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Author | SHA1 | Date |
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Krzysztof Sikorski | 62a024a15b | |
Krzysztof Sikorski | 9e4e253057 | |
Krzysztof Sikorski | c66e353158 |
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@ -5,6 +5,8 @@ Documentation how animals were defined in previous versions of the game.
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Definitions from v2 are stored in [animals.csv](data/animals.csv) file.
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Description of columns below.
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<!-- editorconfig-checker-disable -->
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| Field | Data type | Description |
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|---------------|--------------------|------------------------------------------------------------------------------|
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| key | string | unique identifier (in code) |
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@ -20,6 +22,8 @@ Description of columns below.
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| loot_bonus | map(reference,int) | additional loot for characters with `butchering` skill |
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| immobile | bool | unable to move (never executes "flee" action) |
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<!-- editorconfig-checker-enable -->
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## Notes
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- The CSV file contains values from Buttercup's fork,
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@ -5,6 +5,8 @@ Documentation how buildings were defined in previous versions of the game.
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Definitions from v2 are stored in [buildings.csv](data/buildings.csv) file.
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Description of columns below.
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<!-- editorconfig-checker-disable -->
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| Field | Data type | Description |
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|------------------|----------------------|--------------------------------------------------------------|
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| key | string | unique identifier (in code) |
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@ -33,6 +35,8 @@ Description of columns below.
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| effect_bonus | map(reference,float) | multipliers for effects of specific actions done inside |
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| craft_ap_bonus | map(reference,float) | multipliers for AP costs of specific actions done inside |
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<!-- editorconfig-checker-enable -->
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## Notes
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- The CSV file contains values from Buttercup's fork,
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@ -1,5 +1,7 @@
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# Global settings
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<!-- editorconfig-checker-disable -->
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| key | value | description |
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|-------------------|-------|---------------------------------------------------------------------------|
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| Max_Hunger | 12 | Maximum level of **Hunger** stat |
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@ -12,6 +14,8 @@
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| Search_Dmg_Chance | 0.15 | Chance (in percent) that **search** action will reduce **tile HP** by one |
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| Food_Rot_Chance | 0.04 | Chance (in percent) that an item will rot in "rot food" tick |
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<!-- editorconfig-checker-enable -->
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**NOTE:** Most of game mechanics uses HP limit that is stored individually in
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characters table. That limit is initialized to hardcoded value of **50** on
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character creation. Eating food is an exception and uses a global limit defined
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@ -5,6 +5,8 @@ Documentation how items were defined in previous versions of the game.
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Definitions from v2 are stored in [items.csv](data/items.csv) file.
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Description of columns below.
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<!-- editorconfig-checker-disable -->
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| Field | Data type | Description |
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|----------------|------------------------------|-------------------------------------------------------------------------------------------|
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| key | string | unique identifier (in code) |
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@ -32,6 +34,8 @@ Description of columns below.
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| plantable | optional(bool) | can be planted? |
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| extra_products | map(reference,int) | additional items created along with the main batch |
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<!-- editorconfig-checker-enable -->
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## Notes
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- The CSV file contains value from Buttercup's fork,
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@ -5,6 +5,8 @@ Documentation how regions were defined in previous versions of the game.
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Definitions from v2 are stored in [regions.csv](data/regions.csv) file.
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Description of columns below.
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<!-- editorconfig-checker-disable -->
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| Field | Data type | Description |
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|-----------------|----------------------|--------------------------------------------------------------------|
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| key | string | unique identifier (in code) |
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@ -12,6 +14,8 @@ Description of columns below.
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| name | string | displayed name |
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| animals_per_100 | map(reference,float) | percentage proportions of spawned animals (defaults to no animals) |
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<!-- editorconfig-checker-enable -->
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## Notes
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- The CSV file contains values from Buttercup's fork,
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@ -5,6 +5,8 @@ Documentation how terrain types were defined in previous versions of the game.
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Definitions from v2 are stored in [terrains.csv](data/terrains.csv) file.
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Description of columns below.
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<!-- editorconfig-checker-disable -->
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| Field | Data type | Description |
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|-----------------|------------------------------|------------------------------------------------------------------------------------------------|
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| key | string | unique identifier (in code) |
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@ -29,6 +31,8 @@ Description of columns below.
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| dig | map(reference,int) | loot chances (as percentages?) for digging |
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| restore_odds | int | percentage chance that tile will restore its depletion (defaults to 10%) |
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<!-- editorconfig-checker-enable -->
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## Notes
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- The CSV file contains values from Buttercup's fork,
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@ -13,6 +13,8 @@ Ticks were grouped in sets, differing by their frequency:
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- Hourly tick (every full hour)
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- Minutely tick (every full minute, only used in v3)
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<!-- editorconfig-checker-disable -->
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| Operation | Schedule |
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|-----------------------------|----------------------------------------------------------------|
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| Restore AP | Hourly in v2, Minutely in v3 |
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@ -32,6 +34,8 @@ Ticks were grouped in sets, differing by their frequency:
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| Rot food | Daily |
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| Storm damage | Daily |
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<!-- editorconfig-checker-enable -->
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## Restore AP
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Every character regenerates some AP.
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@ -6,6 +6,6 @@
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rather than the old domain of <kbd>shintolin.co.uk</kbd>. As part of this move (which includes an entirely new
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codebase built from scratch), all player accounts have been wiped.
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</li>
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<li>The **Contacts** feature has been removed.</li>
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<li>The <b>Contacts</b> feature has been removed.</li>
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<li>Added the ability to <b>change your email address and password</b> to the profile screen.</li>
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</ul>
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@ -5,7 +5,7 @@
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<div class="container">
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<a class="navbar-brand" href="{{ path('app_website_home') }}">Shintolin</a>
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<button class="navbar-toggler" type="button" data-bs-toggle="collapse" data-bs-target="#navbarContent"
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aria-controls="navbarContent" aria-expanded="false" aria-label="Toggle navigation">
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aria-controls="navbarContent" aria-expanded="false" aria-label="Toggle navigation">
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<span class="navbar-toggler-icon"></span>
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</button>
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<div class="collapse navbar-collapse" id="navbarContent">
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@ -34,7 +34,7 @@
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There is currently a guide for new players on the
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<a href="https://shintolin.fandom.com/wiki/New_Player_Guide" rel="external">wiki</a>, and another on the
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<a href="https://web.archive.org/web/20150224004720/http://shintolin.forumcircle.com/viewtopic.php?t=107"
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rel="external">forums</a> – there’s also a section on the forum for beginner questions.
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rel="external">forums</a> – there’s also a section on the forum for beginner questions.
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</del>
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</p>
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<p>
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@ -153,9 +153,9 @@
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<h3>Who made Shintolin?</h3>
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<ul>
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<li>
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The original game (versions 1 & 2) was created by <b>Isaac Lewis</b> (homepage:
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<a href="https://web.archive.org/web/20130909093322/http://i.saac.me/" rel="external">http://i.saac.me/</a>
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).
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The original game (versions 1 & 2) was created by <b>Isaac Lewis</b>
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(homepage: <a href="https://web.archive.org/web/20130909093322/http://i.saac.me/"
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rel="external">http://i.saac.me/</a>).
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</li>
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<li>
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Maintenance and active development of version 2 was later ceded to two Shintolin players:
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@ -68,7 +68,7 @@
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<p class="screenshots d-none d-lg-block">
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<a href="{{ asset('img/screenshot_full.png') }}">
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<img src="{{ asset('img/screenshot_full.thumb.webp') }}" width="200" height="165"
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alt="Screenshot of user interface">
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alt="Screenshot of user interface">
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</a>
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</p>
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</article>
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@ -18,14 +18,14 @@
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<div class="container">
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<div class="row">
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{% for note in notes %}
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<article id="{{ note.id }}" class="release-note col-12">
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<h2>
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<a href="#{{ note.id }}">
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{{ note.createdAt|format_date(dateFormat='relative_full') }}
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</a>
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</h2>
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<div class="note">{{ note.htmlContent|raw }}</div>
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</article>
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<article id="{{ note.id }}" class="release-note col-12">
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<h2>
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<a href="#{{ note.id }}">
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{{ note.createdAt|format_date(dateFormat='relative_full') }}
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</a>
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</h2>
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<div class="note">{{ note.htmlContent|raw }}</div>
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</article>
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{% endfor %}
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</div>
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</div>
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@ -21,8 +21,8 @@
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<h2>Preface</h2>
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<p>
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(Discuss this <a href="https://forums.shintolin.com/discussion/13/state-of-the-game-july-2015" rel="external"
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>on the forums</a>.)
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(Discuss this <a href="https://forums.shintolin.com/discussion/13/state-of-the-game-july-2015"
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rel="external">on the forums</a>.)
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</p>
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<p>
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@ -78,8 +78,8 @@
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<li>
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<strong>January 2013 – December 2013:</strong>
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Seeing the lack of activity (and flagging player counts)
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<a href="https://web.archive.org/web/20170425114243/https://www.shintolin.com/profile/ecce" rel="external"
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>Ecce</a> works on a new version of <code>Shintolin</code> using a new codebase.
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<a href="https://web.archive.org/web/20170425114243/https://www.shintolin.com/profile/ecce"
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rel="external">Ecce</a> works on a new version of <code>Shintolin</code> using a new codebase.
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</li>
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<li>
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<strong>December 2013:</strong>
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@ -245,7 +245,7 @@
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<p>
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(Discuss this
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<a href="https://forums.shintolin.com/discussion/13/state-of-the-game-july-2015"
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rel="external">on the forums</a>.)
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rel="external">on the forums</a>.)
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</p>
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</article>
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Reference in New Issue