83 lines
2.4 KiB
C
83 lines
2.4 KiB
C
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/*
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* Copyright (C) 2008 Patrick Ohly
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License version 2 as
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* published by the Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY, TITLE, NONINFRINGEMENT or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA
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* 02111-1307 USA
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*/
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#ifndef INCL_EVOLUTION_ABSTRACT_CONFIG_NODE
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# define INCL_EVOLUTION_ABSTRACT_CONFIG_NODE
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#include <map>
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#include <utility>
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#include <string>
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using namespace std;
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/**
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* This class corresponds to the Funambol C++ client
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* DeviceManagementNode, but offers a slightly different API. See
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* ConfigTree for details.
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*/
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class ConfigNode {
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public:
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/** free resources without saving */
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virtual ~ConfigNode() {}
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/**
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* save all changes persistently
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*/
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virtual void flush() = 0;
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/**
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* Returns the value of the given property
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*
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* @param property - the property name
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* @return value of the property or empty string if not set
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*/
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virtual string readProperty(const string &property) const = 0;
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/**
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* Sets a property value.
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*
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* @param property the property name
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* @param value the property value (zero terminated string)
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* @param comment a comment explaining what the property is about, with
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* \n separating lines; might be used by the backend
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* when adding a new property
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*/
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virtual void setProperty(const string &property,
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const string &value,
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const string &comment = string("")) = 0;
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/**
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* Extract all list of all currently defined properties
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* and their values.
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*/
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virtual map<string, string> readProperties() = 0;
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/**
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* Remove a certain property.
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*
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* @param property the name of the property which is to be removed
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*/
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virtual void removeProperty(const string &property) = 0;
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/**
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* Node exists in backend storage.
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*/
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virtual bool exists() = 0;
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};
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#endif
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