14 lines
357 B
GLSL
14 lines
357 B
GLSL
#version 450
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layout (location = 0) in vec2 uv;
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layout (location = 0) out vec4 outFragColor;
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layout (binding = 0) uniform sampler2D ycbcrSampler;
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void main()
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{
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vec3 yuv = texture(ycbcrSampler,uv).xyz;
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float y = yuv.y;
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float u = yuv.z;// - 0.5;
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float v = yuv.x;// - 0.5;
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outFragColor = vec4(y + 1.403*v, y - 0.344*u - 0.714*v, y + 1.770*u, 1);
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}
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