members and full members.
  • We’ve done a pass on farming fields to ensure all of the functionality works as expected. The mechanics are still quite similar to the classic version of Shintolin, but with yields being more predictable (+3 growth/night, an addition +6 growth/night if watered). An optimal year will produce a net gain of 79 wheat per field.
  • Dropped items now have a chance to be permanently removed from the game each night they remain on the ground. This does not apply to items dropped/given to buildings that support the give/take mechanic (example: Stockpiles).