62 lines
1.9 KiB
C
62 lines
1.9 KiB
C
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/*
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* Copyright (C) 2008 Patrick Ohly
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef INCL_EVOLUTION_FILE_CONFIG_TREE
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# define INCL_EVOLUTION_FILE_CONFIG_TREE
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#include <ConfigTree.h>
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#include <string>
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#include <map>
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using namespace std;
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/**
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* This implementation maps nodes to plain .ini style files below an
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* absolute directory of the filesystem. The caller is responsible for
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* choosing that directory and how hidden and user-visible files are
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* to be named.
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*/
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class FileConfigTree : public ConfigTree {
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public:
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/**
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* @param root absolute filesystem path
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* @param oldLayout use file names as in SyncEvolution <= 0.7
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*/
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FileConfigTree(const string &root,
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bool oldLayout);
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/* ConfigTree API */
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virtual void flush();
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virtual void reset();
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virtual boost::shared_ptr<ConfigNode> open(const string &path,
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bool hidden,
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const string &changeId = string(""));
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list<string> getChildren(const string &path);
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private:
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const string m_root;
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const bool m_oldLayout;
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typedef map< string, boost::shared_ptr<ConfigNode> > NodeCache_t;
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/** cache of all nodes ever accessed */
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NodeCache_t m_nodes;
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};
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#endif
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