48 lines
1.3 KiB
C++
48 lines
1.3 KiB
C++
/*
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* Copyright (C) 2008 Patrick Ohly
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*/
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#ifndef INCL_EVOLUTION_FILE_CONFIG_TREE
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# define INCL_EVOLUTION_FILE_CONFIG_TREE
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#include <ConfigTree.h>
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#include <string>
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#include <map>
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using namespace std;
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/**
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* This implementation maps nodes to plain .ini style files below an
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* absolute directory of the filesystem. The caller is responsible for
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* choosing that directory and how hidden and user-visible files are
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* to be named.
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*/
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class FileConfigTree : public ConfigTree {
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public:
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/**
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* @param root absolute filesystem path
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* @param oldLayout use file names as in SyncEvolution <= 0.7
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*/
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FileConfigTree(const string &root,
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bool oldLayout);
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/* ConfigTree API */
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virtual string getRootPath() const;
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virtual void flush();
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virtual void reset();
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virtual boost::shared_ptr<ConfigNode> open(const string &path,
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PropertyType type,
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const string &otherId = string(""));
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list<string> getChildren(const string &path);
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private:
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const string m_root;
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const bool m_oldLayout;
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typedef map< string, boost::shared_ptr<ConfigNode> > NodeCache_t;
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/** cache of all nodes ever accessed */
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NodeCache_t m_nodes;
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};
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#endif
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