Disable EditorConfig checker for tables in doc/legacy_mechanics

This commit is contained in:
Krzysztof Sikorski 2024-02-01 23:47:07 +01:00
parent be8a499e17
commit c66e353158
Signed by: krzysztof-sikorski
GPG key ID: 4EB564BD08FE8476
7 changed files with 28 additions and 0 deletions

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@ -5,6 +5,8 @@ Documentation how animals were defined in previous versions of the game.
Definitions from v2 are stored in [animals.csv](data/animals.csv) file.
Description of columns below.
<!-- editorconfig-checker-disable -->
| Field | Data type | Description |
|---------------|--------------------|------------------------------------------------------------------------------|
| key | string | unique identifier (in code) |
@ -20,6 +22,8 @@ Description of columns below.
| loot_bonus | map(reference,int) | additional loot for characters with `butchering` skill |
| immobile | bool | unable to move (never executes "flee" action) |
<!-- editorconfig-checker-enable -->
## Notes
- The CSV file contains values from Buttercup's fork,

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@ -5,6 +5,8 @@ Documentation how buildings were defined in previous versions of the game.
Definitions from v2 are stored in [buildings.csv](data/buildings.csv) file.
Description of columns below.
<!-- editorconfig-checker-disable -->
| Field | Data type | Description |
|------------------|----------------------|--------------------------------------------------------------|
| key | string | unique identifier (in code) |
@ -33,6 +35,8 @@ Description of columns below.
| effect_bonus | map(reference,float) | multipliers for effects of specific actions done inside |
| craft_ap_bonus | map(reference,float) | multipliers for AP costs of specific actions done inside |
<!-- editorconfig-checker-enable -->
## Notes
- The CSV file contains values from Buttercup's fork,

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@ -1,5 +1,7 @@
# Global settings
<!-- editorconfig-checker-disable -->
| key | value | description |
|-------------------|-------|---------------------------------------------------------------------------|
| Max_Hunger | 12 | Maximum level of **Hunger** stat |
@ -12,6 +14,8 @@
| Search_Dmg_Chance | 0.15 | Chance (in percent) that **search** action will reduce **tile HP** by one |
| Food_Rot_Chance | 0.04 | Chance (in percent) that an item will rot in "rot food" tick |
<!-- editorconfig-checker-enable -->
**NOTE:** Most of game mechanics uses HP limit that is stored individually in
characters table. That limit is initialized to hardcoded value of **50** on
character creation. Eating food is an exception and uses a global limit defined

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@ -5,6 +5,8 @@ Documentation how items were defined in previous versions of the game.
Definitions from v2 are stored in [items.csv](data/items.csv) file.
Description of columns below.
<!-- editorconfig-checker-disable -->
| Field | Data type | Description |
|----------------|------------------------------|-------------------------------------------------------------------------------------------|
| key | string | unique identifier (in code) |
@ -32,6 +34,8 @@ Description of columns below.
| plantable | optional(bool) | can be planted? |
| extra_products | map(reference,int) | additional items created along with the main batch |
<!-- editorconfig-checker-enable -->
## Notes
- The CSV file contains value from Buttercup's fork,

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@ -5,6 +5,8 @@ Documentation how regions were defined in previous versions of the game.
Definitions from v2 are stored in [regions.csv](data/regions.csv) file.
Description of columns below.
<!-- editorconfig-checker-disable -->
| Field | Data type | Description |
|-----------------|----------------------|--------------------------------------------------------------------|
| key | string | unique identifier (in code) |
@ -12,6 +14,8 @@ Description of columns below.
| name | string | displayed name |
| animals_per_100 | map(reference,float) | percentage proportions of spawned animals (defaults to no animals) |
<!-- editorconfig-checker-enable -->
## Notes
- The CSV file contains values from Buttercup's fork,

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@ -5,6 +5,8 @@ Documentation how terrain types were defined in previous versions of the game.
Definitions from v2 are stored in [terrains.csv](data/terrains.csv) file.
Description of columns below.
<!-- editorconfig-checker-disable -->
| Field | Data type | Description |
|-----------------|------------------------------|------------------------------------------------------------------------------------------------|
| key | string | unique identifier (in code) |
@ -29,6 +31,8 @@ Description of columns below.
| dig | map(reference,int) | loot chances (as percentages?) for digging |
| restore_odds | int | percentage chance that tile will restore its depletion (defaults to 10%) |
<!-- editorconfig-checker-enable -->
## Notes
- The CSV file contains values from Buttercup's fork,

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@ -13,6 +13,8 @@ Ticks were grouped in sets, differing by their frequency:
- Hourly tick (every full hour)
- Minutely tick (every full minute, only used in v3)
<!-- editorconfig-checker-disable -->
| Operation | Schedule |
|-----------------------------|----------------------------------------------------------------|
| Restore AP | Hourly in v2, Minutely in v3 |
@ -32,6 +34,8 @@ Ticks were grouped in sets, differing by their frequency:
| Rot food | Daily |
| Storm damage | Daily |
<!-- editorconfig-checker-enable -->
## Restore AP
Every character regenerates some AP.