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Author SHA1 Message Date
Krzysztof Sikorski b66ec3dbb1
Update release notes copied from v2 to mimic original HTML markup
Notes:
- most of the markup was copied directly from v2 source code
- whitespace was reformatted to match editor config
- single quotes converted to double quotes
- added `rel="external"` attributes to all external links
- added `data-link-status="dead"` attributes to all dead links
2024-02-02 02:12:51 +01:00
Krzysztof Sikorski 679a073bdf
Mark dead links in Twig templates with `data-link-status="dead"` 2024-02-02 01:44:27 +01:00
Krzysztof Sikorski 94f9af0e9e
Mark external links in menu with `rel=external` 2024-02-02 01:24:26 +01:00
Krzysztof Sikorski 996c455a51
Add CSS styling for external links and dead links 2024-02-02 01:16:34 +01:00
Krzysztof Sikorski edab27319d
Fix whitespace in release notes to match editor config 2024-02-02 00:14:04 +01:00
38 changed files with 259 additions and 271 deletions

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@ -62,3 +62,15 @@ footer {
color: var(--text-light);
background-color: var(--bg-dark);
}
a[rel=external]::after {
content: " ↗";
}
a[data-link-status=dead] {
text-decoration: line-through;
&::after {
content: " 🪦";
}
}

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@ -1,15 +1,14 @@
<ul>
<li>
Players can now craft <b>stone spears</b> and <b>axes</b>. Actions are now limited by the <b>AP System</b>.
<b>Apples</b> and <b>wild onions</b> can now be found, which is useful, as players now lose health
if their <b>hunger</b> levels drop below zero.
</li>
<li>
As of today, players can <b>move</b>, <b>search</b> for and <b>drop</b> items, <b>use</b> items on each other,
<b>craft</b> items, <b>attack</b> each other, <b>talk</b>, and receive <b>messages</b> about in-game events.
</li>
<li>
A number of new people have appeared in the world, believing themselves to have come from a mythical island named
'Shartak'. A player named <b>kenny</b> briefly declared himself King after temporarily wiping out everyone else.
</li>
</ul>
<p>
Players can now craft <b>stone spears</b> and <b>axes</b>.
Actions are now limited by the <b>AP System</b>.
<b>Apples</b> and <b>wild onions</b> can now be found, which is useful,
as players now lose health if their <b>hunger</b> levels drop below zero.
</p>
<p>
As of today, players can <b>move</b>, <b>search</b> for and <b>drop</b> items, <b>use</b> items on each other,
<b>craft</b> items, <b>attack</b> each other, <b>talk</b>, and receive <b>messages</b> about in-game events.
</p>
<p>
A number of new people have appeared in the world, believing themselves to have come from a mythical island named
'Shartak'. A player named <b>kenny</b> briefly declared himself King after temporarily wiping out everyone else.
</p>

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@ -1,9 +1,8 @@
<ul>
<li>
Players can now <b>build huts</b> and <b>campfires</b>.
Certain actions give <b>XP</b>, which can be used to <b>buy skills</b>.
</li>
<li>
The game can be discussed on the <a href="http://shintolin.forumcircle.com/" rel="external"><b>forum</b></a>.
</li>
</ul>
<p>
Players can now <b>build huts</b> and <b>campfires</b>.
Certain actions give <b>XP</b>, which can be used to <b>buy skills</b>.
</p>
<p>
The game can be discussed on the <a href="http://shintolin.forumcircle.com/"
rel="external" data-link-status="dead"><b>forum</b></a>.
</p>

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@ -1,12 +1,12 @@
<ul>
<li>
Players can now <b>enter</b> buildings; <b>resting</b> in a hut or by a campfire gives a boost to AP recovery rates.
Different thicknesses of <b>forest</b> now exist. The <b>interface</b> was also given a bit of a makeover.
</li>
<li>
The Shintolin <b>IRC channel</b> has been set up.
You can join it with an IRC client at <kbd>irc://irc.efnet.org/shintolin</kbd>
or by joining an EFNet server (<kbd>/server irc.efnet.org</kbd>)
and joining #Shintolin (<kbd>/join #Shintolin</kbd>).
</li>
</ul>
<p>
Players can now <b>enter</b> buildings;
<b>resting</b> in a hut or by a campfire gives a boost to AP recovery rates.
Different thicknesses of <b>forest</b> now exist.
The <b>interface</b> was also given a bit of a makeover.
</p>
<p>
The Shintolin <b>IRC channel</b> has been set up.
You can join it with an IRC client at <kbd>irc://irc.efnet.org/shintolin</kbd>
or by joining an EFNet server (<kbd>/server irc.efnet.org</kbd>)
and joining #Shintolin (<kbd>/join #Shintolin</kbd>).
</p>

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@ -1,10 +1,10 @@
<ul>
<li>
<b>Searching</b> in one location too many times results in that location turning to <b>dirt</b>.
The <a href="https://shintolin.fandom.com/wiki/Shintolin" rel="external"><b>wiki</b></a> has been created.
</li>
<li>
Players can now <b>give</b> items to one another. <b>Fields</b> can be dug.
Campfires now <b>go out</b> if they run out of fuel.
</li>
</ul>
<p>
<b>Searching</b> in one location too many times results in that location turning to <b>dirt</b>.
The <a href="https://shintolin.fandom.com/wiki/Shintolin" rel="external" data-link-status="dead"><b>wiki</b></a>
has been created.
</p>
<p>
Players can now <b>give</b> items to one another.
<b>Fields</b> can be dug.
Campfires now <b>go out</b> if they run out of fuel.
</p>

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@ -1,7 +1,5 @@
<ul>
<li>
Items can now be added to and taken from <b>stockpiles</b>.
<b>Forests</b> can be chopped down, and automatically regrow after a set period of time.
Dirt also eventually reverts to meadow, and search rates in over-gathered squares slowly recover.
</li>
</ul>
<p>
Items can now be added to and taken from <b>stockpiles</b>.
<b>Forests</b> can be chopped down, and automatically regrow after a set period of time.
Dirt also eventually reverts to meadow, and search rates in over-gathered squares slowly recover.
</p>

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@ -1,7 +1,5 @@
<ul>
<li>
<b>Wanderer XP</b> can now be gained by searching or travelling through forest and hill squares,
and spent on the <b>forager</b> skill, which allows players to see the resource level of a square.
</li>
<li><b>Deer</b> have been spotted roaming the woods of Shintolin.</li>
</ul>
<p>
<b>Wanderer XP</b> can now be gained by searching or travelling through forest and hill squares,
and spent on the <b>forager</b> skill, which allows players to see the resource level of a square.
</p>
<p><b>Deer</b> have been spotted roaming the woods of Shintolin.</p>

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@ -1,7 +1,5 @@
<ul>
<li>
<b>Animals</b> can now be attacked.
<b>Action Points</b> are now capped at 120, and recover at a faster rate
(4 per hour, compared to 3 previously). <b>New areas</b> have been added to the map.
</li>
</ul>
<p>
<b>Animals</b> can now be attacked.
<b>Action Points</b> are now capped at 120, and recover at a faster rate (4 per hour, compared to 3 previously).
<b>New areas</b> have been added to the map.
</p>

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@ -1,11 +1,9 @@
<ul>
<li>
Animals now keep to the forests, and some will <b>retaliate</b> if attacked.
<b>Campfires</b> burn more slowly, and their fuel levels can be seen.
</li>
<li>
The XP cost of <b>new skills</b> increases as one levels up.
<b>Chopping down trees</b> now gives Wanderer XP;
the AP cost can be reduced by purchasing the <b>Lumberjack</b> skill.
</li>
</ul>
<p>
Animals now keep to the forests, and some will <b>retaliate</b> if attacked.
<b>Campfires</b> burn more slowly, and their fuel levels can be seen.
</p>
<p>
The XP cost of <b>new skills</b> increases as one levels up.
<b>Chopping down trees</b> now gives Wanderer XP;
the AP cost can be reduced by purchasing the <b>Lumberjack</b> skill.
</p>

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@ -1,8 +1,6 @@
<ul>
<li>Players with the <b>Settling</b> skill can now <b>found settlements</b>.</li>
<li>
A number of <b>new skills</b> were added. Meat must now be <b>cooked</b> before eating.
The <b>hunger</b> system is more forgiving;
players have more hunger points, and lose health more slowly when starving.
</li>
</ul>
<p>Players with the <b>Settling</b> skill can now <b>found settlements</b>.</p>
<p>
A number of <b>new skills</b> were added. Meat must now be <b>cooked</b> before eating.
The <b>hunger</b> system is more forgiving;
players have more hunger points, and lose health more slowly when starving.
</p>

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@ -1,7 +1,5 @@
<ul>
<li>
<b>New players</b> now begin in a random location.
Gaining <b>new skills</b> only increases the XP cost for skills of the same type.
</li>
<li><b>Longhouses</b> are a new, settlement-only building; they require multiple stages to be built.</li>
</ul>
<p>
<b>New players</b> now begin in a random location.
Gaining <b>new skills</b> only increases the XP cost for skills of the same type.
</p>
<p><b>Longhouses</b> are a new, settlement-only building; they require multiple stages to be built.</p>

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@ -1,4 +1,4 @@
<p>
Players can now <b>trade</b> items try visiting Iis at the starting square to see what he has in stock.
Players can now <b>trade</b> items - try visiting Iis at the starting square to see what he has in stock.
Players can also <b>offer</b> items to anyone who revives them whilst dazed.
</p>

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@ -1,12 +1,10 @@
<ul>
<li>
Longhouses can now be converted into <b>workshops</b>,
which allow certain items to be crafted for a lower AP cost,
or <b>hospitals</b>, where healing items are more effective.
However, doing this removes the AP restoration benefits of the longhouse.
</li>
<li>
Players now cook the pieces of <b>raw meat</b> in their inventory all at once, rather than one by one.
The AP cost is fixed, regardless of how much meat is cooked.
</li>
</ul>
<p>
Longhouses can now be converted into <b>workshops</b>,
which allow certain items to be crafted for a lower AP cost,
or <b>hospitals</b>, where healing items are more effective.
However, doing this removes the AP restoration benefits of the longhouse.
</p>
<p>
Players now cook the pieces of <b>raw meat</b> in their inventory all at once, rather than one by one.
The AP cost is fixed, regardless of how much meat is cooked.
</p>

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@ -1,5 +1,5 @@
<p>
Player can now <b>view a map</b> of the area beyond their immediate surroundings.
Player can now <b>view a map</b> of the area beyond the their immediate surroundings.
Users are now capped at <b>level 15</b>, at which point they can continue to earn XP but not buy new skills.
This cap will likely rise as the number of skills rises.
</p>

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@ -1,11 +1,9 @@
<ul>
<li>
<b>Farming</b> has been implemented. Iis has arrived at Eudaimonias totem pole,
bringing supplies of <b>wheat</b> to trade.
</li>
<li>
Crop cycles are effected by <b>seasons</b>, as are search rates and location descriptions.
Currently, one season is equal to one real world day this is temporary, to iron out any bugs in the system.
It will increase to one season every three or four days at some stage.
</li>
</ul>
<p>
<b>Farming</b> has been implemented.
Iis has arrived at Eudaimonia's totem pole, bringing supplies of <b>wheat</b> to trade.
</p>
<p>
Crop cycles are effected by <b>seasons</b>, as are search rates and location descriptions.
Currently, one season is equal to one real world day - this is temporary, to iron out any bugs in the system.
It will increase to one season every three or four days at some stage.
</p>

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@ -1,19 +1,17 @@
<ul>
<li>
Shintolin astronomers are reporting that the pace of life has changed;
the <b>years</b> now pass a rate of one every twelve real life days.
</li>
<li>
<b>Inactive players</b> now disappear from the map after 5 days.
Their accounts are not deleted, and their characters reappear when they log back in.
</li>
<li>
In response to player feedback, players' actions are less limited when <b>dazed</b>;
they can now search, give items, trade, and use non-revive items.
To balance this, they now regain AP at a much slower rate until they are revived.
</li>
<li>
<b>New players</b> begin the game with three days' worth of food
however, they can only eat it while they remain at level one.
</li>
</ul>
<p>
Shintoli astronomers are reporting that the pace of life has changed;
the <b>years</b> now pass a rate of one every twelve real life days.
</p>
<p>
<b>Inactive players</b> now dissapear from the map after 5 days.
Their accounts are not deleted and their characters reappear when they log back in.
<p>
<p>
In response to player feedback, players' actions are less limited when <b>dazed</b>;
they can now search, give items, trade, and use non-revive items.
To balance this, they now regain AP at a much slower rate until they are revived.
</p>
<p>
<b>New players</b> begin the game with three days' worth of food
- however, they can only eat it while they remain at level one.
</p>

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@ -1,12 +1,10 @@
<ul>
<li>
A wandering tribe has settled by a large body of water, which they have named <b>Hermit Lake</b>.
There seems to be a different distribution of <b>plant life</b> in that region;
some items are more common, some are less so.
</li>
<li>
To allow villages more control over their resources, players that enter a square
containing a <b>stockpile</b> can see all items that were added and removed within the past 24 hours.
<b>Buildings</b> can now only hold a limited number of users.
</li>
</ul>
<p>
A wandering tribe has settled by a large body of water, which they have named <b>Hermit Lake</b>.
There seems to be a different distribution of <b>plant life</b> in that region;
some items are more common, some are less so.
</p>
<p>
To allow villages more control over their resources, players that enter a square
containing a <b>stockpile</b> can see all items that were added and removed within the past 24 hours.
<b>Buildings</b> can now only hold a limited number of users.
</p>

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@ -1,10 +1,8 @@
<ul>
<li>
<b>Images</b> can now be included on player profiles.
Actions such as <b>adding fuel</b> to campfires and <b>chopping down trees</b> are now recorded.
</li>
<li>
Multiple heights of <b>hills</b> were added, and AP costs for climbing hills were changed to be more logical
(it costs more AP to climb a hill, than to move around once up there). <b>Impassable</b> terrain types were added.
</li>
</ul>
<p>
<b>Images</b> can now be included on player profiles.
Actions such as <b>adding fuel</b> to campfires and <b>chopping down trees</b> are now recorded.
</p>
<p>
Multiple heights of <b>hills</b> were added, and AP costs for climbing hills were changed to be more logical
(it costs more AP to climb a hill, than to move around once up there). <b>Impassable</b> terrain types were added.
</p>

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@ -1,4 +1,4 @@
<p>
A new <b>highlands</b> region was added to the map.
The first village to settle there gets to choose a name for it, of the format <kbd>(The) Something Hills</kbd>.
The first village to settle there gets to choose a name for it, of the format "(The) Something Hills".
</p>

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@ -1,4 +1,2 @@
<ul>
<li>To prevent people registering more than 3 characters, a 330-hit <b>IP limit</b> is now in place.</li>
<li>Settlements can now be <b>destroyed</b>.</li>
</ul>
<p>To prevent people registering more than 3 characters, a 330-hit <b>IP limit</b> is now in place.</p>
<p>Settlements can now be <b>destroyed</b>.</p>

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@ -1,6 +1,4 @@
<ul>
<li>
Settlements now have <b>leaders</b>, which are selected from whomever has the most support from other inhabitants.
</li>
<li>Players can now <b>write</b> on buildings.</li>
</ul>
<p>
Settlements now have <b>leaders</b>, which are selected from whomever has the most support from other inhabitants.
</p>
<p>Players can now <b>write</b> on buildings.</p>

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@ -1,4 +1,4 @@
<p>
The <b>trade</b> system was overhauled; separate prices can be set for buying and selling.
The <b>trade</b> system was overhauled; seperate prices can be set for buying and selling.
In addition, information about which players have trade prices set is visible from the main screen.
</p>

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@ -1,4 +1,2 @@
<ul>
<li><b>Hares</b> can now be seen roaming the meadows of Shintolin, and <b>deers</b> will now leave the forests.</li>
<li>Players with the carpentry skill can now build <b>signposts</b>.</li>
</ul>
<p><b>Hares</b> can now be seen roaming the meadows of Shintolin, and <b>deers</b> will now leave the forests.</p>
<p>Players with the carpentry skill can now build <b>signposts</b>.</p>

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@ -1,14 +1,13 @@
<ul>
<li>
Shintolin 2.0 has been launched.
New features include a redesigned interface, new animal types, more complex animal behaviour,
<kbd>/me</kbd> commands in messages, the ability to sell skills, plus a number of small tweaks.
In addition, several bugs have been fixed.
</li>
<li>
Check the
<a href="https://web.archive.org/web/20151106114816/http://shintolin.forumcircle.com/" rel="external">forum</a>
for the chance to suggest a new animal to be added to the game.
</li>
</ul>
<p>
Shintolin 2.0 has been launched.
New features include a redesigned interface, new animal types, more complex animal behaviour,
<kbd>/me</kbd> commands in messages, the ability to sell skills, plus a number of small tweaks.
In addition, several bugs have been fixed.
</p>
<p>
Check the <a href="https://web.archive.org/web/20151106114816/http://shintolin.forumcircle.com/"
rel="external" data-link-status="dead">forum</a> for the chance to suggest a new animal to be added to the game.
</p>
<hr>

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@ -1,9 +1,10 @@
<ul>
<li>Some new <b>animal types</b> (based on player suggestions) were added.</li>
<li>Players at 0 hunger will automatically <b>eat</b>, if they have any food.</li>
<li><b>Construction tools</b> are now breakable.</li>
<li>
When you mouse over the names of players (in the area description box) or settlements,
you can read the first few lines of their <b>profile</b>, if set.
</li>
</ul>
<p>Some new <b>animal types</b> (based on player suggestions) were added.</p>
<p>Players at 0 hunger will automatically <b>eat</b>, if they have any food.</p>
<p><b>Construction tools</b> are now breakabke.</p>
<p>
When you mouse over the names of players (in the area description box) or settlements,
you can read the first few lines of their <b>profile</b>, if set.
</p>

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@ -1,7 +1,6 @@
<ul>
<li>
Huts can now be converted into <b>shrines</b>, by players with the appropriate skill.
(Note: shrines currently have no effect, their purpose being the challenge of building them).
</li>
<li>Food will now <b>rot</b>.</li>
</ul>
<p>
Huts can now be converted into <b>shrines</b>, by players with the appropriate skill.
(Note: shrines currently have no effect, their purpose being the challenge of building them).
</p>
<p>Food will now <b>rot</b>.</p>

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@ -1,13 +1,13 @@
<ul>
<li>A <b>chat box</b> was added.</li>
<li>
<b>Dropped items</b> no longer disappear although they do not appear on the map,
they may be found by searching in the tile where they were dropped.
Items dropped on a tile containing a stockpile are added to the stockpile.
</li>
<li>
Kids these days don't know what it was like to wander the wilderness,
they didn't have none of this "civilisation" when I were a lad.
<b>New players</b> may choose to start in an existing settlement.
</li>
</ul>
<p>A <b>chat box</b> was added.</p>
<p>
<b>Dropped items</b> no longer disappear - although they do not appear on the map,
they may be found by searching in the tile where they were dropped.
Items dropped on a tile containing a stockpile are added to the stockpile.
</p>
<p>
Kids these days don't now what it was like to wander the wilderness,
they didn't have none of this "civilisation" when I were a lad.
<b>New players</b> may choose to start in an existing settlement.
</p>

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@ -1,7 +1,6 @@
<ul>
<li>The <b>map screen</b> was re-added.</li>
<li>
Players <b>without the foraging skill</b> can no longer see the resource level when searching squares
(this was an oversight in the new version).
</li>
</ul>
<p>The <b>map screen</b> was re-added.</p>
<p>
Players <b>without the foraging skill</b> can no longer see the resource level when searching squares
(this was an oversight in the new version).
</p>

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@ -1,5 +1,5 @@
<ul>
<li>Stones can be <b>quarried</b>, and players with the masonry skill can now build <b>stone buildings.</b></li>
<li>Buildings are now damaged by periodic <b>storms</b>.</li>
<li><b>Settlement destruction</b> was re-implemented for version 2.</li>
</ul>
<p>Stones can be <b>quarried</b>, and players with the masonry skill can now build <b>stone buildings.</b></p>
<p>Buildings are now damaged by periodic <b>storms</b>.</p>
<p><b>Settlement destruction</b> was re-implemented for version 2.</p>

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@ -1,11 +1,11 @@
<ul>
<li>
The <b>interface</b> was decluttered slightly, by strategically hiding certain commands.
For example, the option to attack will not appear if there is nothing for you to attack.
</li>
<li>The <b>level cap</b> was increased to 17.</li>
<li>
Players at max ap, who have not logged in for over 24 hours, will not <b>lose hunger</b>.
This is to reduce difficulty for those who do not log in every day.
</li>
</ul>
<p>
The <b>interface</b> was decluttered slightly, by strategically hiding certain commands.
For example, the option to attack will not appear if there is nothing for you to attack.
</p>
<p>The <b>level cap</b> was increased to 17.</p>
<p>
Players at max ap, who have not logged in for over 24 hours, will not <b>lose hunger</b>.
This is to reduce difficulty for those who do not log in every day.
</p>

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@ -1,3 +1 @@
<p>
Town leaders can now choose whether or not to <b>allow newly-created characters</b> to join their settlement.
</p>
<p>Town leaders can now choose whether or not to <b>allow newly-created characters</b> to join their settlement.</p>

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@ -4,4 +4,5 @@
<li>Filling pots now costs AP, rather than giving it.</li>
<li>Pots are not used up when baking bread, but are used up when making pots of flour.</li>
</ul>
<p><b>Absolutely nothing</b> else was changed today.</p>

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@ -1,7 +1,6 @@
<ul>
<li>A serious <b>bug</b> (where users would see nothing but a white screen) was <b>fixed</b>.</li>
<li>
Players cannot <b>take items from stockpiles</b> within a village they do not inhabit.
This is an experiment with stockpile locking, and may not be a permanent feature.
</li>
</ul>
<p>A serious <b>bug</b> (where users would see nothing but a white screen) was <b>fixed</b>.</p>
<p>
Players cannot <b>take items from stockpiles</b> within a village they do not inhabit.
This is an experiment with stockpile locking, and may not be a permanent feature.
</p>

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@ -1,5 +1,5 @@
<ul>
<li><b>Damaging buildings</b> was made more difficult.</li>
<li>Shintolin was moved to a <b>new server</b>.</li>
<li>Shintolin is now <a href="http://github.com/IsaacLewis/Shintolin" rel="external"><b>open source</b></a>!</li>
</ul>
<p><b>Damaging buildings</b> was made more difficult.</p>
<p>Shintolin was moved to a <b>new server</b>.</p>
<p>Shintolin is now <a href="http://github.com/IsaacLewis/Shintolin" rel="external"><b>open source</b></a>!</p>

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@ -1,6 +1,6 @@
<p>
<strong>Ecce</strong>
<a href="https://discord.com/channels/198158095027798017/198158095027798017/1112465755011813376"
rel="external">announces on Discord</a>
rel="external">announces on Discord</a>
that he decided not to restore the game server, and to ultimately give up on maintaining the game.
</p>

View File

@ -32,13 +32,18 @@
</li>
<li><h6 class="dropdown-header">External Links</h6></li>
<li>
<a class="dropdown-item" href="https://www.reddit.com/r/shintolin" target="_blank">Official
Subreddit</a>
</li>
<li><a class="dropdown-item" href="{{ path('app_website_discord') }}" target="_blank">Discord Chat</a>
<a class="dropdown-item" href="https://www.reddit.com/r/shintolin" rel="external" target="_blank">
Official Subreddit
</a>
</li>
<li>
<a class="dropdown-item" href="https://shintolin.fandom.com/wiki/Shintolin" target="_blank">
<a class="dropdown-item" href="{{ path('app_website_discord') }}" rel="external" target="_blank">
Discord Chat
</a>
</li>
<li>
<a class="dropdown-item" href="https://shintolin.fandom.com/wiki/Shintolin"
rel="external" data-link-status="dead" target="_blank">
Old Wiki (outdated)
</a>
</li>

View File

@ -32,9 +32,11 @@
<p>
<del>
There is currently a guide for new players on the
<a href="https://shintolin.fandom.com/wiki/New_Player_Guide" rel="external">wiki</a>, and another on the
<a href="https://shintolin.fandom.com/wiki/New_Player_Guide" rel="external"
data-link-status="dead">wiki</a>, and another on the
<a href="https://web.archive.org/web/20150224004720/http://shintolin.forumcircle.com/viewtopic.php?t=107"
rel="external">forums</a> theres also a section on the forum for beginner questions.
rel="external" data-link-status="dead">forums</a>
theres also a section on the forum for beginner questions.
</del>
</p>
<p>
@ -155,7 +157,7 @@
<li>
The original game (versions 1 &amp; 2) was created by <b>Isaac Lewis</b>
(homepage: <a href="https://web.archive.org/web/20130909093322/http://i.saac.me/"
rel="external">http://i.saac.me/</a>).
rel="external" data-link-status="dead">http://i.saac.me/</a>).
</li>
<li>
Maintenance and active development of version 2 was later ceded to two Shintolin players:

View File

@ -22,7 +22,7 @@
<h2>Preface</h2>
<p>
(Discuss this <a href="https://forums.shintolin.com/discussion/13/state-of-the-game-july-2015"
rel="external">on the forums</a>.)
rel="external" data-link-status="dead">on the forums</a>.)
</p>
<p>
@ -48,7 +48,8 @@
</li>
<li>
<strong>October 2009:</strong>
<a href="https://web.archive.org/web/20100104062210/http://nexuswar.com/" rel="external">Nexus War</a>
<a href="https://web.archive.org/web/20100104062210/http://nexuswar.com/"
rel="external" data-link-status="dead">Nexus War</a>
shuts down; the “Nexal Invasion” of `Shintolin` begins.
</li>
<li>
@ -79,7 +80,8 @@
<strong>January 2013 December 2013:</strong>
Seeing the lack of activity (and flagging player counts)
<a href="https://web.archive.org/web/20170425114243/https://www.shintolin.com/profile/ecce"
rel="external">Ecce</a> works on a new version of <code>Shintolin</code> using a new codebase.
rel="external" data-link-status="dead">Ecce</a> works on a new version of <code>Shintolin</code>
using a new codebase.
</li>
<li>
<strong>December 2013:</strong>
@ -105,15 +107,16 @@
<strong>June 2015:</strong>
<strong>Buttercup</strong> <a
href="http://shintolin.forumcircle.com/viewtopic.php?p=21189#21189"
rel="external">shuts down the game</a>, rejects <strong>Ecce</strong>s offer to take over the hosting of
the current database (to keep players characters intact), and rejects <strong>Ecce</strong>s offer to take
rel="external" data-link-status="dead">shuts down the game</a>,
rejects <strong>Ecce</strong>s offer to take over the hosting of the current database
(to keep players characters intact), and rejects <strong>Ecce</strong>s offer to take
over the forums (to keep prior conversation threads alive and relevant).
</li>
<li>
<strong>June 2015:</strong>
<strong>Ecce</strong> launches <a
href="https://web.archive.org/web/20220926122551/https://www.shintolin.com/"
rel="external">shintolin.com</a> using a new codebase designed from scratch.
rel="external" data-link-status="dead">shintolin.com</a> using a new codebase designed from scratch.
</li>
</ul>
@ -245,7 +248,7 @@
<p>
(Discuss this
<a href="https://forums.shintolin.com/discussion/13/state-of-the-game-july-2015"
rel="external">on the forums</a>.)
rel="external" data-link-status="dead">on the forums</a>.)
</p>
</article>