diff --git a/gtk/.config/dconf/user b/gtk/.config/dconf/user deleted file mode 100644 index a88698b..0000000 Binary files a/gtk/.config/dconf/user and /dev/null differ diff --git a/scripts/.config/scripts/border-select b/scripts/.config/scripts/border-select new file mode 100755 index 0000000..b8f3119 --- /dev/null +++ b/scripts/.config/scripts/border-select @@ -0,0 +1,36 @@ +#!/bin/bash + +SAVEIFS=$IFS +IFS=$(echo -en "\n\b") + +if [ ! -f /usr/bin/metacity ]; then + zenity --warning --text="You do not appear to have Metacity installed.\n\nThe Compiz GTK window decorator uses Metacity libraries to operate. The Metacity theme is what this tool adjusts.\n\nInstall the metacity package if you would like to use the Compiz GTK window decorator." +fi + +main_window() { + selection=$( + zenity --height 450 --width 320 --list --ok-label="Apply" --cancel-label="Close" --title="Metacity themes" \ + --column="Current theme: $( if [ $(gsettings get org.gnome.desktop.wm.preferences theme) == "''" ]; then + echo Default + else + gsettings get org.gnome.desktop.wm.preferences theme + fi)" \ + "Compiz GWD default" \ + $( + for d in /usr/share/themes/*/metacity-1; do + echo $d | sed 's:/usr/share/themes/::' | sed 's:/metacity-1::' + done + ) + ) +} + +while [ $? = 0 ]; do +if [ "$selection" == "Compiz GWD default" ]; then + gsettings set org.gnome.desktop.wm.preferences theme "" +elif [ "$selection" != "" ]; then + gsettings set org.gnome.desktop.wm.preferences theme "$selection" +fi +main_window +done + +IFS=$SAVEIFS diff --git a/scripts/.config/scripts/install.sh b/scripts/.config/scripts/install.sh new file mode 100644 index 0000000..eba7148 --- /dev/null +++ b/scripts/.config/scripts/install.sh @@ -0,0 +1,33 @@ +pacman -S git pacman-contrib base base-devel --needed + +# getting yay +git clone http://aur.archlinux.org/yay.git +cd yay +makepkg -si + +# Install a lot of things +yay -Syu --noconfirm --needed \ + # DE + sway light mako pulseaudio udiskie\ + httpie jq keepmenu\ + # Theming + materia-custom-accent papirus-icon-theme-git papirus-folders-git capitaine-cursors \ + # Terminal stuff + termite neovim ranger zsh mimeo atool\ + # Shell + zsh zsh-completions zsh-syntax-highlighting antigen-git powerline-fonts\ + # Web + qutebrowser \ + # Gaming + steam lutris \ + # Media + gimp kdenlive mpv mpd mpc ncmpcpp + + +#useradd -mG wheel lelgenio +su -u lelgenio -c 'cd ~;git clone http://github.com/lelgenio/dotfiles.git .config;.config;scripts/install-user' +if [ ! -f /etc/zsh/zshenv ] +then + mkdir -p /etc/zsh + .dots/myetc/etc/zsh/zshenv /etc/zsh/zshenv +fi diff --git a/scripts/.config/scripts/lightson b/scripts/.config/scripts/lightson new file mode 100755 index 0000000..fd41a2f --- /dev/null +++ b/scripts/.config/scripts/lightson @@ -0,0 +1,293 @@ +#!/usr/bin/env bash +# lightson+ + +# Copyright (c) 2018 spinal.by at gmail com +# Copyright (c) 2014 devkral at web de +# url: https://github.com/devkral/lightsonplus + +#based on +# Copyright (c) 2011 iye.cba at gmail com +# url: https://github.com/iye/lightsOn +# This script is licensed under GNU GPL version 2.0 or above + +# Description: Bash script that prevents the screensaver and display power +# management (DPMS) from being activated while watching fullscreen videos +# on Firefox, Chrome and Chromium. Media players like mplayer, VLC and minitube +# can also be detected. +# One of {x, k, gnome-}screensaver must be installed. + +# HOW TO USE: +# "./lightson+ -d 2 &" will check every 2 minutes if Mplayer, VLC, Firefox or +# Chromium are fullscreen and delay screensaver and Power Management if so. +# If you don't pass an argument, the checks are done every minute. + + +# Select the programs to be checked +mplayer_detection=1 +vlc_detection=1 +totem_detection=1 +firefox_flash_detection=1 +chromium_flash_detection=1 +#chrome_app_name="Netflix" +webkit_flash_detection=1 +html5_detection=1 +steam_detection=0 +minitube_detection=0 +audio_detection=0 +#minload=1.5 +delay=1 + +# realdisp +realdisp=`echo "$DISPLAY" | cut -d. -f1` + +inhibitfile="/tmp/lightsoninhibit-$UID-$realdisp" +pidfile="/tmp/lightson-$UID-$realdisp.pid" + +# YOU SHOULD NOT NEED TO MODIFY ANYTHING BELOW THIS LINE +die() { + echo "$@" >&2 + exit 1 +} + +pidcreate() { + # just one instance can run simultaneously + if [ ! -e "$pidfile" ]; then + echo "$$" > "$pidfile" + else + if [ -d "/proc/$(cat "$pidfile")" ]; then + die "Another instance is running, abort!" + else + echo "$$" > "$pidfile" + fi + fi +} + +pidremove() { + if [ ! -e "$pidfile" ]; then + echo "Error: missing pidfile" >&2 + elif [ ! -f "$pidfile" ]; then + echo -e "Error: \"$pidfile\" is not a file\n" >&2 + else + if [ "$(cat "$pidfile")" != "$$" ]; then + die "Another instance is running, abort!" + else + rm -f "$pidfile" + fi + fi + exit 0 +} + +pidcreate +trap "pidremove" EXIT + +# Enumerate all the attached screens +displays="" +while read id; do + displays="$displays $id" +done< <(xvinfo | sed -n 's/^screen #\([0-9]\+\)$/\1/p') + +# Detect screensaver being used +if [ `dbus-send --session --print-reply=literal --type=method_call --dest=org.freedesktop.ScreenSaver /ScreenSaver/ org.freedesktop.ScreenSaver.GetActive &> /dev/null; echo $?` -eq 0 ]; then + screensaver="freedesktop-screensaver" +#elif [ `pgrep -c gnome-shell` -ge 1 ] ;then +# screensaver="xdofallback" +elif [ `pgrep -c xscreensaver` -ge 1 ]; then + screensaver="xscreensaver" +elif [ `pgrep -c mate-screensaver` -ge 1 ]; then + screensaver="mate-screensaver" +elif [ `pgrep -c xautolock` -ge 1 ]; then + screensaver="xautolock" +elif [ -e "/usr/bin/xdotool" ]; then + screensaver="xdofallback" +else + screensaver="" + die "No screensaver detected" +fi + +checkFullscreen() { + # loop through every display looking for a fullscreen window + for display in $displays; do + # get id of active window and clean output + active_win_id=`DISPLAY=$realdisp.${display} xprop -root _NET_ACTIVE_WINDOW` + active_win_id=${active_win_id##*# } + active_win_id=${active_win_id:0:9} # eliminate potentially trailing spaces + + top_win_id=`DISPLAY=$realdisp.${display} xprop -root _NET_CLIENT_LIST_STACKING` + top_win_id=${active_win_id##*, } + top_win_id=${top_win_id:0:9} # eliminate potentially trailing spaces + + # Check if Active Window (the foremost window) is in fullscreen state + if [ ${#active_win_id} -ge 3 ]; then + isActiveWinFullscreen=`DISPLAY=$realdisp.${display} xprop -id $active_win_id | grep _NET_WM_STATE_FULLSCREEN` + else + isActiveWinFullscreen="" + fi + if [ ${#top_win_id} -ge 3 ]; then + isTopWinFullscreen=`DISPLAY=$realdisp.${display} xprop -id $top_win_id | grep _NET_WM_STATE_FULLSCREEN` + else + isTopWinFullscreen="" + fi + + if [[ "$isActiveWinFullscreen" = *NET_WM_STATE_FULLSCREEN* ]] || [[ "$isTopWinFullscreen" = *NET_WM_STATE_FULLSCREEN* ]]; then + isAppRunning && delayScreensaver + fi + done +} + +# Check if active window is mplayer, vlc or firefox +# Then change IFs to detect more specifically the apps "" and if process name exist + +isAppRunning() { + # Get title of active window + active_win_title=`xprop -id $active_win_id | grep "WM_CLASS(STRING)" | sed 's/^.*", //;s/"//g'` + + case "$active_win_title" in + *[Cc]hromium*) + [ "$chromium_flash_detection" = 1 ] && [ `pgrep -fc "chromium --type=ppapi"` -ge 1 ] && return 0 + [ "$html5_detection" = 1 ] && [ `pgrep -c chromium` -ge 1 ] && checkAudio "chromium" && return 0 + ;; + *[Cc]hrome*) + [ "$chromium_flash_detection" = 1 ] && [ `pgrep -fc "chrome --type=ppapi"` -ge 1 ] && return 0 + [ "$html5_detection" = 1 ] && [ `pgrep -c chrome` -ge 1 ] && checkAudio "chrom" && return 0 + ;; + *Firefox*) + [ "$html5_detection" = 1 ] && [ `pgrep -c firefox` -ge 1 ] && checkAudio "firefox" && return 0 + ;; + *opera*) + [ "$html5_detection" = 1 ] && [ `pgrep -c opera` -ge 1 ] && checkAudio "opera" && return 0 + ;; + *epiphany*) + [ "$html5_detection" = 1 ] && [ `pgrep -c epiphany` -ge 1 ] && checkAudio "epiphany" && return 0 + ;; + *unknown*|*plugin-container*) + [ "$firefox_flash_detection" = 1 ] && [ `pgrep -c plugin-container` -ge 1 ] && return 0 + ;; + *WebKitPluginProcess*) + [ "$webkit_flash_detection" = 1 ] && [ `pgrep -fc ".*WebKitPluginProcess.*flashp.*"` -ge 1 ] && return 0 + ;; + *MPlayer|mplayer*) + [ "$mplayer_detection" = 1 ] && [ `pgrep -c mplayer` -ge 1 ] && checkAudio mplayer && return 0 + ;; + *vlc*|*VLC*) + [ $vlc_detection = 1 ] && [ `pgrep -c vlc` -ge 1 ] && checkAudio vlc && return 0 + ;; + *totem*) + [ $totem_detection = 1 ] && [ `pgrep -c totem` -ge 1 ] && checkAudio totem && return 0 + ;; + *steam*) + [ $steam_detection = 1 ] && [ `pgrep -c steam` -ge 1 ] && return 0 + ;; + *minitube*) + [ $minitube_detection = 1 ] && [ `pgrep -c minitube` -ge 1 ] && return 0 + ;; + *) + if [ -n "$chrome_app_name" ]; then + # Check if google chrome is running in app mode + [[ "$active_win_title" == *$chrome_app_name* ]] && [ `pgrep -fc "chrome --app"` -ge 1 ] && return 0 + fi + ;; + esac + + [ -n "$minload" ] && [ "$(echo "$(sed 's/ .*$//' /proc/loadavg) > $minload" | bc -q)" -eq "1" ] && return 0 + + false +} + +checkAudio() { + # Check if application is streaming sound to PulseAudio + [ $audio_detection = 0 ] && return 0 + pacmd list-sink-inputs | grep -Eiq "application.name = .*$1.*" +} + +delayScreensaver() { + # Reset inactivity time counter so screensaver is not started + case $screensaver in + "xscreensaver" ) + xscreensaver-command -deactivate > /dev/null;; + "mate-screensaver" ) + mate-screensaver-command --poke > /dev/null;; + "xautolock" ) + xautolock -disable + xautolock -enable;; + "xdofallback" ) + xdotool key shift + ;; + "freedesktop-screensaver" ) + dbus-send --session --reply-timeout=2000 --type=method_call --dest=org.freedesktop.ScreenSaver /ScreenSaver org.freedesktop.ScreenSaver.SimulateUserActivity;; + esac + + # Check if DPMS is on. If it is, deactivate and reactivate again. If it is not, do nothing. + dpmsStatus=`xset -q | grep -c 'DPMS is Enabled'` + [ "$dpmsStatus" = 1 ] && xset -dpms && xset dpms +} + +help() { + echo "USAGE: $ lighsonplus [FLAG1 ARG1] ... [FLAGn ARGn]" + echo "FLAGS (ARGUMENTS must be 0 or 1, except stated otherwise):" + echo "" + echo " -d, --delay Time interval in minutes, default is 1 min" + echo " -pa, --audio Audio detection" + echo " -mp, --mplayer mplayer detection" + echo " -v, --vlc VLC detection" + echo " -t, --totem Totem detection" + echo " -ff, --firefox-flash Firefox flash plugin detection" + echo " -cf, --chromium-flash Chromium flash plugin detection" + echo " -ca, --chrome-app Chrome app detection, app name must be passed" + echo " -wf, --webkit-flash Webkit flash detection" + echo " -h5, --html5 HTML5 detection" + echo " -s, --steam Steam detection" + echo " -mt, --minitube MiniTube detection" + echo " -la, --minload Load average detection" +} + +checkBool() { + [ -n "$2" ] && [[ $2 = [01] ]] || die "Invalid argument. 0 or 1 expected after \"$1\" flag." +} + +while [ -n "$1" ]; do + case $1 in + "-d" | "--delay" ) + [[ -z "$2" || "$2" = *[^0-9]* ]] && die "Invalid argument. Time in minutes expected after \"$1\" flag. Got \"$2\"" || delay=$2;; + "-ca" | "--chrome-app" ) + [ -n "$2" ] && chrome_app_name="$2" || die "Missing argument. Chrome app name expected after \"$1\" flag.";; + "-la" | "--minload" ) + [ -n "$2" ] && [[ "$(echo "$2 > 0" | bc -q)" -eq 1 ]] && minload=$2 || die "Invalid argument. >0 expected after \"$1\" flag.";; + "-pa" | "--audio" ) + checkBool "$@"; audio_detection=$2;; + "-mp" | "--mplayer" ) + checkBool "$@"; mplayer_detection=$2;; + "-v" | "--vlc" ) + checkBool "$@"; vlc_detection=$2;; + "-t" | "--totem" ) + checkBool "$@"; totem_detection=$2;; + "-ff" | "--firefox-flash" ) + checkBool "$@"; firefox_flash_detection=$2;; + "-cf" | "--chromium-flash" ) + checkBool "$@"; chromium_flash_detection=$2;; + "-wf" | "--webkit-flash" ) + checkBool "$@"; webkit_flash_detection=$2;; + "-h5" | "--html5" ) + checkBool "$@"; html5_detection=$2;; + "-s" | "--steam" ) + checkBool "$@"; steam_detection=$2;; + "-mt" | "--minitube" ) + checkBool "$@"; minitube_detection=$2;; + "-h" | "--help" ) + help && exit 0;; + * ) + die "Invalid argument. See -h, --help for more information.";; + esac + + # Arguments must always be passed in tuples + shift 2 +done + +# Convert delay to seconds. We substract 10 for assurance. +delay=$[delay*60-10] +echo "Start lightson+ mainloop" +while true; do + [ -f "$inhibitfile" ] && delayScreensaver || checkFullscreen + sleep $delay +done + +exit 0 diff --git a/scripts/.config/scripts/mate-panel-auto-opaque b/scripts/.config/scripts/mate-panel-auto-opaque new file mode 100755 index 0000000..69c44a3 --- /dev/null +++ b/scripts/.config/scripts/mate-panel-auto-opaque @@ -0,0 +1,47 @@ +#!/bin/bash +# Requires: xprop + +################################## +# Adjust values to suit +PANEL=top +PANEL_ALPHA_REGULAR=0 +PANEL_ALPHA_MAXIMUM=1 +################################## +################################## +# don't change anything below here + +gsettings set org.mate.panel.toplevel.background:/org/mate/panel/toplevels/top/background/ type "color" + +CURR=0 +while true +do + MAX_FND=0 + for w in $(xprop -notype -root _NET_CLIENT_LIST 2>/dev/null | cut -d'#' -f2 | tr ',' '\n' | awk '{print $1}') + do + if [[ "$(xprop -id $w -notype _NET_WM_DESKTOP 2>/dev/null | cut -d' ' -f3)" -eq "$(xprop -root -notype _NET_CURRENT_DESKTOP 2>/dev/null | cut -d' ' -f3)" ]] + then + + if xprop -id $w _NET_WM_STATE | grep -E "MAXIMIZED_HORZ.*MAXIMIZED_VERT" > /dev/null 2>&1 + then + if xprop -id $w WM_STATE | grep -E "window state: Normal" > /dev/null 2>&1 + then + MAX_FND=1 + break + fi + fi + fi + done + + if [[ $MAX_FND -eq 1 && $CURR -eq 0 ]] + then + gsettings set org.mate.panel.toplevel.background:/org/mate/panel/toplevels/${PANEL}/background/ color "rgba(60,59,55,$PANEL_ALPHA_MAXIMUM)" + CURR=1 + elif [[ $MAX_FND -eq 0 && $CURR -eq 1 ]] + then + gsettings set org.mate.panel.toplevel.background:/org/mate/panel/toplevels/${PANEL}/background/ color "rgba(60,59,55,$PANEL_ALPHA_REGULAR)" + CURR=0 + fi + + sleep 1 +done +exit 0 diff --git a/scripts/.config/scripts/pulse-sink b/scripts/.config/scripts/pulse-sink new file mode 100755 index 0000000..6a09351 --- /dev/null +++ b/scripts/.config/scripts/pulse-sink @@ -0,0 +1,20 @@ +#!/bin/bash + +opts="Fone\nSpeaker\nHDMI" +out=$(echo -e $opts | rofi -p "Saida:" -no-custom -only-matching -dmenu) + +if [ "$out" == "HDMI" ] +then + pacmd set-card-profile 0 output:hdmi-stereo+input:analog-stereo +elif [ "$out" == "Speaker" ] || [ "$out" == "Fone" ] +then + pacmd set-card-profile 0 output:analog-stereo+input:analog-stereo + + if [ "$out" == "Speaker" ] + then + pacmd set-sink-port @DEFAULT_SINK@ analog-output-speaker + else + pacmd set-sink-port @DEFAULT_SINK@ analog-output-headphones + fi +fi + diff --git a/scripts/.config/scripts/rofimusic b/scripts/.config/scripts/rofimusic new file mode 100755 index 0000000..88fae44 --- /dev/null +++ b/scripts/.config/scripts/rofimusic @@ -0,0 +1,9 @@ +#!/bin/sh + + music=$(mpc listall --format '%artist% : %title% ' | rofi -i -dmenu) +artist=$(echo "$music" | cut -d: -f1) + title=$(echo "$music" | cut -d: -f2) + +echo title "$title" artist "$artist" +mpc searchplay title "$title" +#artist "$artist" diff --git a/scripts/.config/scripts/scrot-copy.sh b/scripts/.config/scripts/scrot-copy.sh new file mode 100755 index 0000000..7af27e4 --- /dev/null +++ b/scripts/.config/scripts/scrot-copy.sh @@ -0,0 +1,5 @@ +#!/bin/sh + +scrot "Imagens/Screenshots/%Y-%m-%d_%H-%M-%S.$t" -e \ + "xclip -selection clipboard -target image/png -i $f" \ + -e "twmnc 'Captura de tela copiada e sava em $f' --ac 'feh $f'" diff --git a/scripts/.config/scripts/setwall.sh b/scripts/.config/scripts/setwall.sh new file mode 100755 index 0000000..e9dd660 --- /dev/null +++ b/scripts/.config/scripts/setwall.sh @@ -0,0 +1,5 @@ +#!/bin/bash +xfconf-query --channel xfce4-desktop \ +--property /backdrop/screen0/monitorHDMI-2/workspace0/last-image \ +--set $1 +echo $1 diff --git a/scripts/.config/scripts/volume b/scripts/.config/scripts/volume new file mode 100755 index 0000000..17f8f55 --- /dev/null +++ b/scripts/.config/scripts/volume @@ -0,0 +1,3 @@ +#!/bin/sh + +pactl set-sink-volume @DEFAULT_SINK@ $1 diff --git a/scripts/.config/scripts/xfce4-panel-auto-opaque b/scripts/.config/scripts/xfce4-panel-auto-opaque new file mode 100755 index 0000000..24476fb --- /dev/null +++ b/scripts/.config/scripts/xfce4-panel-auto-opaque @@ -0,0 +1,48 @@ +#!/usr/bin/env bash + +#-- CONFIGURATION +transparent_alpha=0 +maximized_alpha=100 +interval=0.5 +#-- + +alpha_prop_list=() +for prop in $(xfconf-query -c xfce4-panel -p /panels -l); do + [[ "$prop" == *"background-alpha"* ]] && alpha_prop_list+=($prop) +done + +on_maximized() { + for alpha_prop in "${alpha_prop_list[@]}"; do + xfconf-query -c xfce4-panel -p "$alpha_prop" -s "$maximized_alpha" + done +} + +on_no_window_maximized() { + for alpha_prop in "${alpha_prop_list[@]}"; do + xfconf-query -c xfce4-panel -p "$alpha_prop" -s "$transparent_alpha" + done +} + +echo $alpha_prop_list + +while true; do + current_desktop=$(wmctrl -d | grep '*' | cut -d ' ' -f1) + is_any_window_maximized=false + for i in $(wmctrl -lG | awk -v d="$current_desktop" '$2==d {print $1}'); do + status=$(xprop -id $i _NET_WM_STATE) + if [[ "$status" == *"MAXIMIZED"* && "$status" != *"HIDDEN"* ]]; then + is_any_window_maximized=true + break + else + is_any_window_maximized=false + fi + done + + if [[ $is_any_window_maximized == true ]]; then + on_maximized + else + on_no_window_maximized + fi + + sleep $interval +done diff --git a/theme/.config/Kvantum/MateriaDark/MateriaDark.kvconfig b/theme/.config/Kvantum/MateriaDark/MateriaDark.kvconfig new file mode 100644 index 0000000..075529d --- /dev/null +++ b/theme/.config/Kvantum/MateriaDark/MateriaDark.kvconfig @@ -0,0 +1,534 @@ +[%General] +author=Alexey Varfolomeev, based on KvAdaptaDark by Tsu Jan +comment=The dark varianl of Materia +x11drag=menubar_and_primary_toolbar +alt_mnemonic=true +left_tabs=true +attach_active_tab=false +mirror_doc_tabs=true +group_toolbar_buttons=false +toolbar_item_spacing=0 +toolbar_interior_spacing=2 +spread_progressbar=true +composite=true +menu_shadow_depth=5 +tooltip_shadow_depth=2 +splitter_width=4 +scroll_width=9 +scroll_arrows=false +scroll_min_extent=60 +slider_width=2 +slider_handle_width=23 +slider_handle_length=22 +tickless_slider_handle_size=22 +center_toolbar_handle=true +check_size=16 +textless_progressbar=false +progressbar_thickness=2 +menubar_mouse_tracking=true +toolbutton_style=1 +double_click=false +translucent_windows=false +blurring=false +popup_blurring=false +vertical_spin_indicators=false +spin_button_width=24 +fill_rubberband=false +merge_menubar_with_toolbar=true +small_icon_size=16 +large_icon_size=32 +button_icon_size=16 +toolbar_icon_size=16 +combo_as_lineedit=true +animate_states=true +button_contents_shift=false +combo_menu=true +hide_combo_checkboxes=true +combo_focus_rect=false +groupbox_top_label=true +inline_spin_indicators=true +joined_inactive_tabs=true +layout_spacing=6 +layout_margin=9 +scrollbar_in_view=true +transient_scrollbar=true +transient_groove=false +submenu_overlap=0 +tooltip_delay=-1 +tree_branch_line=true +no_window_pattern=false +opaque=kaffeine,kmplayer,subtitlecomposer,kdenlive,vlc,smplayer,smplayer2,avidemux,avidemux2_qt4,avidemux3_qt4,avidemux3_qt5,kamoso,QtCreator,VirtualBox,trojita,dragon,digikam +reduce_window_opacity=0 +respect_DE=true +scrollable_menu=false +submenu_delay=250 +no_inactiveness=false +reduce_menu_opacity=0 + +[GeneralColors] +window.color=#282828 +base.color=#303030 +alt.base.color=#303030 +button.color=#424242 +light.color=#47535a +mid.light.color=#313131 +dark.color=black +mid.color=#191919 +highlight.color=#C85A5A52 +inactive.highlight.color=#C85A5A74 +text.color=#dfdfdf +window.text.color=#dfdfdf +button.text.color=#dfdfdf +disabled.text.color=#696969 +tooltip.text.color=#eefcff +highlight.text.color=white +link.color=#009DFF +link.visited.color=#9E4FFF +progress.indicator.text.color=#dfdfdf + +[Hacks] +transparent_ktitle_label=false +transparent_dolphin_view=false +transparent_pcmanfm_sidepane=false +blur_translucent=false +transparent_menutitle=false +respect_darkness=true +kcapacitybar_as_progressbar=true +force_size_grip=true +iconless_pushbutton=true +iconless_menu=false +disabled_icon_opacity=70 +lxqtmainmenu_iconsize=16 +normal_default_pushbutton=true +single_top_toolbar=true +tint_on_mouseover=0 +transparent_pcmanfm_view=false +no_selection_tint=true +transparent_arrow_button=true +middle_click_scroll=false +opaque_colors=false + +[PanelButtonCommand] +frame=true +frame.element=button +frame.top=6 +frame.bottom=10 +frame.left=7 +frame.right=7 +interior=true +interior.element=button +indicator.size=8 +text.normal.color=#dfdfdf +text.focus.color=white +text.press.color=#dfdfdf +text.toggle.color=white +text.shadow=0 +text.margin=1 +text.iconspacing=4 +indicator.element=arrow +text.margin.top=2 +text.margin.bottom=3 +text.margin.left=2 +text.margin.right=2 +frame.expansion=0 + +[PanelButtonTool] +inherits=PanelButtonCommand +text.normal.color=#dfdfdf +text.bold=false +indicator.element=arrow +indicator.size=0 +frame.expansion=34 + +[ToolbarButton] +frame.element=tbutton +interior.element=tbutton +indicator.element=tarrow +text.normal.color=#dfdfdf +text.focus.color=white +text.press.color=white +text.toggle.color=white +text.bold=false +frame.expansion=34 + +[Dock] +inherits=PanelButtonCommand +interior.element=dock +frame.element=dock +frame.top=1 +frame.bottom=1 +frame.left=1 +frame.right=1 +text.normal.color=#dfdfdf + +[DockTitle] +inherits=PanelButtonCommand +frame=false +interior=false +text.normal.color=#dfdfdf +text.focus.color=white +text.bold=false + +[IndicatorSpinBox] +inherits=PanelButtonCommand +frame=true +interior=true +frame.top=2 +frame.bottom=2 +frame.left=2 +frame.right=2 +indicator.element=spin +indicator.size=8 +text.normal.color=#dfdfdf +text.margin.top=2 +text.margin.bottom=2 +text.margin.left=2 +text.margin.right=2 + +[RadioButton] +inherits=PanelButtonCommand +frame=false +interior.element=radio +text.normal.color=#dfdfdf +text.focus.color=white +min_width=+0.3font +min_height=+0.3font + +[CheckBox] +inherits=PanelButtonCommand +frame=false +interior.element=checkbox +text.normal.color=#dfdfdf +text.focus.color=white +min_width=+0.3font +min_height=+0.3font + +[Focus] +inherits=PanelButtonCommand +frame=true +frame.element=focus +frame.top=2 +frame.bottom=2 +frame.left=2 +frame.right=2 +frame.patternsize=14 + +[GenericFrame] +inherits=PanelButtonCommand +frame=true +interior=false +frame.element=common +interior.element=common +frame.top=1 +frame.bottom=1 +frame.left=1 +frame.right=1 + +[LineEdit] +inherits=PanelButtonCommand +frame.element=lineedit +interior.element=lineedit +interior=false +frame.top=2 +frame.bottom=2 +frame.left=2 +frame.right=2 +text.margin.top=2 +text.margin.bottom=2 +text.margin.left=2 +text.margin.right=2 +frame.expansion=0 + +[DropDownButton] +inherits=PanelButtonCommand +indicator.element=arrow-down + +[IndicatorArrow] +indicator.element=arrow +indicator.size=8 + +[ToolboxTab] +inherits=PanelButtonCommand +text.normal.color=#dfdfdf +text.press.color=#dfdfdf +text.focus.color=white + +[Tab] +inherits=PanelButtonCommand +interior.element=tab +text.margin.left=8 +text.margin.right=8 +text.margin.top=2 +text.margin.bottom=2 +frame.element=tab +indicator.element=tab +indicator.size=22 +frame.top=2 +frame.bottom=2 +frame.left=2 +frame.right=2 +text.normal.color=#dfdfdf +text.focus.color=#dfdfdf +text.toggle.color=#dfdfdf +frame.expansion=0 +text.bold=false + +[TabFrame] +inherits=PanelButtonCommand +frame.element=tabframe +interior.element=tabframe +frame.top=2 +frame.bottom=2 +frame.left=2 +frame.right=2 + +[TreeExpander] +inherits=PanelButtonCommand +indicator.size=8 +indicator.element=tree + +[HeaderSection] +inherits=PanelButtonCommand +interior.element=header +frame.element=header +frame.top=0 +frame.bottom=1 +frame.left=1 +frame.right=1 +text.normal.color=#dfdfdf +text.focus.color=white +text.press.color=white +text.toggle.color=white +frame.expansion=0 + +[SizeGrip] +indicator.element=resize-grip + +[Toolbar] +inherits=PanelButtonCommand +indicator.element=toolbar +indicator.size=5 +text.margin=0 +interior.element=menubar +frame.element=menubar +text.normal.color=#dfdfdf +text.focus.color=white +frame.left=0 +frame.right=0 +frame.top=0 +frame.bottom=4 +frame.expansion=0 + +[Slider] +inherits=PanelButtonCommand +frame.element=slider +focusFrame=true +interior.element=slider +frame.top=3 +frame.bottom=3 +frame.left=3 +frame.right=3 + +[SliderCursor] +inherits=PanelButtonCommand +frame=false +interior.element=slidercursor + +[Progressbar] +inherits=PanelButtonCommand +frame.element=progress +interior.element=progress +text.margin=0 +text.normal.color=#dfdfdf +text.focus.color=#dfdfdf +text.press.color=#dfdfdf +text.toggle.color=#dfdfdf +text.bold=false +frame.expansion=8 + +[ProgressbarContents] +inherits=PanelButtonCommand +frame=true +frame.element=progress-pattern +interior.element=progress-pattern + +[ItemView] +inherits=PanelButtonCommand +text.margin=0 +frame.element=itemview +interior.element=itemview +frame.top=2 +frame.bottom=2 +frame.left=2 +frame.right=2 +text.margin.top=2 +text.margin.bottom=2 +text.margin.left=4 +text.margin.right=4 +text.normal.color=#dfdfdf +text.focus.color=white +text.press.color=white +text.toggle.color=white +min_width=+0.3font +min_height=+0.3font +frame.expansion=0 + +[Splitter] +indicator.size=48 + +[Scrollbar] +inherits=PanelButtonCommand +indicator.element=arrow +indicator.size=12 + +[ScrollbarSlider] +inherits=PanelButtonCommand +frame.element=scrollbarslider +interior=false +frame.left=5 +frame.right=5 +frame.top=5 +frame.bottom=5 +indicator.element=grip +indicator.size=12 + +[ScrollbarGroove] +inherits=PanelButtonCommand +interior=false +frame=false + +[MenuItem] +inherits=PanelButtonCommand +frame=true +frame.element=menuitem +interior.element=menuitem +indicator.element=menuitem +text.normal.color=#dfdfdf +text.focus.color=white +text.margin.top=1 +text.margin.bottom=1 +text.margin.left=5 +text.margin.right=5 +frame.top=0 +frame.bottom=0 +frame.left=0 +frame.right=0 +text.bold=false +frame.expansion=0 + +[MenuBar] +inherits=PanelButtonCommand +frame.element=menubar +interior.element=menubar +frame.bottom=0 +text.normal.color=#dfdfdf +frame.expansion=0 +text.bold=false + +[MenuBarItem] +inherits=PanelButtonCommand +interior=true +interior.element=menubaritem +frame.element=menubaritem +frame.top=2 +frame.bottom=2 +frame.left=2 +frame.right=2 +text.margin.left=4 +text.margin.right=4 +text.margin.top=0 +text.margin.bottom=0 +text.normal.color=#dfdfdf +text.focus.color=white +text.bold=false +min_width=+0.3font +min_height=+0.3font +frame.expansion=0 + +[TitleBar] +inherits=PanelButtonCommand +frame=false +text.margin.top=2 +text.margin.bottom=2 +text.margin.left=2 +text.margin.right=2 +interior.element=titlebar +indicator.size=16 +indicator.element=mdi +text.normal.color=#787878 +text.focus.color=#dfdfdf +text.bold=false +text.italic=true +frame.expansion=0 + +[ComboBox] +inherits=PanelButtonCommand +frame.element=combo +interior.element=combo +interior=false +frame.top=2 +frame.bottom=2 +frame.left=2 +frame.right=2 +text.margin.top=2 +text.margin.bottom=2 +text.margin.left=2 +text.margin.right=2 +text.focus.color=white +text.press.color=#dfdfdf +text.toggle.color=white +frame.expansion=0 + +[Menu] +inherits=PanelButtonCommand +frame.top=1 +frame.bottom=1 +frame.left=1 +frame.right=1 +frame.element=menu +interior.element=menu +text.normal.color=#dfdfdf +text.shadow=false +frame.expansion=0 + +[GroupBox] +inherits=GenericFrame +frame=false +text.shadow=0 +text.margin=0 +text.normal.color=#dfdfdf +text.focus.color=white +text.bold=false +frame.expansion=0 + +[TabBarFrame] +inherits=GenericFrame +frame=true +frame.element=tabBarFrame +interior=false +frame.top=2 +frame.bottom=2 +frame.left=2 +frame.right=2 + +[ToolTip] +inherits=GenericFrame +frame.top=3 +frame.bottom=3 +frame.left=3 +frame.right=3 +interior=true +text.shadow=0 +text.margin=0 +interior.element=tooltip +frame.element=tooltip +frame.expansion=0 + +[StatusBar] +inherits=GenericFrame +frame=false +interior=false + +[Window] +interior=true +interior.element=window diff --git a/theme/.config/Kvantum/MateriaDark/MateriaDark.svg b/theme/.config/Kvantum/MateriaDark/MateriaDark.svg new file mode 100644 index 0000000..b16459c --- /dev/null +++ b/theme/.config/Kvantum/MateriaDark/MateriaDark.svg @@ -0,0 +1,1307 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + 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+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/theme/.config/Kvantum/kvantum.kvconfig b/theme/.config/Kvantum/kvantum.kvconfig new file mode 100644 index 0000000..465596b --- /dev/null +++ b/theme/.config/Kvantum/kvantum.kvconfig @@ -0,0 +1,2 @@ +[General] +theme=MateriaDark diff --git a/theme/.config/dconf/user b/theme/.config/dconf/user new file mode 100644 index 0000000..1a969be Binary files /dev/null and b/theme/.config/dconf/user differ diff --git a/theme/.config/gtk-3.0/bookmarks b/theme/.config/gtk-3.0/bookmarks new file mode 100644 index 0000000..37095c9 --- /dev/null +++ b/theme/.config/gtk-3.0/bookmarks @@ -0,0 +1,3 @@ +file:///home/lelgenio/Nextcloud +file:///home/lelgenio/Imagens +file:///home/lelgenio/Nextcloud diff --git a/gtk/.config/gtk-3.0/settings.ini b/theme/.config/gtk-3.0/settings.ini similarity index 100% rename from gtk/.config/gtk-3.0/settings.ini rename to theme/.config/gtk-3.0/settings.ini diff --git a/theme/.config/qt5ct/qt5ct.conf b/theme/.config/qt5ct/qt5ct.conf new file mode 100644 index 0000000..ee69ca2 --- /dev/null +++ b/theme/.config/qt5ct/qt5ct.conf @@ -0,0 +1,28 @@ +[Appearance] +color_scheme_path=/usr/share/qt5ct/colors/airy.conf +custom_palette=false +icon_theme=Papirus-Dark +standard_dialogs=default +style=kvantum-dark + +[Fonts] +fixed=@Variant(\0\0\0@\0\0\0\x16\0R\0o\0\x62\0o\0t\0o\0 \0M\0o\0n\0o@(\0\0\0\0\0\0\xff\xff\xff\xff\x5\x1\0\x32\x10) +general=@Variant(\0\0\0@\0\0\0\f\0R\0o\0\x62\0o\0t\0o@(\0\0\0\0\0\0\xff\xff\xff\xff\x5\x1\0\x32\x10) + +[Interface] +activate_item_on_single_click=1 +buttonbox_layout=0 +cursor_flash_time=1000 +dialog_buttons_have_icons=1 +double_click_interval=400 +gui_effects=@Invalid() +keyboard_scheme=2 +menus_have_icons=true +show_shortcuts_in_context_menus=true +stylesheets=@Invalid() +toolbutton_style=0 +underline_shortcut=1 +wheel_scroll_lines=3 + +[SettingsWindow] +geometry=@ByteArray(\x1\xd9\xd0\xcb\0\x3\0\0\0\0\0\0\0\0\0\x16\0\0\a\x7f\0\0\x4\x37\0\0\x4\xa1\0\0\x1\x63\0\0\a\x7f\0\0\x4 \0\0\0\0\x2\0\0\0\a\x80\0\0\0\0\0\0\0\x16\0\0\a\x7f\0\0\x4\x37) diff --git a/gtk/.gtkrc-2.0 b/theme/.gtkrc-2.0 similarity index 100% rename from gtk/.gtkrc-2.0 rename to theme/.gtkrc-2.0 diff --git a/theme/.themes/oomox-arc-dark/gtk-2.0/apps.rc b/theme/.themes/oomox-arc-dark/gtk-2.0/apps.rc new file mode 100644 index 0000000..3a807b5 --- /dev/null +++ b/theme/.themes/oomox-arc-dark/gtk-2.0/apps.rc @@ -0,0 +1,157 @@ +# +# Thunar +# +style "thunar-handle" { GtkPaned::handle-size = 2 } + +style "dark-sidebar" { + GtkTreeView::odd_row_color = @dark_sidebar_bg + GtkTreeView::even_row_color = @dark_sidebar_bg + + + base[NORMAL] = @dark_sidebar_bg + base[INSENSITIVE] = @dark_sidebar_bg + + text[NORMAL] = "#e3e3e3" + text[ACTIVE] = @selected_fg_color + text[SELECTED] = @selected_fg_color +} + +style "thunar-frame" { + xthickness = 0 + ythickness = 0 +} + +widget_class "*ThunarWindow*." style "thunar-frame" +widget_class "*ThunarShortcutsView*" style "dark-sidebar" +widget_class "*ThunarTreeView*" style "dark-sidebar" +widget_class "*ThunarWindow*." style "thunar-handle" + +# +# Workaround for colored entries +# +style "entry_border" { + + xthickness = 7 + ythickness = 5 + + engine "pixmap" { + + image { + function = SHADOW + state = NORMAL + detail = "entry" + file = "assets/entry-border-bg.png" + border = {6, 6, 6, 6} + stretch = TRUE + } + + image { + function = SHADOW + state = ACTIVE + detail = "entry" + file = "assets/entry-border-active-bg.png" + border = {6, 6, 6, 6} + stretch = TRUE + } + + image { + function = FLAT_BOX + state = ACTIVE + detail = "entry_bg" + file = "assets/null.png" + } + + image { + function = FLAT_BOX + state = INSENSITIVE + detail = "entry_bg" + file = "assets/null.png" + } + + image { + function = FLAT_BOX + detail = "entry_bg" + file = "assets/null.png" + } + } +} + +style "combobox_entry_border" = "combobox_entry" { + + engine "pixmap" { + + image { + function = SHADOW + detail = "entry" + state = NORMAL + shadow = IN + file = "assets/combo-entry-border.png" + border = { 4, 4, 12, 12 } + stretch = TRUE + direction = LTR + } + + image { + function = SHADOW + detail = "entry" + state = ACTIVE + file = "assets/combo-entry-border-focus.png" + border = { 4, 4, 12, 12 } + stretch = TRUE + direction = LTR + } + + image { + function = SHADOW + detail = "entry" + state = NORMAL + shadow = IN + file = "assets/combo-entry-border-rtl.png" + border = { 4, 4, 12, 12 } + stretch = TRUE + direction = RTL + } + + image { + function = SHADOW + detail = "entry" + state = ACTIVE + file = "assets/combo-entry-border-focus-rtl.png" + border = { 4, 4, 12, 12 } + stretch = TRUE + direction = RTL + } + + image { + function = FLAT_BOX + state = INSENSITIVE + detail = "entry_bg" + file = "assets/null.png" + } + + image { + function = FLAT_BOX + detail = "entry_bg" + file = "assets/null.png" + } + } +} + + +# Mousepad search entry +widget_class "*MousepadSearchBar*." style "entry_border" + +# Mousepad find and replace +widget_class "*MousepadReplaceDialog*." style "entry_border" + +# Thunar bulk rename +widget_class "*ThunarRenamerDialog*." style "entry_border" + +# Hexchat input box +class "SexySpellEntry" style:highest "entry_border" + +# Geany search entries +widget "*GeanyToolbar.*geany-search-entry-no-match*" style "entry_border" +widget "*GeanyToolbar.*GtkEntry*" style "entry_border" + +widget "GeanyDialogSearch.*GtkComboBoxEntry*.*geany-search-entry-no-match*" style "combobox_entry_border" diff --git a/theme/.themes/oomox-arc-dark/gtk-2.0/assets/arrow-down-insens.png b/theme/.themes/oomox-arc-dark/gtk-2.0/assets/arrow-down-insens.png new file mode 100644 index 0000000..c78ae6a Binary files /dev/null and b/theme/.themes/oomox-arc-dark/gtk-2.0/assets/arrow-down-insens.png differ diff --git a/theme/.themes/oomox-arc-dark/gtk-2.0/assets/arrow-down-prelight.png 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index 0000000..2dde8eb --- /dev/null +++ b/theme/.themes/oomox-arc-dark/gtk-2.0/gtkrc @@ -0,0 +1,24 @@ +gtk-color-scheme = "base_color: #383838" +gtk-color-scheme = "text_color: #e3e3e3" +gtk-color-scheme = "bg_color: #303030" +gtk-color-scheme = "fg_color: #e3e3e3" +gtk-color-scheme = "tooltip_bg_color: #e3e3e3" +gtk-color-scheme = "tooltip_fg_color: #383838" +gtk-color-scheme = "selected_bg_color: #c85a5a" +gtk-color-scheme = "selected_fg_color: #383838" +gtk-color-scheme = "insensitive_bg_color: #5c5c5c" +gtk-color-scheme = "insensitive_fg_color: #b6b6b6" +gtk-color-scheme = "notebook_bg: #383838" +gtk-color-scheme = "dark_sidebar_bg: #303030" +gtk-color-scheme = "link_color: #c85a5a" +gtk-color-scheme = "menu_bg: #383838" + +gtk-icon-sizes = "gtk-button=16,16" # This makes button icons smaller. +gtk-auto-mnemonics = 1 +gtk-primary-button-warps-slider = 1 + +include "main.rc" +include "apps.rc" +include "panel.rc" +include "xfce-notify.rc" +include "menubar-toolbar/menubar-toolbar-dark.rc" diff --git a/theme/.themes/oomox-arc-dark/gtk-2.0/main.rc b/theme/.themes/oomox-arc-dark/gtk-2.0/main.rc new file mode 100644 index 0000000..8b8f824 --- /dev/null +++ b/theme/.themes/oomox-arc-dark/gtk-2.0/main.rc @@ -0,0 +1,2349 @@ +style "default" { + + xthickness = 1 + ythickness = 1 + + # Style Properties + + GtkWidget::focus-line-width = 1 + GtkMenuBar::window-dragging = 1 + GtkToolbar::window-dragging = 1 + GtkToolbar::internal-padding = 4 + GtkToolButton::icon-spacing = 4 + + GtkWidget::tooltip-radius = 2 + GtkWidget::tooltip-alpha = 235 + GtkWidget::new-tooltip-style = 1 #for compatibility + + GtkSeparatorMenuItem::horizontal-padding = 3 + GtkSeparatorMenuItem::wide-separators = 1 + GtkSeparatorMenuItem::separator-height = 1 + + GtkButton::child-displacement-y = 0 + GtkButton::default-border = { 0, 0, 0, 0 } + GtkButton::default-outside_border = { 0, 0, 0, 0 } + + GtkEntry::state-hint = 1 + + GtkScrollbar::trough-border = 0 + GtkRange::trough-border = 0 + GtkRange::slider-width = 13 + GtkRange::stepper-size = 0 + + GtkScrollbar::activate-slider = 1 + GtkScrollbar::has-backward-stepper = 0 + GtkScrollbar::has-forward-stepper = 0 + GtkScrollbar::min-slider-length = 32 + GtkScrolledWindow::scrollbar-spacing = 0 + GtkScrolledWindow::scrollbars-within-bevel = 1 + + GtkScale::slider_length = 15 + GtkScale::slider_width = 15 + GtkScale::trough-side-details = 1 + + GtkProgressBar::min-horizontal-bar-height = 8 + GtkProgressBar::min-vertical-bar-width = 8 + + GtkStatusbar::shadow_type = GTK_SHADOW_NONE + GtkSpinButton::shadow_type = GTK_SHADOW_NONE + GtkMenuBar::shadow-type = GTK_SHADOW_NONE + GtkToolbar::shadow-type = GTK_SHADOW_NONE + GtkMenuBar::internal-padding = 0 #( every window is misaligned for the sake of menus ): + GtkMenu::horizontal-padding = 0 + GtkMenu::vertical-padding = 0 + + GtkCheckButton::indicator_spacing = 3 + GtkOptionMenu::indicator_spacing = { 8, 2, 0, 0 } + + GtkTreeView::row_ending_details = 0 + GtkTreeView::expander-size = 11 + GtkTreeView::vertical-separator = 4 + GtkTreeView::horizontal-separator = 4 + GtkTreeView::allow-rules = 1 + GtkTreeView::odd_row_color = shade(0.98, @base_color) + + GtkExpander::expander-size = 11 + + GnomeHRef::link_color = @link_color + GtkHTML::link-color = @link_color + GtkIMHtmlr::hyperlink-color = @link_color + GtkIMHtml::hyperlink-color = @link_color + GtkWidget::link-color = @link_color + GtkWidget::visited-link-color = @text_color + + # Colors + + bg[NORMAL] = @bg_color + bg[PRELIGHT] = shade (1.02, @bg_color) + bg[SELECTED] = @selected_bg_color + bg[INSENSITIVE] = @insensitive_bg_color + bg[ACTIVE] = shade (0.9, @bg_color) + + fg[NORMAL] = @text_color + fg[PRELIGHT] = @fg_color + fg[SELECTED] = @selected_fg_color + fg[INSENSITIVE] = @insensitive_fg_color + fg[ACTIVE] = @fg_color + + text[NORMAL] = @text_color + text[PRELIGHT] = @text_color + text[SELECTED] = @selected_fg_color + text[INSENSITIVE] = @insensitive_fg_color + text[ACTIVE] = @selected_fg_color + + base[NORMAL] = @base_color + base[PRELIGHT] = shade (0.95, @bg_color) + base[SELECTED] = @selected_bg_color + base[INSENSITIVE] = @bg_color + base[ACTIVE] = shade (0.9, @selected_bg_color) + + # For succinctness, all reasonable pixmap options remain here + + engine "pixmap" { + + # Check Buttons + + image { + function = CHECK + recolorable = TRUE + state = NORMAL + shadow = OUT + overlay_file = "assets/checkbox-unchecked.png" + overlay_stretch = FALSE + } + + image { + function = CHECK + recolorable = TRUE + state = PRELIGHT + shadow = OUT + overlay_file = "assets/checkbox-unchecked.png" + overlay_stretch = FALSE + } + + image { + function = CHECK + recolorable = TRUE + state = ACTIVE + shadow = OUT + overlay_file = "assets/checkbox-unchecked.png" + overlay_stretch = FALSE + } + + image { + function = CHECK + recolorable = TRUE + state = SELECTED + shadow = OUT + overlay_file = "assets/checkbox-unchecked.png" + overlay_stretch = FALSE + } + + image { + function = CHECK + recolorable = TRUE + state = INSENSITIVE + shadow = OUT + overlay_file = "assets/checkbox-unchecked-insensitive.png" + overlay_stretch = FALSE + } + + image { + function = CHECK + recolorable = TRUE + state = NORMAL + shadow = IN + overlay_file = "assets/checkbox-checked.png" + overlay_stretch = FALSE + } + + image { + function = CHECK + recolorable = TRUE + state = PRELIGHT + shadow = IN + overlay_file = "assets/checkbox-checked.png" + overlay_stretch = FALSE + } + + image { + function = CHECK + recolorable = TRUE + state = ACTIVE + shadow = IN + overlay_file = "assets/checkbox-checked.png" + overlay_stretch = FALSE + } + + image { + function = CHECK + recolorable = TRUE + state = SELECTED + shadow = IN + overlay_file = "assets/checkbox-checked.png" + overlay_stretch = FALSE + } + + image { + function = CHECK + recolorable = TRUE + state = INSENSITIVE + shadow = IN + overlay_file = "assets/checkbox-checked-insensitive.png" + overlay_stretch = FALSE + } + + # Radio Buttons + + image { + function = OPTION + state = NORMAL + shadow = OUT + overlay_file = "assets/radio-unchecked.png" + overlay_stretch = FALSE + } + + image { + function = OPTION + state = PRELIGHT + shadow = OUT + overlay_file = "assets/radio-unchecked.png" + overlay_stretch = FALSE + } + + image { + function = OPTION + state = ACTIVE + shadow = OUT + overlay_file = "assets/radio-unchecked.png" + overlay_stretch = FALSE + } + + image { + function = OPTION + state = SELECTED + shadow = OUT + overlay_file = "assets/radio-unchecked.png" + overlay_stretch = FALSE + } + + image { + function = OPTION + state = INSENSITIVE + shadow = OUT + overlay_file = "assets/radio-unchecked-insensitive.png" + overlay_stretch = FALSE + } + + image { + function = OPTION + state = NORMAL + shadow = IN + overlay_file = "assets/radio-checked.png" + overlay_stretch = FALSE + } + + image { + function = OPTION + state = PRELIGHT + shadow = IN + overlay_file = "assets/radio-checked.png" + overlay_stretch = FALSE + } + + image { + function = OPTION + state = ACTIVE + shadow = IN + overlay_file = "assets/radio-checked.png" + overlay_stretch = FALSE + } + + image { + function = OPTION + state = SELECTED + shadow = IN + overlay_file = "assets/radio-checked.png" + overlay_stretch = FALSE + } + + image { + function = OPTION + state = INSENSITIVE + shadow = IN + overlay_file = "assets/radio-checked-insensitive.png" + overlay_stretch = FALSE + } + + # Arrows + + image { + function = ARROW + overlay_file = "assets/arrow-up.png" + overlay_border = { 0, 0, 0, 0 } + overlay_stretch = FALSE + arrow_direction = UP + } + + image { + function = ARROW + state = PRELIGHT + overlay_file = "assets/arrow-up-prelight.png" + overlay_border = { 0, 0, 0, 0 } + overlay_stretch = FALSE + arrow_direction = UP + } + + image { + function = ARROW + state = ACTIVE + overlay_file = "assets/arrow-up-prelight.png" + overlay_border = { 0, 0, 0, 0 } + overlay_stretch = FALSE + arrow_direction = UP + } + + image { + function = ARROW + state = INSENSITIVE + overlay_file = "assets/arrow-up-insens.png" + overlay_border = { 0, 0, 0, 0 } + overlay_stretch = FALSE + arrow_direction = UP + } + + image { + function = ARROW + state = NORMAL + overlay_file = "assets/arrow-down.png" + overlay_border = { 0, 0, 0, 0 } + overlay_stretch = FALSE + arrow_direction = DOWN + } + + image { + function = ARROW + state = PRELIGHT + overlay_file = "assets/arrow-down-prelight.png" + overlay_border = { 0, 0, 0, 0 } + overlay_stretch = FALSE + arrow_direction = DOWN + } + + image { + function = ARROW + state = ACTIVE + overlay_file = "assets/arrow-down-prelight.png" + overlay_border = { 0, 0, 0, 0 } + overlay_stretch = FALSE + arrow_direction = DOWN + } + + image { + function = ARROW + state = INSENSITIVE + overlay_file = "assets/arrow-down-insens.png" + overlay_border = { 0, 0, 0, 0 } + overlay_stretch = FALSE + arrow_direction = DOWN + } + + image { + function = ARROW + overlay_file = "assets/arrow-left.png" + overlay_border = { 0, 0, 0, 0 } + overlay_stretch = FALSE + arrow_direction = LEFT + } + + image { + function = ARROW + state= PRELIGHT + overlay_file = "assets/arrow-left-prelight.png" + overlay_border = { 0, 0, 0, 0 } + overlay_stretch = FALSE + arrow_direction = LEFT + } + + image { + function = ARROW + state = ACTIVE + overlay_file = "assets/arrow-left-prelight.png" + overlay_border = { 0, 0, 0, 0 } + overlay_stretch = FALSE + arrow_direction = LEFT + } + + image { + function = ARROW + state = INSENSITIVE + overlay_file = "assets/arrow-left-insens.png" + overlay_border = { 0, 0, 0, 0 } + overlay_stretch = FALSE + arrow_direction = LEFT + } + + image { + function = ARROW + overlay_file = "assets/arrow-right.png" + overlay_border = { 0, 0, 0, 0 } + overlay_stretch = FALSE + arrow_direction = RIGHT + } + + image { + function = ARROW + state = PRELIGHT + overlay_file = "assets/arrow-right-prelight.png" + overlay_border = { 0, 0, 0, 0 } + overlay_stretch = FALSE + arrow_direction = RIGHT + } + + image { + function = ARROW + state = ACTIVE + overlay_file = "assets/arrow-right-prelight.png" + overlay_border = { 0, 0, 0, 0 } + overlay_stretch = FALSE + arrow_direction = RIGHT + } + + image { + function = ARROW + state = INSENSITIVE + overlay_file = "assets/arrow-right-insens.png" + overlay_border = { 0, 0, 0, 0 } + overlay_stretch = FALSE + arrow_direction = RIGHT + } + + # Option Menu Arrows + + image { + function = TAB + state = INSENSITIVE + overlay_file = "assets/arrow-down-insens.png" + overlay_stretch = FALSE + } + + image { + function = TAB + state = NORMAL + overlay_file = "assets/arrow-down.png" + overlay_border = { 0, 0, 0, 0 } + overlay_stretch = FALSE + } + + image { + function = TAB + state = PRELIGHT + overlay_file = "assets/arrow-down-prelight.png" + overlay_border = { 0, 0, 0, 0 } + overlay_stretch = FALSE + } + + # Lines + + image { + function = VLINE + file = "assets/line-v.png" + border = { 0, 0, 0, 0 } + stretch = TRUE + } + + image { + function = HLINE + file = "assets/line-h.png" + border = { 0, 0, 0, 0 } + stretch = TRUE + } + + # Focuslines + + image { + function = FOCUS + file = "assets/focus-line.png" + border = { 1, 1, 1, 1 } + stretch = TRUE + } + + # Handles + + image { + function = HANDLE + overlay_file = "assets/handle-h.png" + overlay_stretch = FALSE + orientation = HORIZONTAL + } + + image { + function = HANDLE + overlay_file = "assets/handle-v.png" + overlay_stretch = FALSE + orientation = VERTICAL + } + + # Expanders + + image { + function = EXPANDER + expander_style = COLLAPSED + file = "assets/plus.png" + } + + image { + function = EXPANDER + expander_style = EXPANDED + file = "assets/minus.png" + } + + image { + function = EXPANDER + expander_style = SEMI_EXPANDED + file = "assets/minus.png" + } + + image { + function = EXPANDER + expander_style = SEMI_COLLAPSED + file = "assets/plus.png" + } + + image { + function = RESIZE_GRIP + state = NORMAL + detail = "statusbar" + overlay_file = "assets/null.png" + overlay_border = { 0,0,0,0 } + overlay_stretch = FALSE + } + + # Shadows ( this area needs help :P ) + + image { + function = SHADOW_GAP + file = "assets/null.png" + border = { 4, 4, 4, 4 } + stretch = TRUE + } + } +} + + +style "toplevel_hack" { + + engine "adwaita" { + } +} + +style "ooo_stepper_hack" { + + GtkScrollbar::stepper-size = 0 + GtkScrollbar::has-backward-stepper = 0 + GtkScrollbar::has-forward-stepper = 0 + +} + +style "scrollbar" { + + engine "pixmap" { + + image { + function = BOX + detail = "trough" + file = "assets/trough-scrollbar-horiz.png" + border = { 2, 2, 3, 3 } + stretch = TRUE + orientation = HORIZONTAL + } + + image { + function = BOX + detail = "trough" + file = "assets/trough-scrollbar-vert.png" + border = { 3, 3, 2, 2 } + stretch = TRUE + orientation = VERTICAL + } + + image { + function = ARROW + overlay_file = "assets/null.png" + overlay_border = { 0, 0, 0, 0 } + overlay_stretch = FALSE + arrow_direction = UP + } + + image { + function = ARROW + overlay_file = "assets/null.png" + overlay_border = { 0, 0, 0, 0 } + overlay_stretch = FALSE + arrow_direction = DOWN + } + + image { + function = ARROW + overlay_file = "assets/null.png" + overlay_border = { 0, 0, 0, 0 } + overlay_stretch = FALSE + arrow_direction = LEFT + } + + image { + function = ARROW + overlay_file = "assets/null.png" + overlay_border = { 0, 0, 0, 0 } + overlay_stretch = FALSE + arrow_direction = RIGHT + } + + # Sliders + + image { + function = SLIDER + state = NORMAL + file = "assets/slider-horiz.png" + border = { 5, 5, 3, 3 } + stretch = TRUE + orientation = HORIZONTAL + } + + image { + function = SLIDER + state = ACTIVE + file = "assets/slider-horiz-active.png" + border = { 5, 5, 3, 3 } + stretch = TRUE + orientation = HORIZONTAL + } + + image { + function = SLIDER + state = PRELIGHT + file = "assets/slider-horiz-prelight.png" + border = { 5, 5, 3, 3 } + stretch = TRUE + orientation = HORIZONTAL + } + + image { + function = SLIDER + state = INSENSITIVE + file = "assets/slider-horiz-insens.png" + border = { 5, 5, 3, 3 } + stretch = TRUE + orientation = HORIZONTAL + } + +# X Verticals + + image { + function = SLIDER + state = NORMAL + file = "assets/slider-vert.png" + border = { 3, 3, 5, 5 } + stretch = TRUE + orientation = VERTICAL + } + + image { + function = SLIDER + state = ACTIVE + file = "assets/slider-vert-active.png" + border = { 3, 3, 5, 5 } + stretch = TRUE + orientation = VERTICAL + } + + image { + function = SLIDER + state = PRELIGHT + file = "assets/slider-vert-prelight.png" + border = { 3, 3, 5, 5 } + stretch = TRUE + orientation = VERTICAL + } + + image { + function = SLIDER + state = INSENSITIVE + file = "assets/slider-vert-insens.png" + border = { 3, 3, 5, 5 } + stretch = TRUE + orientation = VERTICAL + } + } +} + +style "menu" { + + xthickness = 0 + ythickness = 0 + + GtkMenuItem::arrow-scaling = 0.4 + + bg[NORMAL] = @menu_bg + bg[INSENSITIVE] = @menu_bg + bg[PRELIGHT] = @menu_bg + + engine "pixmap" { # For menus that use horizontal lines rather than gtkseparator + + image { + function = HLINE + file = "assets/null.png" + border = { 0, 0, 0, 0 } + stretch = TRUE + } + } +} + +style "menu_framed_box" { + + engine "adwaita" { + } +} + +style "menu_item" +{ + xthickness = 2 + ythickness = 5 + + # HACK: Gtk doesn't actually read this value + # while rendering the menu items, but Libreoffice + # does; setting this value equal to the one in + # fg[PRELIGHT] ensures a code path in the LO theming code + # that falls back to a dark text color for menu item text + # highlight. The price to pay is black text on menus as well, + # but at least it's readable. + # See https://bugs.freedesktop.org/show_bug.cgi?id=38038 + bg[SELECTED] = @selected_fg_color + + fg[NORMAL] = @fg_color + fg[SELECTED] = @selected_fg_color + + fg[PRELIGHT] = @selected_fg_color + text[PRELIGHT] = @selected_fg_color + + engine "pixmap" { + + image { + function = BOX + state = PRELIGHT + file = "assets/menuitem.png" + border = { 1, 0, 1, 0 } + stretch = TRUE + } + + # Fix invisible scale trough on selected menuitems + + image { + function = BOX + detail = "trough-lower" + file = "assets/trough-horizontal.png" + border = { 8, 8, 0, 0 } + stretch = TRUE + orientation = HORIZONTAL + } + + image { + function = SLIDER + state = PRELIGHT + file = "assets/null.png" + border = { 0, 0, 0, 0 } + stretch = TRUE + overlay_file = "assets/slider.png" + overlay_stretch = FALSE + orientation = HORIZONTAL + } + + # Check Buttons + + image { + function = CHECK + recolorable = TRUE + state = NORMAL + shadow = OUT + overlay_file = "assets/menu-checkbox-unchecked.png" + overlay_stretch = FALSE + } + + image { + function = CHECK + recolorable = TRUE + state = PRELIGHT + shadow = OUT + overlay_file = "assets/menu-checkbox-unchecked-selected.png" + overlay_stretch = FALSE + } + + image { + function = CHECK + recolorable = TRUE + state = ACTIVE + shadow = OUT + overlay_file = "assets/menu-checkbox-unchecked.png" + overlay_stretch = FALSE + } + + image { + function = CHECK + recolorable = TRUE + state = INSENSITIVE + shadow = OUT + overlay_file = "assets/menu-checkbox-unchecked-insensitive.png" + overlay_stretch = FALSE + } + + image { + function = CHECK + recolorable = TRUE + state = NORMAL + shadow = IN + overlay_file = "assets/menu-checkbox-checked.png" + overlay_stretch = FALSE + } + + image { + function = CHECK + recolorable = TRUE + state = PRELIGHT + shadow = IN + overlay_file = "assets/menu-checkbox-checked-selected.png" + overlay_stretch = FALSE + } + + image { + function = CHECK + recolorable = TRUE + state = ACTIVE + shadow = IN + overlay_file = "assets/menu-checkbox-checked.png" + overlay_stretch = FALSE + } + + image { + function = CHECK + recolorable = TRUE + state = INSENSITIVE + shadow = IN + overlay_file = "assets/menu-checkbox-checked-insensitive.png" + overlay_stretch = FALSE + } + + # Radio Buttons + + image { + function = OPTION + state = NORMAL + shadow = OUT + overlay_file = "assets/menu-radio-unchecked.png" + overlay_stretch = FALSE + } + + image { + function = OPTION + state = PRELIGHT + shadow = OUT + overlay_file = "assets/menu-radio-unchecked-selected.png" + overlay_stretch = FALSE + } + + image { + function = OPTION + state = ACTIVE + shadow = OUT + overlay_file = "assets/menu-radio-unchecked.png" + overlay_stretch = FALSE + } + + image { + function = OPTION + state = INSENSITIVE + shadow = OUT + overlay_file = "assets/menu-radio-unchecked-insensitive.png" + overlay_stretch = FALSE + } + + image { + function = OPTION + state = NORMAL + shadow = IN + overlay_file = "assets/menu-radio-checked.png" + overlay_stretch = FALSE + } + + image { + function = OPTION + state = PRELIGHT + shadow = IN + overlay_file = "assets/menu-radio-checked-selected.png" + overlay_stretch = FALSE + } + + image { + function = OPTION + state = ACTIVE + shadow = IN + overlay_file = "assets/menu-radio-checked.png" + overlay_stretch = FALSE + } + + image { + function = OPTION + state = INSENSITIVE + shadow = IN + overlay_file = "assets/menu-radio-checked-insensitive.png" + overlay_stretch = FALSE + } + + image { + function = SHADOW # This fixes boxy Qt menu items + file = "assets/null.png" + border = { 4, 4, 4, 4 } + stretch = TRUE + } + + # Arrow Buttons + + image { + function = ARROW + state = NORMAL + overlay_file = "assets/menu-arrow.png" + overlay_border = { 0, 0, 0, 0 } + overlay_stretch = FALSE + arrow_direction = RIGHT + } + + image { + function = ARROW + state = PRELIGHT + overlay_file = "assets/menu-arrow-prelight.png" + overlay_border = { 0, 0, 0, 0 } + overlay_stretch = FALSE + arrow_direction = RIGHT + } + } +} + +style "button" { + + xthickness = 4 + ythickness = 4 + + engine "pixmap" { + + image { + function = BOX + state = NORMAL + file = "assets/button.png" + border = { 4, 4, 4, 4 } + stretch = TRUE + } + + image { + function = BOX + state = PRELIGHT + file = "assets/button-hover.png" + border = { 4, 4, 4, 4 } + stretch = TRUE + } + + image { + function = BOX + state = ACTIVE + file = "assets/button-active.png" + border = { 4, 4, 4, 4 } + stretch = TRUE + } + + image { + function = BOX + state = INSENSITIVE + file = "assets/button-insensitive.png" + border = { 4, 4, 4, 4 } + stretch = TRUE + } + } +} + +style "checkbutton" { + + fg[PRELIGHT] = @text_color + fg[ACTIVE] = @text_color + +} + +style "entry" { + + xthickness = 6 + ythickness = 4 + + engine "pixmap" { + + image { + function = SHADOW + state = NORMAL + detail = "entry" + file = "assets/entry-bg.png" + border = {6, 6, 6, 6} + stretch = TRUE + } + + image { + function = SHADOW + state = ACTIVE + detail = "entry" + file = "assets/entry-active-bg.png" + border = {6, 6, 6, 6} + stretch = TRUE + } + + image { + function = SHADOW + state = INSENSITIVE + detail = "entry" + file = "assets/entry-disabled-bg.png" + border = {6, 6, 6, 6} + stretch = TRUE + } + + image { + function = FLAT_BOX + state = ACTIVE + detail = "entry_bg" + file = "assets/entry-background.png" + } + + image { + function = FLAT_BOX + state = INSENSITIVE + detail = "entry_bg" + file = "assets/entry-background-disabled.png" + } + + image { + function = FLAT_BOX + detail = "entry_bg" + file = "assets/entry-background.png" + } + } +} + +style "notebook_entry" { + + engine "pixmap" { + + image { + function = SHADOW + state = NORMAL + detail = "entry" + file = "assets/entry-notebook.png" + border = {6, 6, 6, 6} + stretch = TRUE + } + + image { + function = SHADOW + state = ACTIVE + detail = "entry" + file = "assets/entry-active-notebook.png" + border = {6, 6, 6, 6} + stretch = TRUE + } + + image { + function = SHADOW + state = INSENSITIVE + detail = "entry" + file = "assets/entry-disabled-notebook.png" + border = {6, 6, 6, 6} + stretch = TRUE + } + } +} + +style "notebook_tab_label" { + + fg[ACTIVE] = @text_color + +} + +style "combobox_entry" +{ + xthickness = 3 + ythickness = 4 + + engine "pixmap" { + + # LTR version + + image { + function = SHADOW + detail = "entry" + state = NORMAL + shadow = IN + file = "assets/combo-entry.png" + border = { 4, 4, 5, 4 } + stretch = TRUE + direction = LTR + } + + image { + function = SHADOW + detail = "entry" + state = INSENSITIVE + shadow = IN + file = "assets/combo-entry-insensitive.png" + border = { 4, 4, 5, 4 } + stretch = TRUE + direction = LTR + } + + image { + function = SHADOW + detail = "entry" + state = ACTIVE + file = "assets/combo-entry-focus.png" + border = { 4, 4, 5, 4 } + stretch = TRUE + direction = LTR + } + + # RTL version + + image { + function = SHADOW + detail = "entry" + state = NORMAL + shadow = IN + file = "assets/combo-entry-rtl.png" + border = { 4, 4, 5, 4 } + stretch = TRUE + direction = RTL + } + + image { + function = SHADOW + detail = "entry" + state = INSENSITIVE + shadow = IN + file = "assets/combo-entry-insensitive-rtl.png" + border = { 4, 4, 5, 4 } + stretch = TRUE + direction = RTL + } + + image { + function = SHADOW + detail = "entry" + state = ACTIVE + file = "assets/combo-entry-focus-rtl.png" + border = { 4, 4, 5, 4 } + stretch = TRUE + direction = RTL + } + } +} + +style "notebook_combobox_entry" { + + engine "pixmap" { + + # LTR version + + image { + function = SHADOW + detail = "entry" + state = NORMAL + shadow = IN + file = "assets/combo-entry-notebook.png" + border = { 4, 4, 5, 4 } + stretch = TRUE + direction = LTR + } + + image { + function = SHADOW + detail = "entry" + state = INSENSITIVE + shadow = IN + file = "assets/combo-entry-insensitive-notebook.png" + border = { 4, 4, 5, 4 } + stretch = TRUE + direction = LTR + } + + image { + function = SHADOW + detail = "entry" + state = ACTIVE + file = "assets/combo-entry-focus-notebook.png" + border = { 4, 4, 5, 4 } + stretch = TRUE + direction = LTR + } + + # RTL version + + image { + function = SHADOW + detail = "entry" + state = NORMAL + shadow = IN + file = "assets/combo-entry-notebook-rtl.png" + border = { 4, 4, 5, 4 } + stretch = TRUE + direction = RTL + } + + image { + function = SHADOW + detail = "entry" + state = INSENSITIVE + shadow = IN + file = "assets/combo-entry-insensitive-notebook-rtl.png" + border = { 4, 4, 5, 4 } + stretch = TRUE + direction = RTL + } + + image { + function = SHADOW + detail = "entry" + state = ACTIVE + file = "assets/combo-entry-focus-notebook-rtl.png" + border = { 4, 4, 5, 4 } + stretch = TRUE + direction = RTL + } + } +} + +style "combobox_entry_button" +{ + xthickness = 6 + + fg[ACTIVE] = @text_color + + engine "pixmap" { + + # LTR version + + image { + function = BOX + state = NORMAL + file = "assets/combo-entry-button.png" + border = { 4, 4, 5, 4 } + stretch = TRUE + direction = LTR + } + + image { + function = BOX + state = PRELIGHT + file = "assets/combo-entry-button.png" + border = { 4, 4, 5, 4 } + stretch = TRUE + direction = LTR + } + + image { + function = BOX + state = INSENSITIVE + file = "assets/combo-entry-button-insensitive.png" + border = { 4, 4, 5, 4 } + stretch = TRUE + direction = LTR + } + + image { + function = BOX + state = ACTIVE + file = "assets/combo-entry-button-active.png" + border = { 4, 4, 5, 4 } + stretch = TRUE + direction = LTR + } + + # RTL version + image { + function = BOX + state = NORMAL + file = "assets/combo-entry-button-rtl.png" + border = { 4, 4, 5, 4 } + stretch = TRUE + direction = RTL + } + + image { + function = BOX + state = PRELIGHT + file = "assets/combo-entry-button-rtl.png" + border = { 4, 4, 5, 4 } + stretch = TRUE + direction = RTL + } + + image { + function = BOX + state = INSENSITIVE + file = "assets/combo-entry-button-insensitive-rtl.png" + border = { 4, 4, 5, 4 } + stretch = TRUE + direction = RTL + } + + image { + function = BOX + state = ACTIVE + file = "assets/combo-entry-button-active-rtl.png" + border = { 4, 4, 5, 4 } + stretch = TRUE + direction = RTL + } + } +} + +style "spinbutton" { + + bg[NORMAL] = @bg_color + + xthickness = 6 + ythickness = 4 + + engine "pixmap" { + + image { + function = ARROW + } + + # Spin-Up LTR + + image { + function = BOX + state = NORMAL + detail = "spinbutton_up" + file = "assets/up-background.png" + border = { 1, 4, 5, 0 } + stretch = TRUE + overlay_file = "assets/arrow-up-small.png" + overlay_stretch = FALSE + direction = LTR + } + + image { + function = BOX + state = PRELIGHT + detail = "spinbutton_up" + file = "assets/up-background.png" + border = { 1, 4, 5, 0 } + stretch = TRUE + overlay_file = "assets/arrow-up-small-prelight.png" + overlay_stretch = FALSE + direction = LTR + } + + image { + function = BOX + state = INSENSITIVE + detail = "spinbutton_up" + file = "assets/up-background-disable.png" + border = { 1, 4, 5, 0 } + stretch = TRUE + overlay_file = "assets/arrow-up-small-insens.png" + overlay_stretch = FALSE + direction = LTR + } + + image { + function = BOX + state = ACTIVE + detail = "spinbutton_up" + file = "assets/up-background.png" + border = { 1, 4, 5, 0 } + stretch = TRUE + overlay_file = "assets/arrow-up-small-prelight.png" + overlay_stretch = FALSE + direction = LTR + } + + # Spin-Up RTL + + image { + function = BOX + state = NORMAL + detail = "spinbutton_up" + file = "assets/up-background-rtl.png" + border = { 4, 1, 5, 0 } + stretch = TRUE + overlay_file = "assets/arrow-up-small.png" + overlay_stretch = FALSE + direction = RTL + } + + image { + function = BOX + state = PRELIGHT + detail = "spinbutton_up" + file = "assets/up-background-rtl.png" + border = { 4, 1, 5, 0 } + stretch = TRUE + overlay_file = "assets/arrow-up-small-prelight.png" + overlay_stretch = FALSE + direction = RTL + } + + image { + function = BOX + state = INSENSITIVE + detail = "spinbutton_up" + file = "assets/up-background-disable-rtl.png" + border = { 4, 1, 5, 0 } + stretch = TRUE + overlay_file = "assets/arrow-up-small-insens.png" + overlay_stretch = FALSE + direction = RTL + } + + image { + function = BOX + state = ACTIVE + detail = "spinbutton_up" + file = "assets/up-background-rtl.png" + border = { 4, 1, 5, 0 } + stretch = TRUE + overlay_file = "assets/arrow-up-small-prelight.png" + overlay_stretch = FALSE + direction = RTL + } + + # Spin-Down LTR + + image { + function = BOX + state = NORMAL + detail = "spinbutton_down" + file = "assets/down-background.png" + border = { 1, 4, 1, 4 } + stretch = TRUE + overlay_file = "assets/arrow-down-small.png" + overlay_stretch = FALSE + direction = LTR + } + + image { + function = BOX + state = PRELIGHT + detail = "spinbutton_down" + file = "assets/down-background.png" + border = { 1, 4, 1, 4 } + stretch = TRUE + overlay_file = "assets/arrow-down-small-prelight.png" + overlay_stretch = FALSE + direction = LTR + } + + image { + function = BOX + state = INSENSITIVE + detail = "spinbutton_down" + file = "assets/down-background-disable.png" + border = { 1, 4, 1, 4 } + stretch = TRUE + overlay_file = "assets/arrow-down-small-insens.png" + overlay_stretch = FALSE + direction = LTR + } + + image { + function = BOX + state = ACTIVE + detail = "spinbutton_down" + file = "assets/down-background.png" + border = { 1, 4, 1, 4 } + stretch = TRUE + overlay_file = "assets/arrow-down-small-prelight.png" + overlay_stretch = FALSE + direction = LTR + } + + # Spin-Down RTL + + image { + function = BOX + state = NORMAL + detail = "spinbutton_down" + file = "assets/down-background-rtl.png" + border = { 4, 1, 1, 4 } + stretch = TRUE + overlay_file = "assets/arrow-down-small.png" + overlay_stretch = FALSE + direction = RTL + } + + image { + function = BOX + state = PRELIGHT + detail = "spinbutton_down" + file = "assets/down-background-rtl.png" + border = { 4, 1, 1, 4 } + stretch = TRUE + overlay_file = "assets/arrow-down-small-prelight.png" + overlay_stretch = FALSE + direction = RTL + } + + image { + function = BOX + state = INSENSITIVE + detail = "spinbutton_down" + file = "assets/down-background-disable-rtl.png" + border = { 4, 1, 1, 4 } + stretch = TRUE + overlay_file = "assets/arrow-down-small-insens.png" + overlay_stretch = FALSE + direction = RTL + } + + image { + function = BOX + state = ACTIVE + detail = "spinbutton_down" + file = "assets/down-background-rtl.png" + border = { 4, 1, 1, 4 } + stretch = TRUE + overlay_file = "assets/arrow-down-small-prelight.png" + overlay_stretch = FALSE + direction = RTL + } + } +} + +style "gimp_spin_scale" { + + bg[NORMAL] = @base_color + + engine "pixmap" { + + image { + function = FLAT_BOX + detail = "entry_bg" + state = NORMAL + } + + image { + function = FLAT_BOX + detail = "entry_bg" + state = ACTIVE + } + + image { + function = BOX + state = NORMAL + detail = "spinbutton_up" + overlay_file = "assets/arrow-up-small.png" + overlay_stretch = FALSE + } + + image { + function = BOX + state = PRELIGHT + detail = "spinbutton_up" + overlay_file = "assets/arrow-up-small-prelight.png" + overlay_stretch = FALSE + } + + image { + function = BOX + state = ACTIVE + detail = "spinbutton_up" + overlay_file = "assets/arrow-up-small-prelight.png" + overlay_stretch = FALSE + } + + image { + function = BOX + state = INSENSITIVE + detail = "spinbutton_up" + overlay_file = "assets/arrow-up-small-insens.png" + overlay_stretch = FALSE + } + + image { + function = BOX + state = NORMAL + detail = "spinbutton_down" + overlay_file = "assets/arrow-down-small.png" + overlay_stretch = FALSE + } + + image { + function = BOX + state = PRELIGHT + detail = "spinbutton_down" + overlay_file = "assets/arrow-down-small-prelight.png" + overlay_stretch = FALSE + } + + image { + function = BOX + state = ACTIVE + detail = "spinbutton_down" + overlay_file = "assets/arrow-down-small-prelight.png" + overlay_stretch = FALSE + } + + image { + function = BOX + state = INSENSITIVE + detail = "spinbutton_down" + overlay_file = "assets/arrow-down-small-insens.png" + overlay_stretch = FALSE + } + } +} + +style "notebook" { + + xthickness = 5 + ythickness = 2 + + engine "pixmap" { + + image { + function = EXTENSION + state = ACTIVE + file = "assets/null.png" + border = { 0,0,0,0 } + stretch = TRUE + gap_side = TOP + } + + image { + function = EXTENSION + state = ACTIVE + file = "assets/null.png" + border = { 0,0,0,0 } + stretch = TRUE + gap_side = BOTTOM + } + + image { + function = EXTENSION + state = ACTIVE + file = "assets/null.png" + border = { 0,0,0,0 } + stretch = TRUE + gap_side = RIGHT + } + + image { + function = EXTENSION + state = ACTIVE + file = "assets/null.png" + border = { 0,0,0,0 } + stretch = TRUE + gap_side = LEFT + } + + image { + function = EXTENSION + file = "assets/tab-top-active.png" + border = { 3,3,3,3 } + stretch = TRUE + gap_side = BOTTOM + } + + image { + function = EXTENSION + file = "assets/tab-bottom-active.png" + border = { 3,3,3,3 } + stretch = TRUE + gap_side = TOP + } + + image { + function = EXTENSION + file = "assets/tab-left-active.png" + border = { 3,3,3,3 } + stretch = TRUE + gap_side = RIGHT + } + + image { + function = EXTENSION + file = "assets/tab-right-active.png" + border = { 3,3,3,3 } + stretch = TRUE + gap_side = LEFT + } + + # How to draw boxes with a gap on one side (ie the page of a notebook) + + image { + function = BOX_GAP + file = "assets/notebook.png" + border = { 4, 4, 4, 4 } + stretch = TRUE + gap_file = "assets/notebook-gap-horiz.png" + gap_border = { 1, 1, 0, 0 } + gap_side = TOP + } + + image { + function = BOX_GAP + file = "assets/notebook.png" + border = { 4, 4, 4, 4 } + stretch = TRUE + gap_file = "assets/notebook-gap-horiz.png" + gap_border = { 1, 1, 0, 0 } + gap_side = BOTTOM + } + + image { + function = BOX_GAP + file = "assets/notebook.png" + border = { 4, 4, 4, 4 } + stretch = TRUE + gap_file = "assets/notebook-gap-vert.png" + gap_border = { 0, 0, 1, 1 } + gap_side = LEFT + } + + image { + function = BOX_GAP + file = "assets/notebook.png" + border = { 4, 4, 4, 4 } + stretch = TRUE + gap_file = "assets/notebook-gap-vert.png" + gap_border = { 0, 0, 1, 1 } + gap_side = RIGHT + } + + # How to draw the box of a notebook when it isnt attached to a tab + + image { + function = BOX + file = "assets/notebook.png" + border = { 4, 4, 4, 4 } + stretch = TRUE + } + } +} + +style "handlebox" { + + engine "pixmap" { + + image { + function = BOX + file = "assets/null.png" + border = { 4, 4, 4, 4 } + stretch = TRUE + detail = "handlebox_bin" + shadow = IN + } + + image { + function = BOX + file = "assets/null.png" + border = { 4, 4, 4, 4 } + stretch = TRUE + detail = "handlebox_bin" + shadow = OUT + } + } +} + +style "combobox_separator" { + + xthickness = 0 + ythickness = 0 + GtkWidget::wide-separators = 1 + +} + +style "combobox" { + + xthickness = 0 + ythickness = 0 + +} + +style "combobox_button" { + + xthickness = 3 + ythickness = 3 + +} + +style "range" { + + engine "pixmap" { + + image { + function = BOX + detail = "trough-upper" + file = "assets/trough-horizontal.png" + border = { 8, 8, 0, 0 } + stretch = TRUE + orientation = HORIZONTAL + } + + image { + function = BOX + detail = "trough-lower" + file = "assets/trough-horizontal-active.png" + border = { 8, 8, 0, 0 } + stretch = TRUE + orientation = HORIZONTAL + } + + image { + function = BOX + detail = "trough-upper" + file = "assets/trough-vertical.png" + border = { 0, 0, 8, 8 } + stretch = TRUE + orientation = VERTICAL + } + + image { + function = BOX + detail = "trough-lower" + file = "assets/trough-vertical-active.png" + border = { 0, 0, 8, 8 } + stretch = TRUE + orientation = VERTICAL + } + + # Horizontal + + image { + function = SLIDER + state = NORMAL + file = "assets/null.png" + border = { 0, 0, 0, 0 } + stretch = TRUE + overlay_file = "assets/slider.png" + overlay_stretch = FALSE + orientation = HORIZONTAL + } + + image { + function = SLIDER + state = PRELIGHT + file = "assets/null.png" + border = { 0, 0, 0, 0 } + stretch = TRUE + overlay_file = "assets/slider-prelight.png" + overlay_stretch = FALSE + orientation = HORIZONTAL + } + + image { + function = SLIDER + state = INSENSITIVE + file = "assets/null.png" + border = { 0, 0, 0, 0 } + stretch = TRUE + overlay_file = "assets/slider-insensitive.png" + overlay_stretch = FALSE + orientation = HORIZONTAL + } + + # Vertical + + image { + function = SLIDER + state = NORMAL + file = "assets/null.png" + border = { 0, 0, 0, 0 } + stretch = TRUE + overlay_file = "assets/slider.png" + overlay_stretch = FALSE + orientation = VERTICAL + } + + image { + function = SLIDER + state = PRELIGHT + file = "assets/null.png" + border = { 0, 0, 0, 0 } + stretch = TRUE + overlay_file = "assets/slider-prelight.png" + overlay_stretch = FALSE + orientation = VERTICAL + } + + image { + function = SLIDER + state = INSENSITIVE + file = "assets/null.png" + border = { 0, 0, 0, 0 } + stretch = TRUE + overlay_file = "assets/slider-insensitive.png" + overlay_stretch = FALSE + orientation = VERTICAL + } + + # Function below removes ugly boxes + + image { + function = BOX + file = "assets/null.png" + border = { 3, 3, 3, 3 } + stretch = TRUE + } + } +} + +style "progressbar" { + + xthickness = 1 + ythickness = 1 + + fg[NORMAL] = @fg_color + fg[PRELIGHT] = @selected_fg_color + + engine "pixmap" { + + image { + function = BOX + detail = "trough" + file = "assets/trough-progressbar.png" + border = { 4, 4, 4, 4 } + stretch = TRUE + orientation = HORIZONTAL + } + + image { + function = BOX + detail = "bar" + file = "assets/progressbar.png" + stretch = TRUE + border = { 3, 3, 3, 3 } + orientation = HORIZONTAL + } + + image { + function = BOX + detail = "trough" + file = "assets/trough-progressbar_v.png" + border = { 4, 4, 4, 4 } + stretch = TRUE + orientation = VERTICAL + } + + image { + function = BOX + detail = "bar" + file = "assets/progressbar_v.png" + stretch = TRUE + border = { 3, 3, 3, 3 } + orientation = VERTICAL + } + } +} + +style "separator_menu_item" { + + engine "pixmap" { + + image { + function = BOX + file = "assets/null.png" + border = { 0, 0, 1, 0 } + stretch = TRUE + } + } +} + +style "treeview_header" { + ythickness = 1 + + fg[PRELIGHT] = mix(0.70, @text_color, @base_color) + font_name = "Bold" + + engine "pixmap" { + + image { + function = BOX + file = "assets/tree_header.png" + border = { 1, 1, 1, 1 } + stretch = TRUE + } + } +} + +# Treeview Rows + +style "treeview" { + + xthickness = 2 + ythickness = 0 + + +} + +style "scrolled_window" { + + xthickness = 1 + ythickness = 1 + + engine "pixmap" { + + image { + function = SHADOW + file = "assets/frame.png" + border = { 5, 5, 5, 5 } + stretch = TRUE + } + } +} + +style "frame" { + + xthickness = 1 + ythickness = 1 + + engine "pixmap" { + + image { + function = SHADOW + file = "assets/frame.png" + border = { 1, 1, 1, 1 } + stretch = TRUE + shadow = IN + } + + image { + function = SHADOW_GAP + file = "assets/frame.png" + border = { 1, 1, 1, 1 } + stretch = TRUE + gap_start_file = "assets/frame-gap-start.png" + gap_start_border = { 1, 0, 0, 0 } + gap_end_file = "assets/frame-gap-end.png" + gap_end_border = { 0, 1, 0, 0 } + shadow = IN + } + + image { + function = SHADOW + file = "assets/frame.png" + border = { 1, 1, 1, 1 } + stretch = TRUE + shadow = OUT + } + + image { + function = SHADOW_GAP + file = "assets/frame.png" + border = { 1, 1, 1, 1 } + stretch = TRUE + gap_start_file = "assets/frame-gap-start.png" + gap_start_border = { 1, 0, 0, 0 } + gap_end_file = "assets/frame-gap-end.png" + gap_end_border = { 0, 1, 0, 0 } + shadow = OUT + } + + image { + function = SHADOW + file = "assets/frame.png" + border = { 1, 1, 1, 1 } + stretch = TRUE + shadow = ETCHED_IN + } + + image { + function = SHADOW_GAP + file = "assets/frame.png" + border = { 1, 1, 1, 1 } + stretch = TRUE + gap_start_file = "assets/frame-gap-start.png" + gap_start_border = { 1, 0, 0, 0 } + gap_end_file = "assets/frame-gap-end.png" + gap_end_border = { 0, 1, 0, 0 } + shadow = ETCHED_IN + } + + image { + function = SHADOW + file = "assets/frame.png" + border = { 1, 1, 1, 1 } + stretch = TRUE + shadow = ETCHED_OUT + } + + image { + function = SHADOW_GAP + file = "assets/frame.png" + border = { 1, 1, 1, 1 } + stretch = TRUE + gap_start_file = "assets/frame-gap-start.png" + gap_start_border = { 1, 0, 0, 0 } + gap_end_file = "assets/frame-gap-end.png" + gap_end_border = { 0, 1, 0, 0 } + shadow = ETCHED_OUT + } + } +} + +style "gimp_toolbox_frame" { + + engine "pixmap" { + + image { + function = SHADOW + } + } +} + +style "toolbar" { + + engine "pixmap" { + + image { + function = BOX + file = "assets/toolbar.png" + stretch = TRUE + border = { 1, 1, 1, 1 } + } + + image { + function = HANDLE + overlay_file = "assets/handle-h.png" + overlay_stretch = FALSE + orientation = HORIZONTAL + } + + image { + function = HANDLE + overlay_file = "assets/handle-v.png" + overlay_stretch = FALSE + orientation = VERTICAL + } + + image { + function = VLINE + recolorable = TRUE + file = "assets/null.png" + } + + image { + function = HLINE + recolorable = TRUE + file = "assets/null.png" + } + } +} + +style "inline_toolbar" { + + GtkToolbar::button-relief = GTK_RELIEF_NORMAL + + engine "pixmap" { + + image { + function = BOX + file = "assets/inline-toolbar.png" + stretch = TRUE + border = { 1, 1, 1, 1 } + } + } +} + +style "notebook_viewport" { + + bg[NORMAL] = @notebook_bg +} + + +style "notebook_eventbox" { + + bg[NORMAL] = @notebook_bg + bg[ACTIVE] = @bg_color +} + +style "tooltips" { + + xthickness = 8 + ythickness = 4 + + bg[NORMAL] = @tooltip_bg_color + fg[NORMAL] = @tooltip_fg_color + bg[SELECTED] = @tooltip_bg_color + +} + +style "eclipse-tooltips" { + + xthickness = 8 + ythickness = 4 + + bg[NORMAL] = shade(1.05, @bg_color) + fg[NORMAL] = @text_color + bg[SELECTED] = shade(1.05, @bg_color) + +} + +style "xfdesktop-icon-view" { + XfdesktopIconView::label-alpha = 0 + XfdesktopIconView::selected-label-alpha = 100 + XfdesktopIconView::shadow-x-offset = 0 + XfdesktopIconView::shadow-y-offset = 1 + XfdesktopIconView::selected-shadow-x-offset = 0 + XfdesktopIconView::selected-shadow-y-offset = 1 + XfdesktopIconView::shadow-color = "#000000" + XfdesktopIconView::selected-shadow-color = "#000000" + XfdesktopIconView::shadow-blur-radius = 2 + XfdesktopIconView::cell-spacing = 2 + XfdesktopIconView::cell-padding = 6 + XfdesktopIconView::cell-text-width-proportion = 1.9 + + fg[NORMAL] = @selected_fg_color + fg[ACTIVE] = @selected_fg_color +} + +style "xfwm-tabwin" { + Xfwm4TabwinWidget::border-width = 1 + Xfwm4TabwinWidget::border-alpha = 1.0 + Xfwm4TabwinWidget::icon-size = 64 + Xfwm4TabwinWidget::alpha = 1.0 + Xfwm4TabwinWidget::border-radius = 2 + + bg[NORMAL] = @bg_color + bg[SELECTED] = @bg_color + + fg[NORMAL] = @fg_color + + engine "murrine" { + contrast = 0.7 + glazestyle = 0 + glowstyle = 0 + highlight_shade = 1.0 + gradient_shades = {1.0,1.0,1.0,1.0} + border_shades = { 0.8, 0.8 } + } +} + +style "xfwm-tabwin-button" { + + font_name = "bold" + bg[SELECTED] = @selected_bg_color +} + +# Chromium +style "chrome_menu_item" { + + bg[SELECTED] = @selected_bg_color + +} + +# Text Style +style "text" = "default" { + engine "murrine" { textstyle = 0 } +} + +style "menu_text" = "menu_item" { + engine "murrine" { textstyle = 0 } +} + + +style "null" { + + engine "pixmap" { + + image { + function = BOX + file = "assets/null.png" + stretch = TRUE + } + } +} + + +class "GtkWidget" style "default" +class "GtkScrollbar" style "scrollbar" +class "GtkButton" style "button" +class "GtkEntry" style "entry" +class "GtkOldEditable" style "entry" +class "GtkSpinButton" style "spinbutton" +class "GtkNotebook" style "notebook" +class "GtkRange" style "range" +class "GtkProgressBar" style "progressbar" +class "GtkSeparatorMenuItem" style "separator_menu_item" +class "GtkScrolledWindow" style "scrolled_window" +class "GtkFrame" style "frame" +class "GtkTreeView" style "treeview" +class "GtkToolbar" style "toolbar" +class "*HandleBox" style "toolbar" + +widget_class "**" style "menu" +widget_class "**" style "menu_framed_box" +widget_class "**" style "menu_item" +widget_class "**" style "checkbutton" +widget_class "*" style "combobox" +widget_class "**" style "combobox_button" +widget_class "**" style "combobox_separator" +widget_class "***" style "treeview_header" +widget_class "**" style "inline_toolbar" +widget_class "**" style "combobox_entry" +widget_class "**" style "combobox_entry_button" +widget_class "***" style "notebook_viewport" +widget_class "*HandleBox" style "toolbar" + +# Entries in notebooks draw with notebook's base color, but not if there's +# something else in the middle that draws gray again +widget_class "**" style "notebook_entry" +widget_class "***" style "entry" + +widget_class "***" style "notebook_combobox_entry" +widget_class "****" style "combobox_entry" + +# We also need to avoid changing fg color for the inactive notebook tab labels +widget_class "*." style "notebook_tab_label" + +# GTK tooltips +widget "gtk-tooltip*" style "tooltips" + +#Fix GVim tabs +widget_class "**" style "notebook_eventbox" + +# Xchat special cases +widget "*xchat-inputbox" style "entry" + +# GIMP +# Disable gradients completely for GimpSpinScale +#class "GimpSpinScale" style "gimp_spin_scale" + +# Remove borders from "Wilbert frame" in Gimp +widget_class "**" style "gimp_toolbox_frame" + +# Chrome/Chromium +widget_class "*Chrom*Button*" style "button" +widget_class "***" style "chrome_menu_item" + +# Eclipse/SWT +widget "gtk-tooltips*" style "eclipse-tooltips" +widget "*swt-toolbar-flat" style "null" + +# Openoffice, Libreoffice +class "GtkWindow" style "toplevel_hack" +widget "*openoffice-toplevel*" style "ooo_stepper_hack" + +# Xfce +widget_class "*XfdesktopIconView*" style "xfdesktop-icon-view" +widget "xfwm4-tabwin*" style "xfwm-tabwin" +widget "xfwm4-tabwin*GtkButton*" style "xfwm-tabwin-button" + +# Fixes ugly text shadows for insensitive text +widget_class "*" style "text" +widget_class "**" style "menu_text" +widget_class "**" style "text" +widget_class "**" style "text" +widget_class "**" style "text" diff --git a/theme/.themes/oomox-arc-dark/gtk-2.0/menubar-toolbar/button-active.png b/theme/.themes/oomox-arc-dark/gtk-2.0/menubar-toolbar/button-active.png new file mode 100644 index 0000000..c8223bf Binary files /dev/null and b/theme/.themes/oomox-arc-dark/gtk-2.0/menubar-toolbar/button-active.png differ diff --git a/theme/.themes/oomox-arc-dark/gtk-2.0/menubar-toolbar/button-hover.png b/theme/.themes/oomox-arc-dark/gtk-2.0/menubar-toolbar/button-hover.png new file mode 100644 index 0000000..0804d7f Binary files /dev/null and b/theme/.themes/oomox-arc-dark/gtk-2.0/menubar-toolbar/button-hover.png differ diff --git a/theme/.themes/oomox-arc-dark/gtk-2.0/menubar-toolbar/button-insensitive.png b/theme/.themes/oomox-arc-dark/gtk-2.0/menubar-toolbar/button-insensitive.png new file mode 100644 index 0000000..be8b3c2 Binary files /dev/null and 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b/theme/.themes/oomox-arc-dark/gtk-2.0/menubar-toolbar/menubar-toolbar-dark.rc @@ -0,0 +1,222 @@ +style "menubar" { + + bg[NORMAL] = "#303030" + fg[NORMAL] = "#e3e3e3" + fg[PRELIGHT] = "#e3e3e3" + fg[ACTIVE] = "#e3e3e3" + fg[SELECTED] = @selected_fg_color + fg[INSENSITIVE] = shade(0.7, "#e3e3e3") + + xthickness = 0 + ythickness = 0 + + engine "pixmap" { + + image { + function = BOX + file = "menubar-toolbar/menubar-dark.png" + stretch = TRUE + border = { 1, 1, 1, 1 } + } + } +} + +style "menubar-borderless" { + + bg[NORMAL] = "#303030" + fg[NORMAL] = "#e3e3e3" + fg[SELECTED] = @selected_fg_color + fg[INSENSITIVE] = shade(0.7, "#e3e3e3") + + xthickness = 0 + ythickness = 0 + + engine "pixmap" { + + image { + function = BOX + file = "assets/null.png" + stretch = TRUE + border = { 1, 1, 1, 1 } + } + } +} + +style "menubar_item" { + + xthickness = 2 + ythickness = 4 + + fg[PRELIGHT] = @selected_fg_color + + engine "pixmap" { + + image { + function = BOX + state = PRELIGHT + file = "menubar-toolbar/menubar_button-dark.png" + border = { 2, 2, 2, 2 } + stretch = TRUE + } + } +} + +# Text Style Menubar +style "menubar-text" { + + engine "murrine" { + text_shade = 0.0 + textstyle = 0 + } +} + + +style "toolbar_text" { + fg[NORMAL] = "#e3e3e3" + fg[PRELIGHT] = "#e3e3e3" + fg[INSENSITIVE] = shade(0.7, "#e3e3e3") + fg[ACTIVE] = "#e3e3e3" + + text[NORMAL] = "#e3e3e3" + text[PRELIGHT] = "#e3e3e3" + text[INSENSITIVE] = shade(0.7, "#e3e3e3") + text[ACTIVE] = "#e3e3e3" + +} + +style "toolbar_button" { + + xthickness = 4 + ythickness = 4 + + engine "pixmap" { + + image { + function = BOX + state = NORMAL + file = "menubar-toolbar/button.png" + border = { 4, 4, 4, 4 } + stretch = TRUE + } + + image { + function = BOX + state = PRELIGHT + file = "menubar-toolbar/button-hover.png" + border = { 4, 4, 4, 4 } + stretch = TRUE + } + + image { + function = BOX + state = ACTIVE + file = "menubar-toolbar/button-active.png" + border = { 4, 4, 4, 4 } + stretch = TRUE + } + + image { + function = BOX + state = INSENSITIVE + file = "menubar-toolbar/button-insensitive.png" + border = { 4, 4, 4, 4 } + stretch = TRUE + } + } +} + +style "toolbar_entry" { + + base[NORMAL] = "#303030" + base[ACTIVE] = "#303030" + base[INSENSITIVE] = "#39404d" + + text[NORMAL] = "#e3e3e3" + + engine "pixmap" { + + image { + function = SHADOW + state = NORMAL + detail = "entry" + file = "menubar-toolbar/entry-toolbar-dark.png" + border = {6, 6, 6, 6} + stretch = TRUE + } + + image { + function = SHADOW + state = ACTIVE + detail = "entry" + file = "menubar-toolbar/entry-active-toolbar-dark.png" + border = {6, 6, 6, 6} + stretch = TRUE + } + + image { + function = SHADOW + state = INSENSITIVE + detail = "entry" + file = "menubar-toolbar/entry-disabled-toolbar-dark.png" + border = {6, 6, 6, 6} + stretch = TRUE + } + + image { + function = FLAT_BOX + state = ACTIVE + detail = "entry_bg" + file = "assets/null.png" + } + + image { + function = FLAT_BOX + state = INSENSITIVE + detail = "entry_bg" + file = "assets/null.png" + } + + image { + function = FLAT_BOX + detail = "entry_bg" + file = "assets/null.png" + } + } +} + +#Chromium +style "chrome-gtk-frame" { + + ChromeGtkFrame::frame-color = "#303030" + ChromeGtkFrame::inactive-frame-color = "#303030" + + ChromeGtkFrame::frame-gradient-size = 0 + ChromeGtkFrame::frame-gradient-color = shade(0.5, @bg_color) + + ChromeGtkFrame::incognito-frame-color = shade(0.85, @bg_color) + ChromeGtkFrame::incognito-inactive-frame-color = @bg_color + + ChromeGtkFrame::incognito-frame-gradient-color = @bg_color + + ChromeGtkFrame::scrollbar-trough-color = shade(0.912, @bg_color) + ChromeGtkFrame::scrollbar-slider-prelight-color = shade(1.04, @bg_color) + ChromeGtkFrame::scrollbar-slider-normal-color = @bg_color + +} + +widget_class "**" style "menubar" +widget_class "*.*" style "menubar_item" + +widget_class "*ThunarWindow*" style "menubar" + +class "ChromeGtkFrame" style "chrome-gtk-frame" + +widget_class "***" style "menubar-text" + +# Whitelist for dark toolbars +widget_class "*ThunarWindow*" style "menubar-borderless" +widget_class "*ThunarWindow**" style "toolbar_entry" +widget_class "*ThunarWindow**" style "toolbar_button" +widget_class "*ThunarWindow**" style "toolbar_text" +widget_class "*ThunarWindow***" style "menubar-text" + diff --git a/theme/.themes/oomox-arc-dark/gtk-2.0/menubar-toolbar/menubar_button-dark.png b/theme/.themes/oomox-arc-dark/gtk-2.0/menubar-toolbar/menubar_button-dark.png new file mode 100644 index 0000000..12c5ab3 Binary files /dev/null and b/theme/.themes/oomox-arc-dark/gtk-2.0/menubar-toolbar/menubar_button-dark.png differ diff --git a/theme/.themes/oomox-arc-dark/gtk-2.0/panel.rc b/theme/.themes/oomox-arc-dark/gtk-2.0/panel.rc new file mode 100644 index 0000000..f460260 --- /dev/null +++ b/theme/.themes/oomox-arc-dark/gtk-2.0/panel.rc @@ -0,0 +1,160 @@ +style "theme-panel" { + + xthickness = 2 + ythickness = 0 + + bg[NORMAL] = "#2B2E37" + bg[ACTIVE] = @selected_bg_color + bg[PRELIGHT] = "#3f4453" + bg[SELECTED] = @selected_bg_color + + fg[NORMAL] = "#e3e3e3" + fg[PRELIGHT] = @selected_fg_color + fg[ACTIVE] = @selected_fg_color + fg[SELECTED] = @selected_fg_color + + text[NORMAL] = "#e3e3e3" + text[PRELIGHT] = "#e3e3e3" + text[ACTIVE] = "#e3e3e3" + text[SELECTED] = "#e3e3e3" + + engine "murrine" { + reliefstyle = 0 + glazestyle = 0 + glow_shade = 1.0 + highlight_shade = 1.0 + roundness = 0 + gradient_shades = {1.0,1.0,1.0,1.0} + textstyle = 0 + contrast = 0.0 + } +} + +style "theme-panel-progressbar" { + bg[ACTIVE] = "#1D1F26" +} + +style "panelbar" { + + fg[NORMAL] = "#edf5fb" + fg[ACTIVE] = "#edf5fb" + fg[PRELIGHT] = "#edf5fb" + fg[SELECTED] = @selected_fg_color + + bg[SELECTED] = @selected_bg_color + + engine "murrine" {} +} + +style "panelbuttons" { + + xthickness = 4 + ythickness = 0 + + engine "murrine" { + textstyle = 0 + } +} + +style "theme-panel-text" { + + fg[NORMAL] = "#edf5fb" + fg[PRELIGHT] = @selected_fg_color + fg[ACTIVE] = "#edf5fb" + + text[NORMAL] = "#edf5fb" + text[PRELIGHT] = @selected_fg_color + text[ACTIVE] = "#edf5fb" + + engine "murrine" { + textstyle = 0 + text_shade = 0.2 + } +} + +style "panel-entry" { + + fg[NORMAL] = @text_color + fg[PRELIGHT] = @text_color + fg[ACTIVE] = @text_color + fg[SELECTED] = @text_color + fg[INSENSITIVE] = @text_color + + text[NORMAL] = @text_color + text[PRELIGHT] = @text_color + text[ACTIVE] = @text_color + text[SELECTED] = @text_color + text[INSENSITIVE] = @text_color + +} + +style "theme-main-menu-text" = "theme-panel-text" { + fg[PRELIGHT] = @selected_fg_color + text[PRELIGHT] = @selected_fg_color +} + +style "workspace-switcher" = "theme-panel" { + bg[SELECTED] = @selected_bg_color +} + +style "indicator" = "theme-panel" { + xthickness = 0 + ythickness = 0 +} + +widget "*tasklist*" style "panelbuttons" +widget_class "*Xfce*Panel*.GtkToggleButton" style "panelbuttons" +widget_class "*Xfce*NetkTasklist*GtkToggleButton" style "panelbuttons" +widget_class "*PanelToplevel*Button" style "panelbuttons" +widget_class "*Panel*GtkToggleButton" style "panelbuttons" +widget_class "*Xfce*Panel*Button*" style "panelbuttons" +widget_class "*" style "panelbuttons" +widget_class "**" style "panelbuttons" +widget_class "*XfcePanelPlugin.GtkButton" style "panelbuttons" +widget "*dict*Applet*" style "panelbuttons" +widget_class "*Xfce*NetkTasklist*GtkToggleButton" style "panelbuttons" +widget_class "*Tasklist*" style:highest "panelbuttons" + +class "*Panel*MenuBar*" style "panelbar" +widget_class "*Panel*MenuBar*" style "panelbar" +widget_class "*Panel*MenuBar*Item*" style:highest "panelbar" + +widget "*PanelWidget*" style "theme-panel" +widget "*PanelApplet*" style "theme-panel" +widget "*fast-user-switch*" style "theme-panel" +widget "*CPUFreq*Applet*" style "theme-panel" +class "PanelApp*" style "theme-panel" +class "PanelToplevel*" style "theme-panel" +widget_class "*PanelToplevel*" style "theme-panel" +widget_class "*notif*" style "theme-panel" +widget_class "*Notif*" style "theme-panel" +widget_class "*Tray*" style "theme-panel" +widget_class "*tray*" style "theme-panel" +widget_class "*computertemp*" style "theme-panel" +widget_class "*Applet*Tomboy*" style "theme-panel" +widget_class "*Applet*Netstatus*" style "theme-panel" + +# Fixes for tooltip text in some apps. +widget_class "*Notif*Beagle*" style "theme-panel" +widget_class "*Notif*Brasero*" style "theme-panel" + +# XFCE panel theming. +widget "*Xfce*Panel*" style "theme-panel" +class "*Xfce*Panel*" style "theme-panel" +widget "*Xfce*Panel*GtkProgressBar" style "theme-panel-progressbar" +widget "*WnckPager*" style "workspace-switcher" +widget "*TopMenu*" style "theme-panel" +widget "*XfceTasklist*" style "panelbuttons" + +# Fix gtk-entries in the panel +widget "*bookmark*GtkEntry" style "panel-entry" # fixes smartbookmark-plugin + +# Make sure panel text color doesn't change +widget_class "*Panel*MenuBar*" style "theme-main-menu-text" +widget_class "*Panel**" style "theme-main-menu-text" +widget "*.clock-applet-button.*" style "theme-panel-text" +widget "*PanelApplet*" style "theme-panel-text" + +# Override general panel-style with specific plugin-styles +widget "*indicator-applet*" style "indicator" +widget "*indicator-button*" style "indicator" diff --git a/theme/.themes/oomox-arc-dark/gtk-2.0/xfce-notify.rc b/theme/.themes/oomox-arc-dark/gtk-2.0/xfce-notify.rc new file mode 100644 index 0000000..70de29d --- /dev/null +++ b/theme/.themes/oomox-arc-dark/gtk-2.0/xfce-notify.rc @@ -0,0 +1,74 @@ +gtk-color-scheme = "selected_bg_color:#c85a5a\nselected_fg_color:#383838" + +style "notify-window" { + XfceNotifyWindow::summary-bold = 1 + XfceNotifyWindow::border-color = "#17191F" + XfceNotifyWindow::border-color-hover = "#17191F" + XfceNotifyWindow::border-radius = 3.0 + XfceNotifyWindow::border-width = 1.0 + XfceNotifyWindow::border-width-hover = 1.0 + + bg[NORMAL] = "#292C36" +} + +style "notify-button" { + bg[NORMAL] = "#434652" + bg[PRELIGHT] = "#5C6070" + bg[ACTIVE] = @selected_bg_color + + fg[NORMAL] = "#e3e3e3" + fg[PRELIGHT] = "#e3e3e3" + fg[ACTIVE] = @selected_fg_color + + engine "murrine" { + gradient_shades = { 1.0, 1.0, 1.0, 1.0 } + border_shades = { 1.0, 1.0 } + roundness = 2 + textstyle = 0 + } +} + +style "notify-text" { + GtkWidget::link-color = @selected_bg_color + + fg[NORMAL] = "#e3e3e3" + fg[PRELIGHT] = "#e3e3e3" + fg[ACTIVE] = "#e3e3e3" + + engine "murrine" { + textstyle = 0 + } +} + +style "notify-summary" { + font_name = "Bold" +} + +style "notify-progressbar" { + GtkProgressBar::min-horizontal-bar-height = 4 + + xthickness = 0 + ythickness = 0 + + fg[PRELIGHT] = "#000000" + bg[NORMAL] = @selected_bg_color + bg[ACTIVE] = "#1D1F26" + bg[SELECTED] = @selected_bg_color + + engine "murrine" { + gradient_shades = { 1.0, 1.0, 1.0, 1.0 } + border_shades = { 1.0, 1.0 } + trough_shades = { 1.0, 1.0 } + trough_border_shades = { 1.0, 1.0 } + progressbarstyle = 0 + roundness = 2 + textstyle = 0 + } +} + +class "XfceNotifyWindow" style "notify-window" +widget "XfceNotifyWindow.*.summary" style "notify-summary" +widget_class "XfceNotifyWindow.*" style "notify-button" +widget_class "XfceNotifyWindow.*." style "notify-text" +widget_class "XfceNotifyWindow.*." style "notify-progressbar" +widget_class "XfceNotifyWindow.*." style "notify-progressbar" diff --git a/theme/.themes/oomox-arc-dark/gtk-3.0/gtk-dark.css b/theme/.themes/oomox-arc-dark/gtk-3.0/gtk-dark.css new file mode 100644 index 0000000..008939b --- /dev/null +++ b/theme/.themes/oomox-arc-dark/gtk-3.0/gtk-dark.css @@ -0,0 +1 @@ +@import url("resource:///org/gnome/arc-theme/gtk-main-dark.css"); diff --git a/theme/.themes/oomox-arc-dark/gtk-3.0/gtk.css b/theme/.themes/oomox-arc-dark/gtk-3.0/gtk.css new file mode 100644 index 0000000..41cc653 --- /dev/null +++ b/theme/.themes/oomox-arc-dark/gtk-3.0/gtk.css @@ -0,0 +1 @@ +@import url("resource:///org/gnome/arc-theme/gtk-main.css"); diff --git a/theme/.themes/oomox-arc-dark/gtk-3.0/gtk.gresource b/theme/.themes/oomox-arc-dark/gtk-3.0/gtk.gresource new file mode 100644 index 0000000..6ed4fbb Binary files /dev/null and b/theme/.themes/oomox-arc-dark/gtk-3.0/gtk.gresource differ diff --git a/theme/.themes/oomox-arc-dark/gtk-3.0/thumbnail.png b/theme/.themes/oomox-arc-dark/gtk-3.0/thumbnail.png new file mode 100644 index 0000000..322bba6 Binary files /dev/null and b/theme/.themes/oomox-arc-dark/gtk-3.0/thumbnail.png differ diff --git a/theme/.themes/oomox-arc-dark/index.theme b/theme/.themes/oomox-arc-dark/index.theme new file mode 100644 index 0000000..2105435 --- /dev/null +++ b/theme/.themes/oomox-arc-dark/index.theme @@ -0,0 +1,12 @@ +[Desktop Entry] +Type=X-GNOME-Metatheme +Name=oomox-arc-dark-Darker +Comment=A flat theme with transparent elements +Encoding=UTF-8 + +[X-GNOME-Metatheme] +GtkTheme=Arc-Darker +MetacityTheme=Arc-Darker +IconTheme=gnome +CursorTheme=DMZ-Black +ButtonLayout=menu:minimize,maximize,close diff --git a/theme/.themes/oomox-arc-dark/metacity-1/button-bg.svg b/theme/.themes/oomox-arc-dark/metacity-1/button-bg.svg new file mode 100644 index 0000000..0cf8942 --- /dev/null +++ b/theme/.themes/oomox-arc-dark/metacity-1/button-bg.svg @@ -0,0 +1,105 @@ + +image/svg+xml \ No newline at end of file diff --git a/theme/.themes/oomox-arc-dark/metacity-1/button-border.svg b/theme/.themes/oomox-arc-dark/metacity-1/button-border.svg new file mode 100644 index 0000000..f3728fc --- /dev/null +++ b/theme/.themes/oomox-arc-dark/metacity-1/button-border.svg @@ -0,0 +1,107 @@ + +image/svg+xml \ No newline at end of file diff --git a/theme/.themes/oomox-arc-dark/metacity-1/close-icon.svg b/theme/.themes/oomox-arc-dark/metacity-1/close-icon.svg new file mode 100644 index 0000000..55ad306 --- /dev/null +++ b/theme/.themes/oomox-arc-dark/metacity-1/close-icon.svg @@ -0,0 +1,104 @@ + +image/svg+xml \ No newline at end of file diff --git a/theme/.themes/oomox-arc-dark/metacity-1/max-icon.svg b/theme/.themes/oomox-arc-dark/metacity-1/max-icon.svg new file mode 100644 index 0000000..6b80028 --- /dev/null +++ b/theme/.themes/oomox-arc-dark/metacity-1/max-icon.svg @@ -0,0 +1,75 @@ + +image/svg+xml \ No newline at end of file diff --git a/theme/.themes/oomox-arc-dark/metacity-1/metacity-theme-1.xml b/theme/.themes/oomox-arc-dark/metacity-1/metacity-theme-1.xml new file mode 100644 index 0000000..700ee34 --- /dev/null +++ b/theme/.themes/oomox-arc-dark/metacity-1/metacity-theme-1.xml @@ -0,0 +1,762 @@ + + + + Arc + horst3180 + horst3180 + 2015 + Arc Metacity theme + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +</draw_ops> + +<draw_ops name="title_unfocused"> + <title x="(0 `max` ((width - title_width) / 2)) + 2" + y="(0 `max` ((height - title_height) / 2)) + 1" + color="C_title_unfocused"/> +</draw_ops> + + <!-- window decorations --> + +<draw_ops name="entire_background_focused"> + <rectangle color="C_wm_bg_focused" x="0" y="0" width="width" height="height" filled="true" /> +</draw_ops> + +<draw_ops name="entire_background_unfocused"> + <rectangle color="C_wm_bg_unfocused" x="0" y="0" width="width" height="height" filled="true" /> +</draw_ops> + +<draw_ops name="titlebar_focused"> + <rectangle color="C_wm_bg_focused" x="0" y="0" width="width" height="height" filled="true" /> + <rectangle color="C_wm_highlight" x="0" y="0" width="width" height="1" filled="true" /> +</draw_ops> + +<draw_ops name="titlebar_unfocused"> + <rectangle color="C_wm_bg_unfocused" x="0" y="0" width="width" height="height" filled="true" /> + <rectangle color="C_wm_highlight" x="0" y="0" width="width" height="1" filled="true" /> +</draw_ops> + +<draw_ops name="titlebar_max"> + +</draw_ops> + +<draw_ops name="titlebar_small_focused"> + +</draw_ops> + +<draw_ops name="titlebar_small_unfocused"> + +</draw_ops> + +<draw_ops name="border_focused"> + <rectangle color="C_wm_bg_focused" x="0" y="0" width="width" height="height" filled="false" /> +</draw_ops> + +<draw_ops name="border_unfocused"> + <rectangle color="C_wm_bg_unfocused" x="0" y="0" width="width" height="height" filled="false" /> +</draw_ops> + + +<!--close--> +<draw_ops name="close_focused"> + <image filename="button-bg.svg" colorize="C_button_close_bg_focused" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> + <image filename="close-icon.svg" colorize="C_icon_close_bg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="close_focused_pressed"> + <image filename="button-bg.svg" colorize="C_button_close_bg_active" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> + <image filename="close-icon.svg" colorize="C_icon_close_bg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="close_focused_prelight"> + <image filename="button-bg.svg" colorize="C_button_close_bg_hover" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> + <image filename="close-icon.svg" colorize="C_icon_close_bg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="close_unfocused"> + <image filename="button-bg.svg" colorize="C_icon_bg_unfocused" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> + <image filename="close-icon.svg" colorize="C_icon_close_bg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="close_unfocused_prelight"> + <image filename="button-bg.svg" colorize="C_button_close_bg_hover" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> + <image filename="close-icon.svg" colorize="C_icon_close_bg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="close_unfocused_pressed"> + <image filename="button-bg.svg" colorize="C_button_close_bg_active" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> + <image filename="close-icon.svg" colorize="C_icon_close_bg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<!--maximize--> +<draw_ops name="maximize_focused"> + <image filename="max-icon.svg" colorize="C_icon_bg_focused" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="maximize_focused_pressed"> + <image filename="button-bg.svg" colorize="C_button_bg_active" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> + <image filename="max-icon.svg" colorize="C_icon_bg_active" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="maximize_focused_prelight"> + <image filename="button-bg.svg" colorize="C_button_bg_hover" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> + <image filename="button-border.svg" colorize="C_button_border_hover" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> + <image filename="max-icon.svg" colorize="C_icon_bg_hover" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="maximize_unfocused"> + <image filename="max-icon.svg" colorize="C_icon_bg_unfocused" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="maximize_unfocused_prelight"> + <image filename="button-bg.svg" colorize="C_button_bg_hover" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> + <image filename="button-border.svg" colorize="C_button_border_hover" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> + <image filename="max-icon.svg" colorize="C_icon_bg_hover" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="maximize_unfocused_pressed"> + <image filename="button-bg.svg" colorize="C_button_bg_active" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> + <image filename="max-icon.svg" colorize="C_icon_bg_active" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<!--minimize--> +<draw_ops name="minimize_focused"> + <image filename="min-icon.svg" colorize="C_icon_bg_focused" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="minimize_focused_pressed"> + <image filename="button-bg.svg" colorize="C_button_bg_active" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> + <image filename="min-icon.svg" colorize="C_icon_bg_active" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="minimize_focused_prelight"> + <image filename="button-bg.svg" colorize="C_button_bg_hover" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> + <image filename="button-border.svg" colorize="C_button_border_hover" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> + <image filename="min-icon.svg" colorize="C_icon_bg_hover" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="minimize_unfocused"> + <image filename="min-icon.svg" colorize="C_icon_bg_unfocused" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="minimize_unfocused_prelight"> + <image filename="button-bg.svg" colorize="C_button_bg_hover" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> + <image filename="button-border.svg" colorize="C_button_border_hover" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> + <image filename="min-icon.svg" colorize="C_icon_bg_hover" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="minimize_unfocused_pressed"> + <image filename="button-bg.svg" colorize="C_button_bg_active" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> + <image filename="min-icon.svg" colorize="C_icon_bg_active" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + + +<!--Todo--> +<draw_ops name="menu_focused"></draw_ops> +<draw_ops name="menu_focused_pressed"></draw_ops> +<draw_ops name="menu_unfocused"></draw_ops> +<draw_ops name="menu_unfocused_prelight"></draw_ops> +<draw_ops name="menu_unfocused_pressed"></draw_ops> +<draw_ops name="shade_focused"></draw_ops> +<draw_ops name="shade_focused_pressed"></draw_ops> +<draw_ops name="shade_unfocused"></draw_ops> +<draw_ops name="shade_unfocused_prelight"></draw_ops> +<draw_ops name="shade_unfocused_pressed"></draw_ops> + +<!-- frame styles --> + +<frame_style name="normal_focused" geometry="normal"> + <piece position="entire_background" draw_ops="entire_background_focused" /> + <piece position="titlebar" draw_ops="titlebar_focused" /> + <piece position="title" draw_ops="title_focused" /> + <button function="close" state="normal" draw_ops="close_focused" /> + <button function="close" state="pressed" draw_ops="close_focused_pressed" /> + <button function="close" state="prelight" draw_ops="close_focused_prelight" /> + <button function="maximize" state="normal" draw_ops="maximize_focused" /> + <button function="maximize" state="pressed" draw_ops="maximize_focused_pressed" /> + <button function="maximize" state="prelight" draw_ops="maximize_focused_prelight" /> + <button function="minimize" state="normal" draw_ops="minimize_focused" /> + <button function="minimize" state="pressed" draw_ops="minimize_focused_pressed" /> + <button function="minimize" state="prelight" draw_ops="minimize_focused_prelight" /> + <button function="menu" state="normal" draw_ops="menu_focused" /> + <button function="menu" state="pressed" draw_ops="menu_focused_pressed" /> + <button function="shade" state="normal" draw_ops="shade_focused" /> + <button function="shade" state="pressed" draw_ops="shade_focused_pressed" /> + <button function="unshade" state="normal" draw_ops="shade_focused" /> + <button function="unshade" state="pressed" draw_ops="shade_focused_pressed" /> + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="normal_unfocused" geometry="normal_unfocused"> + <piece position="entire_background" draw_ops="entire_background_unfocused" /> + <piece position="titlebar" draw_ops="titlebar_unfocused" /> + <piece position="title" draw_ops="title_unfocused" /> + <button function="close" state="normal" draw_ops="close_unfocused"/> + <button function="close" state="prelight" draw_ops="close_unfocused_prelight"/> + <button function="close" state="pressed" draw_ops="close_unfocused_pressed"/> + <button function="maximize" state="normal" draw_ops="maximize_unfocused"/> + <button function="maximize" state="prelight" draw_ops="maximize_unfocused_prelight"/> + <button function="maximize" state="pressed" draw_ops="maximize_unfocused_pressed"/> + <button function="minimize" state="normal" draw_ops="minimize_unfocused"/> + <button function="minimize" state="prelight" draw_ops="minimize_unfocused_prelight"/> + <button function="minimize" state="pressed" draw_ops="minimize_unfocused_pressed"/> + <button function="menu" state="normal" draw_ops="menu_unfocused" /> + <button function="menu" state="prelight" draw_ops="menu_unfocused_prelight" /> + <button function="menu" state="pressed" draw_ops="menu_unfocused_pressed" /> + <button function="shade" state="normal" draw_ops="shade_unfocused" /> + <button function="shade" state="prelight" draw_ops="shade_unfocused_prelight" /> + <button function="shade" state="pressed" draw_ops="shade_unfocused_pressed" /> + <button function="unshade" state="normal" draw_ops="shade_unfocused" /> + <button function="unshade" state="prelight" draw_ops="shade_unfocused_prelight" /> + <button function="unshade" state="pressed" draw_ops="shade_unfocused_pressed" /> + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="normal_max_focused" geometry="max"> + <piece position="entire_background" draw_ops="entire_background_focused" /> + <piece position="titlebar" draw_ops="titlebar_max" /> + <piece position="title" draw_ops="title_focused" /> + <button function="close" state="normal" draw_ops="close_focused" /> + <button function="close" state="pressed" draw_ops="close_focused_pressed" /> + <button function="close" state="prelight" draw_ops="close_focused_prelight" /> + <button function="maximize" state="normal" draw_ops="maximize_focused" /> + <button function="maximize" state="pressed" draw_ops="maximize_focused_pressed" /> + <button function="maximize" state="prelight" draw_ops="maximize_focused_prelight" /> + <button function="minimize" state="normal" draw_ops="minimize_focused" /> + <button function="minimize" state="pressed" draw_ops="minimize_focused_pressed" /> + <button function="minimize" state="prelight" draw_ops="minimize_focused_prelight" /> + <button function="menu" state="normal" draw_ops="menu_focused" /> + <button function="menu" state="pressed" draw_ops="menu_focused_pressed" /> + <button function="shade" state="normal" draw_ops="shade_focused" /> + <button function="shade" state="pressed" draw_ops="shade_focused_pressed" /> + <button function="unshade" state="normal" draw_ops="shade_focused" /> + <button function="unshade" state="pressed" draw_ops="shade_focused_pressed" /> + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="normal_max_unfocused" geometry="max"> + <piece position="entire_background" draw_ops="entire_background_unfocused" /> + <piece position="titlebar" draw_ops="titlebar_max" /> + <piece position="title" draw_ops="title_unfocused" /> + <button function="close" state="normal" draw_ops="close_unfocused"/> + <button function="close" state="prelight" draw_ops="close_unfocused_prelight"/> + <button function="close" state="pressed" draw_ops="close_unfocused_pressed"/> + <button function="maximize" state="normal" draw_ops="maximize_unfocused"/> + <button function="maximize" state="prelight" draw_ops="maximize_unfocused_prelight"/> + <button function="maximize" state="pressed" draw_ops="maximize_unfocused_pressed"/> + <button function="minimize" state="normal" draw_ops="minimize_unfocused"/> + <button function="minimize" state="prelight" draw_ops="minimize_unfocused_prelight"/> + <button function="minimize" state="pressed" draw_ops="minimize_unfocused_pressed"/> + <button function="menu" state="normal" draw_ops="menu_unfocused" /> + <button function="menu" state="prelight" draw_ops="menu_unfocused_prelight" /> + <button function="menu" state="pressed" draw_ops="menu_unfocused_pressed" /> + <button function="shade" state="normal" draw_ops="shade_unfocused" /> + <button function="shade" state="prelight" draw_ops="shade_unfocused_prelight" /> + <button function="shade" state="pressed" draw_ops="shade_unfocused_pressed" /> + <button function="unshade" state="normal" draw_ops="shade_unfocused" /> + <button function="unshade" state="prelight" draw_ops="shade_unfocused_prelight" /> + <button function="unshade" state="pressed" draw_ops="shade_unfocused_pressed" /> + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="normal_max_shaded_focused" geometry="max"> + <piece position="entire_background" draw_ops="entire_background_focused" /> + <piece position="titlebar" draw_ops="titlebar_max" /> + <piece position="title" draw_ops="title_focused" /> + <button function="close" state="normal" draw_ops="close_focused" /> + <button function="close" state="pressed" draw_ops="close_focused_pressed" /> + <button function="close" state="prelight" draw_ops="close_focused_prelight" /> + <button function="maximize" state="normal" draw_ops="maximize_focused" /> + <button function="maximize" state="pressed" draw_ops="maximize_focused_pressed" /> + <button function="maximize" state="prelight" draw_ops="maximize_focused_prelight" /> + <button function="minimize" state="normal" draw_ops="minimize_focused" /> + <button function="minimize" state="pressed" draw_ops="minimize_focused_pressed" /> + <button function="minimize" state="prelight" draw_ops="minimize_focused_prelight" /> + <button function="menu" state="normal" draw_ops="menu_focused" /> + <button function="menu" state="pressed" draw_ops="menu_focused_pressed" /> + <button function="shade" state="normal" draw_ops="shade_focused" /> + <button function="shade" state="pressed" draw_ops="shade_focused_pressed" /> + <button function="unshade" state="normal" draw_ops="shade_focused" /> + <button function="unshade" state="pressed" draw_ops="shade_focused_pressed" /> + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="normal_max_shaded_unfocused" geometry="max"> + <piece position="entire_background" draw_ops="entire_background_unfocused" /> + <piece position="titlebar" draw_ops="titlebar_max" /> + <piece position="title" draw_ops="title_unfocused" /> + <button function="close" state="normal" draw_ops="close_unfocused"/> + <button function="close" state="prelight" draw_ops="close_unfocused_prelight"/> + <button function="close" state="pressed" draw_ops="close_unfocused_pressed"/> + <button function="maximize" state="normal" draw_ops="maximize_unfocused"/> + <button function="maximize" state="prelight" draw_ops="maximize_unfocused_prelight"/> + <button function="maximize" state="pressed" draw_ops="maximize_unfocused_pressed"/> + <button function="minimize" state="normal" draw_ops="minimize_unfocused"/> + <button function="minimize" state="prelight" draw_ops="minimize_unfocused_prelight"/> + <button function="minimize" state="pressed" draw_ops="minimize_unfocused_pressed"/> + <button function="menu" state="normal" draw_ops="menu_unfocused" /> + <button function="menu" state="prelight" draw_ops="menu_unfocused_prelight" /> + <button function="menu" state="pressed" draw_ops="menu_unfocused_pressed" /> + <button function="shade" state="normal" draw_ops="shade_unfocused" /> + <button function="shade" state="prelight" draw_ops="shade_unfocused_prelight" /> + <button function="shade" state="pressed" draw_ops="shade_unfocused_pressed" /> + <button function="unshade" state="normal" draw_ops="shade_unfocused" /> + <button function="unshade" state="prelight" draw_ops="shade_unfocused_prelight" /> + <button function="unshade" state="pressed" draw_ops="shade_unfocused_pressed" /> + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="dialog_focused" geometry="normal"> + <piece position="entire_background" draw_ops="entire_background_focused" /> + <piece position="titlebar" draw_ops="titlebar_focused" /> + <piece position="title" draw_ops="title_focused" /> + <button function="close" state="normal" draw_ops="close_focused" /> + <button function="close" state="pressed" draw_ops="close_focused_pressed" /> + <button function="close" state="prelight" draw_ops="close_focused_prelight" /> + <button function="maximize" state="normal" draw_ops="maximize_focused" /> + <button function="maximize" state="pressed" draw_ops="maximize_focused_pressed" /> + <button function="maximize" state="prelight" draw_ops="maximize_focused_prelight" /> + <button function="minimize" state="normal" draw_ops="minimize_focused" /> + <button function="minimize" state="pressed" draw_ops="minimize_focused_pressed" /> + <button function="minimize" state="prelight" draw_ops="minimize_focused_prelight" /> + <button function="menu" state="normal" draw_ops="menu_focused" /> + <button function="menu" state="pressed" draw_ops="menu_focused_pressed" /> + <button function="shade" state="normal" draw_ops="shade_focused" /> + <button function="shade" state="pressed" draw_ops="shade_focused_pressed" /> + <button function="unshade" state="normal" draw_ops="shade_focused" /> + <button function="unshade" state="pressed" draw_ops="shade_focused_pressed" /> + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="dialog_unfocused" geometry="normal"> + <piece position="entire_background" draw_ops="entire_background_unfocused" /> + <piece position="titlebar" draw_ops="titlebar_unfocused" /> + <piece position="title" draw_ops="title_unfocused" /> + <button function="close" state="normal" draw_ops="close_unfocused"/> + <button function="close" state="prelight" draw_ops="close_unfocused_prelight"/> + <button function="close" state="pressed" draw_ops="close_unfocused_pressed"/> + <button function="maximize" state="normal" draw_ops="maximize_unfocused"/> + <button function="maximize" state="prelight" draw_ops="maximize_unfocused_prelight"/> + <button function="maximize" state="pressed" draw_ops="maximize_unfocused_pressed"/> + <button function="minimize" state="normal" draw_ops="minimize_unfocused"/> + <button function="minimize" state="prelight" draw_ops="minimize_unfocused_prelight"/> + <button function="minimize" state="pressed" draw_ops="minimize_unfocused_pressed"/> + <button function="menu" state="normal" draw_ops="menu_unfocused" /> + <button function="menu" state="prelight" draw_ops="menu_unfocused_prelight" /> + <button function="menu" state="pressed" draw_ops="menu_unfocused_pressed" /> + <button function="shade" state="normal"><draw_ops></draw_ops></button> + <button function="shade" state="pressed"><draw_ops></draw_ops></button> + <button function="unshade" state="normal"><draw_ops></draw_ops></button> + <button function="unshade" state="pressed"><draw_ops></draw_ops></button> + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="modal_dialog_focused" geometry="modal"> + <piece position="entire_background" draw_ops="entire_background_focused" /> + <piece position="titlebar" draw_ops="titlebar_focused" /> + <piece position="title" draw_ops="title_focused" /> + <button function="close" state="normal" draw_ops="close_focused" /> + <button function="close" state="pressed" draw_ops="close_focused_pressed" /> + <button function="close" state="prelight" draw_ops="close_focused_prelight" /> + <button function="maximize" state="normal" draw_ops="maximize_focused" /> + <button function="maximize" state="pressed" draw_ops="maximize_focused_pressed" /> + <button function="maximize" state="prelight" draw_ops="maximize_focused_prelight" /> + <button function="minimize" state="normal" draw_ops="minimize_focused" /> + <button function="minimize" state="pressed" draw_ops="minimize_focused_pressed" /> + <button function="minimize" state="prelight" draw_ops="minimize_focused_prelight" /> + <button function="menu" state="normal" draw_ops="menu_focused" /> + <button function="menu" state="pressed" draw_ops="menu_focused_pressed" /> + <button function="shade" state="normal" draw_ops="shade_focused" /> + <button function="shade" state="pressed" draw_ops="shade_focused_pressed" /> + <button function="unshade" state="normal" draw_ops="shade_focused" /> + <button function="unshade" state="pressed" draw_ops="shade_focused_pressed" /> + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button><button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="modal_dialog_unfocused" geometry="modal"> + <piece position="entire_background" draw_ops="entire_background_unfocused" /> + <piece position="titlebar" draw_ops="titlebar_focused" /> + <piece position="title" draw_ops="title_unfocused" /> + <button function="close" state="normal" draw_ops="close_unfocused"/> + <button function="close" state="prelight" draw_ops="close_unfocused_prelight"/> + <button function="close" state="pressed" draw_ops="close_unfocused_pressed"/> + <button function="maximize" state="normal" draw_ops="maximize_unfocused"/> + <button function="maximize" state="prelight" draw_ops="maximize_unfocused_prelight"/> + <button function="maximize" state="pressed" draw_ops="maximize_unfocused_pressed"/> + <button function="minimize" state="normal" draw_ops="minimize_unfocused"/> + <button function="minimize" state="prelight" draw_ops="minimize_unfocused_prelight"/> + <button function="minimize" state="pressed" draw_ops="minimize_unfocused_pressed"/> + <button function="menu" state="normal" draw_ops="menu_unfocused" /> + <button function="menu" state="prelight" draw_ops="menu_unfocused_prelight" /> + <button function="menu" state="pressed" draw_ops="menu_unfocused_pressed" /> + <button function="shade" state="normal" draw_ops="shade_unfocused" /> + <button function="shade" state="prelight" draw_ops="shade_unfocused_prelight" /> + <button function="shade" state="pressed" draw_ops="shade_unfocused_pressed" /> + <button function="unshade" state="normal" draw_ops="shade_unfocused" /> + <button function="unshade" state="prelight" draw_ops="shade_unfocused_prelight" /> + <button function="unshade" state="pressed" draw_ops="shade_unfocused_pressed" /> + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="utility_focused" geometry="small"> + <piece position="entire_background" draw_ops="entire_background_focused" /> + <piece position="titlebar" draw_ops="titlebar_small_focused" /> + <piece position="title" draw_ops="title_focused" /> + <button function="close" state="normal" draw_ops="close_focused" /> + <button function="close" state="pressed" draw_ops="close_focused_pressed" /> + <button function="close" state="prelight" draw_ops="close_focused_prelight" /> + <button function="maximize" state="normal" draw_ops="maximize_focused" /> + <button function="maximize" state="pressed" draw_ops="maximize_focused_pressed" /> + <button function="maximize" state="prelight" draw_ops="maximize_focused_prelight" /> + <button function="minimize" state="normal" draw_ops="minimize_focused" /> + <button function="minimize" state="pressed" draw_ops="minimize_focused_pressed" /> + <button function="minimize" state="prelight" draw_ops="minimize_focused_prelight" /> + <button function="menu" state="normal" draw_ops="menu_focused" /> + <button function="menu" state="pressed" draw_ops="menu_focused_pressed" /> + <button function="shade" state="normal" draw_ops="shade_focused" /> + <button function="shade" state="pressed" draw_ops="shade_focused_pressed" /> + <button function="unshade" state="normal" draw_ops="shade_focused" /> + <button function="unshade" state="pressed" draw_ops="shade_focused_pressed" /> + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="utility_unfocused" geometry="small_unfocused"> + <piece position="entire_background" draw_ops="entire_background_unfocused" /> + <piece position="titlebar" draw_ops="titlebar_small_unfocused" /> + <piece position="title" draw_ops="title_unfocused" /> + <button function="close" state="normal" draw_ops="close_unfocused"/> + <button function="close" state="prelight" draw_ops="close_unfocused_prelight"/> + <button function="close" state="pressed" draw_ops="close_unfocused_pressed"/> + <button function="maximize" state="normal" draw_ops="maximize_unfocused"/> + <button function="maximize" state="prelight" draw_ops="maximize_unfocused_prelight"/> + <button function="maximize" state="pressed" draw_ops="maximize_unfocused_pressed"/> + <button function="minimize" state="normal" draw_ops="minimize_unfocused"/> + <button function="minimize" state="prelight" draw_ops="minimize_unfocused_prelight"/> + <button function="minimize" state="pressed" draw_ops="minimize_unfocused_pressed"/> + <button function="menu" state="normal" draw_ops="menu_unfocused" /> + <button function="menu" state="prelight" draw_ops="menu_unfocused_prelight" /> + <button function="menu" state="pressed" draw_ops="menu_unfocused_pressed" /> + <button function="shade" state="normal" draw_ops="shade_unfocused" /> + <button function="shade" state="prelight" draw_ops="shade_unfocused_prelight" /> + <button function="shade" state="pressed" draw_ops="shade_unfocused_pressed" /> + <button function="unshade" state="normal" draw_ops="shade_unfocused" /> + <button function="unshade" state="prelight" draw_ops="shade_unfocused_prelight" /> + <button function="unshade" state="pressed" draw_ops="shade_unfocused_pressed" /> + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="border_focused" geometry="borderless"> + <piece position="entire_background" draw_ops="entire_background_focused" /> + <piece position="overlay" draw_ops="border_focused" /> + <button function="close" state="normal"><draw_ops></draw_ops></button> + <button function="close" state="pressed"><draw_ops></draw_ops></button> + <button function="maximize" state="normal"><draw_ops></draw_ops></button> + <button function="maximize" state="pressed"><draw_ops></draw_ops></button> + <button function="minimize" state="normal"><draw_ops></draw_ops></button> + <button function="minimize" state="pressed"><draw_ops></draw_ops></button> + <button function="menu" state="normal"><draw_ops></draw_ops></button> + <button function="menu" state="pressed"><draw_ops></draw_ops></button> + <button function="shade" state="normal"><draw_ops></draw_ops></button> + <button function="shade" state="pressed"><draw_ops></draw_ops></button> + <button function="unshade" state="normal"><draw_ops></draw_ops></button> + <button function="unshade" state="pressed"><draw_ops></draw_ops></button> + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="border_unfocused" geometry="borderless"> + <piece position="entire_background" draw_ops="entire_background_unfocused" /> + <piece position="overlay" draw_ops="border_unfocused" /> + <button function="close" state="normal"><draw_ops></draw_ops></button> + <button function="close" state="pressed"><draw_ops></draw_ops></button> + <button function="maximize" state="normal"><draw_ops></draw_ops></button> + <button function="maximize" state="pressed"><draw_ops></draw_ops></button> + <button function="minimize" state="normal"><draw_ops></draw_ops></button> + <button function="minimize" state="pressed"><draw_ops></draw_ops></button> + <button function="menu" state="normal"><draw_ops></draw_ops></button> + <button function="menu" state="pressed"><draw_ops></draw_ops></button> + <button function="shade" state="normal"><draw_ops></draw_ops></button> + <button function="shade" state="pressed"><draw_ops></draw_ops></button> + <button function="unshade" state="normal"><draw_ops></draw_ops></button> + <button function="unshade" state="pressed"><draw_ops></draw_ops></button> + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<!-- placeholder for unimplementated styles--> +<frame_style name="blank" geometry="normal"> + <button function="close" state="normal"><draw_ops></draw_ops></button> + <button function="close" state="pressed"><draw_ops></draw_ops></button> + <button function="maximize" state="normal"><draw_ops></draw_ops></button> + <button function="maximize" state="pressed"><draw_ops></draw_ops></button> + <button function="minimize" state="normal"><draw_ops></draw_ops></button> + <button function="minimize" state="pressed"><draw_ops></draw_ops></button> + <button function="menu" state="normal"><draw_ops></draw_ops></button> + <button function="menu" state="pressed"><draw_ops></draw_ops></button> + <button function="shade" state="normal"><draw_ops></draw_ops></button> + <button function="shade" state="pressed"><draw_ops></draw_ops></button> + <button function="unshade" state="normal"><draw_ops></draw_ops></button> + <button function="unshade" state="pressed"><draw_ops></draw_ops></button> + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<!-- frame style sets --> + +<frame_style_set name="normal_style_set"> + <frame focus="yes" state="normal" resize="both" style="normal_focused"/> + <frame focus="no" state="normal" resize="both" style="normal_unfocused"/> + <frame focus="yes" state="maximized" style="normal_max_focused"/> + <frame focus="no" state="maximized" style="normal_max_unfocused"/> + <frame focus="yes" state="shaded" style="normal_focused"/> + <frame focus="no" state="shaded" style="normal_unfocused"/> + <frame focus="yes" state="maximized_and_shaded" style="normal_max_shaded_focused"/> + <frame focus="no" state="maximized_and_shaded" style="normal_max_shaded_unfocused"/> +</frame_style_set> + +<frame_style_set name="dialog_style_set"> + <frame focus="yes" state="normal" resize="both" style="dialog_focused"/> + <frame focus="no" state="normal" resize="both" style="dialog_unfocused"/> + <frame focus="yes" state="maximized" style="blank"/> + <frame focus="no" state="maximized" style="blank"/> + <frame focus="yes" state="shaded" style="dialog_focused"/> + <frame focus="no" state="shaded" style="dialog_unfocused"/> + <frame focus="yes" state="maximized_and_shaded" style="blank"/> + <frame focus="no" state="maximized_and_shaded" style="blank"/> +</frame_style_set> + +<frame_style_set name="modal_dialog_style_set"> + <frame focus="yes" state="normal" resize="both" style="modal_dialog_focused"/> + <frame focus="no" state="normal" resize="both" style="modal_dialog_unfocused"/> + <frame focus="yes" state="maximized" style="blank"/> + <frame focus="no" state="maximized" style="blank"/> + <frame focus="yes" state="shaded" style="modal_dialog_focused"/> + <frame focus="no" state="shaded" style="modal_dialog_unfocused"/> + <frame focus="yes" state="maximized_and_shaded" style="blank"/> + <frame focus="no" state="maximized_and_shaded" style="blank"/> +</frame_style_set> + +<frame_style_set name="utility_style_set"> + <frame focus="yes" state="normal" resize="both" style="utility_focused"/> + <frame focus="no" state="normal" resize="both" style="utility_unfocused"/> + <frame focus="yes" state="maximized" style="blank"/> + <frame focus="no" state="maximized" style="blank"/> + <frame focus="yes" state="shaded" style="utility_focused"/> + <frame focus="no" state="shaded" style="utility_unfocused"/> + <frame focus="yes" state="maximized_and_shaded" style="blank"/> + <frame focus="no" state="maximized_and_shaded" style="blank"/> +</frame_style_set> + +<frame_style_set name="border_style_set"> + <frame focus="yes" state="normal" resize="both" style="border_focused"/> + <frame focus="no" state="normal" resize="both" style="border_unfocused"/> + <frame focus="yes" state="maximized" style="blank"/> + <frame focus="no" state="maximized" style="blank"/> + <frame focus="yes" state="shaded" style="blank"/> + <frame focus="no" state="shaded" style="blank"/> + <frame focus="yes" state="maximized_and_shaded" style="blank"/> + <frame focus="no" state="maximized_and_shaded" style="blank"/> +</frame_style_set> + + +<!-- windows --> + +<window type="normal" style_set="normal_style_set"/> +<window type="dialog" style_set="dialog_style_set"/> +<window type="modal_dialog" style_set="modal_dialog_style_set"/> +<window type="menu" style_set="utility_style_set"/> +<window type="utility" style_set="utility_style_set"/> +<window type="border" style_set="border_style_set"/> + +</metacity_theme> diff --git a/theme/.themes/oomox-arc-dark/metacity-1/metacity-theme-2.xml b/theme/.themes/oomox-arc-dark/metacity-1/metacity-theme-2.xml new file mode 100644 index 0000000..28eca11 --- /dev/null +++ b/theme/.themes/oomox-arc-dark/metacity-1/metacity-theme-2.xml @@ -0,0 +1,762 @@ +<?xml version="1.0"?> +<metacity_theme> +<info> + <name>Arc</name> + <author>horst3180</author> + <copyright>horst3180</copyright> + <date>2015</date> + <description>Arc Metacity theme</description> +</info> + +<!-- meaningfull constants --> + +<constant name="C_title_focused" value="#afb8c6" /> +<constant name="C_title_unfocused" value="#8a939f" /> + +<constant name="C_wm_bg_focused" value="#303030" /> +<constant name="C_wm_bg_unfocused" value="#303030" /> + +<constant name="C_wm_highlight" value="#353a48" /> + +<!-- window button colors --> + +<!-- close --> +<constant name="C_button_close_bg_focused" value="#f5cf93" /> +<constant name="C_button_close_bg_hover" value="#ffdfa3" /> +<constant name="C_button_close_bg_active" value="#e5bf83" /> + +<constant name="C_icon_close_bg" value="#303030" /> + +<!-- minimize, maximize --> +<constant name="C_button_bg_hover" value="#e3e3e3" /> +<constant name="C_button_bg_active" value="#c85a5a" /> + +<constant name="C_button_border_hover" value="#303030" /> + +<constant name="C_icon_bg_focused" value="#e3e3e3" /> +<constant name="C_icon_bg_unfocused" value="#b6b6b6" /> +<constant name="C_icon_bg_hover" value="#b6b6b6" /> +<constant name="C_icon_bg_active" value="#c85a5a" /> + +<!-- geometries --> + +<frame_geometry name="normal" title_scale="medium" rounded_top_left="1" rounded_top_right="1"> + <distance name="left_width" value="1" /> + <distance name="right_width" value="1" /> + <distance name="bottom_height" value="3" /> + <distance name="left_titlebar_edge" value="2"/> + <distance name="right_titlebar_edge" value="2"/> + <distance name="title_vertical_pad" value="3"/> + <border name="title_border" left="10" right="10" top="3" bottom="3"/> + <border name="button_border" left="3" right="3" top="0" bottom="0"/> + <aspect_ratio name="button" value="1.0" /> +</frame_geometry> + +<frame_geometry name="normal_unfocused" title_scale="medium" rounded_top_left="1" rounded_top_right="1" parent="normal"> +</frame_geometry> + +<frame_geometry name="max" title_scale="medium" parent="normal" rounded_top_left="false" rounded_top_right="false"> + <distance name="left_width" value="0" /> + <distance name="right_width" value="0" /> + <distance name="bottom_height" value="0" /> + <distance name="left_titlebar_edge" value="0"/> + <distance name="right_titlebar_edge" value="0"/> + <distance name="title_vertical_pad" value="2"/> <!-- + This needs to be 1 less then the + title_vertical_pad on normal state + or you'll have bigger buttons --> + <distance name="bottom_height" value="0" /> +</frame_geometry> + +<frame_geometry name="small" title_scale="small" parent="normal" hide_buttons="true" rounded_top_left="1" rounded_top_right="1"> + <distance name="title_vertical_pad" value="7"/> + <border name="title_border" left="10" right="10" top="0" bottom="1"/> +</frame_geometry> + +<frame_geometry name="small_unfocused" parent="small"> + <distance name="left_titlebar_edge" value="1"/> + <distance name="right_titlebar_edge" value="1"/> +</frame_geometry> + +<frame_geometry name="borderless" has_title="false" rounded_top_left="false" rounded_top_right="false" parent="normal" > + <distance name="left_width" value="0" /> + <distance name="right_width" value="0" /> + <distance name="bottom_height" value="0" /> + <distance name="title_vertical_pad" value="0" /> + <border name="title_border" left="10" right="10" top="0" bottom="0" /> +</frame_geometry> + +<frame_geometry name="modal" title_scale="small" hide_buttons="true" rounded_top_left="1" rounded_top_right="1" parent="small"> + <distance name="title_vertical_pad" value="5"/> +</frame_geometry> + +<!-- drawing operations --> + + <!-- title --> + +<draw_ops name="title_focused"> + <title x="(0 `max` ((width - title_width) / 2)) + 2" + y="(0 `max` ((height - title_height) / 2)) + 1" + color="C_title_focused" /> +</draw_ops> + +<draw_ops name="title_unfocused"> + <title x="(0 `max` ((width - title_width) / 2)) + 2" + y="(0 `max` ((height - title_height) / 2)) + 1" + color="C_title_unfocused"/> +</draw_ops> + + <!-- window decorations --> + +<draw_ops name="entire_background_focused"> + <rectangle color="C_wm_bg_focused" x="0" y="0" width="width" height="height" filled="true" /> +</draw_ops> + +<draw_ops name="entire_background_unfocused"> + <rectangle color="C_wm_bg_unfocused" x="0" y="0" width="width" height="height" filled="true" /> +</draw_ops> + +<draw_ops name="titlebar_focused"> + <rectangle color="C_wm_bg_focused" x="0" y="0" width="width" height="height" filled="true" /> + <rectangle color="C_wm_highlight" x="0" y="0" width="width" height="1" filled="true" /> +</draw_ops> + +<draw_ops name="titlebar_unfocused"> + <rectangle color="C_wm_bg_unfocused" x="0" y="0" width="width" height="height" filled="true" /> + <rectangle color="C_wm_highlight" x="0" y="0" width="width" height="1" filled="true" /> +</draw_ops> + +<draw_ops name="titlebar_max"> + +</draw_ops> + +<draw_ops name="titlebar_small_focused"> + +</draw_ops> + +<draw_ops name="titlebar_small_unfocused"> + +</draw_ops> + +<draw_ops name="border_focused"> + <rectangle color="C_wm_bg_focused" x="0" y="0" width="width" height="height" filled="false" /> +</draw_ops> + +<draw_ops name="border_unfocused"> + <rectangle color="C_wm_bg_unfocused" x="0" y="0" width="width" height="height" filled="false" /> +</draw_ops> + + +<!--close--> +<draw_ops name="close_focused"> + <image filename="button-bg.svg" colorize="C_button_close_bg_focused" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> + <image filename="close-icon.svg" colorize="C_icon_close_bg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="close_focused_pressed"> + <image filename="button-bg.svg" colorize="C_button_close_bg_active" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> + <image filename="close-icon.svg" colorize="C_icon_close_bg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="close_focused_prelight"> + <image filename="button-bg.svg" colorize="C_button_close_bg_hover" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> + <image filename="close-icon.svg" colorize="C_icon_close_bg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="close_unfocused"> + <image filename="button-bg.svg" colorize="C_icon_bg_unfocused" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> + <image filename="close-icon.svg" colorize="C_icon_close_bg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="close_unfocused_prelight"> + <image filename="button-bg.svg" colorize="C_button_close_bg_hover" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> + <image filename="close-icon.svg" colorize="C_icon_close_bg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="close_unfocused_pressed"> + <image filename="button-bg.svg" colorize="C_button_close_bg_active" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> + <image filename="close-icon.svg" colorize="C_icon_close_bg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<!--maximize--> +<draw_ops name="maximize_focused"> + <image filename="max-icon.svg" colorize="C_icon_bg_focused" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="maximize_focused_pressed"> + <image filename="button-bg.svg" colorize="C_button_bg_active" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> + <image filename="max-icon.svg" colorize="C_icon_bg_active" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="maximize_focused_prelight"> + <image filename="button-bg.svg" colorize="C_button_bg_hover" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> + <image filename="button-border.svg" colorize="C_button_border_hover" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> + <image filename="max-icon.svg" colorize="C_icon_bg_hover" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="maximize_unfocused"> + <image filename="max-icon.svg" colorize="C_icon_bg_unfocused" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="maximize_unfocused_prelight"> + <image filename="button-bg.svg" colorize="C_button_bg_hover" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> + <image filename="button-border.svg" colorize="C_button_border_hover" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> + <image filename="max-icon.svg" colorize="C_icon_bg_hover" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="maximize_unfocused_pressed"> + <image filename="button-bg.svg" colorize="C_button_bg_active" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> + <image filename="max-icon.svg" colorize="C_icon_bg_active" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<!--minimize--> +<draw_ops name="minimize_focused"> + <image filename="min-icon.svg" colorize="C_icon_bg_focused" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="minimize_focused_pressed"> + <image filename="button-bg.svg" colorize="C_button_bg_active" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> + <image filename="min-icon.svg" colorize="C_icon_bg_active" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="minimize_focused_prelight"> + <image filename="button-bg.svg" colorize="C_button_bg_hover" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> + <image filename="button-border.svg" colorize="C_button_border_hover" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> + <image filename="min-icon.svg" colorize="C_icon_bg_hover" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="minimize_unfocused"> + <image filename="min-icon.svg" colorize="C_icon_bg_unfocused" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="minimize_unfocused_prelight"> + <image filename="button-bg.svg" colorize="C_button_bg_hover" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> + <image filename="button-border.svg" colorize="C_button_border_hover" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> + <image filename="min-icon.svg" colorize="C_icon_bg_hover" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="minimize_unfocused_pressed"> + <image filename="button-bg.svg" colorize="C_button_bg_active" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> + <image filename="min-icon.svg" colorize="C_icon_bg_active" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + + +<!--Todo--> +<draw_ops name="menu_focused"></draw_ops> +<draw_ops name="menu_focused_pressed"></draw_ops> +<draw_ops name="menu_unfocused"></draw_ops> +<draw_ops name="menu_unfocused_prelight"></draw_ops> +<draw_ops name="menu_unfocused_pressed"></draw_ops> +<draw_ops name="shade_focused"></draw_ops> +<draw_ops name="shade_focused_pressed"></draw_ops> +<draw_ops name="shade_unfocused"></draw_ops> +<draw_ops name="shade_unfocused_prelight"></draw_ops> +<draw_ops name="shade_unfocused_pressed"></draw_ops> + +<!-- frame styles --> + +<frame_style name="normal_focused" geometry="normal"> + <piece position="entire_background" draw_ops="entire_background_focused" /> + <piece position="titlebar" draw_ops="titlebar_focused" /> + <piece position="title" draw_ops="title_focused" /> + <button function="close" state="normal" draw_ops="close_focused" /> + <button function="close" state="pressed" draw_ops="close_focused_pressed" /> + <button function="close" state="prelight" draw_ops="close_focused_prelight" /> + <button function="maximize" state="normal" draw_ops="maximize_focused" /> + <button function="maximize" state="pressed" draw_ops="maximize_focused_pressed" /> + <button function="maximize" state="prelight" draw_ops="maximize_focused_prelight" /> + <button function="minimize" state="normal" draw_ops="minimize_focused" /> + <button function="minimize" state="pressed" draw_ops="minimize_focused_pressed" /> + <button function="minimize" state="prelight" draw_ops="minimize_focused_prelight" /> + <button function="menu" state="normal" draw_ops="menu_focused" /> + <button function="menu" state="pressed" draw_ops="menu_focused_pressed" /> + <button function="shade" state="normal" draw_ops="shade_focused" /> + <button function="shade" state="pressed" draw_ops="shade_focused_pressed" /> + <button function="unshade" state="normal" draw_ops="shade_focused" /> + <button function="unshade" state="pressed" draw_ops="shade_focused_pressed" /> + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="normal_unfocused" geometry="normal_unfocused"> + <piece position="entire_background" draw_ops="entire_background_unfocused" /> + <piece position="titlebar" draw_ops="titlebar_unfocused" /> + <piece position="title" draw_ops="title_unfocused" /> + <button function="close" state="normal" draw_ops="close_unfocused"/> + <button function="close" state="prelight" draw_ops="close_unfocused_prelight"/> + <button function="close" state="pressed" draw_ops="close_unfocused_pressed"/> + <button function="maximize" state="normal" draw_ops="maximize_unfocused"/> + <button function="maximize" state="prelight" draw_ops="maximize_unfocused_prelight"/> + <button function="maximize" state="pressed" draw_ops="maximize_unfocused_pressed"/> + <button function="minimize" state="normal" draw_ops="minimize_unfocused"/> + <button function="minimize" state="prelight" draw_ops="minimize_unfocused_prelight"/> + <button function="minimize" state="pressed" draw_ops="minimize_unfocused_pressed"/> + <button function="menu" state="normal" draw_ops="menu_unfocused" /> + <button function="menu" state="prelight" draw_ops="menu_unfocused_prelight" /> + <button function="menu" state="pressed" draw_ops="menu_unfocused_pressed" /> + <button function="shade" state="normal" draw_ops="shade_unfocused" /> + <button function="shade" state="prelight" draw_ops="shade_unfocused_prelight" /> + <button function="shade" state="pressed" draw_ops="shade_unfocused_pressed" /> + <button function="unshade" state="normal" draw_ops="shade_unfocused" /> + <button function="unshade" state="prelight" draw_ops="shade_unfocused_prelight" /> + <button function="unshade" state="pressed" draw_ops="shade_unfocused_pressed" /> + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="normal_max_focused" geometry="max"> + <piece position="entire_background" draw_ops="entire_background_focused" /> + <piece position="titlebar" draw_ops="titlebar_max" /> + <piece position="title" draw_ops="title_focused" /> + <button function="close" state="normal" draw_ops="close_focused" /> + <button function="close" state="pressed" draw_ops="close_focused_pressed" /> + <button function="close" state="prelight" draw_ops="close_focused_prelight" /> + <button function="maximize" state="normal" draw_ops="maximize_focused" /> + <button function="maximize" state="pressed" draw_ops="maximize_focused_pressed" /> + <button function="maximize" state="prelight" draw_ops="maximize_focused_prelight" /> + <button function="minimize" state="normal" draw_ops="minimize_focused" /> + <button function="minimize" state="pressed" draw_ops="minimize_focused_pressed" /> + <button function="minimize" state="prelight" draw_ops="minimize_focused_prelight" /> + <button function="menu" state="normal" draw_ops="menu_focused" /> + <button function="menu" state="pressed" draw_ops="menu_focused_pressed" /> + <button function="shade" state="normal" draw_ops="shade_focused" /> + <button function="shade" state="pressed" draw_ops="shade_focused_pressed" /> + <button function="unshade" state="normal" draw_ops="shade_focused" /> + <button function="unshade" state="pressed" draw_ops="shade_focused_pressed" /> + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="normal_max_unfocused" geometry="max"> + <piece position="entire_background" draw_ops="entire_background_unfocused" /> + <piece position="titlebar" draw_ops="titlebar_max" /> + <piece position="title" draw_ops="title_unfocused" /> + <button function="close" state="normal" draw_ops="close_unfocused"/> + <button function="close" state="prelight" draw_ops="close_unfocused_prelight"/> + <button function="close" state="pressed" draw_ops="close_unfocused_pressed"/> + <button function="maximize" state="normal" draw_ops="maximize_unfocused"/> + <button function="maximize" state="prelight" draw_ops="maximize_unfocused_prelight"/> + <button function="maximize" state="pressed" draw_ops="maximize_unfocused_pressed"/> + <button function="minimize" state="normal" draw_ops="minimize_unfocused"/> + <button function="minimize" state="prelight" draw_ops="minimize_unfocused_prelight"/> + <button function="minimize" state="pressed" draw_ops="minimize_unfocused_pressed"/> + <button function="menu" state="normal" draw_ops="menu_unfocused" /> + <button function="menu" state="prelight" draw_ops="menu_unfocused_prelight" /> + <button function="menu" state="pressed" draw_ops="menu_unfocused_pressed" /> + <button function="shade" state="normal" draw_ops="shade_unfocused" /> + <button function="shade" state="prelight" draw_ops="shade_unfocused_prelight" /> + <button function="shade" state="pressed" draw_ops="shade_unfocused_pressed" /> + <button function="unshade" state="normal" draw_ops="shade_unfocused" /> + <button function="unshade" state="prelight" draw_ops="shade_unfocused_prelight" /> + <button function="unshade" state="pressed" draw_ops="shade_unfocused_pressed" /> + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="normal_max_shaded_focused" geometry="max"> + <piece position="entire_background" draw_ops="entire_background_focused" /> + <piece position="titlebar" draw_ops="titlebar_max" /> + <piece position="title" draw_ops="title_focused" /> + <button function="close" state="normal" draw_ops="close_focused" /> + <button function="close" state="pressed" draw_ops="close_focused_pressed" /> + <button function="close" state="prelight" draw_ops="close_focused_prelight" /> + <button function="maximize" state="normal" draw_ops="maximize_focused" /> + <button function="maximize" state="pressed" draw_ops="maximize_focused_pressed" /> + <button function="maximize" state="prelight" draw_ops="maximize_focused_prelight" /> + <button function="minimize" state="normal" draw_ops="minimize_focused" /> + <button function="minimize" state="pressed" draw_ops="minimize_focused_pressed" /> + <button function="minimize" state="prelight" draw_ops="minimize_focused_prelight" /> + <button function="menu" state="normal" draw_ops="menu_focused" /> + <button function="menu" state="pressed" draw_ops="menu_focused_pressed" /> + <button function="shade" state="normal" draw_ops="shade_focused" /> + <button function="shade" state="pressed" draw_ops="shade_focused_pressed" /> + <button function="unshade" state="normal" draw_ops="shade_focused" /> + <button function="unshade" state="pressed" draw_ops="shade_focused_pressed" /> + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="normal_max_shaded_unfocused" geometry="max"> + <piece position="entire_background" draw_ops="entire_background_unfocused" /> + <piece position="titlebar" draw_ops="titlebar_max" /> + <piece position="title" draw_ops="title_unfocused" /> + <button function="close" state="normal" draw_ops="close_unfocused"/> + <button function="close" state="prelight" draw_ops="close_unfocused_prelight"/> + <button function="close" state="pressed" draw_ops="close_unfocused_pressed"/> + <button function="maximize" state="normal" draw_ops="maximize_unfocused"/> + <button function="maximize" state="prelight" draw_ops="maximize_unfocused_prelight"/> + <button function="maximize" state="pressed" draw_ops="maximize_unfocused_pressed"/> + <button function="minimize" state="normal" draw_ops="minimize_unfocused"/> + <button function="minimize" state="prelight" draw_ops="minimize_unfocused_prelight"/> + <button function="minimize" state="pressed" draw_ops="minimize_unfocused_pressed"/> + <button function="menu" state="normal" draw_ops="menu_unfocused" /> + <button function="menu" state="prelight" draw_ops="menu_unfocused_prelight" /> + <button function="menu" state="pressed" draw_ops="menu_unfocused_pressed" /> + <button function="shade" state="normal" draw_ops="shade_unfocused" /> + <button function="shade" state="prelight" draw_ops="shade_unfocused_prelight" /> + <button function="shade" state="pressed" draw_ops="shade_unfocused_pressed" /> + <button function="unshade" state="normal" draw_ops="shade_unfocused" /> + <button function="unshade" state="prelight" draw_ops="shade_unfocused_prelight" /> + <button function="unshade" state="pressed" draw_ops="shade_unfocused_pressed" /> + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="dialog_focused" geometry="normal"> + <piece position="entire_background" draw_ops="entire_background_focused" /> + <piece position="titlebar" draw_ops="titlebar_focused" /> + <piece position="title" draw_ops="title_focused" /> + <button function="close" state="normal" draw_ops="close_focused" /> + <button function="close" state="pressed" draw_ops="close_focused_pressed" /> + <button function="close" state="prelight" draw_ops="close_focused_prelight" /> + <button function="maximize" state="normal" draw_ops="maximize_focused" /> + <button function="maximize" state="pressed" draw_ops="maximize_focused_pressed" /> + <button function="maximize" state="prelight" draw_ops="maximize_focused_prelight" /> + <button function="minimize" state="normal" draw_ops="minimize_focused" /> + <button function="minimize" state="pressed" draw_ops="minimize_focused_pressed" /> + <button function="minimize" state="prelight" draw_ops="minimize_focused_prelight" /> + <button function="menu" state="normal" draw_ops="menu_focused" /> + <button function="menu" state="pressed" draw_ops="menu_focused_pressed" /> + <button function="shade" state="normal" draw_ops="shade_focused" /> + <button function="shade" state="pressed" draw_ops="shade_focused_pressed" /> + <button function="unshade" state="normal" draw_ops="shade_focused" /> + <button function="unshade" state="pressed" draw_ops="shade_focused_pressed" /> + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="dialog_unfocused" geometry="normal"> + <piece position="entire_background" draw_ops="entire_background_unfocused" /> + <piece position="titlebar" draw_ops="titlebar_unfocused" /> + <piece position="title" draw_ops="title_unfocused" /> + <button function="close" state="normal" draw_ops="close_unfocused"/> + <button function="close" state="prelight" draw_ops="close_unfocused_prelight"/> + <button function="close" state="pressed" draw_ops="close_unfocused_pressed"/> + <button function="maximize" state="normal" draw_ops="maximize_unfocused"/> + <button function="maximize" state="prelight" draw_ops="maximize_unfocused_prelight"/> + <button function="maximize" state="pressed" draw_ops="maximize_unfocused_pressed"/> + <button function="minimize" state="normal" draw_ops="minimize_unfocused"/> + <button function="minimize" state="prelight" draw_ops="minimize_unfocused_prelight"/> + <button function="minimize" state="pressed" draw_ops="minimize_unfocused_pressed"/> + <button function="menu" state="normal" draw_ops="menu_unfocused" /> + <button function="menu" state="prelight" draw_ops="menu_unfocused_prelight" /> + <button function="menu" state="pressed" draw_ops="menu_unfocused_pressed" /> + <button function="shade" state="normal"><draw_ops></draw_ops></button> + <button function="shade" state="pressed"><draw_ops></draw_ops></button> + <button function="unshade" state="normal"><draw_ops></draw_ops></button> + <button function="unshade" state="pressed"><draw_ops></draw_ops></button> + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="modal_dialog_focused" geometry="normal"> + <piece position="entire_background" draw_ops="entire_background_focused" /> + <piece position="titlebar" draw_ops="titlebar_focused" /> + <piece position="title" draw_ops="title_focused" /> + <button function="close" state="normal" draw_ops="close_focused" /> + <button function="close" state="pressed" draw_ops="close_focused_pressed" /> + <button function="close" state="prelight" draw_ops="close_focused_prelight" /> + <button function="maximize" state="normal" draw_ops="maximize_focused" /> + <button function="maximize" state="pressed" draw_ops="maximize_focused_pressed" /> + <button function="maximize" state="prelight" draw_ops="maximize_focused_prelight" /> + <button function="minimize" state="normal" draw_ops="minimize_focused" /> + <button function="minimize" state="pressed" draw_ops="minimize_focused_pressed" /> + <button function="minimize" state="prelight" draw_ops="minimize_focused_prelight" /> + <button function="menu" state="normal" draw_ops="menu_focused" /> + <button function="menu" state="pressed" draw_ops="menu_focused_pressed" /> + <button function="shade" state="normal" draw_ops="shade_focused" /> + <button function="shade" state="pressed" draw_ops="shade_focused_pressed" /> + <button function="unshade" state="normal" draw_ops="shade_focused" /> + <button function="unshade" state="pressed" draw_ops="shade_focused_pressed" /> + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button><button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="modal_dialog_unfocused" geometry="normal"> + <piece position="entire_background" draw_ops="entire_background_unfocused" /> + <piece position="titlebar" draw_ops="titlebar_focused" /> + <piece position="title" draw_ops="title_unfocused" /> + <button function="close" state="normal" draw_ops="close_unfocused"/> + <button function="close" state="prelight" draw_ops="close_unfocused_prelight"/> + <button function="close" state="pressed" draw_ops="close_unfocused_pressed"/> + <button function="maximize" state="normal" draw_ops="maximize_unfocused"/> + <button function="maximize" state="prelight" draw_ops="maximize_unfocused_prelight"/> + <button function="maximize" state="pressed" draw_ops="maximize_unfocused_pressed"/> + <button function="minimize" state="normal" draw_ops="minimize_unfocused"/> + <button function="minimize" state="prelight" draw_ops="minimize_unfocused_prelight"/> + <button function="minimize" state="pressed" draw_ops="minimize_unfocused_pressed"/> + <button function="menu" state="normal" draw_ops="menu_unfocused" /> + <button function="menu" state="prelight" draw_ops="menu_unfocused_prelight" /> + <button function="menu" state="pressed" draw_ops="menu_unfocused_pressed" /> + <button function="shade" state="normal" draw_ops="shade_unfocused" /> + <button function="shade" state="prelight" draw_ops="shade_unfocused_prelight" /> + <button function="shade" state="pressed" draw_ops="shade_unfocused_pressed" /> + <button function="unshade" state="normal" draw_ops="shade_unfocused" /> + <button function="unshade" state="prelight" draw_ops="shade_unfocused_prelight" /> + <button function="unshade" state="pressed" draw_ops="shade_unfocused_pressed" /> + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="utility_focused" geometry="small"> + <piece position="entire_background" draw_ops="entire_background_focused" /> + <piece position="titlebar" draw_ops="titlebar_small_focused" /> + <piece position="title" draw_ops="title_focused" /> + <button function="close" state="normal" draw_ops="close_focused" /> + <button function="close" state="pressed" draw_ops="close_focused_pressed" /> + <button function="close" state="prelight" draw_ops="close_focused_prelight" /> + <button function="maximize" state="normal" draw_ops="maximize_focused" /> + <button function="maximize" state="pressed" draw_ops="maximize_focused_pressed" /> + <button function="maximize" state="prelight" draw_ops="maximize_focused_prelight" /> + <button function="minimize" state="normal" draw_ops="minimize_focused" /> + <button function="minimize" state="pressed" draw_ops="minimize_focused_pressed" /> + <button function="minimize" state="prelight" draw_ops="minimize_focused_prelight" /> + <button function="menu" state="normal" draw_ops="menu_focused" /> + <button function="menu" state="pressed" draw_ops="menu_focused_pressed" /> + <button function="shade" state="normal" draw_ops="shade_focused" /> + <button function="shade" state="pressed" draw_ops="shade_focused_pressed" /> + <button function="unshade" state="normal" draw_ops="shade_focused" /> + <button function="unshade" state="pressed" draw_ops="shade_focused_pressed" /> + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="utility_unfocused" geometry="small_unfocused"> + <piece position="entire_background" draw_ops="entire_background_unfocused" /> + <piece position="titlebar" draw_ops="titlebar_small_unfocused" /> + <piece position="title" draw_ops="title_unfocused" /> + <button function="close" state="normal" draw_ops="close_unfocused"/> + <button function="close" state="prelight" draw_ops="close_unfocused_prelight"/> + <button function="close" state="pressed" draw_ops="close_unfocused_pressed"/> + <button function="maximize" state="normal" draw_ops="maximize_unfocused"/> + <button function="maximize" state="prelight" draw_ops="maximize_unfocused_prelight"/> + <button function="maximize" state="pressed" draw_ops="maximize_unfocused_pressed"/> + <button function="minimize" state="normal" draw_ops="minimize_unfocused"/> + <button function="minimize" state="prelight" draw_ops="minimize_unfocused_prelight"/> + <button function="minimize" state="pressed" draw_ops="minimize_unfocused_pressed"/> + <button function="menu" state="normal" draw_ops="menu_unfocused" /> + <button function="menu" state="prelight" draw_ops="menu_unfocused_prelight" /> + <button function="menu" state="pressed" draw_ops="menu_unfocused_pressed" /> + <button function="shade" state="normal" draw_ops="shade_unfocused" /> + <button function="shade" state="prelight" draw_ops="shade_unfocused_prelight" /> + <button function="shade" state="pressed" draw_ops="shade_unfocused_pressed" /> + <button function="unshade" state="normal" draw_ops="shade_unfocused" /> + <button function="unshade" state="prelight" draw_ops="shade_unfocused_prelight" /> + <button function="unshade" state="pressed" draw_ops="shade_unfocused_pressed" /> + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="border_focused" geometry="borderless"> + <piece position="entire_background" draw_ops="entire_background_focused" /> + <piece position="overlay" draw_ops="border_focused" /> + <button function="close" state="normal"><draw_ops></draw_ops></button> + <button function="close" state="pressed"><draw_ops></draw_ops></button> + <button function="maximize" state="normal"><draw_ops></draw_ops></button> + <button function="maximize" state="pressed"><draw_ops></draw_ops></button> + <button function="minimize" state="normal"><draw_ops></draw_ops></button> + <button function="minimize" state="pressed"><draw_ops></draw_ops></button> + <button function="menu" state="normal"><draw_ops></draw_ops></button> + <button function="menu" state="pressed"><draw_ops></draw_ops></button> + <button function="shade" state="normal"><draw_ops></draw_ops></button> + <button function="shade" state="pressed"><draw_ops></draw_ops></button> + <button function="unshade" state="normal"><draw_ops></draw_ops></button> + <button function="unshade" state="pressed"><draw_ops></draw_ops></button> + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="border_unfocused" geometry="borderless"> + <piece position="entire_background" draw_ops="entire_background_unfocused" /> + <piece position="overlay" draw_ops="border_unfocused" /> + <button function="close" state="normal"><draw_ops></draw_ops></button> + <button function="close" state="pressed"><draw_ops></draw_ops></button> + <button function="maximize" state="normal"><draw_ops></draw_ops></button> + <button function="maximize" state="pressed"><draw_ops></draw_ops></button> + <button function="minimize" state="normal"><draw_ops></draw_ops></button> + <button function="minimize" state="pressed"><draw_ops></draw_ops></button> + <button function="menu" state="normal"><draw_ops></draw_ops></button> + <button function="menu" state="pressed"><draw_ops></draw_ops></button> + <button function="shade" state="normal"><draw_ops></draw_ops></button> + <button function="shade" state="pressed"><draw_ops></draw_ops></button> + <button function="unshade" state="normal"><draw_ops></draw_ops></button> + <button function="unshade" state="pressed"><draw_ops></draw_ops></button> + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<!-- placeholder for unimplementated styles--> +<frame_style name="blank" geometry="normal"> + <button function="close" state="normal"><draw_ops></draw_ops></button> + <button function="close" state="pressed"><draw_ops></draw_ops></button> + <button function="maximize" state="normal"><draw_ops></draw_ops></button> + <button function="maximize" state="pressed"><draw_ops></draw_ops></button> + <button function="minimize" state="normal"><draw_ops></draw_ops></button> + <button function="minimize" state="pressed"><draw_ops></draw_ops></button> + <button function="menu" state="normal"><draw_ops></draw_ops></button> + <button function="menu" state="pressed"><draw_ops></draw_ops></button> + <button function="shade" state="normal"><draw_ops></draw_ops></button> + <button function="shade" state="pressed"><draw_ops></draw_ops></button> + <button function="unshade" state="normal"><draw_ops></draw_ops></button> + <button function="unshade" state="pressed"><draw_ops></draw_ops></button> + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<!-- frame style sets --> + +<frame_style_set name="normal_style_set"> + <frame focus="yes" state="normal" resize="both" style="normal_focused"/> + <frame focus="no" state="normal" resize="both" style="normal_unfocused"/> + <frame focus="yes" state="maximized" style="normal_max_focused"/> + <frame focus="no" state="maximized" style="normal_max_unfocused"/> + <frame focus="yes" state="shaded" style="normal_focused"/> + <frame focus="no" state="shaded" style="normal_unfocused"/> + <frame focus="yes" state="maximized_and_shaded" style="normal_max_shaded_focused"/> + <frame focus="no" state="maximized_and_shaded" style="normal_max_shaded_unfocused"/> +</frame_style_set> + +<frame_style_set name="dialog_style_set"> + <frame focus="yes" state="normal" resize="both" style="dialog_focused"/> + <frame focus="no" state="normal" resize="both" style="dialog_unfocused"/> + <frame focus="yes" state="maximized" style="blank"/> + <frame focus="no" state="maximized" style="blank"/> + <frame focus="yes" state="shaded" style="dialog_focused"/> + <frame focus="no" state="shaded" style="dialog_unfocused"/> + <frame focus="yes" state="maximized_and_shaded" style="blank"/> + <frame focus="no" state="maximized_and_shaded" style="blank"/> +</frame_style_set> + +<frame_style_set name="modal_dialog_style_set"> + <frame focus="yes" state="normal" resize="both" style="modal_dialog_focused"/> + <frame focus="no" state="normal" resize="both" style="modal_dialog_unfocused"/> + <frame focus="yes" state="maximized" style="blank"/> + <frame focus="no" state="maximized" style="blank"/> + <frame focus="yes" state="shaded" style="modal_dialog_focused"/> + <frame focus="no" state="shaded" style="modal_dialog_unfocused"/> + <frame focus="yes" state="maximized_and_shaded" style="blank"/> + <frame focus="no" state="maximized_and_shaded" style="blank"/> +</frame_style_set> + +<frame_style_set name="utility_style_set"> + <frame focus="yes" state="normal" resize="both" style="utility_focused"/> + <frame focus="no" state="normal" resize="both" style="utility_unfocused"/> + <frame focus="yes" state="maximized" style="blank"/> + <frame focus="no" state="maximized" style="blank"/> + <frame focus="yes" state="shaded" style="utility_focused"/> + <frame focus="no" state="shaded" style="utility_unfocused"/> + <frame focus="yes" state="maximized_and_shaded" style="blank"/> + <frame focus="no" state="maximized_and_shaded" style="blank"/> +</frame_style_set> + +<frame_style_set name="border_style_set"> + <frame focus="yes" state="normal" resize="both" style="border_focused"/> + <frame focus="no" state="normal" resize="both" style="border_unfocused"/> + <frame focus="yes" state="maximized" style="blank"/> + <frame focus="no" state="maximized" style="blank"/> + <frame focus="yes" state="shaded" style="blank"/> + <frame focus="no" state="shaded" style="blank"/> + <frame focus="yes" state="maximized_and_shaded" style="blank"/> + <frame focus="no" state="maximized_and_shaded" style="blank"/> +</frame_style_set> + + +<!-- windows --> + +<window type="normal" style_set="normal_style_set"/> +<window type="dialog" style_set="dialog_style_set"/> +<window type="modal_dialog" style_set="modal_dialog_style_set"/> +<window type="menu" style_set="utility_style_set"/> +<window type="utility" style_set="utility_style_set"/> +<window type="border" style_set="border_style_set"/> + +</metacity_theme> diff --git a/theme/.themes/oomox-arc-dark/metacity-1/metacity-theme-3.xml b/theme/.themes/oomox-arc-dark/metacity-1/metacity-theme-3.xml new file mode 100644 index 0000000..d1825cd --- /dev/null +++ b/theme/.themes/oomox-arc-dark/metacity-1/metacity-theme-3.xml @@ -0,0 +1,1015 @@ +<?xml version="1.0"?> +<metacity_theme> +<info> + <name>Arc</name> + <author>horst3180</author> + <copyright>horst3180</copyright> + <date>2015</date> + <description>Arc Metacity theme</description> +</info> + +<!-- meaningfull constants --> + +<constant name="C_title_focused" value="gtk:custom(wm_title,#70788d)" /> +<constant name="C_title_unfocused" value="gtk:custom(wm_unfocused_title,#979dac)" /> + +<constant name="C_wm_bg_focused" value="gtk:custom(wm_bg,#303030)" /> +<constant name="C_wm_bg_unfocused" value="gtk:custom(wm_bg,#303030)" /> + +<constant name="C_wm_highlight" value="gtk:custom(wm_highlight,#eeeff1)" /> + +<!-- window button colors --> + +<!-- close --> +<constant name="C_button_close_bg_focused" value="gtk:custom(wm_button_close_bg,#f5cf93)" /> +<constant name="C_button_close_bg_hover" value="gtk:custom(wm_button_close_hover_bg,#ffdfa3)" /> +<constant name="C_button_close_bg_active" value="gtk:custom(wm_button_close_active_bg,#e5bf83)" /> + +<constant name="C_icon_close_bg" value="gtk:custom(wm_icon_close_bg,#e3e3e3)" /> + +<!-- minimize, maximize --> +<constant name="C_button_bg_hover" value="gtk:custom(wm_button_hover_bg,#e3e3e3)" /> +<constant name="C_button_bg_active" value="gtk:custom(wm_button_active_bg,#c85a5a)" /> + +<constant name="C_button_border_hover" value="gtk:custom(wm_button_hover_border,#e3e3e3)" /> + +<constant name="C_icon_bg_focused" value="gtk:custom(wm_icon_bg,#e3e3e3)" /> +<constant name="C_icon_bg_unfocused" value="gtk:custom(wm_icon_unfocused_bg,#b6b6b6)" /> +<constant name="C_icon_bg_hover" value="gtk:custom(wm_icon_hover_bg,#b6b6b6)" /> +<constant name="C_icon_bg_active" value="gtk:custom(wm_icon_active_bg,#383838)" /> + +<!-- geometries --> + +<frame_geometry name="normal" title_scale="medium" rounded_top_left="1" rounded_top_right="1"> + <distance name="left_width" value="0" /> + <distance name="right_width" value="0" /> + <distance name="bottom_height" value="0" /> + <distance name="left_titlebar_edge" value="2"/> + <distance name="right_titlebar_edge" value="2"/> + <distance name="title_vertical_pad" value="3"/> + <border name="title_border" left="10" right="10" top="3" bottom="3"/> + <border name="button_border" left="0" right="0" top="0" bottom="0"/> + <distance name="button_width" value="30"/> + <distance name="button_height" value="16"/> +</frame_geometry> + +<frame_geometry name="normal_unfocused" title_scale="medium" rounded_top_left="1" rounded_top_right="1" parent="normal"> +</frame_geometry> + +<frame_geometry name="max" title_scale="medium" parent="normal" rounded_top_left="false" rounded_top_right="false"> + <distance name="left_width" value="0" /> + <distance name="right_width" value="0" /> + <distance name="left_titlebar_edge" value="0"/> + <distance name="right_titlebar_edge" value="0"/> + <distance name="title_vertical_pad" value="2"/> <!-- + This needs to be 1 less then the + title_vertical_pad on normal state + or you'll have bigger buttons --> + <distance name="bottom_height" value="0" /> +</frame_geometry> + +<frame_geometry name="tiled_left" title_scale="medium" rounded_top_left="false" rounded_top_right="1" parent="normal"> + <distance name="right_width" value="0" /> +</frame_geometry> + +<frame_geometry name="tiled_right" title_scale="medium" rounded_top_left="1" rounded_top_right="false" parent="normal"> + <distance name="left_width" value="0" /> +</frame_geometry> + +<frame_geometry name="small" title_scale="small" parent="normal" rounded_top_left="1" rounded_top_right="1"> + <distance name="title_vertical_pad" value="7"/> + <distance name="left_titlebar_edge" value="1"/> + <distance name="right_titlebar_edge" value="1"/> + <border name="title_border" left="10" right="10" top="0" bottom="1"/> +</frame_geometry> + +<frame_geometry name="small_unfocused" parent="small"> +</frame_geometry> + +<frame_geometry name="border" has_title="false" rounded_top_left="false" rounded_top_right="false" parent="normal" > + <distance name="left_width" value="1" /> + <distance name="right_width" value="1" /> + <distance name="bottom_height" value="1" /> + <border name="title_border" left="10" right="10" top="0" bottom="0" /> + <distance name="title_vertical_pad" value="1" /> + <distance name="button_height" value="0"/> +</frame_geometry> + +<frame_geometry name="borderless" has_title="false" rounded_top_left="false" rounded_top_right="false" parent="normal" > + <distance name="left_width" value="0" /> + <distance name="right_width" value="0" /> + <distance name="bottom_height" value="0" /> + <distance name="title_vertical_pad" value="0" /> + <border name="title_border" left="10" right="10" top="0" bottom="0" /> + <distance name="button_height" value="0"/> +</frame_geometry> + +<frame_geometry name="modal" title_scale="small" hide_buttons="false" rounded_top_left="1" rounded_top_right="1" parent="small"> + <distance name="title_vertical_pad" value="5"/> +</frame_geometry> + +<frame_geometry name="attached" title_scale="small" hide_buttons="true" rounded_top_left="1" rounded_top_right="1" parent="small"> +</frame_geometry> + +<!-- drawing operations --> + + <!-- title --> + +<draw_ops name="title_focused"> + + <title version="< 3.1" + x="(0 `max` ((width - title_width) / 2))" + y="(0 `max` ((height - title_height) / 2)) + 1" + color="C_title_focused" /> + <title version=">= 3.1" + x="(0 `max` ((frame_x_center - title_width / 2) `min` (width - title_width)))" + y="(0 `max` ((height - title_height) / 2)) + 1" + ellipsize_width="width" + color="C_title_focused" /> +</draw_ops> + +<draw_ops name="title_unfocused"> + <title version="< 3.1" + x="(0 `max` ((width - title_width) / 2))" + y="(0 `max` ((height - title_height) / 2)) + 1" + color="C_title_unfocused" /> + <title version=">= 3.1" + x="(0 `max` ((frame_x_center - title_width / 2) `min` (width - title_width)))" + y="(0 `max` ((height - title_height) / 2)) + 1" + ellipsize_width="width" + color="C_title_unfocused" /> +</draw_ops> + + <!-- window decorations --> + +<draw_ops name="entire_background_focused"> + <rectangle color="C_wm_bg_focused" x="0" y="0" width="width" height="height" filled="true" /> +</draw_ops> + +<draw_ops name="entire_background_unfocused"> + <rectangle color="C_wm_bg_unfocused" x="0" y="0" width="width" height="height" filled="true" /> +</draw_ops> + +<draw_ops name="titlebar_focused"> + <rectangle color="C_wm_bg_focused" x="0" y="0" width="width" height="height" filled="true" /> + <rectangle color="C_wm_highlight" x="0" y="0" width="width" height="1" filled="true" /> +</draw_ops> + +<draw_ops name="titlebar_unfocused"> + <rectangle color="C_wm_bg_unfocused" x="0" y="0" width="width" height="height" filled="true" /> + <rectangle color="C_wm_highlight" x="0" y="0" width="width" height="1" filled="true" /> +</draw_ops> + +<draw_ops name="titlebar_max"> + +</draw_ops> + +<draw_ops name="titlebar_small_focused"> + +</draw_ops> + +<draw_ops name="titlebar_small_unfocused"> + +</draw_ops> + +<draw_ops name="border_focused"> + <rectangle color="C_wm_bg_focused" x="0" y="0" width="width" height="height" filled="false" /> +</draw_ops> + +<draw_ops name="border_unfocused"> + <rectangle color="C_wm_bg_unfocused" x="0" y="0" width="width" height="height" filled="false" /> +</draw_ops> + + +<!--close--> +<draw_ops name="close_focused"> + <image filename="button-bg.svg" colorize="C_button_close_bg_focused" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> + <image filename="close-icon.svg" colorize="C_icon_close_bg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="close_focused_pressed"> + <image filename="button-bg.svg" colorize="C_button_close_bg_active" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> + <image filename="close-icon.svg" colorize="C_icon_close_bg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="close_focused_prelight"> + <image filename="button-bg.svg" colorize="C_button_close_bg_hover" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> + <image filename="close-icon.svg" colorize="C_icon_close_bg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="close_unfocused"> + <image filename="button-bg.svg" colorize="C_icon_bg_unfocused" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> + <image filename="close-icon.svg" colorize="C_icon_close_bg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="close_unfocused_prelight"> + <image filename="button-bg.svg" colorize="C_button_close_bg_hover" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> + <image filename="close-icon.svg" colorize="C_icon_close_bg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="close_unfocused_pressed"> + <image filename="button-bg.svg" colorize="C_button_close_bg_active" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> + <image filename="close-icon.svg" colorize="C_icon_close_bg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<!--maximize--> +<draw_ops name="maximize_focused"> + <image filename="max-icon.svg" colorize="C_icon_bg_focused" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="maximize_focused_pressed"> + <image filename="button-bg.svg" colorize="C_button_bg_active" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> + <image filename="max-icon.svg" colorize="C_icon_bg_active" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="maximize_focused_prelight"> + <image filename="button-bg.svg" colorize="C_button_bg_hover" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> + <image filename="button-border.svg" colorize="C_button_border_hover" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> + <image filename="max-icon.svg" colorize="C_icon_bg_hover" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="maximize_unfocused"> + <image filename="max-icon.svg" colorize="C_icon_bg_unfocused" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="maximize_unfocused_prelight"> + <image filename="button-bg.svg" colorize="C_button_bg_hover" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> + <image filename="button-border.svg" colorize="C_button_border_hover" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> + <image filename="max-icon.svg" colorize="C_icon_bg_hover" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="maximize_unfocused_pressed"> + <image filename="button-bg.svg" colorize="C_button_bg_active" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> + <image filename="max-icon.svg" colorize="C_icon_bg_active" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<!--minimize--> +<draw_ops name="minimize_focused"> + <image filename="min-icon.svg" colorize="C_icon_bg_focused" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="minimize_focused_pressed"> + <image filename="button-bg.svg" colorize="C_button_bg_active" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> + <image filename="min-icon.svg" colorize="C_icon_bg_active" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="minimize_focused_prelight"> + <image filename="button-bg.svg" colorize="C_button_bg_hover" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> + <image filename="button-border.svg" colorize="C_button_border_hover" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> + <image filename="min-icon.svg" colorize="C_icon_bg_hover" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="minimize_unfocused"> + <image filename="min-icon.svg" colorize="C_icon_bg_unfocused" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="minimize_unfocused_prelight"> + <image filename="button-bg.svg" colorize="C_button_bg_hover" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> + <image filename="button-border.svg" colorize="C_button_border_hover" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> + <image filename="min-icon.svg" colorize="C_icon_bg_hover" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="minimize_unfocused_pressed"> + <image filename="button-bg.svg" colorize="C_button_bg_active" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> + <image filename="min-icon.svg" colorize="C_icon_bg_active" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + + +<!--Todo--> +<draw_ops name="menu_focused"></draw_ops> +<draw_ops name="menu_focused_pressed"></draw_ops> +<draw_ops name="menu_unfocused"></draw_ops> +<draw_ops name="menu_unfocused_prelight"></draw_ops> +<draw_ops name="menu_unfocused_pressed"></draw_ops> +<draw_ops name="shade_focused"></draw_ops> +<draw_ops name="shade_focused_pressed"></draw_ops> +<draw_ops name="shade_unfocused"></draw_ops> +<draw_ops name="shade_unfocused_prelight"></draw_ops> +<draw_ops name="shade_unfocused_pressed"></draw_ops> + +<!-- frame styles --> + +<frame_style name="normal_focused" geometry="normal"> + <piece position="entire_background" draw_ops="entire_background_focused" /> + <piece position="titlebar" draw_ops="titlebar_focused" /> + <piece position="title" draw_ops="title_focused" /> + <button function="close" state="normal" draw_ops="close_focused" /> + <button function="close" state="pressed" draw_ops="close_focused_pressed" /> + <button function="close" state="prelight" draw_ops="close_focused_prelight" /> + <button function="maximize" state="normal" draw_ops="maximize_focused" /> + <button function="maximize" state="pressed" draw_ops="maximize_focused_pressed" /> + <button function="maximize" state="prelight" draw_ops="maximize_focused_prelight" /> + <button function="minimize" state="normal" draw_ops="minimize_focused" /> + <button function="minimize" state="pressed" draw_ops="minimize_focused_pressed" /> + <button function="minimize" state="prelight" draw_ops="minimize_focused_prelight" /> + <button function="menu" state="normal" draw_ops="menu_focused" /> + <button function="menu" state="pressed" draw_ops="menu_focused_pressed" /> + <button function="shade" state="normal" draw_ops="shade_focused" /> + <button function="shade" state="pressed" draw_ops="shade_focused_pressed" /> + <button function="unshade" state="normal" draw_ops="shade_focused" /> + <button function="unshade" state="pressed" draw_ops="shade_focused_pressed" /> + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="normal_unfocused" geometry="normal_unfocused"> + <piece position="entire_background" draw_ops="entire_background_unfocused" /> + <piece position="titlebar" draw_ops="titlebar_unfocused" /> + <piece position="title" draw_ops="title_unfocused" /> + <button function="close" state="normal" draw_ops="close_unfocused"/> + <button function="close" state="prelight" draw_ops="close_unfocused_prelight"/> + <button function="close" state="pressed" draw_ops="close_unfocused_pressed"/> + <button function="maximize" state="normal" draw_ops="maximize_unfocused"/> + <button function="maximize" state="prelight" draw_ops="maximize_unfocused_prelight"/> + <button function="maximize" state="pressed" draw_ops="maximize_unfocused_pressed"/> + <button function="minimize" state="normal" draw_ops="minimize_unfocused"/> + <button function="minimize" state="prelight" draw_ops="minimize_unfocused_prelight"/> + <button function="minimize" state="pressed" draw_ops="minimize_unfocused_pressed"/> + <button function="menu" state="normal" draw_ops="menu_unfocused" /> + <button function="menu" state="prelight" draw_ops="menu_unfocused_prelight" /> + <button function="menu" state="pressed" draw_ops="menu_unfocused_pressed" /> + <button function="shade" state="normal" draw_ops="shade_unfocused" /> + <button function="shade" state="prelight" draw_ops="shade_unfocused_prelight" /> + <button function="shade" state="pressed" draw_ops="shade_unfocused_pressed" /> + <button function="unshade" state="normal" draw_ops="shade_unfocused" /> + <button function="unshade" state="prelight" draw_ops="shade_unfocused_prelight" /> + <button function="unshade" state="pressed" draw_ops="shade_unfocused_pressed" /> + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="normal_max_focused" geometry="max"> + <piece position="entire_background" draw_ops="entire_background_focused" /> + <piece position="titlebar" draw_ops="titlebar_max" /> + <piece position="title" draw_ops="title_focused" /> + <button function="close" state="normal" draw_ops="close_focused" /> + <button function="close" state="pressed" draw_ops="close_focused_pressed" /> + <button function="close" state="prelight" draw_ops="close_focused_prelight" /> + <button function="maximize" state="normal" draw_ops="maximize_focused" /> + <button function="maximize" state="pressed" draw_ops="maximize_focused_pressed" /> + <button function="maximize" state="prelight" draw_ops="maximize_focused_prelight" /> + <button function="minimize" state="normal" draw_ops="minimize_focused" /> + <button function="minimize" state="pressed" draw_ops="minimize_focused_pressed" /> + <button function="minimize" state="prelight" draw_ops="minimize_focused_prelight" /> + <button function="menu" state="normal" draw_ops="menu_focused" /> + <button function="menu" state="pressed" draw_ops="menu_focused_pressed" /> + <button function="shade" state="normal" draw_ops="shade_focused" /> + <button function="shade" state="pressed" draw_ops="shade_focused_pressed" /> + <button function="unshade" state="normal" draw_ops="shade_focused" /> + <button function="unshade" state="pressed" draw_ops="shade_focused_pressed" /> + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="normal_max_unfocused" geometry="max"> + <piece position="entire_background" draw_ops="entire_background_unfocused" /> + <piece position="titlebar" draw_ops="titlebar_max" /> + <piece position="title" draw_ops="title_unfocused" /> + <button function="close" state="normal" draw_ops="close_unfocused"/> + <button function="close" state="prelight" draw_ops="close_unfocused_prelight"/> + <button function="close" state="pressed" draw_ops="close_unfocused_pressed"/> + <button function="maximize" state="normal" draw_ops="maximize_unfocused"/> + <button function="maximize" state="prelight" draw_ops="maximize_unfocused_prelight"/> + <button function="maximize" state="pressed" draw_ops="maximize_unfocused_pressed"/> + <button function="minimize" state="normal" draw_ops="minimize_unfocused"/> + <button function="minimize" state="prelight" draw_ops="minimize_unfocused_prelight"/> + <button function="minimize" state="pressed" draw_ops="minimize_unfocused_pressed"/> + <button function="menu" state="normal" draw_ops="menu_unfocused" /> + <button function="menu" state="prelight" draw_ops="menu_unfocused_prelight" /> + <button function="menu" state="pressed" draw_ops="menu_unfocused_pressed" /> + <button function="shade" state="normal" draw_ops="shade_unfocused" /> + <button function="shade" state="prelight" draw_ops="shade_unfocused_prelight" /> + <button function="shade" state="pressed" draw_ops="shade_unfocused_pressed" /> + <button function="unshade" state="normal" draw_ops="shade_unfocused" /> + <button function="unshade" state="prelight" draw_ops="shade_unfocused_prelight" /> + <button function="unshade" state="pressed" draw_ops="shade_unfocused_pressed" /> + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="normal_max_shaded_focused" geometry="max"> + <piece position="entire_background" draw_ops="entire_background_focused" /> + <piece position="titlebar" draw_ops="titlebar_max" /> + <piece position="title" draw_ops="title_focused" /> + <button function="close" state="normal" draw_ops="close_focused" /> + <button function="close" state="pressed" draw_ops="close_focused_pressed" /> + <button function="close" state="prelight" draw_ops="close_focused_prelight" /> + <button function="maximize" state="normal" draw_ops="maximize_focused" /> + <button function="maximize" state="pressed" draw_ops="maximize_focused_pressed" /> + <button function="maximize" state="prelight" draw_ops="maximize_focused_prelight" /> + <button function="minimize" state="normal" draw_ops="minimize_focused" /> + <button function="minimize" state="pressed" draw_ops="minimize_focused_pressed" /> + <button function="minimize" state="prelight" draw_ops="minimize_focused_prelight" /> + <button function="menu" state="normal" draw_ops="menu_focused" /> + <button function="menu" state="pressed" draw_ops="menu_focused_pressed" /> + <button function="shade" state="normal" draw_ops="shade_focused" /> + <button function="shade" state="pressed" draw_ops="shade_focused_pressed" /> + <button function="unshade" state="normal" draw_ops="shade_focused" /> + <button function="unshade" state="pressed" draw_ops="shade_focused_pressed" /> + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="normal_max_shaded_unfocused" geometry="max"> + <piece position="entire_background" draw_ops="entire_background_unfocused" /> + <piece position="titlebar" draw_ops="titlebar_max" /> + <piece position="title" draw_ops="title_unfocused" /> + <button function="close" state="normal" draw_ops="close_unfocused"/> + <button function="close" state="prelight" draw_ops="close_unfocused_prelight"/> + <button function="close" state="pressed" draw_ops="close_unfocused_pressed"/> + <button function="maximize" state="normal" draw_ops="maximize_unfocused"/> + <button function="maximize" state="prelight" draw_ops="maximize_unfocused_prelight"/> + <button function="maximize" state="pressed" draw_ops="maximize_unfocused_pressed"/> + <button function="minimize" state="normal" draw_ops="minimize_unfocused"/> + <button function="minimize" state="prelight" draw_ops="minimize_unfocused_prelight"/> + <button function="minimize" state="pressed" draw_ops="minimize_unfocused_pressed"/> + <button function="menu" state="normal" draw_ops="menu_unfocused" /> + <button function="menu" state="prelight" draw_ops="menu_unfocused_prelight" /> + <button function="menu" state="pressed" draw_ops="menu_unfocused_pressed" /> + <button function="shade" state="normal" draw_ops="shade_unfocused" /> + <button function="shade" state="prelight" draw_ops="shade_unfocused_prelight" /> + <button function="shade" state="pressed" draw_ops="shade_unfocused_pressed" /> + <button function="unshade" state="normal" draw_ops="shade_unfocused" /> + <button function="unshade" state="prelight" draw_ops="shade_unfocused_prelight" /> + <button function="unshade" state="pressed" draw_ops="shade_unfocused_pressed" /> + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="dialog_focused" geometry="normal"> + <piece position="entire_background" draw_ops="entire_background_focused" /> + <piece position="titlebar" draw_ops="titlebar_focused" /> + <piece position="title" draw_ops="title_focused" /> + <button function="close" state="normal" draw_ops="close_focused" /> + <button function="close" state="pressed" draw_ops="close_focused_pressed" /> + <button function="close" state="prelight" draw_ops="close_focused_prelight" /> + <button function="maximize" state="normal" draw_ops="maximize_focused" /> + <button function="maximize" state="pressed" draw_ops="maximize_focused_pressed" /> + <button function="maximize" state="prelight" draw_ops="maximize_focused_prelight" /> + <button function="minimize" state="normal" draw_ops="minimize_focused" /> + <button function="minimize" state="pressed" draw_ops="minimize_focused_pressed" /> + <button function="minimize" state="prelight" draw_ops="minimize_focused_prelight" /> + <button function="menu" state="normal" draw_ops="menu_focused" /> + <button function="menu" state="pressed" draw_ops="menu_focused_pressed" /> + <button function="shade" state="normal" draw_ops="shade_focused" /> + <button function="shade" state="pressed" draw_ops="shade_focused_pressed" /> + <button function="unshade" state="normal" draw_ops="shade_focused" /> + <button function="unshade" state="pressed" draw_ops="shade_focused_pressed" /> + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="dialog_unfocused" geometry="normal"> + <piece position="entire_background" draw_ops="entire_background_unfocused" /> + <piece position="titlebar" draw_ops="titlebar_unfocused" /> + <piece position="title" draw_ops="title_unfocused" /> + <button function="close" state="normal" draw_ops="close_unfocused"/> + <button function="close" state="prelight" draw_ops="close_unfocused_prelight"/> + <button function="close" state="pressed" draw_ops="close_unfocused_pressed"/> + <button function="maximize" state="normal" draw_ops="maximize_unfocused"/> + <button function="maximize" state="prelight" draw_ops="maximize_unfocused_prelight"/> + <button function="maximize" state="pressed" draw_ops="maximize_unfocused_pressed"/> + <button function="minimize" state="normal" draw_ops="minimize_unfocused"/> + <button function="minimize" state="prelight" draw_ops="minimize_unfocused_prelight"/> + <button function="minimize" state="pressed" draw_ops="minimize_unfocused_pressed"/> + <button function="menu" state="normal" draw_ops="menu_unfocused" /> + <button function="menu" state="prelight" draw_ops="menu_unfocused_prelight" /> + <button function="menu" state="pressed" draw_ops="menu_unfocused_pressed" /> + <button function="shade" state="normal"><draw_ops></draw_ops></button> + <button function="shade" state="pressed"><draw_ops></draw_ops></button> + <button function="unshade" state="normal"><draw_ops></draw_ops></button> + <button function="unshade" state="pressed"><draw_ops></draw_ops></button> + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="modal_dialog_focused" geometry="modal"> + <piece position="entire_background" draw_ops="entire_background_focused" /> + <piece position="titlebar" draw_ops="titlebar_focused" /> + <piece position="title" draw_ops="title_focused" /> + <button function="close" state="normal" draw_ops="close_focused" /> + <button function="close" state="pressed" draw_ops="close_focused_pressed" /> + <button function="close" state="prelight" draw_ops="close_focused_prelight" /> + <button function="maximize" state="normal" draw_ops="maximize_focused" /> + <button function="maximize" state="pressed" draw_ops="maximize_focused_pressed" /> + <button function="maximize" state="prelight" draw_ops="maximize_focused_prelight" /> + <button function="minimize" state="normal" draw_ops="minimize_focused" /> + <button function="minimize" state="pressed" draw_ops="minimize_focused_pressed" /> + <button function="minimize" state="prelight" draw_ops="minimize_focused_prelight" /> + <button function="menu" state="normal" draw_ops="menu_focused" /> + <button function="menu" state="pressed" draw_ops="menu_focused_pressed" /> + <button function="shade" state="normal" draw_ops="shade_focused" /> + <button function="shade" state="pressed" draw_ops="shade_focused_pressed" /> + <button function="unshade" state="normal" draw_ops="shade_focused" /> + <button function="unshade" state="pressed" draw_ops="shade_focused_pressed" /> + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button><button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="modal_dialog_unfocused" geometry="modal"> + <piece position="entire_background" draw_ops="entire_background_unfocused" /> + <piece position="titlebar" draw_ops="titlebar_focused" /> + <piece position="title" draw_ops="title_unfocused" /> + <button function="close" state="normal" draw_ops="close_unfocused"/> + <button function="close" state="prelight" draw_ops="close_unfocused_prelight"/> + <button function="close" state="pressed" draw_ops="close_unfocused_pressed"/> + <button function="maximize" state="normal" draw_ops="maximize_unfocused"/> + <button function="maximize" state="prelight" draw_ops="maximize_unfocused_prelight"/> + <button function="maximize" state="pressed" draw_ops="maximize_unfocused_pressed"/> + <button function="minimize" state="normal" draw_ops="minimize_unfocused"/> + <button function="minimize" state="prelight" draw_ops="minimize_unfocused_prelight"/> + <button function="minimize" state="pressed" draw_ops="minimize_unfocused_pressed"/> + <button function="menu" state="normal" draw_ops="menu_unfocused" /> + <button function="menu" state="prelight" draw_ops="menu_unfocused_prelight" /> + <button function="menu" state="pressed" draw_ops="menu_unfocused_pressed" /> + <button function="shade" state="normal" draw_ops="shade_unfocused" /> + <button function="shade" state="prelight" draw_ops="shade_unfocused_prelight" /> + <button function="shade" state="pressed" draw_ops="shade_unfocused_pressed" /> + <button function="unshade" state="normal" draw_ops="shade_unfocused" /> + <button function="unshade" state="prelight" draw_ops="shade_unfocused_prelight" /> + <button function="unshade" state="pressed" draw_ops="shade_unfocused_pressed" /> + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="utility_focused" geometry="small"> + <piece position="entire_background" draw_ops="entire_background_focused" /> + <piece position="titlebar" draw_ops="titlebar_small_focused" /> + <piece position="title" draw_ops="title_focused" /> + <button function="close" state="normal" draw_ops="close_focused" /> + <button function="close" state="pressed" draw_ops="close_focused_pressed" /> + <button function="close" state="prelight" draw_ops="close_focused_prelight" /> + <button function="maximize" state="normal" draw_ops="maximize_focused" /> + <button function="maximize" state="pressed" draw_ops="maximize_focused_pressed" /> + <button function="maximize" state="prelight" draw_ops="maximize_focused_prelight" /> + <button function="minimize" state="normal" draw_ops="minimize_focused" /> + <button function="minimize" state="pressed" draw_ops="minimize_focused_pressed" /> + <button function="minimize" state="prelight" draw_ops="minimize_focused_prelight" /> + <button function="menu" state="normal" draw_ops="menu_focused" /> + <button function="menu" state="pressed" draw_ops="menu_focused_pressed" /> + <button function="shade" state="normal" draw_ops="shade_focused" /> + <button function="shade" state="pressed" draw_ops="shade_focused_pressed" /> + <button function="unshade" state="normal" draw_ops="shade_focused" /> + <button function="unshade" state="pressed" draw_ops="shade_focused_pressed" /> + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="utility_unfocused" geometry="small_unfocused"> + <piece position="entire_background" draw_ops="entire_background_unfocused" /> + <piece position="titlebar" draw_ops="titlebar_small_unfocused" /> + <piece position="title" draw_ops="title_unfocused" /> + <button function="close" state="normal" draw_ops="close_unfocused"/> + <button function="close" state="prelight" draw_ops="close_unfocused_prelight"/> + <button function="close" state="pressed" draw_ops="close_unfocused_pressed"/> + <button function="maximize" state="normal" draw_ops="maximize_unfocused"/> + <button function="maximize" state="prelight" draw_ops="maximize_unfocused_prelight"/> + <button function="maximize" state="pressed" draw_ops="maximize_unfocused_pressed"/> + <button function="minimize" state="normal" draw_ops="minimize_unfocused"/> + <button function="minimize" state="prelight" draw_ops="minimize_unfocused_prelight"/> + <button function="minimize" state="pressed" draw_ops="minimize_unfocused_pressed"/> + <button function="menu" state="normal" draw_ops="menu_unfocused" /> + <button function="menu" state="prelight" draw_ops="menu_unfocused_prelight" /> + <button function="menu" state="pressed" draw_ops="menu_unfocused_pressed" /> + <button function="shade" state="normal" draw_ops="shade_unfocused" /> + <button function="shade" state="prelight" draw_ops="shade_unfocused_prelight" /> + <button function="shade" state="pressed" draw_ops="shade_unfocused_pressed" /> + <button function="unshade" state="normal" draw_ops="shade_unfocused" /> + <button function="unshade" state="prelight" draw_ops="shade_unfocused_prelight" /> + <button function="unshade" state="pressed" draw_ops="shade_unfocused_pressed" /> + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="border_focused" geometry="border"> + <piece position="entire_background" draw_ops="entire_background_focused" /> + <piece position="overlay" draw_ops="border_focused" /> + <button function="close" state="normal"><draw_ops></draw_ops></button> + <button function="close" state="pressed"><draw_ops></draw_ops></button> + <button function="maximize" state="normal"><draw_ops></draw_ops></button> + <button function="maximize" state="pressed"><draw_ops></draw_ops></button> + <button function="minimize" state="normal"><draw_ops></draw_ops></button> + <button function="minimize" state="pressed"><draw_ops></draw_ops></button> + <button function="menu" state="normal"><draw_ops></draw_ops></button> + <button function="menu" state="pressed"><draw_ops></draw_ops></button> + <button function="shade" state="normal"><draw_ops></draw_ops></button> + <button function="shade" state="pressed"><draw_ops></draw_ops></button> + <button function="unshade" state="normal"><draw_ops></draw_ops></button> + <button function="unshade" state="pressed"><draw_ops></draw_ops></button> + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="border_unfocused" geometry="border"> + <piece position="entire_background" draw_ops="entire_background_unfocused" /> + <piece position="overlay" draw_ops="border_unfocused" /> + <button function="close" state="normal"><draw_ops></draw_ops></button> + <button function="close" state="pressed"><draw_ops></draw_ops></button> + <button function="maximize" state="normal"><draw_ops></draw_ops></button> + <button function="maximize" state="pressed"><draw_ops></draw_ops></button> + <button function="minimize" state="normal"><draw_ops></draw_ops></button> + <button function="minimize" state="pressed"><draw_ops></draw_ops></button> + <button function="menu" state="normal"><draw_ops></draw_ops></button> + <button function="menu" state="pressed"><draw_ops></draw_ops></button> + <button function="shade" state="normal"><draw_ops></draw_ops></button> + <button function="shade" state="pressed"><draw_ops></draw_ops></button> + <button function="unshade" state="normal"><draw_ops></draw_ops></button> + <button function="unshade" state="pressed"><draw_ops></draw_ops></button> + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="borderless" geometry="borderless"> + <button function="close" state="normal"><draw_ops></draw_ops></button> + <button function="close" state="pressed"><draw_ops></draw_ops></button> + <button function="maximize" state="normal"><draw_ops></draw_ops></button> + <button function="maximize" state="pressed"><draw_ops></draw_ops></button> + <button function="minimize" state="normal"><draw_ops></draw_ops></button> + <button function="minimize" state="pressed"><draw_ops></draw_ops></button> + <button function="menu" state="normal"><draw_ops></draw_ops></button> + <button function="menu" state="pressed"><draw_ops></draw_ops></button> + <button function="shade" state="normal"><draw_ops></draw_ops></button> + <button function="shade" state="pressed"><draw_ops></draw_ops></button> + <button function="unshade" state="normal"><draw_ops></draw_ops></button> + <button function="unshade" state="pressed"><draw_ops></draw_ops></button> + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="attached_focused" geometry="attached"> + <piece position="entire_background" draw_ops="entire_background_focused" /> + <piece position="titlebar" draw_ops="titlebar_focused" /> + <piece position="title" draw_ops="title_focused" /> + <piece position="overlay" draw_ops="border_focused" /> + <button function="close" state="normal"><draw_ops></draw_ops></button> + <button function="close" state="pressed"><draw_ops></draw_ops></button> + <button function="maximize" state="normal"><draw_ops></draw_ops></button> + <button function="maximize" state="pressed"><draw_ops></draw_ops></button> + <button function="minimize" state="normal"><draw_ops></draw_ops></button> + <button function="minimize" state="pressed"><draw_ops></draw_ops></button> + <button function="menu" state="normal"><draw_ops></draw_ops></button> + <button function="menu" state="pressed"><draw_ops></draw_ops></button> + <button function="shade" state="normal"><draw_ops></draw_ops></button> + <button function="shade" state="pressed"><draw_ops></draw_ops></button> + <button function="unshade" state="normal"><draw_ops></draw_ops></button> + <button function="unshade" state="pressed"><draw_ops></draw_ops></button> + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="attached_unfocused" geometry="attached"> + <piece position="entire_background" draw_ops="entire_background_unfocused" /> + <piece position="titlebar" draw_ops="titlebar_unfocused" /> + <piece position="title" draw_ops="title_unfocused" /> + <piece position="overlay" draw_ops="border_unfocused" /> + <button function="close" state="normal"><draw_ops></draw_ops></button> + <button function="close" state="pressed"><draw_ops></draw_ops></button> + <button function="maximize" state="normal"><draw_ops></draw_ops></button> + <button function="maximize" state="pressed"><draw_ops></draw_ops></button> + <button function="minimize" state="normal"><draw_ops></draw_ops></button> + <button function="minimize" state="pressed"><draw_ops></draw_ops></button> + <button function="menu" state="normal"><draw_ops></draw_ops></button> + <button function="menu" state="pressed"><draw_ops></draw_ops></button> + <button function="shade" state="normal"><draw_ops></draw_ops></button> + <button function="shade" state="pressed"><draw_ops></draw_ops></button> + <button function="unshade" state="normal"><draw_ops></draw_ops></button> + <button function="unshade" state="pressed"><draw_ops></draw_ops></button> + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="tiled_left_focused" geometry="tiled_left"> + <piece position="entire_background" draw_ops="entire_background_focused" /> + <piece position="titlebar" draw_ops="titlebar_focused" /> + <piece position="title" draw_ops="title_focused" /> + <button function="close" state="normal" draw_ops="close_focused" /> + <button function="close" state="pressed" draw_ops="close_focused_pressed" /> + <button function="close" state="prelight" draw_ops="close_focused_prelight" /> + <button function="maximize" state="normal" draw_ops="maximize_focused" /> + <button function="maximize" state="pressed" draw_ops="maximize_focused_pressed" /> + <button function="maximize" state="prelight" draw_ops="maximize_focused_prelight" /> + <button function="minimize" state="normal" draw_ops="minimize_focused" /> + <button function="minimize" state="pressed" draw_ops="minimize_focused_pressed" /> + <button function="minimize" state="prelight" draw_ops="minimize_focused_prelight" /> + <button function="menu" state="normal" draw_ops="menu_focused" /> + <button function="menu" state="pressed" draw_ops="menu_focused_pressed" /> + <button function="shade" state="normal" draw_ops="shade_focused" /> + <button function="shade" state="pressed" draw_ops="shade_focused_pressed" /> + <button function="unshade" state="normal" draw_ops="shade_focused" /> + <button function="unshade" state="pressed" draw_ops="shade_focused_pressed" /> + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="tiled_left_unfocused" geometry="tiled_left"> + <piece position="entire_background" draw_ops="entire_background_unfocused" /> + <piece position="titlebar" draw_ops="titlebar_unfocused" /> + <piece position="title" draw_ops="title_unfocused" /> + <button function="close" state="normal" draw_ops="close_unfocused"/> + <button function="close" state="prelight" draw_ops="close_unfocused_prelight"/> + <button function="close" state="pressed" draw_ops="close_unfocused_pressed"/> + <button function="maximize" state="normal" draw_ops="maximize_unfocused"/> + <button function="maximize" state="prelight" draw_ops="maximize_unfocused_prelight"/> + <button function="maximize" state="pressed" draw_ops="maximize_unfocused_pressed"/> + <button function="minimize" state="normal" draw_ops="minimize_unfocused"/> + <button function="minimize" state="prelight" draw_ops="minimize_unfocused_prelight"/> + <button function="minimize" state="pressed" draw_ops="minimize_unfocused_pressed"/> + <button function="menu" state="normal" draw_ops="menu_unfocused" /> + <button function="menu" state="prelight" draw_ops="menu_unfocused_prelight" /> + <button function="menu" state="pressed" draw_ops="menu_unfocused_pressed" /> + <button function="shade" state="normal" draw_ops="shade_unfocused" /> + <button function="shade" state="prelight" draw_ops="shade_unfocused_prelight" /> + <button function="shade" state="pressed" draw_ops="shade_unfocused_pressed" /> + <button function="unshade" state="normal" draw_ops="shade_unfocused" /> + <button function="unshade" state="prelight" draw_ops="shade_unfocused_prelight" /> + <button function="unshade" state="pressed" draw_ops="shade_unfocused_pressed" /> + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="tiled_right_focused" geometry="tiled_right"> + <piece position="entire_background" draw_ops="entire_background_focused" /> + <piece position="titlebar" draw_ops="titlebar_focused" /> + <piece position="title" draw_ops="title_focused" /> + <button function="close" state="normal" draw_ops="close_focused" /> + <button function="close" state="pressed" draw_ops="close_focused_pressed" /> + <button function="close" state="prelight" draw_ops="close_focused_prelight" /> + <button function="maximize" state="normal" draw_ops="maximize_focused" /> + <button function="maximize" state="pressed" draw_ops="maximize_focused_pressed" /> + <button function="maximize" state="prelight" draw_ops="maximize_focused_prelight" /> + <button function="minimize" state="normal" draw_ops="minimize_focused" /> + <button function="minimize" state="pressed" draw_ops="minimize_focused_pressed" /> + <button function="minimize" state="prelight" draw_ops="minimize_focused_prelight" /> + <button function="menu" state="normal" draw_ops="menu_focused" /> + <button function="menu" state="pressed" draw_ops="menu_focused_pressed" /> + <button function="shade" state="normal" draw_ops="shade_focused" /> + <button function="shade" state="pressed" draw_ops="shade_focused_pressed" /> + <button function="unshade" state="normal" draw_ops="shade_focused" /> + <button function="unshade" state="pressed" draw_ops="shade_focused_pressed" /> + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="tiled_right_unfocused" geometry="tiled_right"> + <piece position="entire_background" draw_ops="entire_background_unfocused" /> + <piece position="titlebar" draw_ops="titlebar_unfocused" /> + <piece position="title" draw_ops="title_unfocused" /> + <button function="close" state="normal" draw_ops="close_unfocused"/> + <button function="close" state="prelight" draw_ops="close_unfocused_prelight"/> + <button function="close" state="pressed" draw_ops="close_unfocused_pressed"/> + <button function="maximize" state="normal" draw_ops="maximize_unfocused"/> + <button function="maximize" state="prelight" draw_ops="maximize_unfocused_prelight"/> + <button function="maximize" state="pressed" draw_ops="maximize_unfocused_pressed"/> + <button function="minimize" state="normal" draw_ops="minimize_unfocused"/> + <button function="minimize" state="prelight" draw_ops="minimize_unfocused_prelight"/> + <button function="minimize" state="pressed" draw_ops="minimize_unfocused_pressed"/> + <button function="menu" state="normal" draw_ops="menu_unfocused" /> + <button function="menu" state="prelight" draw_ops="menu_unfocused_prelight" /> + <button function="menu" state="pressed" draw_ops="menu_unfocused_pressed" /> + <button function="shade" state="normal" draw_ops="shade_unfocused" /> + <button function="shade" state="prelight" draw_ops="shade_unfocused_prelight" /> + <button function="shade" state="pressed" draw_ops="shade_unfocused_pressed" /> + <button function="unshade" state="normal" draw_ops="shade_unfocused" /> + <button function="unshade" state="prelight" draw_ops="shade_unfocused_prelight" /> + <button function="unshade" state="pressed" draw_ops="shade_unfocused_pressed" /> + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<!-- placeholder for unimplementated styles--> +<frame_style name="blank" geometry="normal"> + <button function="close" state="normal"><draw_ops></draw_ops></button> + <button function="close" state="pressed"><draw_ops></draw_ops></button> + <button function="maximize" state="normal"><draw_ops></draw_ops></button> + <button function="maximize" state="pressed"><draw_ops></draw_ops></button> + <button function="minimize" state="normal"><draw_ops></draw_ops></button> + <button function="minimize" state="pressed"><draw_ops></draw_ops></button> + <button function="menu" state="normal"><draw_ops></draw_ops></button> + <button function="menu" state="pressed"><draw_ops></draw_ops></button> + <button function="shade" state="normal"><draw_ops></draw_ops></button> + <button function="shade" state="pressed"><draw_ops></draw_ops></button> + <button function="unshade" state="normal"><draw_ops></draw_ops></button> + <button function="unshade" state="pressed"><draw_ops></draw_ops></button> + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<!-- frame style sets --> + +<frame_style_set name="normal_style_set"> + <frame focus="yes" state="normal" resize="both" style="normal_focused"/> + <frame focus="no" state="normal" resize="both" style="normal_unfocused"/> + <frame focus="yes" state="maximized" style="normal_max_focused"/> + <frame focus="no" state="maximized" style="normal_max_unfocused"/> + <frame focus="yes" state="shaded" style="normal_focused"/> + <frame focus="no" state="shaded" style="normal_unfocused"/> + <frame focus="yes" state="maximized_and_shaded" style="normal_max_shaded_focused"/> + <frame focus="no" state="maximized_and_shaded" style="normal_max_shaded_unfocused"/> + <frame version=">= 3.3" focus="yes" state="tiled_left" style="tiled_left_focused"/> + <frame version=">= 3.3" focus="no" state="tiled_left" style="tiled_left_unfocused"/> + <frame version=">= 3.3" focus="yes" state="tiled_right" style="tiled_right_focused"/> + <frame version=">= 3.3" focus="no" state="tiled_right" style="tiled_right_unfocused"/> + <frame version=">= 3.3" focus="yes" state="tiled_left_and_shaded" style="tiled_left_focused"/> + <frame version=">= 3.3" focus="no" state="tiled_left_and_shaded" style="tiled_left_unfocused"/> + <frame version=">= 3.3" focus="yes" state="tiled_right_and_shaded" style="tiled_right_focused"/> + <frame version=">= 3.3" focus="no" state="tiled_right_and_shaded" style="tiled_right_unfocused"/> +</frame_style_set> + +<frame_style_set name="dialog_style_set"> + <frame focus="yes" state="normal" resize="both" style="dialog_focused"/> + <frame focus="no" state="normal" resize="both" style="dialog_unfocused"/> + <frame focus="yes" state="maximized" style="blank"/> + <frame focus="no" state="maximized" style="blank"/> + <frame focus="yes" state="shaded" style="dialog_focused"/> + <frame focus="no" state="shaded" style="dialog_unfocused"/> + <frame focus="yes" state="maximized_and_shaded" style="blank"/> + <frame focus="no" state="maximized_and_shaded" style="blank"/> +</frame_style_set> + +<frame_style_set name="modal_dialog_style_set"> + <frame focus="yes" state="normal" resize="both" style="modal_dialog_focused"/> + <frame focus="no" state="normal" resize="both" style="modal_dialog_unfocused"/> + <frame focus="yes" state="maximized" style="blank"/> + <frame focus="no" state="maximized" style="blank"/> + <frame focus="yes" state="shaded" style="modal_dialog_focused"/> + <frame focus="no" state="shaded" style="modal_dialog_unfocused"/> + <frame focus="yes" state="maximized_and_shaded" style="blank"/> + <frame focus="no" state="maximized_and_shaded" style="blank"/> +</frame_style_set> + +<frame_style_set name="utility_style_set"> + <frame focus="yes" state="normal" resize="both" style="utility_focused"/> + <frame focus="no" state="normal" resize="both" style="utility_unfocused"/> + <frame focus="yes" state="maximized" style="blank"/> + <frame focus="no" state="maximized" style="blank"/> + <frame focus="yes" state="shaded" style="utility_focused"/> + <frame focus="no" state="shaded" style="utility_unfocused"/> + <frame focus="yes" state="maximized_and_shaded" style="blank"/> + <frame focus="no" state="maximized_and_shaded" style="blank"/> +</frame_style_set> + +<frame_style_set name="border_style_set"> + <frame focus="yes" state="normal" resize="both" style="border_focused"/> + <frame focus="no" state="normal" resize="both" style="border_unfocused"/> + <frame focus="yes" state="maximized" style="borderless"/> + <frame focus="no" state="maximized" style="borderless"/> + <frame focus="yes" state="shaded" style="blank"/> + <frame focus="no" state="shaded" style="blank"/> + <frame focus="yes" state="maximized_and_shaded" style="blank"/> + <frame focus="no" state="maximized_and_shaded" style="blank"/> +</frame_style_set> + +<frame_style_set name="attached_style_set"> + <frame focus="yes" state="normal" resize="both" style="attached_focused"/> + <frame focus="no" state="normal" resize="both" style="attached_unfocused"/> + <frame focus="yes" state="maximized" style="blank"/> + <frame focus="no" state="maximized" style="blank"/> + <frame focus="yes" state="shaded" style="blank"/> + <frame focus="no" state="shaded" style="blank"/> + <frame focus="yes" state="maximized_and_shaded" style="blank"/> + <frame focus="no" state="maximized_and_shaded" style="blank"/> +</frame_style_set> + + +<!-- windows --> + +<window type="normal" style_set="normal_style_set"/> +<window type="dialog" style_set="dialog_style_set"/> +<window type="modal_dialog" style_set="modal_dialog_style_set"/> +<window type="menu" style_set="utility_style_set"/> +<window type="utility" style_set="utility_style_set"/> +<window type="border" style_set="border_style_set"/> +<window version=">= 3.2" type="attached" style_set="attached_style_set"/> + +</metacity_theme> diff --git a/theme/.themes/oomox-arc-dark/metacity-1/min-icon.svg b/theme/.themes/oomox-arc-dark/metacity-1/min-icon.svg new file mode 100644 index 0000000..92920b5 --- /dev/null +++ b/theme/.themes/oomox-arc-dark/metacity-1/min-icon.svg @@ -0,0 +1,75 @@ +<?xml version="1.0" encoding="UTF-8" standalone="no"?> +<svg + xmlns:dc="http://purl.org/dc/elements/1.1/" + xmlns:cc="http://creativecommons.org/ns#" + xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" + xmlns:svg="http://www.w3.org/2000/svg" + xmlns="http://www.w3.org/2000/svg" + xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd" + xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape" + enable-background="new 0 0 32 32" + height="16" + id="Layer_1" + version="1.1" + viewBox="0 0 16 16" + width="16" + xml:space="preserve" + inkscape:version="0.91 r13725" + sodipodi:docname="min-icon.svg"><metadata + id="metadata26"><rdf:RDF><cc:Work + rdf:about=""><dc:format>image/svg+xml</dc:format><dc:type + rdf:resource="http://purl.org/dc/dcmitype/StillImage" /><dc:title /></cc:Work></rdf:RDF></metadata><defs + id="defs24" /><sodipodi:namedview + pagecolor="#e2e2e2" + bordercolor="#666666" + borderopacity="1" + objecttolerance="10" + gridtolerance="10" + guidetolerance="10" + inkscape:pageopacity="0" + inkscape:pageshadow="2" + inkscape:window-width="1366" + inkscape:window-height="718" + id="namedview22" + showgrid="true" + inkscape:zoom="22.627417" + inkscape:cx="6.164106" + inkscape:cy="8.4082271" + inkscape:window-x="0" + inkscape:window-y="27" + inkscape:window-maximized="1" + inkscape:current-layer="Layer_1" + inkscape:snap-bbox="true" + inkscape:bbox-paths="true" + inkscape:bbox-nodes="true" + inkscape:snap-bbox-edge-midpoints="true"><inkscape:grid + type="xygrid" + id="grid3003" + empspacing="5" + visible="true" + enabled="true" + snapvisiblegridlinesonly="true" /></sodipodi:namedview><g + style="display:inline" + id="titlebutton-min" + inkscape:label="#g6247" + transform="translate(-587,185.63782)"><g + id="g7138" + style="display:inline;opacity:1" + transform="translate(-781,-432.63782)"><g + transform="translate(-58,0)" + style="display:inline;opacity:1" + id="g4490-3-75"><g + id="g4092-0-7-0" + style="display:inline" + transform="translate(58,0)" /></g><path + inkscape:connector-curvature="0" + d="m 1373,254 0,2 6,0 0,-2 z" + id="rect9057-4-3" + style="color:#000000;font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:medium;line-height:normal;font-family:Sans;-inkscape-font-specification:Sans;text-indent:0;text-align:start;text-decoration:none;text-decoration-line:none;letter-spacing:normal;word-spacing:normal;text-transform:none;direction:ltr;block-progression:tb;writing-mode:lr-tb;baseline-shift:baseline;text-anchor:start;display:inline;overflow:visible;visibility:visible;opacity:1;fill:#808080;fill-opacity:1;stroke:none;stroke-width:2;marker:none;enable-background:accumulate" + sodipodi:nodetypes="ccccc" /></g><rect + y="-185.63782" + x="587" + height="16" + width="16" + id="rect17883-32" + style="display:inline;opacity:1;fill:none;fill-opacity:1;stroke:none;stroke-width:1;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-dashoffset:0;stroke-opacity:0" /></g></svg> \ No newline at end of file diff --git a/theme/.themes/oomox-arc-dark/metacity-1/thumbnail.png b/theme/.themes/oomox-arc-dark/metacity-1/thumbnail.png new file mode 100644 index 0000000..02c3590 Binary files /dev/null and b/theme/.themes/oomox-arc-dark/metacity-1/thumbnail.png differ diff --git a/theme/.themes/oomox-arc-dark/openbox-3/close.xbm b/theme/.themes/oomox-arc-dark/openbox-3/close.xbm new file mode 100644 index 0000000..ab7ff80 --- /dev/null +++ b/theme/.themes/oomox-arc-dark/openbox-3/close.xbm @@ -0,0 +1,4 @@ +#define close_width 8 +#define close_height 8 +static unsigned char close_bits[] = { + 0xc3, 0xe7, 0x7e, 0x3c, 0x3c, 0x7e, 0xe7, 0xc3 }; diff --git a/theme/.themes/oomox-arc-dark/openbox-3/desk.xbm b/theme/.themes/oomox-arc-dark/openbox-3/desk.xbm new file mode 100644 index 0000000..abca780 --- /dev/null +++ b/theme/.themes/oomox-arc-dark/openbox-3/desk.xbm @@ -0,0 +1,4 @@ +#define desk_toggled_width 8 +#define desk_toggled_height 8 +static unsigned char desk_toggled_bits[] = { + 0xe7, 0xe7, 0xe7, 0x00, 0x00, 0xe7, 0xe7, 0xe7 }; diff --git a/theme/.themes/oomox-arc-dark/openbox-3/desk_toggled.xbm b/theme/.themes/oomox-arc-dark/openbox-3/desk_toggled.xbm new file mode 100644 index 0000000..b4b5330 --- /dev/null +++ b/theme/.themes/oomox-arc-dark/openbox-3/desk_toggled.xbm @@ -0,0 +1,4 @@ +#define desk_width 8 +#define desk_height 8 +static unsigned char desk_bits[] = { + 0x04, 0x0e, 0x3f, 0x1e, 0x1c, 0x24, 0x40, 0x80 }; diff --git a/theme/.themes/oomox-arc-dark/openbox-3/iconify.xbm b/theme/.themes/oomox-arc-dark/openbox-3/iconify.xbm new file mode 100644 index 0000000..9a9743f --- /dev/null +++ b/theme/.themes/oomox-arc-dark/openbox-3/iconify.xbm @@ -0,0 +1,4 @@ +#define iconify_width 8 +#define iconify_height 8 +static unsigned char iconify_bits[] = { + 0x00, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00, 0x00 }; diff --git a/theme/.themes/oomox-arc-dark/openbox-3/max.xbm b/theme/.themes/oomox-arc-dark/openbox-3/max.xbm new file mode 100644 index 0000000..505e112 --- /dev/null +++ b/theme/.themes/oomox-arc-dark/openbox-3/max.xbm @@ -0,0 +1,4 @@ +#define titlebutton_max_2_width 8 +#define titlebutton_max_2_height 8 +static unsigned char titlebutton_max_2_bits[] = { + 0xf8, 0xf0, 0xe0, 0xc1, 0x83, 0x07, 0x0f, 0x1f }; diff --git a/theme/.themes/oomox-arc-dark/openbox-3/max_toggled.xbm b/theme/.themes/oomox-arc-dark/openbox-3/max_toggled.xbm new file mode 100644 index 0000000..505e112 --- /dev/null +++ b/theme/.themes/oomox-arc-dark/openbox-3/max_toggled.xbm @@ -0,0 +1,4 @@ +#define titlebutton_max_2_width 8 +#define titlebutton_max_2_height 8 +static unsigned char titlebutton_max_2_bits[] = { + 0xf8, 0xf0, 0xe0, 0xc1, 0x83, 0x07, 0x0f, 0x1f }; diff --git a/theme/.themes/oomox-arc-dark/openbox-3/shade.xbm b/theme/.themes/oomox-arc-dark/openbox-3/shade.xbm new file mode 100644 index 0000000..fcacf42 --- /dev/null +++ b/theme/.themes/oomox-arc-dark/openbox-3/shade.xbm @@ -0,0 +1,4 @@ +#define shade_width 8 +#define shade_height 8 +static unsigned char shade_bits[] = { + 0x18, 0x3c, 0x7e, 0xff, 0xdb, 0x18, 0x18, 0x18 }; diff --git a/theme/.themes/oomox-arc-dark/openbox-3/shade_toggled.xbm b/theme/.themes/oomox-arc-dark/openbox-3/shade_toggled.xbm new file mode 100644 index 0000000..594201e --- /dev/null +++ b/theme/.themes/oomox-arc-dark/openbox-3/shade_toggled.xbm @@ -0,0 +1,4 @@ +#define shade_toggled_width 8 +#define shade_toggled_height 8 +static unsigned char shade_toggled_bits[] = { + 0x18, 0x18, 0x18, 0xdb, 0xff, 0x7e, 0x3c, 0x18 }; diff --git a/theme/.themes/oomox-arc-dark/openbox-3/themerc b/theme/.themes/oomox-arc-dark/openbox-3/themerc new file mode 100644 index 0000000..8c54507 --- /dev/null +++ b/theme/.themes/oomox-arc-dark/openbox-3/themerc @@ -0,0 +1,134 @@ +# Arc Openbox theme +# Copyright (C) 2015 Dino Duratović <dinomol at mail dot com> +# +# Inspired by and made for horst3180's Arc GTK theme +# https://github.com/horst3180/Arc-theme +# +# This program is free software: you can redistribute it and/or modify +# it under the terms of the GNU General Public License as published by +# the Free Software Foundation, either version 3 of the License, or +# (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program. If not, see <http://www.gnu.org/licenses/>. + +### WINDOW +border.width: 1 + +window.client.padding.width: 0 +window.client.padding.height: 0 +window.handle.width: 0 + +padding.width: 4 +padding.height: 4 + +window.active.border.color: #2d3036 +window.inactive.border.color: #2d3036 +window.active.title.separator.color: #303030 +window.inactive.title.separator.color: #303030 +window.active.client.color: #2d3036 +window.inactive.client.color: #2d3036 + +window.active.label.text.color: #e3e3e3 +window.inactive.label.text.color: #7F8388 + +window.active.button.unpressed.image.color: #e3e3e3 +window.active.button.pressed.image.color: #c85a5a +window.active.button.disabled.image.color: #2d3036 +window.active.button.hover.image.color: #e3e3e3 +window.active.button.toggled.unpressed.image.color: #e3e3e3 +window.active.button.toggled.pressed.image.color: #c85a5a +window.active.button.toggled.hover.image.color: #e3e3e3 +window.inactive.button.unpressed.image.color: #1F2328 +window.inactive.button.pressed.image.color: #c85a5a +window.inactive.button.disabled.image.color: #2d3036 +window.inactive.button.hover.image.color: #e3e3e3 +window.inactive.button.toggled.unpressed.image.color: #1F2328 +window.inactive.button.toggled.pressed.image.color: #c85a5a +window.inactive.button.toggled.hover.image.color: #e3e3e3 + +window.active.title.bg: flat solid +window.active.title.bg.color: #303030 +window.active.label.bg: flat solid +window.active.label.bg.color: #303030 +#window.active.handle.bg: texture +#window.active.grip.bg: texture +window.inactive.title.bg: flat solid +window.inactive.title.bg.color: #303030 +window.inactive.label.bg: flat solid +window.inactive.label.bg.color: #303030 +#window.inactive.handle.bg: texture +#window.inactive.grip.bg: texture + +window.active.button.unpressed.bg: parentrelative +window.active.button.pressed.bg: parentrelative +window.active.button.hover.bg: parentrelative +window.active.button.disabled.bg: parentrelative +window.active.button.toggled.unpressed.bg: parentrelative +window.active.button.toggled.pressed.bg: parentrelative +window.active.button.toggled.hover.bg: parentrelative +window.inactive.button.unpressed.bg: parentrelative +window.inactive.button.pressed.bg: parentrelative +window.inactive.button.hover.bg: parentrelative +window.inactive.button.disabled.bg: parentrelative +window.inactive.button.toggled.unpressed.bg: parentrelative +window.inactive.button.toggled.pressed.bg: parentrelative +window.inactive.button.toggled.hover.bg: parentrelative + +window.label.text.justify: center + +#window.active.label.text.font: text shadow +#window.inactive.label.text.font: text shadow + +### MENU +menu.border.width: 0 +menu.separator.width: 1 +menu.separator.padding.width: 10 +menu.separator.padding.height: 2 + +menu.overlap.x: 0 +menu.overlap.y: 0 + +menu.border.color: #aeb0b6 +menu.separator.color: #a8adb5 + +menu.title.text.color: #e3e3e3 +menu.items.text.color: #2d3036 +menu.items.disabled.text.color: #76797F +menu.items.active.text.color: #383838 +menu.items.active.disabled.text.color: #aeb0b6 + +menu.items.bg: flat solid +menu.items.bg.color: #303030 +menu.items.active.bg: flat solid +menu.items.active.bg.color: #c85a5a +menu.title.bg: flat solid +menu.title.bg.color: #2d3036 + +menu.title.text.justify: center + +#menu.items.font: text shadow +#menu.title.text.font: text shadow + +### OSD +osd.border.width: 1 + +osd.border.color: #2d3036 + +osd.label.text.color: #e3e3e3 + +osd.bg: flat solid +osd.bg.color: #303030 +osd.label.bg: flat solid +osd.label.bg.color: #303030 +osd.hilight.bg: flat solid +osd.hilight.bg.color: #c85a5a +osd.unhilight.bg: flat solid +osd.unhilight.bg.color: #e3e3e3 + +#osd.label.text.font: text shadow diff --git a/theme/.themes/oomox-arc-dark/plank/dock.theme b/theme/.themes/oomox-arc-dark/plank/dock.theme new file mode 100644 index 0000000..4c77c81 --- /dev/null +++ b/theme/.themes/oomox-arc-dark/plank/dock.theme @@ -0,0 +1,63 @@ +# Arc theme for Plank +# Author: Horst3180 +# Adapted from the default Plank theme + +[PlankDrawingTheme] +#The roundness of the top corners. +TopRoundness=2 +#The roundness of the bottom corners. +BottomRoundness=0 +#The thickness (in pixels) of lines drawn. +LineWidth=1 +#The color (RGBA) of the outer stroke. +OuterStrokeColor=22;;26;;38;;255 +#The starting color (RGBA) of the fill gradient. +FillStartColor=53;;57;;69;;242 +#The ending color (RGBA) of the fill gradient. +FillEndColor=53;;57;;69;;242 +#The color (RGBA) of the inner stroke. +InnerStrokeColor=53;;57;;69;;0 + +[PlankDrawingDockTheme] +#The padding on the left/right dock edges, in tenths of a percent of IconSize. +HorizPadding=1 +#The padding on the top dock edge, in tenths of a percent of IconSize. +TopPadding= 1 +#The padding on the bottom dock edge, in tenths of a percent of IconSize. +BottomPadding=1 +#The padding between items on the dock, in tenths of a percent of IconSize. +ItemPadding=2 +#The size of item indicators, in tenths of a percent of IconSize. +IndicatorSize=3 +#The size of the icon-shadow behind every item, in tenths of a percent of IconSize. +IconShadowSize=0 +#The height (in percent of IconSize) to bounce an icon when the application sets urgent. +UrgentBounceHeight=1.6666666666666667 +#The height (in percent of IconSize) to bounce an icon when launching an application. +LaunchBounceHeight=0.625 +#The opacity value (0 to 1) to fade the dock to when hiding it. +FadeOpacity=1 +#The amount of time (in ms) for click animations. +ClickTime=300 +#The amount of time (in ms) to bounce an urgent icon. +UrgentBounceTime=600 +#The amount of time (in ms) to bounce an icon when launching an application. +LaunchBounceTime=600 +#The amount of time (in ms) for active window indicator animations. +ActiveTime=300 +#The amount of time (in ms) to slide icons into/out of the dock. +SlideTime=300 +#The time (in ms) to fade the dock in/out on a hide (if FadeOpacity is < 1). +FadeTime=250 +#The time (in ms) to slide the dock in/out on a hide (if FadeOpacity is 1). +HideTime=150 +#The size of the urgent glow (shown when dock is hidden), in tenths of a percent of IconSize. +GlowSize=30 +#The total time (in ms) to show the hidden-dock urgent glow. +GlowTime=10000 +#The time (in ms) of each pulse of the hidden-dock urgent glow. +GlowPulseTime=2000 +#The hue-shift (-180 to 180) of the urgent indicator color. +UrgentHueShift=150 +#The time (in ms) to move an item to its new position or its addition/removal to/from the dock. +ItemMoveTime=450 diff --git a/theme/.themes/oomox-arc-dark/unity/close.svg b/theme/.themes/oomox-arc-dark/unity/close.svg new file mode 120000 index 0000000..cd18456 --- /dev/null +++ b/theme/.themes/oomox-arc-dark/unity/close.svg @@ -0,0 +1 @@ +window-buttons/close.svg \ No newline at end of file diff --git a/theme/.themes/oomox-arc-dark/unity/close_dash.svg b/theme/.themes/oomox-arc-dark/unity/close_dash.svg new file mode 120000 index 0000000..054a65b --- /dev/null +++ b/theme/.themes/oomox-arc-dark/unity/close_dash.svg @@ -0,0 +1 @@ +dash/close_dash.svg \ No newline at end of file diff --git a/theme/.themes/oomox-arc-dark/unity/close_dash_disabled.svg b/theme/.themes/oomox-arc-dark/unity/close_dash_disabled.svg new file mode 120000 index 0000000..6635e95 --- /dev/null +++ b/theme/.themes/oomox-arc-dark/unity/close_dash_disabled.svg @@ -0,0 +1 @@ +dash/close_dash_disabled.svg \ No newline at end of file diff --git a/theme/.themes/oomox-arc-dark/unity/close_dash_prelight.svg b/theme/.themes/oomox-arc-dark/unity/close_dash_prelight.svg new file mode 120000 index 0000000..4f99727 --- /dev/null +++ b/theme/.themes/oomox-arc-dark/unity/close_dash_prelight.svg @@ -0,0 +1 @@ +dash/close_dash_prelight.svg \ No newline at end of file diff --git a/theme/.themes/oomox-arc-dark/unity/close_dash_pressed.svg b/theme/.themes/oomox-arc-dark/unity/close_dash_pressed.svg new file mode 120000 index 0000000..5bb4c0b --- /dev/null +++ b/theme/.themes/oomox-arc-dark/unity/close_dash_pressed.svg @@ -0,0 +1 @@ +dash/close_dash_pressed.svg \ No newline at end of file diff --git a/theme/.themes/oomox-arc-dark/unity/close_focused_normal.svg b/theme/.themes/oomox-arc-dark/unity/close_focused_normal.svg new file mode 120000 index 0000000..cd18456 --- /dev/null +++ b/theme/.themes/oomox-arc-dark/unity/close_focused_normal.svg @@ -0,0 +1 @@ +window-buttons/close.svg \ No newline at end of file diff --git a/theme/.themes/oomox-arc-dark/unity/close_focused_prelight.svg b/theme/.themes/oomox-arc-dark/unity/close_focused_prelight.svg new file mode 120000 index 0000000..e338f1e --- /dev/null +++ b/theme/.themes/oomox-arc-dark/unity/close_focused_prelight.svg @@ -0,0 +1 @@ +window-buttons/close_prelight.svg \ No newline at end of file diff --git a/theme/.themes/oomox-arc-dark/unity/close_focused_pressed.svg b/theme/.themes/oomox-arc-dark/unity/close_focused_pressed.svg new file mode 120000 index 0000000..217bc6c --- /dev/null +++ b/theme/.themes/oomox-arc-dark/unity/close_focused_pressed.svg @@ -0,0 +1 @@ +window-buttons/close_pressed.svg \ No newline at end of file diff --git a/theme/.themes/oomox-arc-dark/unity/close_unfocused.svg b/theme/.themes/oomox-arc-dark/unity/close_unfocused.svg new file mode 120000 index 0000000..c55c7f2 --- /dev/null +++ b/theme/.themes/oomox-arc-dark/unity/close_unfocused.svg @@ -0,0 +1 @@ +window-buttons/close_unfocused.svg \ No newline at end of file diff --git a/theme/.themes/oomox-arc-dark/unity/close_unfocused_prelight.svg b/theme/.themes/oomox-arc-dark/unity/close_unfocused_prelight.svg new file mode 120000 index 0000000..e338f1e --- /dev/null +++ b/theme/.themes/oomox-arc-dark/unity/close_unfocused_prelight.svg @@ -0,0 +1 @@ +window-buttons/close_prelight.svg \ No newline at end of file diff --git a/theme/.themes/oomox-arc-dark/unity/close_unfocused_pressed.svg b/theme/.themes/oomox-arc-dark/unity/close_unfocused_pressed.svg new file mode 120000 index 0000000..217bc6c --- 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