48 lines
1.2 KiB
GDScript
48 lines
1.2 KiB
GDScript
extends Area2D
|
|
|
|
var direction = 0 #0 left to right, 1 right to left
|
|
var counter = 0
|
|
var retnormal = 0
|
|
var saxes = preload("res://scenes/axes.tscn")
|
|
|
|
# Called when the node enters the scene tree for the first time.
|
|
func _ready() -> void:
|
|
$sprites.play()
|
|
Global.axes = 0
|
|
|
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
|
func _process(delta: float) -> void:
|
|
if counter < 90:
|
|
counter += 60 * delta
|
|
else:
|
|
counter = 0
|
|
if counter == 0 and Global.axes < 5:
|
|
# Shoot one axe
|
|
$sprites.play("shoot")
|
|
Global.axes += 1
|
|
var naxe = saxes.instantiate()
|
|
get_tree().root.add_child(naxe)
|
|
naxe.add_to_group("disparos")
|
|
naxe.position = $".".position
|
|
retnormal = 1
|
|
if counter > 8 and retnormal == 1:
|
|
# Return to frame of "don't shoot"
|
|
$sprites.play("default")
|
|
retnormal = 0
|
|
if direction == 1:
|
|
if position.x > 32:
|
|
position.x -= 50 * delta
|
|
else:
|
|
direction = 0
|
|
$sprites.flip_h = false
|
|
else:
|
|
if position.x < 223:
|
|
position.x += 50 * delta
|
|
else:
|
|
direction = 1
|
|
$sprites.flip_h = true
|
|
|
|
func _on_body_entered(body: Node2D) -> void:
|
|
if body.is_in_group("player") and Global.jeandeath == 0:
|
|
Global.jeandeath = 1
|
|
Global.jeanblocked = 1
|