syncevolution/src/syncevo/ConfigTree.h

136 lines
5.3 KiB
C++

/*
* Copyright (C) 2008-2009 Patrick Ohly <patrick.ohly@gmx.de>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) version 3.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
* 02110-1301 USA
*/
#ifndef INCL_EVOLUTION_CONFIG_TREE
# define INCL_EVOLUTION_CONFIG_TREE
#include <memory>
#include <map>
#include <list>
#include <string>
#include <syncevo/declarations.h>
SE_BEGIN_CXX
class ConfigNode;
/**
* This class organizes the access to config nodes in a tree. Nodes
* are identified by a relative path name, using a slash / as
* separator between levels. Each node can have user-visible and
* hidden properties. The two sets might be stored in the same
* ConfigNode, i.e. properties should have unique names per node. For
* each path there's also a second, separate namespace of key/value
* pairs. The intented use for that is saving state by sync sources
* close to, but without interfering with their configuration and the
* state maintained by the client library itself.
*
* A ConfigNode can list all its properties while the tree lists nodes
* at a specific level and creates nodes.
*
* This model is similar to the Funambol C++ DeviceManagementTree.
* Besides being implemented differently, it also provides additional
* functionality:
* - the same node can be opened more than once; in the client library
* the content of multiple instances is not synchronized and changes
* can get lost
* - nodes and the whole tree can be explicitly flushed
* - it distinguishes between user visible configuration options and
* hidden read/write properties attached to the same path
* - in addition to these visible or hidden properties under well-known
* names there can be nodes attached to each path which can
* be used for arbitrary key/value pairs; different "other" nodes can
* be selected via an additional string
* - temporarily override values without saving them (see FilterConfigNode
* decorator)
* - improved access to properties inside nodes (iterating, deleting)
*/
class ConfigTree {
public:
/** frees all resources *without* flushing changed nodes */
virtual ~ConfigTree() {}
/** ensure that all changes are saved persistently */
virtual void flush() = 0;
/** tell all nodes to reload from background storage, discarding in-memory changes */
virtual void reload() = 0;
/**
* Remove all configuration nodes below and including a certain
* path and (if based on files) directories created for them, if
* empty after file removal.
*
* The nodes must not be in use for this to work.
*/
virtual void remove(const std::string &path) = 0;
/**
* Selects which node attached to a path name is to be used.
* This is similar in concept to multiple data forks in a file.
*/
enum PropertyType {
visible, /**< visible configuration properties */
hidden, /**< hidden read/write properties */
other, /**< additional node selected via otherID */
server, /**< yet another additional node, similar to other */
};
/**
* Open the specified node. Opening it multiple
* times will return the same instance, so the content
* is always synchronized.
*
* @param path a relative path with / as separator
* @param type selects which fork of that path is to be opened
* (visible, hidden, change tracking, server)
* @param otherId an additional string to be attached to the 'other' or 'server'
* node's name (allows having multiple different such
* nodes); an empty string is allowed
*/
virtual std::shared_ptr<ConfigNode> open(const std::string &path,
PropertyType type,
const std::string &otherId = std::string("")) = 0;
/**
* Use the specified node, with type determined
* by caller. The reason for adding the instance is
* twofold:
* - ensure that flush() is called on the node
* as part of flushing the tree
* - an existing instance is reused and shared between
* different users of the tree
*
* @param path a relative or absolute path, may be outside of normal tree
* @param node default instance if not opened before, discarded if a
* node was registered or opened under the given path before
*/
virtual std::shared_ptr<ConfigNode> add(const std::string &path,
const std::shared_ptr<ConfigNode> &node) = 0;
/**
* returns names of all existing nodes beneath the given path
*/
virtual std::list<std::string> getChildren(const std::string &path) = 0;
};
SE_END_CXX
#endif