syncevolution/src/core/ConfigTree.h

91 lines
3.4 KiB
C++

/*
* Copyright (C) 2008 Patrick Ohly
*/
#ifndef INCL_EVOLUTION_CONFIG_TREE
# define INCL_EVOLUTION_CONFIG_TREE
#include <boost/shared_ptr.hpp>
#include <map>
#include <list>
#include <string>
using namespace std;
class ConfigNode;
/**
* This class organizes the access to config nodes in a tree. Nodes
* are identified by a relative path name, using a slash / as
* separator between levels. Each node can have user-visible and
* hidden properties. The two sets might be stored in the same
* ConfigNode, i.e. properties should have unique names per node. For
* each path there's also a second, separate namespace of key/value
* pairs. The intented use for that is saving state by sync sources
* close to, but without interfering with their configuration and the
* state maintained by the client library itself.
*
* A ConfigNode can list all its properties while the tree lists nodes
* at a specific level and creates nodes.
*
* This model is similar to the Funambol C++ DeviceManagementTree.
* Besides being implemented differently, it also provides additional
* functionality:
* - the same node can be opened more than once; in the client library
* the content of multiple instances is not synchronized and changes
* can get lost
* - nodes and the whole tree can be explicitly flushed
* - it distinguishes between user visible configuration options and
* hidden read/write properties attached to the same path
* - in addition to these visible or hidden properties under well-known
* names there can be nodes attached to each path which can
* be used for arbitrary key/value pairs; different "other" nodes can
* be selected via an additional string
* - temporarily override values without saving them (see FilterConfigNode
* decorator)
* - improved access to properties inside nodes (iterating, deleting)
*/
class ConfigTree {
public:
/** frees all resources *without* flushing changed nodes */
virtual ~ConfigTree() {}
/** ensure that all changes are saved persistently */
virtual void flush() = 0;
/** a string identifying the root of the configuration - exact meaning varies */
virtual string getRootPath() const = 0;
/**
* Selects which node attached to a path name is to be used.
* This is similar in concept to multiple data forks in a file.
*/
enum PropertyType {
visible, /**< visible configuration properties */
hidden, /**< hidden read/write properties */
other /**< additional node selected via otherID */
};
/**
* Open the specified node. Opening it multiple
* times will return the same instance, so the content
* is always synchronized.
*
* @param path a relative path with / as separator
* @param type selects which fork of that path is to be opened
* (visible, hidden, change tracking)
* @param otherId an additional string to be attached to the other
* node's name (allows having multiple different such
* nodes); an empty string is allowed
*/
virtual boost::shared_ptr<ConfigNode> open(const string &path,
PropertyType type,
const string &otherId = string("")) = 0;
/**
* returns names of all existing nodes beneath the given path
*/
virtual list<string> getChildren(const string &path) = 0;
};
#endif