Disable EditorConfig checker for tables in doc/legacy_mechanics
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@ -5,6 +5,8 @@ Documentation how animals were defined in previous versions of the game.
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Definitions from v2 are stored in [animals.csv](data/animals.csv) file.
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Description of columns below.
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<!-- editorconfig-checker-disable -->
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| Field | Data type | Description |
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|---------------|--------------------|------------------------------------------------------------------------------|
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| key | string | unique identifier (in code) |
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@ -20,6 +22,8 @@ Description of columns below.
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| loot_bonus | map(reference,int) | additional loot for characters with `butchering` skill |
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| immobile | bool | unable to move (never executes "flee" action) |
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<!-- editorconfig-checker-enable -->
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## Notes
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- The CSV file contains values from Buttercup's fork,
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@ -5,6 +5,8 @@ Documentation how buildings were defined in previous versions of the game.
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Definitions from v2 are stored in [buildings.csv](data/buildings.csv) file.
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Description of columns below.
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<!-- editorconfig-checker-disable -->
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| Field | Data type | Description |
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|------------------|----------------------|--------------------------------------------------------------|
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| key | string | unique identifier (in code) |
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@ -33,6 +35,8 @@ Description of columns below.
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| effect_bonus | map(reference,float) | multipliers for effects of specific actions done inside |
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| craft_ap_bonus | map(reference,float) | multipliers for AP costs of specific actions done inside |
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<!-- editorconfig-checker-enable -->
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## Notes
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- The CSV file contains values from Buttercup's fork,
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@ -1,5 +1,7 @@
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# Global settings
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<!-- editorconfig-checker-disable -->
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| key | value | description |
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|-------------------|-------|---------------------------------------------------------------------------|
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| Max_Hunger | 12 | Maximum level of **Hunger** stat |
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@ -12,6 +14,8 @@
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| Search_Dmg_Chance | 0.15 | Chance (in percent) that **search** action will reduce **tile HP** by one |
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| Food_Rot_Chance | 0.04 | Chance (in percent) that an item will rot in "rot food" tick |
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<!-- editorconfig-checker-enable -->
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**NOTE:** Most of game mechanics uses HP limit that is stored individually in
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characters table. That limit is initialized to hardcoded value of **50** on
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character creation. Eating food is an exception and uses a global limit defined
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@ -5,6 +5,8 @@ Documentation how items were defined in previous versions of the game.
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Definitions from v2 are stored in [items.csv](data/items.csv) file.
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Description of columns below.
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<!-- editorconfig-checker-disable -->
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| Field | Data type | Description |
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|----------------|------------------------------|-------------------------------------------------------------------------------------------|
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| key | string | unique identifier (in code) |
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@ -32,6 +34,8 @@ Description of columns below.
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| plantable | optional(bool) | can be planted? |
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| extra_products | map(reference,int) | additional items created along with the main batch |
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<!-- editorconfig-checker-enable -->
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## Notes
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- The CSV file contains value from Buttercup's fork,
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@ -5,6 +5,8 @@ Documentation how regions were defined in previous versions of the game.
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Definitions from v2 are stored in [regions.csv](data/regions.csv) file.
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Description of columns below.
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<!-- editorconfig-checker-disable -->
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| Field | Data type | Description |
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|-----------------|----------------------|--------------------------------------------------------------------|
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| key | string | unique identifier (in code) |
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@ -12,6 +14,8 @@ Description of columns below.
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| name | string | displayed name |
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| animals_per_100 | map(reference,float) | percentage proportions of spawned animals (defaults to no animals) |
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<!-- editorconfig-checker-enable -->
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## Notes
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- The CSV file contains values from Buttercup's fork,
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@ -5,6 +5,8 @@ Documentation how terrain types were defined in previous versions of the game.
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Definitions from v2 are stored in [terrains.csv](data/terrains.csv) file.
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Description of columns below.
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<!-- editorconfig-checker-disable -->
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| Field | Data type | Description |
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|-----------------|------------------------------|------------------------------------------------------------------------------------------------|
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| key | string | unique identifier (in code) |
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@ -29,6 +31,8 @@ Description of columns below.
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| dig | map(reference,int) | loot chances (as percentages?) for digging |
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| restore_odds | int | percentage chance that tile will restore its depletion (defaults to 10%) |
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<!-- editorconfig-checker-enable -->
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## Notes
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- The CSV file contains values from Buttercup's fork,
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@ -13,6 +13,8 @@ Ticks were grouped in sets, differing by their frequency:
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- Hourly tick (every full hour)
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- Minutely tick (every full minute, only used in v3)
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<!-- editorconfig-checker-disable -->
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| Operation | Schedule |
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|-----------------------------|----------------------------------------------------------------|
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| Restore AP | Hourly in v2, Minutely in v3 |
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@ -32,6 +34,8 @@ Ticks were grouped in sets, differing by their frequency:
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| Rot food | Daily |
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| Storm damage | Daily |
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<!-- editorconfig-checker-enable -->
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## Restore AP
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Every character regenerates some AP.
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