abbayedesmorts-godot/scripts/bigball.gd

33 lines
880 B
GDScript

extends CharacterBody2D
var direction = -1
var directiony = -1
var speed = 15
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
$sprites.play()
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
# Pursue Jean
if $"../jean"/sprites.global_position.x > $sprites.global_position.x:
if direction == -1:
$sprites.flip_h = false
direction = 1
else:
if direction == 1:
$sprites.flip_h = true
direction = -1
if $"../jean"/sprites.global_position.y > $sprites.global_position.y:
directiony = 1
else:
directiony = -1
velocity.x = direction * speed
velocity.y = directiony * speed
move_and_slide()
func _on_area_2d_body_entered(body: Node2D) -> void:
if body.is_in_group("player") and Global.jeandeath == 0:
Global.jeandeath = 1
Global.jeanblocked = 1