vulkan-playground/quad.frag

14 lines
357 B
GLSL

#version 450
layout (location = 0) in vec2 uv;
layout (location = 0) out vec4 outFragColor;
layout (binding = 0) uniform sampler2D ycbcrSampler;
void main()
{
vec3 yuv = texture(ycbcrSampler,uv).xyz;
float y = yuv.y;
float u = yuv.z;// - 0.5;
float v = yuv.x;// - 0.5;
outFragColor = vec4(y + 1.403*v, y - 0.344*u - 0.714*v, y + 1.770*u, 1);
}