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5 Commits
62a024a15b
...
b66ec3dbb1
Author | SHA1 | Date |
---|---|---|
Krzysztof Sikorski | b66ec3dbb1 | |
Krzysztof Sikorski | 679a073bdf | |
Krzysztof Sikorski | 94f9af0e9e | |
Krzysztof Sikorski | 996c455a51 | |
Krzysztof Sikorski | edab27319d |
|
@ -62,3 +62,15 @@ footer {
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color: var(--text-light);
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background-color: var(--bg-dark);
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}
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a[rel=external]::after {
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content: " ↗";
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}
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a[data-link-status=dead] {
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text-decoration: line-through;
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&::after {
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content: " 🪦";
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}
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}
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@ -1,15 +1,14 @@
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<ul>
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<li>
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Players can now craft <b>stone spears</b> and <b>axes</b>. Actions are now limited by the <b>AP System</b>.
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<b>Apples</b> and <b>wild onions</b> can now be found, which is useful, as players now lose health
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if their <b>hunger</b> levels drop below zero.
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</li>
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<li>
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As of today, players can <b>move</b>, <b>search</b> for and <b>drop</b> items, <b>use</b> items on each other,
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<b>craft</b> items, <b>attack</b> each other, <b>talk</b>, and receive <b>messages</b> about in-game events.
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</li>
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<li>
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A number of new people have appeared in the world, believing themselves to have come from a mythical island named
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'Shartak'. A player named <b>kenny</b> briefly declared himself King after temporarily wiping out everyone else.
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</li>
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</ul>
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<p>
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Players can now craft <b>stone spears</b> and <b>axes</b>.
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Actions are now limited by the <b>AP System</b>.
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<b>Apples</b> and <b>wild onions</b> can now be found, which is useful,
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as players now lose health if their <b>hunger</b> levels drop below zero.
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</p>
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<p>
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As of today, players can <b>move</b>, <b>search</b> for and <b>drop</b> items, <b>use</b> items on each other,
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<b>craft</b> items, <b>attack</b> each other, <b>talk</b>, and receive <b>messages</b> about in-game events.
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</p>
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<p>
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A number of new people have appeared in the world, believing themselves to have come from a mythical island named
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'Shartak'. A player named <b>kenny</b> briefly declared himself King after temporarily wiping out everyone else.
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</p>
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@ -1,9 +1,8 @@
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<ul>
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<li>
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Players can now <b>build huts</b> and <b>campfires</b>.
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Certain actions give <b>XP</b>, which can be used to <b>buy skills</b>.
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</li>
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<li>
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The game can be discussed on the <a href="http://shintolin.forumcircle.com/" rel="external"><b>forum</b></a>.
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</li>
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</ul>
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<p>
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Players can now <b>build huts</b> and <b>campfires</b>.
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Certain actions give <b>XP</b>, which can be used to <b>buy skills</b>.
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</p>
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<p>
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The game can be discussed on the <a href="http://shintolin.forumcircle.com/"
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rel="external" data-link-status="dead"><b>forum</b></a>.
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</p>
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@ -1,12 +1,12 @@
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<ul>
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<li>
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Players can now <b>enter</b> buildings; <b>resting</b> in a hut or by a campfire gives a boost to AP recovery rates.
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Different thicknesses of <b>forest</b> now exist. The <b>interface</b> was also given a bit of a makeover.
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</li>
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<li>
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The Shintolin <b>IRC channel</b> has been set up.
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You can join it with an IRC client at <kbd>irc://irc.efnet.org/shintolin</kbd>
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or by joining an EFNet server (<kbd>/server irc.efnet.org</kbd>)
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and joining #Shintolin (<kbd>/join #Shintolin</kbd>).
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</li>
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</ul>
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<p>
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Players can now <b>enter</b> buildings;
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<b>resting</b> in a hut or by a campfire gives a boost to AP recovery rates.
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Different thicknesses of <b>forest</b> now exist.
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The <b>interface</b> was also given a bit of a makeover.
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</p>
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<p>
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The Shintolin <b>IRC channel</b> has been set up.
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You can join it with an IRC client at <kbd>irc://irc.efnet.org/shintolin</kbd>
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or by joining an EFNet server (<kbd>/server irc.efnet.org</kbd>)
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and joining #Shintolin (<kbd>/join #Shintolin</kbd>).
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</p>
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@ -1,10 +1,10 @@
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<ul>
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<li>
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<b>Searching</b> in one location too many times results in that location turning to <b>dirt</b>.
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The <a href="https://shintolin.fandom.com/wiki/Shintolin" rel="external"><b>wiki</b></a> has been created.
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</li>
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<li>
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Players can now <b>give</b> items to one another. <b>Fields</b> can be dug.
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Campfires now <b>go out</b> if they run out of fuel.
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</li>
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</ul>
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<p>
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<b>Searching</b> in one location too many times results in that location turning to <b>dirt</b>.
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The <a href="https://shintolin.fandom.com/wiki/Shintolin" rel="external" data-link-status="dead"><b>wiki</b></a>
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has been created.
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</p>
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<p>
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Players can now <b>give</b> items to one another.
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<b>Fields</b> can be dug.
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Campfires now <b>go out</b> if they run out of fuel.
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</p>
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@ -1,7 +1,5 @@
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<ul>
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<li>
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Items can now be added to and taken from <b>stockpiles</b>.
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<b>Forests</b> can be chopped down, and automatically regrow after a set period of time.
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Dirt also eventually reverts to meadow, and search rates in over-gathered squares slowly recover.
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</li>
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</ul>
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<p>
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Items can now be added to and taken from <b>stockpiles</b>.
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<b>Forests</b> can be chopped down, and automatically regrow after a set period of time.
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Dirt also eventually reverts to meadow, and search rates in over-gathered squares slowly recover.
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</p>
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@ -1,7 +1,5 @@
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<ul>
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<li>
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<b>Wanderer XP</b> can now be gained by searching or travelling through forest and hill squares,
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and spent on the <b>forager</b> skill, which allows players to see the resource level of a square.
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</li>
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<li><b>Deer</b> have been spotted roaming the woods of Shintolin.</li>
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</ul>
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<p>
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<b>Wanderer XP</b> can now be gained by searching or travelling through forest and hill squares,
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and spent on the <b>forager</b> skill, which allows players to see the resource level of a square.
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</p>
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<p><b>Deer</b> have been spotted roaming the woods of Shintolin.</p>
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@ -1,7 +1,5 @@
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<ul>
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<li>
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<b>Animals</b> can now be attacked.
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<b>Action Points</b> are now capped at 120, and recover at a faster rate
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(4 per hour, compared to 3 previously). <b>New areas</b> have been added to the map.
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</li>
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</ul>
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<p>
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<b>Animals</b> can now be attacked.
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<b>Action Points</b> are now capped at 120, and recover at a faster rate (4 per hour, compared to 3 previously).
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<b>New areas</b> have been added to the map.
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</p>
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@ -1,11 +1,9 @@
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<ul>
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<li>
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Animals now keep to the forests, and some will <b>retaliate</b> if attacked.
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<b>Campfires</b> burn more slowly, and their fuel levels can be seen.
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</li>
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<li>
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The XP cost of <b>new skills</b> increases as one levels up.
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<b>Chopping down trees</b> now gives Wanderer XP;
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the AP cost can be reduced by purchasing the <b>Lumberjack</b> skill.
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</li>
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</ul>
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<p>
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Animals now keep to the forests, and some will <b>retaliate</b> if attacked.
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<b>Campfires</b> burn more slowly, and their fuel levels can be seen.
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||||
</p>
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||||
<p>
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The XP cost of <b>new skills</b> increases as one levels up.
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<b>Chopping down trees</b> now gives Wanderer XP;
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the AP cost can be reduced by purchasing the <b>Lumberjack</b> skill.
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</p>
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@ -1,8 +1,6 @@
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<ul>
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<li>Players with the <b>Settling</b> skill can now <b>found settlements</b>.</li>
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<li>
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A number of <b>new skills</b> were added. Meat must now be <b>cooked</b> before eating.
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The <b>hunger</b> system is more forgiving;
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players have more hunger points, and lose health more slowly when starving.
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</li>
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</ul>
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<p>Players with the <b>Settling</b> skill can now <b>found settlements</b>.</p>
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<p>
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A number of <b>new skills</b> were added. Meat must now be <b>cooked</b> before eating.
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The <b>hunger</b> system is more forgiving;
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players have more hunger points, and lose health more slowly when starving.
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</p>
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@ -1,7 +1,5 @@
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<ul>
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||||
<li>
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<b>New players</b> now begin in a random location.
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Gaining <b>new skills</b> only increases the XP cost for skills of the same type.
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</li>
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<li><b>Longhouses</b> are a new, settlement-only building; they require multiple stages to be built.</li>
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</ul>
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<p>
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<b>New players</b> now begin in a random location.
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||||
Gaining <b>new skills</b> only increases the XP cost for skills of the same type.
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</p>
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<p><b>Longhouses</b> are a new, settlement-only building; they require multiple stages to be built.</p>
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@ -1,4 +1,4 @@
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<p>
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Players can now <b>trade</b> items – try visiting Iis at the starting square to see what he has in stock.
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Players can now <b>trade</b> items - try visiting Iis at the starting square to see what he has in stock.
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Players can also <b>offer</b> items to anyone who revives them whilst dazed.
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</p>
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@ -1,12 +1,10 @@
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<ul>
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<li>
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Longhouses can now be converted into <b>workshops</b>,
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which allow certain items to be crafted for a lower AP cost,
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or <b>hospitals</b>, where healing items are more effective.
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However, doing this removes the AP restoration benefits of the longhouse.
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</li>
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<li>
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Players now cook the pieces of <b>raw meat</b> in their inventory all at once, rather than one by one.
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The AP cost is fixed, regardless of how much meat is cooked.
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</li>
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</ul>
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<p>
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||||
Longhouses can now be converted into <b>workshops</b>,
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which allow certain items to be crafted for a lower AP cost,
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||||
or <b>hospitals</b>, where healing items are more effective.
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||||
However, doing this removes the AP restoration benefits of the longhouse.
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||||
</p>
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||||
<p>
|
||||
Players now cook the pieces of <b>raw meat</b> in their inventory all at once, rather than one by one.
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The AP cost is fixed, regardless of how much meat is cooked.
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</p>
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@ -1,5 +1,5 @@
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<p>
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Player can now <b>view a map</b> of the area beyond their immediate surroundings.
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Player can now <b>view a map</b> of the area beyond the their immediate surroundings.
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Users are now capped at <b>level 15</b>, at which point they can continue to earn XP but not buy new skills.
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This cap will likely rise as the number of skills rises.
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</p>
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@ -1,11 +1,9 @@
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<ul>
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<li>
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<b>Farming</b> has been implemented. Iis has arrived at Eudaimonia’s totem pole,
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bringing supplies of <b>wheat</b> to trade.
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</li>
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<li>
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Crop cycles are effected by <b>seasons</b>, as are search rates and location descriptions.
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Currently, one season is equal to one real world day – this is temporary, to iron out any bugs in the system.
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It will increase to one season every three or four days at some stage.
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</li>
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</ul>
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<p>
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<b>Farming</b> has been implemented.
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Iis has arrived at Eudaimonia's totem pole, bringing supplies of <b>wheat</b> to trade.
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</p>
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<p>
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Crop cycles are effected by <b>seasons</b>, as are search rates and location descriptions.
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Currently, one season is equal to one real world day - this is temporary, to iron out any bugs in the system.
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It will increase to one season every three or four days at some stage.
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</p>
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|
|
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@ -1,19 +1,17 @@
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<ul>
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<li>
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Shintolin astronomers are reporting that the pace of life has changed;
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the <b>years</b> now pass a rate of one every twelve real life days.
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</li>
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<li>
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<b>Inactive players</b> now disappear from the map after 5 days.
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Their accounts are not deleted, and their characters reappear when they log back in.
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</li>
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<li>
|
||||
In response to player feedback, players' actions are less limited when <b>dazed</b>;
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they can now search, give items, trade, and use non-revive items.
|
||||
To balance this, they now regain AP at a much slower rate until they are revived.
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</li>
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<li>
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<b>New players</b> begin the game with three days' worth of food
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– however, they can only eat it while they remain at level one.
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</li>
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</ul>
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<p>
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||||
Shintoli astronomers are reporting that the pace of life has changed;
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||||
the <b>years</b> now pass a rate of one every twelve real life days.
|
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</p>
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<p>
|
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<b>Inactive players</b> now dissapear from the map after 5 days.
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Their accounts are not deleted and their characters reappear when they log back in.
|
||||
<p>
|
||||
<p>
|
||||
In response to player feedback, players' actions are less limited when <b>dazed</b>;
|
||||
they can now search, give items, trade, and use non-revive items.
|
||||
To balance this, they now regain AP at a much slower rate until they are revived.
|
||||
</p>
|
||||
<p>
|
||||
<b>New players</b> begin the game with three days' worth of food
|
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- however, they can only eat it while they remain at level one.
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</p>
|
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|
|
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@ -1,12 +1,10 @@
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<ul>
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||||
<li>
|
||||
A wandering tribe has settled by a large body of water, which they have named <b>Hermit Lake</b>.
|
||||
There seems to be a different distribution of <b>plant life</b> in that region;
|
||||
some items are more common, some are less so.
|
||||
</li>
|
||||
<li>
|
||||
To allow villages more control over their resources, players that enter a square
|
||||
containing a <b>stockpile</b> can see all items that were added and removed within the past 24 hours.
|
||||
<b>Buildings</b> can now only hold a limited number of users.
|
||||
</li>
|
||||
</ul>
|
||||
<p>
|
||||
A wandering tribe has settled by a large body of water, which they have named <b>Hermit Lake</b>.
|
||||
There seems to be a different distribution of <b>plant life</b> in that region;
|
||||
some items are more common, some are less so.
|
||||
</p>
|
||||
<p>
|
||||
To allow villages more control over their resources, players that enter a square
|
||||
containing a <b>stockpile</b> can see all items that were added and removed within the past 24 hours.
|
||||
<b>Buildings</b> can now only hold a limited number of users.
|
||||
</p>
|
||||
|
|
|
@ -1,10 +1,8 @@
|
|||
<ul>
|
||||
<li>
|
||||
<b>Images</b> can now be included on player profiles.
|
||||
Actions such as <b>adding fuel</b> to campfires and <b>chopping down trees</b> are now recorded.
|
||||
</li>
|
||||
<li>
|
||||
Multiple heights of <b>hills</b> were added, and AP costs for climbing hills were changed to be more logical
|
||||
(it costs more AP to climb a hill, than to move around once up there). <b>Impassable</b> terrain types were added.
|
||||
</li>
|
||||
</ul>
|
||||
<p>
|
||||
<b>Images</b> can now be included on player profiles.
|
||||
Actions such as <b>adding fuel</b> to campfires and <b>chopping down trees</b> are now recorded.
|
||||
</p>
|
||||
<p>
|
||||
Multiple heights of <b>hills</b> were added, and AP costs for climbing hills were changed to be more logical
|
||||
(it costs more AP to climb a hill, than to move around once up there). <b>Impassable</b> terrain types were added.
|
||||
</p>
|
||||
|
|
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@ -1,4 +1,4 @@
|
|||
<p>
|
||||
A new <b>highlands</b> region was added to the map.
|
||||
The first village to settle there gets to choose a name for it, of the format <kbd>(The) Something Hills</kbd>.
|
||||
The first village to settle there gets to choose a name for it, of the format "(The) Something Hills".
|
||||
</p>
|
||||
|
|
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@ -1,4 +1,2 @@
|
|||
<ul>
|
||||
<li>To prevent people registering more than 3 characters, a 330-hit <b>IP limit</b> is now in place.</li>
|
||||
<li>Settlements can now be <b>destroyed</b>.</li>
|
||||
</ul>
|
||||
<p>To prevent people registering more than 3 characters, a 330-hit <b>IP limit</b> is now in place.</p>
|
||||
<p>Settlements can now be <b>destroyed</b>.</p>
|
||||
|
|
|
@ -1,6 +1,4 @@
|
|||
<ul>
|
||||
<li>
|
||||
Settlements now have <b>leaders</b>, which are selected from whomever has the most support from other inhabitants.
|
||||
</li>
|
||||
<li>Players can now <b>write</b> on buildings.</li>
|
||||
</ul>
|
||||
<p>
|
||||
Settlements now have <b>leaders</b>, which are selected from whomever has the most support from other inhabitants.
|
||||
</p>
|
||||
<p>Players can now <b>write</b> on buildings.</p>
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
<p>
|
||||
The <b>trade</b> system was overhauled; separate prices can be set for buying and selling.
|
||||
The <b>trade</b> system was overhauled; seperate prices can be set for buying and selling.
|
||||
In addition, information about which players have trade prices set is visible from the main screen.
|
||||
</p>
|
||||
|
|
|
@ -1,4 +1,2 @@
|
|||
<ul>
|
||||
<li><b>Hares</b> can now be seen roaming the meadows of Shintolin, and <b>deers</b> will now leave the forests.</li>
|
||||
<li>Players with the carpentry skill can now build <b>signposts</b>.</li>
|
||||
</ul>
|
||||
<p><b>Hares</b> can now be seen roaming the meadows of Shintolin, and <b>deers</b> will now leave the forests.</p>
|
||||
<p>Players with the carpentry skill can now build <b>signposts</b>.</p>
|
||||
|
|
|
@ -1,14 +1,13 @@
|
|||
<ul>
|
||||
<li>
|
||||
Shintolin 2.0 has been launched.
|
||||
New features include a redesigned interface, new animal types, more complex animal behaviour,
|
||||
<kbd>/me</kbd> commands in messages, the ability to sell skills, plus a number of small tweaks.
|
||||
In addition, several bugs have been fixed.
|
||||
</li>
|
||||
<li>
|
||||
Check the
|
||||
<a href="https://web.archive.org/web/20151106114816/http://shintolin.forumcircle.com/" rel="external">forum</a>
|
||||
for the chance to suggest a new animal to be added to the game.
|
||||
</li>
|
||||
</ul>
|
||||
<p>
|
||||
Shintolin 2.0 has been launched.
|
||||
New features include a redesigned interface, new animal types, more complex animal behaviour,
|
||||
<kbd>/me</kbd> commands in messages, the ability to sell skills, plus a number of small tweaks.
|
||||
In addition, several bugs have been fixed.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Check the <a href="https://web.archive.org/web/20151106114816/http://shintolin.forumcircle.com/"
|
||||
rel="external" data-link-status="dead">forum</a> for the chance to suggest a new animal to be added to the game.
|
||||
</p>
|
||||
|
||||
<hr>
|
||||
|
|
|
@ -1,9 +1,10 @@
|
|||
<ul>
|
||||
<li>Some new <b>animal types</b> (based on player suggestions) were added.</li>
|
||||
<li>Players at 0 hunger will automatically <b>eat</b>, if they have any food.</li>
|
||||
<li><b>Construction tools</b> are now breakable.</li>
|
||||
<li>
|
||||
When you mouse over the names of players (in the area description box) or settlements,
|
||||
you can read the first few lines of their <b>profile</b>, if set.
|
||||
</li>
|
||||
</ul>
|
||||
<p>Some new <b>animal types</b> (based on player suggestions) were added.</p>
|
||||
|
||||
<p>Players at 0 hunger will automatically <b>eat</b>, if they have any food.</p>
|
||||
|
||||
<p><b>Construction tools</b> are now breakabke.</p>
|
||||
|
||||
<p>
|
||||
When you mouse over the names of players (in the area description box) or settlements,
|
||||
you can read the first few lines of their <b>profile</b>, if set.
|
||||
</p>
|
||||
|
|
|
@ -1,7 +1,6 @@
|
|||
<ul>
|
||||
<li>
|
||||
Huts can now be converted into <b>shrines</b>, by players with the appropriate skill.
|
||||
(Note: shrines currently have no effect, their purpose being the challenge of building them).
|
||||
</li>
|
||||
<li>Food will now <b>rot</b>.</li>
|
||||
</ul>
|
||||
<p>
|
||||
Huts can now be converted into <b>shrines</b>, by players with the appropriate skill.
|
||||
(Note: shrines currently have no effect, their purpose being the challenge of building them).
|
||||
</p>
|
||||
|
||||
<p>Food will now <b>rot</b>.</p>
|
||||
|
|
|
@ -1,13 +1,13 @@
|
|||
<ul>
|
||||
<li>A <b>chat box</b> was added.</li>
|
||||
<li>
|
||||
<b>Dropped items</b> no longer disappear – although they do not appear on the map,
|
||||
they may be found by searching in the tile where they were dropped.
|
||||
Items dropped on a tile containing a stockpile are added to the stockpile.
|
||||
</li>
|
||||
<li>
|
||||
Kids these days don't know what it was like to wander the wilderness,
|
||||
they didn't have none of this "civilisation" when I were a lad.
|
||||
<b>New players</b> may choose to start in an existing settlement.
|
||||
</li>
|
||||
</ul>
|
||||
<p>A <b>chat box</b> was added.</p>
|
||||
|
||||
<p>
|
||||
<b>Dropped items</b> no longer disappear - although they do not appear on the map,
|
||||
they may be found by searching in the tile where they were dropped.
|
||||
Items dropped on a tile containing a stockpile are added to the stockpile.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Kids these days don't now what it was like to wander the wilderness,
|
||||
they didn't have none of this "civilisation" when I were a lad.
|
||||
<b>New players</b> may choose to start in an existing settlement.
|
||||
</p>
|
||||
|
|
|
@ -1,7 +1,6 @@
|
|||
<ul>
|
||||
<li>The <b>map screen</b> was re-added.</li>
|
||||
<li>
|
||||
Players <b>without the foraging skill</b> can no longer see the resource level when searching squares
|
||||
(this was an oversight in the new version).
|
||||
</li>
|
||||
</ul>
|
||||
<p>The <b>map screen</b> was re-added.</p>
|
||||
|
||||
<p>
|
||||
Players <b>without the foraging skill</b> can no longer see the resource level when searching squares
|
||||
(this was an oversight in the new version).
|
||||
</p>
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
<ul>
|
||||
<li>Stones can be <b>quarried</b>, and players with the masonry skill can now build <b>stone buildings.</b></li>
|
||||
<li>Buildings are now damaged by periodic <b>storms</b>.</li>
|
||||
<li><b>Settlement destruction</b> was re-implemented for version 2.</li>
|
||||
</ul>
|
||||
<p>Stones can be <b>quarried</b>, and players with the masonry skill can now build <b>stone buildings.</b></p>
|
||||
|
||||
<p>Buildings are now damaged by periodic <b>storms</b>.</p>
|
||||
|
||||
<p><b>Settlement destruction</b> was re-implemented for version 2.</p>
|
||||
|
|
|
@ -1,11 +1,11 @@
|
|||
<ul>
|
||||
<li>
|
||||
The <b>interface</b> was decluttered slightly, by strategically hiding certain commands.
|
||||
For example, the option to attack will not appear if there is nothing for you to attack.
|
||||
</li>
|
||||
<li>The <b>level cap</b> was increased to 17.</li>
|
||||
<li>
|
||||
Players at max ap, who have not logged in for over 24 hours, will not <b>lose hunger</b>.
|
||||
This is to reduce difficulty for those who do not log in every day.
|
||||
</li>
|
||||
</ul>
|
||||
<p>
|
||||
The <b>interface</b> was decluttered slightly, by strategically hiding certain commands.
|
||||
For example, the option to attack will not appear if there is nothing for you to attack.
|
||||
</p>
|
||||
|
||||
<p>The <b>level cap</b> was increased to 17.</p>
|
||||
|
||||
<p>
|
||||
Players at max ap, who have not logged in for over 24 hours, will not <b>lose hunger</b>.
|
||||
This is to reduce difficulty for those who do not log in every day.
|
||||
</p>
|
||||
|
|
|
@ -1,3 +1 @@
|
|||
<p>
|
||||
Town leaders can now choose whether or not to <b>allow newly-created characters</b> to join their settlement.
|
||||
</p>
|
||||
<p>Town leaders can now choose whether or not to <b>allow newly-created characters</b> to join their settlement.</p>
|
||||
|
|
|
@ -4,4 +4,5 @@
|
|||
<li>Filling pots now costs AP, rather than giving it.</li>
|
||||
<li>Pots are not used up when baking bread, but are used up when making pots of flour.</li>
|
||||
</ul>
|
||||
|
||||
<p><b>Absolutely nothing</b> else was changed today.</p>
|
||||
|
|
|
@ -1,7 +1,6 @@
|
|||
<ul>
|
||||
<li>A serious <b>bug</b> (where users would see nothing but a white screen) was <b>fixed</b>.</li>
|
||||
<li>
|
||||
Players cannot <b>take items from stockpiles</b> within a village they do not inhabit.
|
||||
This is an experiment with stockpile locking, and may not be a permanent feature.
|
||||
</li>
|
||||
</ul>
|
||||
<p>A serious <b>bug</b> (where users would see nothing but a white screen) was <b>fixed</b>.</p>
|
||||
|
||||
<p>
|
||||
Players cannot <b>take items from stockpiles</b> within a village they do not inhabit.
|
||||
This is an experiment with stockpile locking, and may not be a permanent feature.
|
||||
</p>
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
<ul>
|
||||
<li><b>Damaging buildings</b> was made more difficult.</li>
|
||||
<li>Shintolin was moved to a <b>new server</b>.</li>
|
||||
<li>Shintolin is now <a href="http://github.com/IsaacLewis/Shintolin" rel="external"><b>open source</b></a>!</li>
|
||||
</ul>
|
||||
<p><b>Damaging buildings</b> was made more difficult.</p>
|
||||
|
||||
<p>Shintolin was moved to a <b>new server</b>.</p>
|
||||
|
||||
<p>Shintolin is now <a href="http://github.com/IsaacLewis/Shintolin" rel="external"><b>open source</b></a>!</p>
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
<p>
|
||||
<strong>Ecce</strong>
|
||||
<a href="https://discord.com/channels/198158095027798017/198158095027798017/1112465755011813376"
|
||||
rel="external">announces on Discord</a>
|
||||
rel="external">announces on Discord</a>
|
||||
that he decided not to restore the game server, and to ultimately give up on maintaining the game.
|
||||
</p>
|
||||
|
|
|
@ -32,13 +32,18 @@
|
|||
</li>
|
||||
<li><h6 class="dropdown-header">External Links</h6></li>
|
||||
<li>
|
||||
<a class="dropdown-item" href="https://www.reddit.com/r/shintolin" target="_blank">Official
|
||||
Subreddit</a>
|
||||
</li>
|
||||
<li><a class="dropdown-item" href="{{ path('app_website_discord') }}" target="_blank">Discord Chat</a>
|
||||
<a class="dropdown-item" href="https://www.reddit.com/r/shintolin" rel="external" target="_blank">
|
||||
Official Subreddit
|
||||
</a>
|
||||
</li>
|
||||
<li>
|
||||
<a class="dropdown-item" href="https://shintolin.fandom.com/wiki/Shintolin" target="_blank">
|
||||
<a class="dropdown-item" href="{{ path('app_website_discord') }}" rel="external" target="_blank">
|
||||
Discord Chat
|
||||
</a>
|
||||
</li>
|
||||
<li>
|
||||
<a class="dropdown-item" href="https://shintolin.fandom.com/wiki/Shintolin"
|
||||
rel="external" data-link-status="dead" target="_blank">
|
||||
Old Wiki (outdated)
|
||||
</a>
|
||||
</li>
|
||||
|
|
|
@ -32,9 +32,11 @@
|
|||
<p>
|
||||
<del>
|
||||
There is currently a guide for new players on the
|
||||
<a href="https://shintolin.fandom.com/wiki/New_Player_Guide" rel="external">wiki</a>, and another on the
|
||||
<a href="https://shintolin.fandom.com/wiki/New_Player_Guide" rel="external"
|
||||
data-link-status="dead">wiki</a>, and another on the
|
||||
<a href="https://web.archive.org/web/20150224004720/http://shintolin.forumcircle.com/viewtopic.php?t=107"
|
||||
rel="external">forums</a> – there’s also a section on the forum for beginner questions.
|
||||
rel="external" data-link-status="dead">forums</a>
|
||||
– there’s also a section on the forum for beginner questions.
|
||||
</del>
|
||||
</p>
|
||||
<p>
|
||||
|
@ -155,7 +157,7 @@
|
|||
<li>
|
||||
The original game (versions 1 & 2) was created by <b>Isaac Lewis</b>
|
||||
(homepage: <a href="https://web.archive.org/web/20130909093322/http://i.saac.me/"
|
||||
rel="external">http://i.saac.me/</a>).
|
||||
rel="external" data-link-status="dead">http://i.saac.me/</a>).
|
||||
</li>
|
||||
<li>
|
||||
Maintenance and active development of version 2 was later ceded to two Shintolin players:
|
||||
|
|
|
@ -22,7 +22,7 @@
|
|||
<h2>Preface</h2>
|
||||
<p>
|
||||
(Discuss this <a href="https://forums.shintolin.com/discussion/13/state-of-the-game-july-2015"
|
||||
rel="external">on the forums</a>.)
|
||||
rel="external" data-link-status="dead">on the forums</a>.)
|
||||
</p>
|
||||
|
||||
<p>
|
||||
|
@ -48,7 +48,8 @@
|
|||
</li>
|
||||
<li>
|
||||
<strong>October 2009:</strong>
|
||||
<a href="https://web.archive.org/web/20100104062210/http://nexuswar.com/" rel="external">Nexus War</a>
|
||||
<a href="https://web.archive.org/web/20100104062210/http://nexuswar.com/"
|
||||
rel="external" data-link-status="dead">Nexus War</a>
|
||||
shuts down; the “Nexal Invasion” of `Shintolin` begins.
|
||||
</li>
|
||||
<li>
|
||||
|
@ -79,7 +80,8 @@
|
|||
<strong>January 2013 – December 2013:</strong>
|
||||
Seeing the lack of activity (and flagging player counts)
|
||||
<a href="https://web.archive.org/web/20170425114243/https://www.shintolin.com/profile/ecce"
|
||||
rel="external">Ecce</a> works on a new version of <code>Shintolin</code> using a new codebase.
|
||||
rel="external" data-link-status="dead">Ecce</a> works on a new version of <code>Shintolin</code>
|
||||
using a new codebase.
|
||||
</li>
|
||||
<li>
|
||||
<strong>December 2013:</strong>
|
||||
|
@ -105,15 +107,16 @@
|
|||
<strong>June 2015:</strong>
|
||||
<strong>Buttercup</strong> <a
|
||||
href="http://shintolin.forumcircle.com/viewtopic.php?p=21189#21189"
|
||||
rel="external">shuts down the game</a>, rejects <strong>Ecce</strong>’s offer to take over the hosting of
|
||||
the current database (to keep player’s characters intact), and rejects <strong>Ecce</strong>’s offer to take
|
||||
rel="external" data-link-status="dead">shuts down the game</a>,
|
||||
rejects <strong>Ecce</strong>’s offer to take over the hosting of the current database
|
||||
(to keep player’s characters intact), and rejects <strong>Ecce</strong>’s offer to take
|
||||
over the forums (to keep prior conversation threads alive and relevant).
|
||||
</li>
|
||||
<li>
|
||||
<strong>June 2015:</strong>
|
||||
<strong>Ecce</strong> launches <a
|
||||
href="https://web.archive.org/web/20220926122551/https://www.shintolin.com/"
|
||||
rel="external">shintolin.com</a> using a new codebase designed from scratch.
|
||||
rel="external" data-link-status="dead">shintolin.com</a> using a new codebase designed from scratch.
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
|
@ -245,7 +248,7 @@
|
|||
<p>
|
||||
(Discuss this
|
||||
<a href="https://forums.shintolin.com/discussion/13/state-of-the-game-july-2015"
|
||||
rel="external">on the forums</a>.)
|
||||
rel="external" data-link-status="dead">on the forums</a>.)
|
||||
</p>
|
||||
|
||||
</article>
|
||||
|
|
Reference in New Issue