- When encumbered you may now still move, but at double the standard AP cost.
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Significantly increased both the health of all buildings, and the amount of health recovered when repairing
a building. This effect scales up with building complexity – more “modern” buildings received a much larger buff
than the simplest huts. Totems received the largest buff.
- Totems can now be targeted without destroying other buildings in the settlement first – keep them repaired!
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Buildings withing the boundaries of a settlement are now protected by settlement members standing on that tile.
Attackers cannot attack a building where non-provisional, non-dazed members of the settlement are standing
(outside) on the same tile as the targeted building. In other words: guard duty time!
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You can now also guard stockpiles. If a non-dazed settlement member is standing on the stockpile,
non-settlement-members may not withdraw items.
If the stockpile is unguarded it continues to be able to be freely accessed by all.
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FIX: will no longer see recipes you can't use
(https://shintolin.slack.com/archives/general/p1462097829000007)
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FIX: a number of error messages when transferring items to/from a player/tile/building
(https://shintolin.slack.com/archives/general/p1462160084000004)