syncevolution/src/syncevo/SyncConfig.h

1621 lines
61 KiB
C++

/*
* Copyright (C) 2008-2009 Patrick Ohly <patrick.ohly@gmx.de>
* Copyright (C) 2009 Intel Corporation
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) version 3.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
* 02110-1301 USA
*/
#ifndef INCL_SYNC_EVOLUTION_CONFIG
# define INCL_SYNC_EVOLUTION_CONFIG
#include <syncevo/FilterConfigNode.h>
#include <syncevo/SafeConfigNode.h>
#include <syncevo/FileConfigNode.h>
#include <boost/shared_ptr.hpp>
#include <boost/algorithm/string/predicate.hpp>
#include <boost/algorithm/string/trim.hpp>
#include <boost/foreach.hpp>
#include <list>
#include <string>
#include <sstream>
#include <set>
#include <stdlib.h>
#include <limits.h>
#include <errno.h>
#include <syncevo/declarations.h>
SE_BEGIN_CXX
using namespace std;
/**
* @defgroup ConfigHandling Configuration Handling
* @{
*/
class SyncSourceConfig;
typedef SyncSourceConfig PersistentSyncSourceConfig;
class ConfigTree;
class ConfigUserInterface;
class SyncSourceNodes;
class ConstSyncSourceNodes;
/** name of the per-source admin data property */
extern const char *const SourceAdminDataName;
/**
* A property has a name and a comment. Derived classes might have
* additional code to read and write the property from/to a
* ConfigNode. They might also one or more of the properties
* on the fly, therefore the virtual get methods which return a
* string value and not just a reference.
*
* A default value is returned if the ConfigNode doesn't have
* a value set (= empty string). Invalid values in the configuration
* trigger an exception. Setting invalid values does not because
* it is not known where the value comes from - the caller should
* check it himself.
*
* Properties are either registered as source properties or
* source-independent sync properties. In each of these two sets of
* properties, the names must be unique.
*
* Properties can be either user-visible (and editable) or
* internal. Internal properties are used to cache some information
* and may get lost when copying configurations. Therefore it
* must be possible to recreate them somehow, if necessary with
* an expensive operation like a slow sync.
*
* Starting with SyncEvolution 1.0, the internal storage of
* property values was reorganized so that some properties
* can be shared between peers. The concept of two property
* sets (source and sync properties) was preserved because of
* the simplicity that it brings to the APIs. Now this concept
* is implemented by mapping properties into "views" that
* contain the properties relevant for a particular peer.
* Setting a shared value in one view updates the value in
* another. For details, see:
* http://syncevolution.org/development/configuration-handling
*
* As in the migration from the Sync4j config layout (internal and
* user-visible properties in the same file), the code is written so
* that properties are mapped to config nodes according to the most
* recent layout. Older layouts are accessed by using the same config
* node instance multiple times.
*/
class ConfigProperty {
public:
ConfigProperty(const string &name, const string &comment,
const string &def = string(""), const string &descr = string("")) :
m_obligatory(false),
m_hidden(false),
m_sharing(NO_SHARING),
m_flags(0),
m_name(name),
m_comment(boost::trim_right_copy(comment)),
m_defValue(def),
m_descr(descr)
{}
virtual ~ConfigProperty() {}
virtual string getName() const { return m_name; }
virtual string getComment() const { return m_comment; }
virtual string getDefValue() const { return m_defValue; }
virtual string getDescr() const { return m_descr; }
/**
* Check whether the given value is okay.
* If not, then set an error string (one line, no punctuation).
*
* @return true if value is okay
*/
virtual bool checkValue(const string &value, string &error) const { return true; }
/**
* Only useful when a config property wants to check itself whether to retrieve password
* Check the password and cache the result in the filter node on the fly if a property needs.
* sourceName and sourceConfigNode might be not set by caller. They only affect
* when checking password for syncsourceconfig
* @param ui user interface
* @param serverName server name
* @param globalConfigNode the sync global config node for a server
* @param sourceName the source name used for source config properties
* @param sourceConfigNode the config node for the source
*/
virtual void checkPassword(ConfigUserInterface &ui,
const string &serverName,
FilterConfigNode &globalConfigNode,
const string &sourceName = string(),
const boost::shared_ptr<FilterConfigNode> &sourceConfigNode = boost::shared_ptr<FilterConfigNode>()) const {}
/**
* Try to save password if a config property wants.
* It firstly check password and then invoke ui's savePassword
* function to save the password if necessary
*/
virtual void savePassword(ConfigUserInterface &ui,
const string &serverName,
FilterConfigNode &globalConfigNode,
const string &sourceName = string(),
const boost::shared_ptr<FilterConfigNode> &sourceConfigNode = boost::shared_ptr<FilterConfigNode>()) const {}
/**
* This is used to generate description dynamically according to the context information
* Defalut implmenentation is to return value set in the constructor.
* Derived classes can override this function. Used by 'checkPassword' and 'savePassword'
* to generate description for user interface.
*/
virtual const string getDescr(const string &serverName,
FilterConfigNode &globalConfigNode,
const string &sourceName = string(),
const boost::shared_ptr<FilterConfigNode> &sourceConfigNode=boost::shared_ptr<FilterConfigNode>()) const { return m_descr; }
/** split \n separated comment into lines without \n, appending them to commentLines */
static void splitComment(const string &comment, list<string> &commentLines);
/** internal property? */
bool isHidden() const { return m_hidden; }
void setHidden(bool hidden) { m_hidden = hidden; }
/** config is invalid without setting this property? */
bool isObligatory() const { return m_obligatory; }
void setObligatory(bool obligatory) { m_obligatory = obligatory; }
/**
* determines how a property is shared between different views
*/
enum Sharing {
GLOBAL_SHARING, /**< shared between all views,
for example the "default peer" property */
SOURCE_SET_SHARING, /**< shared between all peers accessing
the same source set, for example the
logdir property */
NO_SHARING /**< each peer has his own values */
};
Sharing getSharing() const { return m_sharing; }
void setSharing(Sharing sharing) { m_sharing = sharing; }
/**
* special hacks for certain properties
*/
enum Flags {
SHARED_AND_UNSHARED = 1<<0 /**< value is stored with
SOURCE_SET_SHARING and
NO_SHARING, the later taking
precedency when reading
("type"!) */
};
void setFlags(int flags) { m_flags = flags; }
int getFlags(void) const { return m_flags; }
/** set value unconditionally, even if it is not valid */
void setProperty(ConfigNode &node, const string &value) const { node.setProperty(getName(), value, getComment()); }
void setProperty(FilterConfigNode &node, const string &value, bool temporarily = false) const {
if (temporarily) {
node.addFilter(m_name, value);
} else {
node.setProperty(m_name, value, getComment());
}
}
/** set default value of a property, marked as default unless forced setting */
void setDefaultProperty(ConfigNode &node, bool force) const {
string defValue = getDefValue();
node.setProperty(m_name, defValue, getComment(), force ? NULL : &defValue);
}
/**
* String representation of property value. getPropertyValue() in
* some derived classes returns the value in some other, class specific
* representation.
*
* @retval isDefault return true if the node had no value set and
* the default was returned instead
*/
virtual string getProperty(const ConfigNode &node, bool *isDefault = NULL) const {
string name = getName();
string value = node.readProperty(name);
if (!value.empty()) {
string error;
if (!checkValue(value, error)) {
throwValueError(node, name, value, error);
}
if (isDefault) {
*isDefault = false;
}
return value;
} else {
if (isDefault) {
*isDefault = true;
}
return getDefValue();
}
}
// true if property is set to non-empty value
bool isSet(const ConfigNode &node) const {
string name = getName();
string value = node.readProperty(name);
return !value.empty();
}
protected:
void throwValueError(const ConfigNode &node, const string &name, const string &value, const string &error) const;
private:
bool m_obligatory;
bool m_hidden;
Sharing m_sharing;
int m_flags;
const string m_name, m_comment, m_defValue, m_descr;
};
template<class T> class InitList : public list<T> {
public:
InitList() {}
InitList(const T &initialValue) {
push_back(initialValue);
}
InitList &operator + (const T &rhs) {
push_back(rhs);
return *this;
}
InitList &operator += (const T &rhs) {
push_back(rhs);
return *this;
}
};
typedef InitList<string> Aliases;
typedef InitList<Aliases> Values;
/**
* A string property which maps multiple different possible value
* strings to one generic value, ignoring the case. Values not listed
* are passed through unchanged. The first value in the list of
* aliases is the generic one.
*
* The addition operator is defined for the aliases so that they
* can be constructed more easily.
*/
class StringConfigProperty : public ConfigProperty {
public:
StringConfigProperty(const string &name, const string &comment,
const string &def = string(""),
const string &descr = string(""),
const Values &values = Values()) :
ConfigProperty(name, comment, def, descr),
m_values(values)
{}
/**
* @return false if aliases are defined and the string is not one of them
*/
bool normalizeValue(string &res) const {
Values values = getValues();
BOOST_FOREACH(const Values::value_type &value, values) {
BOOST_FOREACH(const string &alias, value) {
if (boost::iequals(res, alias)) {
res = *value.begin();
return true;
}
}
}
return values.empty();
}
/**
* This implementation accepts all values if no aliases
* are given, otherwise the value must be part of the aliases.
*/
virtual bool checkValue(const string &propValue, string &error) const {
Values values = getValues();
if (values.empty()) {
return true;
}
ostringstream err;
err << "not one of the valid values (";
bool firstval = true;
BOOST_FOREACH(const Values::value_type &value, values) {
if (!firstval) {
err << ", ";
} else {
firstval = false;
}
bool firstalias = true;
BOOST_FOREACH(const string &alias, value) {
if (!firstalias) {
err << " = ";
} else {
firstalias = false;
}
if (alias.empty()) {
err << "\"\"";
} else {
err << alias;
}
if (boost::iequals(propValue, alias)) {
return true;
}
}
}
err << ")";
error = err.str();
return false;
}
virtual string getProperty(const ConfigNode &node, bool *isDefault = NULL) const {
string res = ConfigProperty::getProperty(node, isDefault);
normalizeValue(res);
return res;
}
protected:
virtual Values getValues() const { return m_values; }
private:
const Values m_values;
};
/**
* Instead of reading and writing strings, this class interprets the content
* as a specific type.
*/
template<class T> class TypedConfigProperty : public ConfigProperty {
public:
TypedConfigProperty(const string &name, const string &comment, const string &defValue = string("0"), const string &descr = string("")) :
ConfigProperty(name, comment, defValue, descr)
{}
/**
* This implementation accepts all values that can be converted
* to the required type.
*/
virtual bool checkValue(const string &value, string &error) const {
istringstream in(value);
T res;
if (in >> res) {
return true;
} else {
error = "cannot parse value";
return false;
}
}
void setProperty(ConfigNode &node, const T &value) const {
ostringstream out;
out << value;
node.setProperty(getName(), out.str(), getComment());
}
void setProperty(FilterConfigNode &node, const T &value, bool temporarily = false) const {
ostringstream out;
out << value;
if (temporarily) {
node.addFilter(getName(), out.str());
} else {
node.setProperty(getName(), out.str(), getComment());
}
}
T getPropertyValue(const ConfigNode &node, bool *isDefault = NULL) const {
string name = getName();
string value = node.readProperty(name);
istringstream in(value);
T res;
if (value.empty()) {
istringstream defStream(getDefValue());
defStream >> res;
if (isDefault) {
*isDefault = true;
}
return res;
} else {
if (!(in >> res)) {
throwValueError(node, name, value, "cannot parse value");
}
if (isDefault) {
*isDefault = false;
}
return res;
}
}
};
/**
* The "in >> res" check in TypedConfigProperty::checkValue
* is to loose. For example, the standard library accepts
* -1 for an unsigned type.
*
* This class accepts a function pointer to strtoul() or
* strtol() and uses that function to do strict value checking.
*
* @param T type to be converted to and from (like int)
* @param Tmin minimum value of T for range checking
* @param Tmax maximum value of T for range checking
* @param C intermediate type for conversion (like long)
* @param Cmin minimum value of C for range checking
* @param Cmax maximum value of C for range checking
* @param strto conversion function
*/
template <class T, T Tmin, T Tmax,
class C, C Cmin, C Cmax,
C (*strto)(const char *, char **, int)>
class ScalarConfigProperty : public TypedConfigProperty<T>
{
public:
ScalarConfigProperty(const string &name, const string &comment, const string &defValue = string("0"), const string &descr = string("")) :
TypedConfigProperty<T>(name, comment, defValue, descr)
{}
virtual bool checkValue(const string &value, string &error) const {
errno = 0;
const char *nptr = value.c_str();
char *endptr;
// use base 10 because not specifying a base
// would interpret 077 as octal value, which
// could be confusing for users
C val = strto(nptr, &endptr, 10);
if ((errno == ERANGE && (val == Cmin || val == Cmax))) {
error = "range error";
return false;
}
if (errno != 0 && val == 0) {
error = "cannot parse";
return false;
}
if (endptr == nptr) {
error = "decimal value expected";
return false;
}
while (isspace(*endptr)) {
endptr++;
}
if (*endptr != '\0') {
error = "unexpected trailing non-whitespace characters: ";
error += endptr;
return false;
}
if (val > Tmax || val < Tmin) {
error = "range error";
return false;
}
if (Tmin == 0) {
// check that we didn't accidentally accept a negative value,
// strtoul() does that
const char *start = nptr;
while (*start && isspace(*start)) {
start++;
}
if (*start == '-') {
error = "range error";
return false;
}
}
return true;
}
};
typedef ScalarConfigProperty<int, INT_MIN, INT_MAX, long, LONG_MIN, LONG_MAX, strtol> IntConfigProperty;
typedef ScalarConfigProperty<unsigned int, 0, UINT_MAX, unsigned long, 0, ULONG_MAX, strtoul> UIntConfigProperty;
typedef ScalarConfigProperty<long, LONG_MIN, LONG_MAX, long, LONG_MIN, LONG_MAX, strtol> LongConfigProperty;
typedef ScalarConfigProperty<unsigned long, 0, ULONG_MAX, unsigned long, 0, ULONG_MAX, strtoul> ULongConfigProperty;
/**
* This struct wraps keys for storing passwords
* in configuration system. Some fields might be empty
* for some passwords. Each field might have different
* meaning for each password. Fields using depends on
* what user actually wants.
*/
struct ConfigPasswordKey {
public:
ConfigPasswordKey() : port(0) {}
/** the user for the password */
string user;
/** the server for the password */
string server;
/** the domain name */
string domain;
/** the remote object */
string object;
/** the network protocol */
string protocol;
/** the authentication type */
string authtype;
/** the network port */
unsigned int port;
};
/**
* This interface has to be provided by the user of the config
* to let the config code interact with the user.
*/
class ConfigUserInterface {
public:
virtual ~ConfigUserInterface() {}
/**
* A helper function which interactively asks the user for
* a certain password. May throw errors.
*
* @param passwordName the name of the password in the config file, such as 'proxyPassword'
* @param descr A simple string explaining what the password is needed for,
* e.g. "SyncML server". This string alone has to be enough
* for the user to know what the password is for, i.e. the
* string has to be unique.
* @param key the key used to retrieve password. Using this instead of ConfigNode is
* to make user interface independent on Configuration Tree
* @return entered password
*/
virtual string askPassword(const string &passwordName, const string &descr, const ConfigPasswordKey &key) = 0;
/**
* A helper function which is used for user interface to save
* a certain password. Currently possibly syncml server. May
* throw errors.
* @param passwordName the name of the password in the config file, such as 'proxyPassword'
* @param password password to be saved
* @param key the key used to store password
* @return true if ui saves the password and false if not
*/
virtual bool savePassword(const string &passwordName, const string &password, const ConfigPasswordKey &key) = 0;
};
class PasswordConfigProperty : public ConfigProperty {
public:
PasswordConfigProperty(const string &name, const string &comment, const string &def = string(""),const string &descr = string("")) :
ConfigProperty(name, comment, def, descr)
{}
/**
* Check the password and cache the result.
*/
virtual void checkPassword(ConfigUserInterface &ui,
const string &serverName,
FilterConfigNode &globalConfigNode,
const string &sourceName = "",
const boost::shared_ptr<FilterConfigNode> &sourceConfigNode =
boost::shared_ptr<FilterConfigNode>()) const;
/**
* It firstly check password and then invoke ui's savePassword
* function to save the password if necessary
*/
virtual void savePassword(ConfigUserInterface &ui,
const string &serverName,
FilterConfigNode &globalConfigNode,
const string &sourceName = "",
const boost::shared_ptr<FilterConfigNode> &sourceConfigNode =
boost::shared_ptr<FilterConfigNode>()) const;
/**
* Get password key for storing or retrieving passwords
* The default implemention is for 'password' in global config.
* @param descr decription for password
* @param globalConfigNode the global config node
* @param sourceConfigNode the source config node. It might be empty
*/
virtual ConfigPasswordKey getPasswordKey(const string &descr,
const string &serverName,
FilterConfigNode &globalConfigNode,
const string &sourceName = string(),
const boost::shared_ptr<FilterConfigNode> &sourceConfigNode =
boost::shared_ptr<FilterConfigNode>()) const;
/**
* return the cached value if necessary and possible
*/
virtual string getCachedProperty(const ConfigNode &node,
const string &cachedPassword);
};
/**
* A derived ConfigProperty class for the property "proxyPassword"
*/
class ProxyPasswordConfigProperty : public PasswordConfigProperty {
public:
ProxyPasswordConfigProperty(const string &name, const string &comment, const string &def = string(""), const string &descr = string("")) :
PasswordConfigProperty(name,comment,def,descr)
{}
/**
* re-implement this function for it is necessary to do a check
* before retrieving proxy password
*/
virtual void checkPassword(ConfigUserInterface &ui,
const string &serverName,
FilterConfigNode &globalConfigNode,
const string &sourceName,
const boost::shared_ptr<FilterConfigNode> &sourceConfigNode) const;
virtual ConfigPasswordKey getPasswordKey(const string &descr,
const string &serverName,
FilterConfigNode &globalConfigNode,
const string &sourceName = string(),
const boost::shared_ptr<FilterConfigNode> &sourceConfigNode=boost::shared_ptr<FilterConfigNode>()) const;
};
/**
* A derived ConfigProperty class for the property "evolutionpassword"
*/
class EvolutionPasswordConfigProperty : public PasswordConfigProperty {
public:
EvolutionPasswordConfigProperty(const string &name,
const string &comment,
const string &def = string(""),
const string &descr = string("")):
PasswordConfigProperty(name,comment,def,descr)
{}
virtual ConfigPasswordKey getPasswordKey(const string &descr,
const string &serverName,
FilterConfigNode &globalConfigNode,
const string &sourceName = string(),
const boost::shared_ptr<FilterConfigNode> &sourceConfigNode=boost::shared_ptr<FilterConfigNode>()) const;
virtual const string getDescr(const string &serverName,
FilterConfigNode &globalConfigNode,
const string &sourceName,
const boost::shared_ptr<FilterConfigNode> &sourceConfigNode) const {
string descr = sourceName;
descr += " ";
descr += ConfigProperty::getDescr();
return descr;
}
};
/**
* Instead of reading and writing strings, this class interprets the content
* as boolean with T/F or 1/0 (default format).
*/
class BoolConfigProperty : public StringConfigProperty {
public:
BoolConfigProperty(const string &name, const string &comment, const string &defValue = string("F"),const string &descr = string("")) :
StringConfigProperty(name, comment, defValue,descr,
Values() + (Aliases("1") + "T" + "TRUE") + (Aliases("0") + "F" + "FALSE"))
{}
void setProperty(ConfigNode &node, bool value) {
StringConfigProperty::setProperty(node, value ? "1" : "0");
}
void setProperty(FilterConfigNode &node, bool value, bool temporarily = false) {
StringConfigProperty::setProperty(node, value ? "1" : "0", temporarily);
}
int getPropertyValue(const ConfigNode &node, bool *isDefault = NULL) const {
string res = ConfigProperty::getProperty(node, isDefault);
return boost::iequals(res, "T") ||
boost::iequals(res, "TRUE") ||
atoi(res.c_str()) != 0;
}
};
/**
* A property for arbitrary strings.
*/
class SafeConfigProperty : public ConfigProperty {
public:
SafeConfigProperty(const string &name, const string &comment) :
ConfigProperty(name, comment)
{}
void setProperty(ConfigNode &node, const string &value) {
ConfigProperty::setProperty(node, SafeConfigNode::escape(value, true, false));
}
virtual string getProperty(const ConfigNode &node, bool *isDefault = NULL) const {
string res = ConfigProperty::getProperty(node, isDefault);
res = SafeConfigNode::unescape(res);
return res;
}
};
/**
* A registry for all properties which might be saved in the same ConfigNode.
* Currently the same as a simple list. Someone else owns the instances.
*/
class ConfigPropertyRegistry : public list<const ConfigProperty *> {
public:
/** case-insensitive search for property */
const ConfigProperty *find(const string &propName) const {
BOOST_FOREACH(const ConfigProperty *prop, *this) {
if (boost::iequals(prop->getName(), propName)) {
return prop;
}
}
return NULL;
}
};
/**
* Store the current string value of a property in a cache
* and return the "const char *" pointer that is expected by
* the client library.
*/
class ConfigStringCache {
public:
const char *getProperty(const ConfigNode &node, const ConfigProperty &prop) {
string value = prop.getProperty(node);
return storeString(prop.getName(), value);
}
const char *storeString(const string &key, const string &value) {
const string &entry = m_cache[key] = value;
return entry.c_str();
}
private:
map<string, string> m_cache;
};
/**
* This class implements the client library configuration interface
* by mapping values to properties to entries in a ConfigTree. The
* mapping is either the traditional one used by SyncEvolution <= 0.7
* and client library <= 6.5 or the new layout introduced with
* SyncEvolution >= 0.8. If for a given server name the old config
* exists, then it is used. Otherwise the new layout is used.
*
* This class can be instantiated on its own and then provides access
* to properties actually stored in files. SyncContext
* inherits from this class so that a derived client has the chance to
* override every single property (although it doesn't have to).
* Likewise SyncSource is derived from
* SyncSourceConfig.
*
* Properties can be set permanently (this changes the underlying
* ConfigNode) and temporarily (this modifies the FilterConfigNode
* which wraps the ConfigNode).
*
* The old layout is:
* - $HOME/.sync4j/evolution/<server>/spds/syncml/config.txt
* -- spds/sources/<source>/config.txt
* --- changes_<changeid>/config.txt
*
* The new layout is:
* - ${XDG_CONFIG:-${HOME}/.config}/syncevolution/foo - base directory for server foo
* -- config.ini - constant per-server settings
* -- .internal.ini - read/write server properties - hidden from users because of the leading dot
* -- sources/bar - base directory for source bar
* --- config.ini - constant per-source settings
* --- .internal.ini - read/write source properties
* --- .changes_<changeid>.ini - change tracking node (content under control of sync source)
*
* Because this class needs to handle different file layouts it always
* uses a FileConfigTree instance. Other implementations would be
* possible.
*/
class SyncConfig {
public:
/**
* Opens the configuration for a specific server,
* searching for the config files in the usual
* places. Will succeed even if config does not
* yet exist: flushing such a config creates it.
*
* @param peer string that identifies the peer,
* matching regex (.*)(@([^@]*))?
* where the $1 (the first part) is
* the peer name and the optional $2
* (the part after the last @) is the
* context, "default" if not given.
* For example "scheduleworld" =
* "ScheduleWorld" =
* "scheduleworld@default", but not the same as
* "scheduleworld@other_context"
*
* @param tree if non-NULL, then this is used
* as configuration tree instead of
* searching for it; always uses the
* current layout in that tree
*/
SyncConfig(const string &peer,
boost::shared_ptr<ConfigTree> tree = boost::shared_ptr<ConfigTree>());
/**
* Creates a temporary configuration.
* Can be copied around, but not flushed.
*/
SyncConfig();
/** absolute directory name of the configuration root */
string getRootPath() const;
typedef list< std::pair<std::string, std::string> > ConfigList;
/** A simple description of the template or the configuration based on a
* template. The rank field is used to indicate how good it matches the
* user input <MacAddress, DeviceName> */
struct TemplateDescription {
// The name of the template
std::string m_name;
// The description of the template (eg. the web server URL for a
// SyncML server. This is not used for UI, only CMD line used this.
std::string m_description;
// The matched percentage of the template, larger the better.
int m_rank;
// A string identify which fingerprint the template is matched with.
std::string m_fingerprint;
// A unique string identify the template path, so that a later operation
// fetching this config will be much easier
std::string m_path;
// A string indicates the original fingerprint in the matched template, this
// will not necessarily the same with m_fingerprint
std::string m_matchedModel;
TemplateDescription (const std::string &name, const std::string &description,
const int rank, const std::string &fingerprint, const std::string &path, const std::string &model)
: m_name (name),
m_description (description),
m_rank (rank),
m_fingerprint (fingerprint),
m_path (path),
m_matchedModel(model)
{
}
TemplateDescription (const std::string &name, const std::string &description);
static bool compare_op (boost::shared_ptr<TemplateDescription> &left, boost::shared_ptr<TemplateDescription> &right);
};
enum MatchMode {
/*Match templates when we work as SyncML server, i.e. the peer is the client*/
MATCH_FOR_SERVER_MODE,
/*Match templates when work as SyncML client, i.e. the peer is the server*/
MATCH_FOR_CLIENT_MODE,
/*Match templates for both SyncML server and SyncML client*/
MATCH_ALL,
INVALID
};
typedef list<boost::shared_ptr <TemplateDescription> > TemplateList;
typedef list<std::pair <std::string, SyncConfig::MatchMode> > DeviceList;
/**
* returns list of servers in either the old (.sync4j) or
* new config directory (.config), given as server name
* and absolute root of config
*/
static ConfigList getConfigs();
/**
* returns list of available config templates:
* for each peer listed in @peers, matching against the fingerprint information
* from the peer (deviceName likely), sorted by the matching score,
* templates failed to match(as long as it's for SyncML server) will also
* be returned as a fallback mechanism so that user can select a configuration
* template manually.
* Any templates for SyncMl Client is also returned, with a default rank.
* The assumption currently is only work for SyncML client peers.
* DeviceList is a list of matching tuples <fingerprint, SyncConfig::MatchMode>.
*/
static TemplateList getPeerTemplates(const DeviceList &peers);
/**
* match the built-in templates against @param fingerprint, return a list of
* servers sorted by the matching rank.
* */
static TemplateList matchPeerTemplates(const DeviceList &peers, bool fuzzyMatch = true);
/**
* get the built-in default templates
*/
static TemplateList getBuiltInTemplates ();
/**
* Creates a new instance of a configuration template.
* The result can be modified to set filters, but it
* cannot be flushed.
*
* @param peer a configuration name, *without* a context (scheduleworld, not scheduleworld@default),
* or a configuration path in the system directory which can avoid another fuzzy match process.
* @return NULL if no such template
*/
static boost::shared_ptr<SyncConfig> createPeerTemplate(const string &peer);
/** true if the main configuration file already exists */
bool exists() const;
/**
* Do something before doing flush to files. This is particularly
* useful when user interface wants to do preparation jobs, such
* as savePassword and others.
*/
virtual void preFlush(ConfigUserInterface &ui);
void flush();
/**
* Remove the configuration. Config directories are removed if
* empty.
*
* When the configuration is peer-specific, only the peer's
* properties and config nodes are removed. Otherwise the complete
* configuration is removed, including all peers.
*
* Does *not* remove logs associated with the configuration.
* For that use the logdir handling in SyncContext
* before removing the configuration.
*/
void remove();
/**
* A list of all properties. Can be extended by derived clients.
*/
static ConfigPropertyRegistry &getRegistry();
/**
* Normalize a config string:
* - lower case
* - non-printable and unsafe characters (colon, slash, backslash)
* replaced by underscore
* - @default stripped
* - empty string replaced with "@default"
*/
static string normalizeConfigString(const string &config);
/**
* Normalize and in addition, set original context.
*
* @param config one of the various ways of selecting a configuration
* (@default, scheduleworld, scheduleworld@foo, ...)
* @retval normal normalized form of config string
* @retval context empty if no specified, otherwise normalized value
*/
static void normalizeConfigString(const string &config, string &normal, string &context);
/**
* Split a config string (normalized or not) into the peer part
* (before final @) and the context (after that @, not including
* it), return "default" as context if not specified otherwise.
*/
static void splitConfigString(const string &config, string &peer, string &context);
/**
* Replaces the property filter of either the sync properties or
* all sources. This can be used to e.g. temporarily override
* the active sync mode.
*
* @param sync true if the filter applies to sync properties,
* false if it applies to sources
* @param source empty string if filter applies to all sources,
* otherwise the source name to which it applies
* @param filter key (case insensitive)/value pairs of properties
* which are to be overridden
*/
void setConfigFilter(bool sync,
const std::string &source,
const FilterConfigNode::ConfigFilter &filter);
/**
* Read-write access to all configurable properties of the server.
* The visible properties are passed through the config filter,
* which can be modified.
*/
boost::shared_ptr<FilterConfigNode> getProperties(bool hidden = false) { return m_props[hidden]; }
boost::shared_ptr<const FilterConfigNode> getProperties(bool hidden = false) const { return const_cast<SyncConfig *>(this)->getProperties(hidden); }
/**
* Returns the right config node for a certain property,
* depending on visibility and sharing.
*/
boost::shared_ptr<FilterConfigNode> getNode(const ConfigProperty &prop);
boost::shared_ptr<const FilterConfigNode> getNode(const ConfigProperty &prop) const
{
return const_cast<SyncConfig *>(this)->getNode(prop);
}
/**
* Returns a wrapper around all properties of the given source
* which are saved in the config tree. Note that this is different
* from the set of sync source configs used by the SyncManager:
* the SyncManger uses the AbstractSyncSourceConfig. In
* SyncEvolution those are implemented by the
* SyncSource's actually instantiated by
* SyncContext. Those are complete whereas
* PersistentSyncSourceConfig only provides access to a
* subset of the properties.
*
* Can be called for sources which do not exist yet.
*/
virtual boost::shared_ptr<PersistentSyncSourceConfig> getSyncSourceConfig(const string &name);
virtual boost::shared_ptr<const PersistentSyncSourceConfig> getSyncSourceConfig(const string &name) const {
return const_cast<SyncConfig *>(this)->getSyncSourceConfig(name);
}
/**
* Returns list of all configured (not active!) sync sources.
*/
virtual list<string> getSyncSources() const;
/**
* Creates config nodes for a certain node. The nodes are not
* yet created in the backend if they do not yet exist.
*
* @param name the name of the sync source
* @param trackName additional part of the tracking node name (used for unit testing)
*/
SyncSourceNodes getSyncSourceNodes(const string &name,
const string &trackName = "");
ConstSyncSourceNodes getSyncSourceNodes(const string &name,
const string &trackName = "") const;
/**
* initialize all properties with their default value
*/
void setDefaults(bool force = true);
/**
* create a new sync source configuration with default values
*/
void setSourceDefaults(const string &name, bool force = true);
/**
* Remove sync source configuration. And remove the directory
* if it has no other files.
*
* When the configuration is peer-specific, only the peer's
* properties are removed. Otherwise the complete source
* configuration is removed, including properties stored
* for in any of the peers.
*/
void removeSyncSource(const string &name);
/**
* clear existing visible source properties selected by the
* configuration: with or without peer-specific properties,
* depending on the current view
*/
void clearSyncSourceProperties(const string &name);
/**
* clear all global sync properties, with or without
* peer-specific properties, depending on the current view
*/
void clearSyncProperties();
/**
* Copy all registered properties (hidden and visible) and the
* tracking node into the current config. This is done by reading
* all properties from the source config, which implies the unset
* properties will be set to their default values. The current
* config is not cleared so additional, unregistered properties
* (should they exist) will continue to exist unchanged.
*
* The current config still needs to be flushed to make the
* changes permanent.
*
* @param sources if NULL, then copy all sources; if not NULL,
* then copy exactly the sources listed here
* (regardless whether they exist or not)
*/
void copy(const SyncConfig &other,
const set<string> *sources);
/**
* @name Settings specific to SyncEvolution
*
* See the property definitions in SyncConfig.cpp
* for the user-visible explanations of
* these settings.
*/
/**@{*/
virtual string getDefaultPeer() const;
virtual void setDefaultPeer(const string &value);
virtual const char *getLogDir() const;
virtual void setLogDir(const string &value, bool temporarily = false);
virtual int getMaxLogDirs() const;
virtual void setMaxLogDirs(int value, bool temporarily = false);
virtual int getLogLevel() const;
virtual void setLogLevel(int value, bool temporarily = false);
virtual bool getPrintChanges() const;
virtual void setPrintChanges(bool value, bool temporarily = false);
virtual std::string getWebURL() const;
virtual void setWebURL(const std::string &url, bool temporarily = false);
virtual std::string getIconURI() const;
virtual void setIconURI(const std::string &uri, bool temporarily = false);
/**
* A property of server template configs. True if the server is
* ready for use by "normal" users (everyone can get an account
* and some kind of support, we have tested the server well
* enough, ...).
*/
virtual bool getConsumerReady() const;
virtual void setConsumerReady(bool ready);
virtual unsigned long getHashCode() const;
virtual void setHashCode(unsigned long hashCode);
virtual std::string getConfigDate() const;
virtual void setConfigDate(); /* set current time always */
/**@}*/
/**
* @name Settings inherited from Funambol
*
* These settings are required by the Funambol C++ client library.
* Some of them are hard-coded in this class. A derived class could
* make them configurable again, should that be desired.
*/
/**@{*/
virtual const char* getUsername() const;
virtual void setUsername(const string &value, bool temporarily = false);
virtual const char* getPassword() const;
virtual void setPassword(const string &value, bool temporarily = false);
/**
* Look at the password setting and if it requires user interaction,
* get it from the user. Then store it for later usage in getPassword().
* Without this call, getPassword() returns the original, unmodified
* config string.
*/
virtual void checkPassword(ConfigUserInterface &ui);
/**
* Look at the password setting and if it needs special mechanism to
* save password, this function is used to store specified password
* in the config tree.
* @param ui the ui pointer
*/
virtual void savePassword(ConfigUserInterface &ui);
virtual bool getUseProxy() const;
virtual void setUseProxy(bool value, bool temporarily = false);
virtual const char* getProxyHost() const;
virtual void setProxyHost(const string &value, bool temporarily = false);
virtual int getProxyPort() const { return 0; }
virtual const char* getProxyUsername() const;
virtual void setProxyUsername(const string &value, bool temporarily = false);
virtual const char* getProxyPassword() const;
virtual void checkProxyPassword(ConfigUserInterface &ui);
virtual void saveProxyPassword(ConfigUserInterface &ui);
virtual void setProxyPassword(const string &value, bool temporarily = false);
virtual const char* getSyncURL() const;
virtual void setSyncURL(const string &value, bool temporarily = false);
virtual const char* getClientAuthType() const;
virtual void setClientAuthType(const string &value, bool temporarily = false);
virtual unsigned long getMaxMsgSize() const;
virtual void setMaxMsgSize(unsigned long value, bool temporarily = false);
virtual unsigned int getMaxObjSize() const;
virtual void setMaxObjSize(unsigned int value, bool temporarily = false);
virtual unsigned long getReadBufferSize() const { return 0; }
virtual const char* getSSLServerCertificates() const;
/**
* iterate over files mentioned in getSSLServerCertificates()
* and return name of first one which is found, empty string
* if none
*/
std::string findSSLServerCertificate();
virtual void setSSLServerCertificates(const string &value, bool temporarily = false);
virtual bool getSSLVerifyServer() const;
virtual void setSSLVerifyServer(bool value, bool temporarily = false);
virtual bool getSSLVerifyHost() const;
virtual void setSSLVerifyHost(bool value, bool temporarily = false);
virtual int getRetryInterval() const;
virtual void setRetryInterval(int value, bool temporarily = false);
virtual int getRetryDuration() const;
virtual void setRetryDuration(int value, bool temporarily = false);
virtual bool getCompression() const;
virtual void setCompression(bool value, bool temporarily = false);
virtual unsigned int getResponseTimeout() const { return 0; }
virtual const char* getDevID() const;
virtual void setDevID(const string &value, bool temporarily = false);
/*Used for Server Alerted Sync*/
virtual const char* getRemoteIdentifier() const;
virtual void setRemoteIdentifier (const string &value, bool temporaritly = false);
virtual bool getPeerIsClient () const;
virtual void setPeerIsClient (bool value, bool temporarily = false);
/**
* An arbitrary name assigned to the peer configuration,
* not necessarily unique. Can be used by a GUI instead
* of the config name.
*/
virtual string getPeerName() const;
virtual void setPeerName(const string &name);
/**
* The Device ID of our peer. Typically only relevant when the
* peer is a client. Servers don't have a Device ID, just some
* unique way of contacting them.
*/
virtual string getRemoteDevID() const;
virtual void setRemoteDevID(const string &value);
/**
* The opaque nonce value stored for a peer, required for MD5
* authentication. Only used when acting as server.
*/
virtual string getNonce() const;
virtual void setNonce(const string &value);
/**
* The opaque per-peer admin data managed by the Synthesis
* engine. Only used when acting as server.
*/
virtual string getDeviceData() const;
virtual void setDeviceData(const string &value);
/**
* Specifies whether WBXML is to be used (default).
* Otherwise XML is used.
*/
virtual bool getWBXML() const;
virtual void setWBXML(bool isWBXML, bool temporarily = false);
virtual const char* getUserAgent() const { return "SyncEvolution"; }
virtual const char* getMan() const { return "Patrick Ohly"; }
virtual const char* getMod() const { return "SyncEvolution"; }
virtual const char* getOem() const { return "Open Source"; }
virtual const char* getHwv() const { return "unknown"; }
virtual const char* getSwv() const;
virtual const char* getDevType() const;
/**@}*/
private:
enum Layout {
SYNC4J_LAYOUT, /**< .syncj4/evolution/<server>, SyncEvolution <= 0.7.x */
HTTP_SERVER_LAYOUT, /**< .config/syncevolution/<server> with sources
underneath, SyncEvolution <= 0.9.x */
SHARED_LAYOUT /**< .config/syncevolution/<context> containing sources
and peers, with source settings shared by peers,
SyncEvolution >= 1.0 */
};
/**
* scans for peer configurations
* @param root absolute directory path
* @param configname expected name of config files (config.ini or config.txt)
* @retval res filled with new peer configurations found
*/
static void addPeers(const string &root,
const std::string &configname,
SyncConfig::ConfigList &res);
/**
* set tree and nodes to VolatileConfigTree/Node
*/
void makeVolatile();
/**
* String that identifies the peer, see constructor.
* This is a normalized string (normalizePeerString()).
*/
string m_peer;
/**
* Lower case path to peer configuration,
* relative to configuration tree root.
* For example "scheduleworld" for "ScheduleWorld" when
* using the old config layouts, "default/peers/scheduleworld"
* in the new layout.
*
* Empty if configuration view has no peer-specific properties.
*/
string m_peerPath;
/**
* lower case path to source set properties,
* unused for old layouts, else something like
* "default" or "other_context"
*/
string m_contextPath;
Layout m_layout;
string m_cachedPassword;
string m_cachedProxyPassword;
/** holds all config nodes relative to the root that we found */
boost::shared_ptr<ConfigTree> m_tree;
/** access to global sync properties, independent of
the context (for example, "defaultPeer") */
boost::shared_ptr<FilterConfigNode> m_globalNode;
/** access to properties shared between peers */
boost::shared_ptr<FilterConfigNode> m_contextNode;
boost::shared_ptr<ConfigNode> m_contextHiddenNode;
/** access to properties specific to a peer */
boost::shared_ptr<FilterConfigNode> m_peerNode;
boost::shared_ptr<ConfigNode> m_hiddenPeerNode;
/** multiplexer for the other config nodes */
boost::shared_ptr<FilterConfigNode> m_props[2];
/**
* temporary override for all sync source settings
*/
FilterConfigNode::ConfigFilter m_sourceFilter;
/** temporary override for settings of specific sources */
typedef std::map<std::string, FilterConfigNode::ConfigFilter> SourceFilters_t;
SourceFilters_t m_sourceFilters;
mutable ConfigStringCache m_stringCache;
static string getOldRoot() {
return getHome() + "/.sync4j/evolution";
}
static string getNewRoot() {
const char *xdg_root_str = getenv("XDG_CONFIG_HOME");
return xdg_root_str ? string(xdg_root_str) + "/syncevolution" :
getHome() + "/.config/syncevolution";
}
};
/**
* This set of config nodes is to be used by SyncSourceConfig
* to accesss properties. Note that "const SyncSourceNodes"
* only implies that the nodes cannot be changed; the properties
* are still read- and writable. ConstSyncSourceNodes grants
* only read access to properties.
*/
class SyncSourceNodes {
public:
SyncSourceNodes() {}
/**
* @param sharedNode node for user-visible properties, shared between peers
* @param peerNode node for user-visible, per-peer properties (the same
* as sharedNode in SYNC4J_LAYOUT and HTTP_SERVER_LAYOUT)
* @param hiddenPeerNode node for internal, per-peer properties (the same as
* sharedNode in SYNC4J_LAYOUT)
* @param trackingNode node for tracking changes (always different than the
* other nodes)
* @param serverNode node for tracking items in a server (always different
* than the other nodes)
*/
SyncSourceNodes(const boost::shared_ptr<FilterConfigNode> &sharedNode,
const boost::shared_ptr<FilterConfigNode> &peerNode,
const boost::shared_ptr<ConfigNode> &hiddenPeerNode,
const boost::shared_ptr<ConfigNode> &trackingNode,
const boost::shared_ptr<ConfigNode> &serverNode);
/** true if the peer-specific config node exists */
bool exists() const { return m_peerNode->exists(); }
/**
* Returns the right config node for a certain property,
* depending on visibility and sharing.
*/
boost::shared_ptr<FilterConfigNode> getNode(const ConfigProperty &prop) const;
/**
* Read-write access to all configurable properties of the source.
* The visible properties are passed through the config filter,
* which can be modified.
*/
boost::shared_ptr<FilterConfigNode> getProperties(bool hidden = false) const { return m_props[hidden]; }
/** read-write access to SyncML server specific config node */
boost::shared_ptr<ConfigNode> getServerNode() const { return m_serverNode; }
/** read-write access to backend specific tracking node */
boost::shared_ptr<ConfigNode> getTrackingNode() const { return m_trackingNode; }
protected:
const boost::shared_ptr<FilterConfigNode> m_sharedNode;
const boost::shared_ptr<FilterConfigNode> m_peerNode;
const boost::shared_ptr<ConfigNode> m_hiddenPeerNode;
const boost::shared_ptr<ConfigNode> m_trackingNode;
const boost::shared_ptr<ConfigNode> m_serverNode;
/** multiplexer for the other nodes */
boost::shared_ptr<FilterConfigNode> m_props[2];
};
/**
* same as SyncSourceNodes, but with only read access to properties
*/
class ConstSyncSourceNodes : private SyncSourceNodes
{
public:
ConstSyncSourceNodes(const SyncSourceNodes &other) :
SyncSourceNodes(other)
{}
boost::shared_ptr<const FilterConfigNode> getProperties(bool hidden = false) const {
return const_cast<SyncSourceNodes *>(static_cast<const SyncSourceNodes *>(this))->getProperties(hidden);
}
boost::shared_ptr<const ConfigNode> getServerNode() const { return m_serverNode; }
boost::shared_ptr<const ConfigNode> getTrackingNode() const { return m_trackingNode; }
};
struct SourceType {
SourceType():m_forceFormat(false)
{}
string m_backend; /**< identifies the SyncEvolution backend (either via a generic term like "addressbook" or a specific one like "Evolution Contacts") */
string m_format; /**< the format to be used (typically a MIME type) */
bool m_forceFormat; /**< force to use the client's preferred format instead giving the engine and server a choice */
};
/**
* This class maps per-source properties to ConfigNode properties.
* Some properties are not configurable and have to be provided
* by derived classes.
*/
class SyncSourceConfig {
public:
SyncSourceConfig(const string &name, const SyncSourceNodes &nodes);
static ConfigPropertyRegistry &getRegistry();
/**
* Read-write access to all configurable properties of the source.
* The visible properties are passed through the config filter,
* which can be modified.
*/
boost::shared_ptr<FilterConfigNode> getProperties(bool hidden = false) {
return m_nodes.getProperties(hidden);
}
boost::shared_ptr<const FilterConfigNode> getProperties(bool hidden = false) const { return const_cast<SyncSourceConfig *>(this)->getProperties(hidden); }
virtual const char* getName() const { return m_name.c_str(); }
/**
* Returns the right config node for a certain property,
* depending on visibility and sharing.
*/
boost::shared_ptr<FilterConfigNode> getNode(const ConfigProperty &prop) {
return m_nodes.getNode(prop);
}
boost::shared_ptr<const FilterConfigNode> getNode(const ConfigProperty &prop) const {
return m_nodes.getNode(prop);
}
/** access to SyncML server specific config node */
boost::shared_ptr<ConfigNode> getServerNode() { return m_nodes.getServerNode(); }
boost::shared_ptr<const ConfigNode> getServerNode() const { return m_nodes.getServerNode(); }
/** access to backend specific tracking node */
boost::shared_ptr<ConfigNode> getTrackingNode() { return m_nodes.getTrackingNode(); }
boost::shared_ptr<const ConfigNode> getTrackingNode() const { return m_nodes.getTrackingNode(); }
/** sync mode for sync sources */
static StringConfigProperty m_sourcePropSync;
/** true if the source config exists with view-specific properties (not just default or shared ones) */
bool exists() const { return m_nodes.exists(); }
/** checks if a certain property is set to a non-empty value */
bool isSet(ConfigProperty &prop) {
return prop.isSet(*getProperties(prop.isHidden()));
}
virtual const char *getUser() const;
virtual void setUser(const string &value, bool temporarily = false);
const char *getPassword() const;
virtual void setPassword(const string &value, bool temporarily = false);
/** same as SyncConfig::checkPassword() but with
* an extra argument globalConfigNode for source config property
* may need global config node to check password */
virtual void checkPassword(ConfigUserInterface &ui, const string &serverName, FilterConfigNode& globalConfigNode);
/** same as SyncConfig::savePassword() */
virtual void savePassword(ConfigUserInterface &ui, const string &serverName, FilterConfigNode& globalConfigNode);
virtual const char *getDatabaseID() const;
virtual void setDatabaseID(const string &value, bool temporarily = false);
/**
* Returns the data source type configured as part of the given
* configuration; different SyncSources then check whether
* they support that type. This call has to work before instantiating
* a source and thus gets passed a node to read from.
*
* @return the pair of <backend> and the (possibly empty)
* <format> specified in the "type" property; see
* sourcePropSourceType in SyncConfig.cpp
* for details
*/
static SourceType getSourceType(const SyncSourceNodes &nodes);
static string getSourceTypeString(const SyncSourceNodes &nodes);
virtual SourceType getSourceType() const;
/** set the source type in <backend>[:format] style */
virtual void setSourceType(const string &value, bool temporarily = false);
/**
* Returns the SyncSource URI: used in SyncML to address the data
* on the server.
*
* Each URI has to be unique during a sync session, i.e.
* two different sync sources cannot access the same data at
* the same time.
*/
virtual const char* getURI() const;
virtual void setURI(const string &value, bool temporarily = false);
/**
* Gets the default syncMode.
*
* Sync modes can be one of:
* - disabled
* - slow
* - two-way
* - one-way-from-server
* - one-way-from-client
* - refresh-from-server
* - refresh-from-client
*/
virtual const char* getSync() const;
virtual void setSync(const string &value, bool temporarily = false);
private:
string m_name;
SyncSourceNodes m_nodes;
mutable ConfigStringCache m_stringCache;
string m_cachedPassword;
};
/**
* Representing a configuration template node used for fuzzy matching.
*/
class TemplateConfig
{
boost::shared_ptr<FileConfigNode> m_metaNode;
ConfigProps m_metaProps;
string m_name;
public:
TemplateConfig (const string &path);
enum {
NO_MATCH = 0,
LEVEL1_MATCH = 1,
LEVEL2_MATCH = 2,
LEVEL3_MATCH = 3,
LEVEL4_MATCH = 4,
BEST_MATCH=5
};
static bool isTemplateConfig (const string &path);
virtual int metaMatch (const string &fingerprint, SyncConfig::MatchMode mode);
virtual int serverModeMatch (SyncConfig::MatchMode mode);
virtual int fingerprintMatch (const string &fingerprint);
virtual string getName();
virtual string getDescription();
virtual string getFingerprint();
};
/**@}*/
SE_END_CXX
#endif