30 lines
721 B
GDScript
30 lines
721 B
GDScript
extends Area2D
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var active = 0
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var removecup = 0
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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$Sprite2D.visible = false
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$CollisionShape2D.disabled = true
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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if active == 1:
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# Show
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$Sprite2D.visible = true
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$CollisionShape2D.disabled = false
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if Global.room24 == 0:
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$AudioStreamPlayer.play()
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active = 2
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if removecup == 1:
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# Remove
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$Sprite2D.visible = false
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$CollisionShape2D.disabled = true
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$"../satan".death = 1
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removecup = 2
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func _on_body_entered(body: Node2D) -> void:
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if body.is_in_group("player") and active == 2:
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removecup = 1
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