xch-blockchain/chia/pools/pool_wallet.py

990 lines
43 KiB
Python

from __future__ import annotations
import dataclasses
import logging
import time
from typing import TYPE_CHECKING, Any, ClassVar, Dict, List, Optional, Set, Tuple, cast
from blspy import G1Element, G2Element, PrivateKey
from typing_extensions import final
from chia.pools.pool_config import PoolWalletConfig, load_pool_config, update_pool_config
from chia.pools.pool_puzzles import (
SINGLETON_LAUNCHER,
create_absorb_spend,
create_full_puzzle,
create_pooling_inner_puzzle,
create_travel_spend,
create_waiting_room_inner_puzzle,
get_delayed_puz_info_from_launcher_spend,
get_most_recent_singleton_coin_from_coin_spend,
is_pool_member_inner_puzzle,
is_pool_waitingroom_inner_puzzle,
launcher_id_to_p2_puzzle_hash,
pool_state_to_inner_puzzle,
solution_to_pool_state,
uncurry_pool_member_inner_puzzle,
uncurry_pool_waitingroom_inner_puzzle,
)
from chia.pools.pool_wallet_info import (
FARMING_TO_POOL,
LEAVING_POOL,
SELF_POOLING,
PoolSingletonState,
PoolState,
PoolWalletInfo,
create_pool_state,
)
from chia.protocols.pool_protocol import POOL_PROTOCOL_VERSION
from chia.server.ws_connection import WSChiaConnection
from chia.types.announcement import Announcement
from chia.types.blockchain_format.coin import Coin
from chia.types.blockchain_format.program import Program
from chia.types.blockchain_format.serialized_program import SerializedProgram
from chia.types.blockchain_format.sized_bytes import bytes32
from chia.types.coin_record import CoinRecord
from chia.types.coin_spend import CoinSpend, compute_additions
from chia.types.spend_bundle import SpendBundle
from chia.util.ints import uint32, uint64, uint128
from chia.wallet.derive_keys import find_owner_sk
from chia.wallet.sign_coin_spends import sign_coin_spends
from chia.wallet.transaction_record import TransactionRecord
from chia.wallet.util.transaction_type import TransactionType
from chia.wallet.util.wallet_types import WalletType
from chia.wallet.wallet import Wallet
from chia.wallet.wallet_coin_record import WalletCoinRecord
from chia.wallet.wallet_info import WalletInfo
@final
@dataclasses.dataclass
class PoolWallet:
if TYPE_CHECKING:
from chia.wallet.wallet_protocol import WalletProtocol
_protocol_check: ClassVar[WalletProtocol] = cast("PoolWallet", None)
MINIMUM_INITIAL_BALANCE = 1
MINIMUM_RELATIVE_LOCK_HEIGHT = 5
MAXIMUM_RELATIVE_LOCK_HEIGHT = 1000
DEFAULT_MAX_CLAIM_SPENDS = 100
wallet_state_manager: Any
log: logging.Logger
wallet_info: WalletInfo
standard_wallet: Wallet
wallet_id: int
next_transaction_fee: uint64 = uint64(0)
target_state: Optional[PoolState] = None
_owner_sk_and_index: Optional[Tuple[PrivateKey, uint32]] = None
"""
From the user's perspective, this is not a wallet at all, but a way to control
whether their pooling-enabled plots are being self-farmed, or farmed by a pool,
and by which pool. Self-pooling and joint pooling rewards are swept into the
users' regular wallet.
If this wallet is in SELF_POOLING state, the coin ID associated with the current
pool wallet contains the rewards gained while self-farming, so care must be taken
to disallow joining a new pool while we still have money on the pooling singleton UTXO.
Pools can be joined anonymously, without an account or prior signup.
The ability to change the farm-to target prevents abuse from pools
by giving the user the ability to quickly change pools, or self-farm.
The pool is also protected, by not allowing members to cheat by quickly leaving a pool,
and claiming a block that was pledged to the pool.
The pooling protocol and smart coin prevents a user from quickly leaving a pool
by enforcing a wait time when leaving the pool. A minimum number of blocks must pass
after the user declares that they are leaving the pool, and before they can start to
self-claim rewards again.
Control of switching states is granted to the owner public key.
We reveal the inner_puzzle to the pool during setup of the pooling protocol.
The pool can prove to itself that the inner puzzle pays to the pooling address,
and it can follow state changes in the pooling puzzle by tracing destruction and
creation of coins associate with this pooling singleton (the singleton controlling
this pool group).
The user trusts the pool to send mining rewards to the <XXX address XXX>
TODO: We should mark which address is receiving funds for our current state.
If the pool misbehaves, it is the user's responsibility to leave the pool
It is the Pool's responsibility to claim the rewards sent to the pool_puzzlehash.
The timeout for leaving the pool is expressed in number of blocks from the time
the user expresses their intent to leave.
"""
@classmethod
def type(cls) -> WalletType:
return WalletType.POOLING_WALLET
def id(self) -> uint32:
return self.wallet_info.id
@classmethod
def _verify_self_pooled(cls, state: PoolState) -> Optional[str]:
err = ""
if state.pool_url not in [None, ""]:
err += " Unneeded pool_url for self-pooling"
if state.relative_lock_height != 0:
err += " Incorrect relative_lock_height for self-pooling"
return None if err == "" else err
@classmethod
def _verify_pooling_state(cls, state: PoolState) -> Optional[str]:
err = ""
if state.relative_lock_height < cls.MINIMUM_RELATIVE_LOCK_HEIGHT:
err += (
f" Pool relative_lock_height ({state.relative_lock_height})"
f"is less than recommended minimum ({cls.MINIMUM_RELATIVE_LOCK_HEIGHT})"
)
elif state.relative_lock_height > cls.MAXIMUM_RELATIVE_LOCK_HEIGHT:
err += (
f" Pool relative_lock_height ({state.relative_lock_height})"
f"is greater than recommended maximum ({cls.MAXIMUM_RELATIVE_LOCK_HEIGHT})"
)
if state.pool_url in [None, ""]:
err += " Empty pool url in pooling state"
return err
@classmethod
def _verify_pool_state(cls, state: PoolState) -> Optional[str]:
if state.target_puzzle_hash is None:
return "Invalid puzzle_hash"
if state.version > POOL_PROTOCOL_VERSION:
return (
f"Detected pool protocol version {state.version}, which is "
f"newer than this wallet's version ({POOL_PROTOCOL_VERSION}). Please upgrade "
f"to use this pooling wallet"
)
if state.state == PoolSingletonState.SELF_POOLING.value:
return cls._verify_self_pooled(state)
elif (
state.state == PoolSingletonState.FARMING_TO_POOL.value
or state.state == PoolSingletonState.LEAVING_POOL.value
):
return cls._verify_pooling_state(state)
else:
return "Internal Error"
@classmethod
def _verify_initial_target_state(cls, initial_target_state: PoolState) -> None:
err = cls._verify_pool_state(initial_target_state)
if err:
raise ValueError(f"Invalid internal Pool State: {err}: {initial_target_state}")
async def get_spend_history(self) -> List[Tuple[uint32, CoinSpend]]:
return await self.wallet_state_manager.pool_store.get_spends_for_wallet(self.wallet_id)
async def get_current_state(self) -> PoolWalletInfo:
history: List[Tuple[uint32, CoinSpend]] = await self.get_spend_history()
all_spends: List[CoinSpend] = [cs for _, cs in history]
# We must have at least the launcher spend
assert len(all_spends) >= 1
launcher_coin: Coin = all_spends[0].coin
delayed_seconds, delayed_puzhash = get_delayed_puz_info_from_launcher_spend(all_spends[0])
tip_singleton_coin: Optional[Coin] = get_most_recent_singleton_coin_from_coin_spend(all_spends[-1])
launcher_id: bytes32 = launcher_coin.name()
p2_singleton_puzzle_hash = launcher_id_to_p2_puzzle_hash(launcher_id, delayed_seconds, delayed_puzhash)
assert tip_singleton_coin is not None
curr_spend_i = len(all_spends) - 1
pool_state: Optional[PoolState] = None
last_singleton_spend_height = uint32(0)
while pool_state is None:
full_spend: CoinSpend = all_spends[curr_spend_i]
pool_state = solution_to_pool_state(full_spend)
last_singleton_spend_height = uint32(history[curr_spend_i][0])
curr_spend_i -= 1
assert pool_state is not None
current_inner = pool_state_to_inner_puzzle(
pool_state,
launcher_coin.name(),
self.wallet_state_manager.constants.GENESIS_CHALLENGE,
delayed_seconds,
delayed_puzhash,
)
return PoolWalletInfo(
pool_state,
self.target_state,
launcher_coin,
launcher_id,
p2_singleton_puzzle_hash,
current_inner,
tip_singleton_coin.name(),
last_singleton_spend_height,
)
async def get_unconfirmed_transactions(self) -> List[TransactionRecord]:
return await self.wallet_state_manager.tx_store.get_unconfirmed_for_wallet(self.wallet_id)
async def get_tip(self) -> Tuple[uint32, CoinSpend]:
return (await self.wallet_state_manager.pool_store.get_spends_for_wallet(self.wallet_id))[-1]
async def update_pool_config(self) -> None:
current_state: PoolWalletInfo = await self.get_current_state()
pool_config_list: List[PoolWalletConfig] = load_pool_config(self.wallet_state_manager.root_path)
pool_config_dict: Dict[bytes32, PoolWalletConfig] = {c.launcher_id: c for c in pool_config_list}
existing_config: Optional[PoolWalletConfig] = pool_config_dict.get(current_state.launcher_id, None)
payout_instructions: str = existing_config.payout_instructions if existing_config is not None else ""
if len(payout_instructions) == 0:
payout_instructions = (await self.standard_wallet.get_new_puzzlehash()).hex()
self.log.info(f"New config entry. Generated payout_instructions puzzle hash: {payout_instructions}")
new_config: PoolWalletConfig = PoolWalletConfig(
current_state.launcher_id,
current_state.current.pool_url if current_state.current.pool_url else "",
payout_instructions,
current_state.current.target_puzzle_hash,
current_state.p2_singleton_puzzle_hash,
current_state.current.owner_pubkey,
)
pool_config_dict[new_config.launcher_id] = new_config
await update_pool_config(self.wallet_state_manager.root_path, list(pool_config_dict.values()))
async def apply_state_transition(self, new_state: CoinSpend, block_height: uint32) -> bool:
"""
Updates the Pool state (including DB) with new singleton spends.
The DB must be committed after calling this method. All validation should be done here. Returns True iff
the spend is a valid transition spend for the singleton, False otherwise.
"""
tip: Tuple[uint32, CoinSpend] = await self.get_tip()
tip_spend = tip[1]
tip_coin: Optional[Coin] = get_most_recent_singleton_coin_from_coin_spend(tip_spend)
assert tip_coin is not None
spent_coin_name: bytes32 = tip_coin.name()
if spent_coin_name != new_state.coin.name():
history: List[Tuple[uint32, CoinSpend]] = await self.get_spend_history()
if new_state.coin.name() in [sp.coin.name() for _, sp in history]:
self.log.info(f"Already have state transition: {new_state.coin.name().hex()}")
else:
self.log.warning(
f"Failed to apply state transition. tip: {tip_coin} new_state: {new_state} height {block_height}"
)
return False
await self.wallet_state_manager.pool_store.add_spend(self.wallet_id, new_state, block_height)
tip_spend = (await self.get_tip())[1]
self.log.info(f"New PoolWallet singleton tip_coin: {tip_spend} farmed at height {block_height}")
# If we have reached the target state, resets it to None. Loops back to get current state
for _, added_spend in reversed(
await self.wallet_state_manager.pool_store.get_spends_for_wallet(self.wallet_id)
):
latest_state: Optional[PoolState] = solution_to_pool_state(added_spend)
if latest_state is not None:
if self.target_state == latest_state:
self.target_state = None
self.next_transaction_fee = uint64(0)
break
await self.update_pool_config()
return True
async def rewind(self, block_height: int) -> bool:
"""
Rolls back all transactions after block_height, and if creation was after block_height, deletes the wallet.
Returns True if the wallet should be removed.
"""
try:
history: List[Tuple[uint32, CoinSpend]] = await self.wallet_state_manager.pool_store.get_spends_for_wallet(
self.wallet_id
)
prev_state: PoolWalletInfo = await self.get_current_state()
await self.wallet_state_manager.pool_store.rollback(block_height, self.wallet_id)
if len(history) > 0 and history[0][0] > block_height:
return True
else:
if await self.get_current_state() != prev_state:
await self.update_pool_config()
return False
except Exception as e:
self.log.error(f"Exception rewinding: {e}")
return False
@classmethod
async def create(
cls,
wallet_state_manager: Any,
wallet: Wallet,
launcher_coin_id: bytes32,
block_spends: List[CoinSpend],
block_height: uint32,
*,
name: Optional[str] = None,
) -> PoolWallet:
"""
This creates a new PoolWallet with only one spend: the launcher spend. The DB MUST be committed after calling
this method.
"""
wallet_info = await wallet_state_manager.user_store.create_wallet(
"Pool wallet", WalletType.POOLING_WALLET.value, ""
)
pool_wallet = cls(
wallet_state_manager=wallet_state_manager,
log=logging.getLogger(name if name else __name__),
wallet_info=wallet_info,
wallet_id=wallet_info.id,
standard_wallet=wallet,
)
launcher_spend: Optional[CoinSpend] = None
for spend in block_spends:
if spend.coin.name() == launcher_coin_id:
launcher_spend = spend
assert launcher_spend is not None
await wallet_state_manager.pool_store.add_spend(pool_wallet.wallet_id, launcher_spend, block_height)
await pool_wallet.update_pool_config()
p2_puzzle_hash: bytes32 = (await pool_wallet.get_current_state()).p2_singleton_puzzle_hash
await wallet_state_manager.add_new_wallet(pool_wallet)
await wallet_state_manager.add_interested_puzzle_hashes([p2_puzzle_hash], [pool_wallet.wallet_id])
return pool_wallet
@classmethod
async def create_from_db(
cls,
wallet_state_manager: Any,
wallet: Wallet,
wallet_info: WalletInfo,
name: Optional[str] = None,
) -> PoolWallet:
"""
This creates a PoolWallet from DB. However, all data is already handled by WalletPoolStore, so we don't need
to do anything here.
"""
pool_wallet = cls(
wallet_state_manager=wallet_state_manager,
log=logging.getLogger(name if name else __name__),
wallet_info=wallet_info,
wallet_id=wallet_info.id,
standard_wallet=wallet,
)
return pool_wallet
@staticmethod
async def create_new_pool_wallet_transaction(
wallet_state_manager: Any,
main_wallet: Wallet,
initial_target_state: PoolState,
fee: uint64 = uint64(0),
p2_singleton_delay_time: Optional[uint64] = None,
p2_singleton_delayed_ph: Optional[bytes32] = None,
) -> Tuple[TransactionRecord, bytes32, bytes32]:
"""
A "plot NFT", or pool wallet, represents the idea of a set of plots that all pay to
the same pooling puzzle. This puzzle is a `chia singleton` that is
parameterized with a public key controlled by the user's wallet
(a `smart coin`). It contains an inner puzzle that can switch between
paying block rewards to a pool, or to a user's own wallet.
Call under the wallet state manager lock
"""
amount = 1
standard_wallet = main_wallet
if p2_singleton_delayed_ph is None:
p2_singleton_delayed_ph = await main_wallet.get_new_puzzlehash()
if p2_singleton_delay_time is None:
p2_singleton_delay_time = uint64(604800)
unspent_records = await wallet_state_manager.coin_store.get_unspent_coins_for_wallet(standard_wallet.wallet_id)
balance = await standard_wallet.get_confirmed_balance(unspent_records)
if balance < PoolWallet.MINIMUM_INITIAL_BALANCE:
raise ValueError("Not enough balance in main wallet to create a managed plotting pool.")
if balance < PoolWallet.MINIMUM_INITIAL_BALANCE + fee:
raise ValueError("Not enough balance in main wallet to create a managed plotting pool with fee {fee}.")
# Verify Parameters - raise if invalid
PoolWallet._verify_initial_target_state(initial_target_state)
spend_bundle, singleton_puzzle_hash, launcher_coin_id = await PoolWallet.generate_launcher_spend(
standard_wallet,
uint64(1),
fee,
initial_target_state,
wallet_state_manager.constants.GENESIS_CHALLENGE,
p2_singleton_delay_time,
p2_singleton_delayed_ph,
)
if spend_bundle is None:
raise ValueError("failed to generate ID for wallet")
standard_wallet_record = TransactionRecord(
confirmed_at_height=uint32(0),
created_at_time=uint64(int(time.time())),
to_puzzle_hash=singleton_puzzle_hash,
amount=uint64(amount),
fee_amount=fee,
confirmed=False,
sent=uint32(0),
spend_bundle=spend_bundle,
additions=spend_bundle.additions(),
removals=spend_bundle.removals(),
wallet_id=wallet_state_manager.main_wallet.id(),
sent_to=[],
memos=[],
trade_id=None,
type=uint32(TransactionType.OUTGOING_TX.value),
name=spend_bundle.name(),
)
await standard_wallet.push_transaction(standard_wallet_record)
p2_singleton_puzzle_hash: bytes32 = launcher_id_to_p2_puzzle_hash(
launcher_coin_id, p2_singleton_delay_time, p2_singleton_delayed_ph
)
return standard_wallet_record, p2_singleton_puzzle_hash, launcher_coin_id
async def _get_owner_key_cache(self) -> Tuple[PrivateKey, uint32]:
if self._owner_sk_and_index is None:
self._owner_sk_and_index = find_owner_sk(
[self.wallet_state_manager.private_key], (await self.get_current_state()).current.owner_pubkey
)
assert self._owner_sk_and_index is not None
return self._owner_sk_and_index
async def get_pool_wallet_index(self) -> uint32:
return (await self._get_owner_key_cache())[1]
async def sign(self, coin_spend: CoinSpend) -> SpendBundle:
async def pk_to_sk(pk: G1Element) -> PrivateKey:
s = find_owner_sk([self.wallet_state_manager.private_key], pk)
if s is None:
return self.standard_wallet.secret_key_store.secret_key_for_public_key(pk)
else:
# Note that pool_wallet_index may be from another wallet than self.wallet_id
owner_sk, pool_wallet_index = s
if owner_sk is None:
return self.standard_wallet.secret_key_store.secret_key_for_public_key(pk)
return owner_sk
return await sign_coin_spends(
[coin_spend],
pk_to_sk,
self.wallet_state_manager.constants.AGG_SIG_ME_ADDITIONAL_DATA,
self.wallet_state_manager.constants.MAX_BLOCK_COST_CLVM,
)
async def generate_fee_transaction(
self,
fee: uint64,
coin_announcements: Optional[Set[Announcement]] = None,
) -> TransactionRecord:
fee_tx = await self.standard_wallet.generate_signed_transaction(
uint64(0),
(await self.standard_wallet.get_new_puzzlehash()),
fee=fee,
origin_id=None,
coins=None,
primaries=None,
ignore_max_send_amount=False,
coin_announcements_to_consume=coin_announcements,
)
return fee_tx
async def publish_transactions(self, travel_tx: TransactionRecord, fee_tx: Optional[TransactionRecord]) -> None:
# We create two transaction records, one for the pool wallet to keep track of the travel TX, and another
# for the standard wallet to keep track of the fee. However, we will only submit the first one to the
# blockchain, and this one has the fee inside it as well.
# The fee tx, if present, will be added to the DB with no spend_bundle set, which has the effect that it
# will not be sent to full nodes.
await self.wallet_state_manager.add_pending_transaction(travel_tx)
if fee_tx is not None:
await self.wallet_state_manager.add_pending_transaction(dataclasses.replace(fee_tx, spend_bundle=None))
async def generate_travel_transactions(self, fee: uint64) -> Tuple[TransactionRecord, Optional[TransactionRecord]]:
# target_state is contained within pool_wallet_state
pool_wallet_info: PoolWalletInfo = await self.get_current_state()
spend_history = await self.get_spend_history()
last_coin_spend: CoinSpend = spend_history[-1][1]
delayed_seconds, delayed_puzhash = get_delayed_puz_info_from_launcher_spend(spend_history[0][1])
assert pool_wallet_info.target is not None
next_state = pool_wallet_info.target
if pool_wallet_info.current.state == FARMING_TO_POOL.value:
next_state = create_pool_state(
LEAVING_POOL,
pool_wallet_info.current.target_puzzle_hash,
pool_wallet_info.current.owner_pubkey,
pool_wallet_info.current.pool_url,
pool_wallet_info.current.relative_lock_height,
)
new_inner_puzzle = pool_state_to_inner_puzzle(
next_state,
pool_wallet_info.launcher_coin.name(),
self.wallet_state_manager.constants.GENESIS_CHALLENGE,
delayed_seconds,
delayed_puzhash,
)
new_full_puzzle: SerializedProgram = SerializedProgram.from_program(
create_full_puzzle(new_inner_puzzle, pool_wallet_info.launcher_coin.name())
)
outgoing_coin_spend, inner_puzzle = create_travel_spend(
last_coin_spend,
pool_wallet_info.launcher_coin,
pool_wallet_info.current,
next_state,
self.wallet_state_manager.constants.GENESIS_CHALLENGE,
delayed_seconds,
delayed_puzhash,
)
tip = (await self.get_tip())[1]
tip_coin = tip.coin
singleton = compute_additions(tip)[0]
singleton_id = singleton.name()
assert outgoing_coin_spend.coin.parent_coin_info == tip_coin.name()
assert outgoing_coin_spend.coin.name() == singleton_id
assert new_inner_puzzle != inner_puzzle
if is_pool_member_inner_puzzle(inner_puzzle):
(
inner_f,
target_puzzle_hash,
p2_singleton_hash,
pubkey_as_program,
pool_reward_prefix,
escape_puzzle_hash,
) = uncurry_pool_member_inner_puzzle(inner_puzzle)
pk_bytes: bytes = bytes(pubkey_as_program.as_atom())
assert len(pk_bytes) == 48
owner_pubkey = G1Element.from_bytes(pk_bytes)
assert owner_pubkey == pool_wallet_info.current.owner_pubkey
elif is_pool_waitingroom_inner_puzzle(inner_puzzle):
(
target_puzzle_hash, # payout_puzzle_hash
relative_lock_height,
owner_pubkey,
p2_singleton_hash,
) = uncurry_pool_waitingroom_inner_puzzle(inner_puzzle)
pk_bytes = bytes(owner_pubkey.as_atom())
assert len(pk_bytes) == 48
assert owner_pubkey == pool_wallet_info.current.owner_pubkey
else:
raise RuntimeError("Invalid state")
signed_spend_bundle = await self.sign(outgoing_coin_spend)
assert signed_spend_bundle.removals()[0].puzzle_hash == singleton.puzzle_hash
assert signed_spend_bundle.removals()[0].name() == singleton.name()
assert signed_spend_bundle is not None
fee_tx: Optional[TransactionRecord] = None
if fee > 0:
fee_tx = await self.generate_fee_transaction(fee)
assert fee_tx.spend_bundle is not None
signed_spend_bundle = SpendBundle.aggregate([signed_spend_bundle, fee_tx.spend_bundle])
tx_record = TransactionRecord(
confirmed_at_height=uint32(0),
created_at_time=uint64(int(time.time())),
to_puzzle_hash=new_full_puzzle.get_tree_hash(),
amount=uint64(1),
fee_amount=fee,
confirmed=False,
sent=uint32(0),
spend_bundle=signed_spend_bundle,
additions=signed_spend_bundle.additions(),
removals=signed_spend_bundle.removals(),
wallet_id=self.id(),
sent_to=[],
trade_id=None,
memos=[],
type=uint32(TransactionType.OUTGOING_TX.value),
name=signed_spend_bundle.name(),
)
await self.publish_transactions(tx_record, fee_tx)
return tx_record, fee_tx
@staticmethod
async def generate_launcher_spend(
standard_wallet: Wallet,
amount: uint64,
fee: uint64,
initial_target_state: PoolState,
genesis_challenge: bytes32,
delay_time: uint64,
delay_ph: bytes32,
) -> Tuple[SpendBundle, bytes32, bytes32]:
"""
Creates the initial singleton, which includes spending an origin coin, the launcher, and creating a singleton
with the "pooling" inner state, which can be either self pooling or using a pool
"""
coins: Set[Coin] = await standard_wallet.select_coins(uint64(amount + fee))
if coins is None:
raise ValueError("Not enough coins to create pool wallet")
launcher_parent: Coin = coins.copy().pop()
genesis_launcher_puz: Program = SINGLETON_LAUNCHER
launcher_coin: Coin = Coin(launcher_parent.name(), genesis_launcher_puz.get_tree_hash(), amount)
escaping_inner_puzzle: Program = create_waiting_room_inner_puzzle(
initial_target_state.target_puzzle_hash,
initial_target_state.relative_lock_height,
initial_target_state.owner_pubkey,
launcher_coin.name(),
genesis_challenge,
delay_time,
delay_ph,
)
escaping_inner_puzzle_hash = escaping_inner_puzzle.get_tree_hash()
self_pooling_inner_puzzle: Program = create_pooling_inner_puzzle(
initial_target_state.target_puzzle_hash,
escaping_inner_puzzle_hash,
initial_target_state.owner_pubkey,
launcher_coin.name(),
genesis_challenge,
delay_time,
delay_ph,
)
if initial_target_state.state == SELF_POOLING.value:
puzzle = escaping_inner_puzzle
elif initial_target_state.state == FARMING_TO_POOL.value:
puzzle = self_pooling_inner_puzzle
else:
raise ValueError("Invalid initial state")
full_pooling_puzzle: Program = create_full_puzzle(puzzle, launcher_id=launcher_coin.name())
puzzle_hash: bytes32 = full_pooling_puzzle.get_tree_hash()
pool_state_bytes = Program.to([("p", bytes(initial_target_state)), ("t", delay_time), ("h", delay_ph)])
announcement_set: Set[Announcement] = set()
announcement_message = Program.to([puzzle_hash, amount, pool_state_bytes]).get_tree_hash()
announcement_set.add(Announcement(launcher_coin.name(), announcement_message))
create_launcher_tx_record: Optional[TransactionRecord] = await standard_wallet.generate_signed_transaction(
amount,
genesis_launcher_puz.get_tree_hash(),
fee,
coins,
None,
False,
announcement_set,
origin_id=launcher_parent.name(),
)
assert create_launcher_tx_record is not None and create_launcher_tx_record.spend_bundle is not None
genesis_launcher_solution: Program = Program.to([puzzle_hash, amount, pool_state_bytes])
launcher_cs: CoinSpend = CoinSpend(
launcher_coin,
SerializedProgram.from_program(genesis_launcher_puz),
SerializedProgram.from_program(genesis_launcher_solution),
)
launcher_sb: SpendBundle = SpendBundle([launcher_cs], G2Element())
# Current inner will be updated when state is verified on the blockchain
full_spend: SpendBundle = SpendBundle.aggregate([create_launcher_tx_record.spend_bundle, launcher_sb])
return full_spend, puzzle_hash, launcher_coin.name()
async def join_pool(
self, target_state: PoolState, fee: uint64
) -> Tuple[uint64, TransactionRecord, Optional[TransactionRecord]]:
if target_state.state != FARMING_TO_POOL.value:
raise ValueError(f"join_pool must be called with target_state={FARMING_TO_POOL} (FARMING_TO_POOL)")
if self.target_state is not None:
raise ValueError(f"Cannot join a pool while waiting for target state: {self.target_state}")
if await self.have_unconfirmed_transaction():
raise ValueError(
"Cannot join pool due to unconfirmed transaction. If this is stuck, delete the unconfirmed transaction."
)
current_state: PoolWalletInfo = await self.get_current_state()
total_fee = fee
if current_state.current == target_state:
self.target_state = None
msg = f"Asked to change to current state. Target = {target_state}"
self.log.info(msg)
raise ValueError(msg)
elif current_state.current.state in [SELF_POOLING.value, LEAVING_POOL.value]:
total_fee = fee
elif current_state.current.state == FARMING_TO_POOL.value:
total_fee = uint64(fee * 2)
if self.target_state is not None:
raise ValueError(
f"Cannot change to state {target_state} when already having target state: {self.target_state}"
)
PoolWallet._verify_initial_target_state(target_state)
if current_state.current.state == LEAVING_POOL.value:
history: List[Tuple[uint32, CoinSpend]] = await self.get_spend_history()
last_height: uint32 = history[-1][0]
if (
await self.wallet_state_manager.blockchain.get_finished_sync_up_to()
<= last_height + current_state.current.relative_lock_height
):
raise ValueError(
f"Cannot join a pool until height {last_height + current_state.current.relative_lock_height}"
)
self.target_state = target_state
self.next_transaction_fee = fee
travel_tx, fee_tx = await self.generate_travel_transactions(fee)
return total_fee, travel_tx, fee_tx
async def self_pool(self, fee: uint64) -> Tuple[uint64, TransactionRecord, Optional[TransactionRecord]]:
if await self.have_unconfirmed_transaction():
raise ValueError(
"Cannot self pool due to unconfirmed transaction. If this is stuck, delete the unconfirmed transaction."
)
pool_wallet_info: PoolWalletInfo = await self.get_current_state()
if pool_wallet_info.current.state == SELF_POOLING.value:
raise ValueError("Attempted to self pool when already self pooling")
if self.target_state is not None:
raise ValueError(f"Cannot self pool when already having target state: {self.target_state}")
# Note the implications of getting owner_puzzlehash from our local wallet right now
# vs. having pre-arranged the target self-pooling address
owner_puzzlehash = await self.standard_wallet.get_new_puzzlehash()
owner_pubkey = pool_wallet_info.current.owner_pubkey
current_state: PoolWalletInfo = await self.get_current_state()
total_fee = uint64(fee * 2)
if current_state.current.state == LEAVING_POOL.value:
total_fee = fee
history: List[Tuple[uint32, CoinSpend]] = await self.get_spend_history()
last_height: uint32 = history[-1][0]
if (
await self.wallet_state_manager.blockchain.get_finished_sync_up_to()
<= last_height + current_state.current.relative_lock_height
):
raise ValueError(
f"Cannot self pool until height {last_height + current_state.current.relative_lock_height}"
)
self.target_state = create_pool_state(
SELF_POOLING, owner_puzzlehash, owner_pubkey, pool_url=None, relative_lock_height=uint32(0)
)
self.next_transaction_fee = fee
travel_tx, fee_tx = await self.generate_travel_transactions(fee)
return total_fee, travel_tx, fee_tx
async def claim_pool_rewards(
self, fee: uint64, max_spends_in_tx: Optional[int]
) -> Tuple[TransactionRecord, Optional[TransactionRecord]]:
# Search for p2_puzzle_hash coins, and spend them with the singleton
if await self.have_unconfirmed_transaction():
raise ValueError(
"Cannot claim due to unconfirmed transaction. If this is stuck, delete the unconfirmed transaction."
)
if max_spends_in_tx is None:
max_spends_in_tx = self.DEFAULT_MAX_CLAIM_SPENDS
elif max_spends_in_tx <= 0:
self.log.info(f"Bad max_spends_in_tx value of {max_spends_in_tx}. Set to {self.DEFAULT_MAX_CLAIM_SPENDS}.")
max_spends_in_tx = self.DEFAULT_MAX_CLAIM_SPENDS
unspent_coin_records: List[CoinRecord] = list(
await self.wallet_state_manager.coin_store.get_unspent_coins_for_wallet(self.wallet_id)
)
if len(unspent_coin_records) == 0:
raise ValueError("Nothing to claim, no transactions to p2_singleton_puzzle_hash")
farming_rewards: List[TransactionRecord] = await self.wallet_state_manager.tx_store.get_farming_rewards()
coin_to_height_farmed: Dict[Coin, uint32] = {}
for tx_record in farming_rewards:
height_farmed: Optional[uint32] = tx_record.height_farmed(
self.wallet_state_manager.constants.GENESIS_CHALLENGE
)
assert height_farmed is not None
coin_to_height_farmed[tx_record.additions[0]] = height_farmed
history: List[Tuple[uint32, CoinSpend]] = await self.get_spend_history()
assert len(history) > 0
delayed_seconds, delayed_puzhash = get_delayed_puz_info_from_launcher_spend(history[0][1])
current_state: PoolWalletInfo = await self.get_current_state()
last_solution: CoinSpend = history[-1][1]
all_spends: List[CoinSpend] = []
total_amount = 0
# The coins being claimed are gathered into the `SpendBundle`, :absorb_spend:
# We use an announcement in the fee spend to ensure that the claim spend is spent in the same block as the fee
# We only need to do this for one of the coins, because each `SpendBundle` can only be spent as a unit
first_coin_record = None
for coin_record in unspent_coin_records:
if coin_record.coin not in coin_to_height_farmed:
continue
if first_coin_record is None:
first_coin_record = coin_record
if len(all_spends) >= max_spends_in_tx:
# Limit the total number of spends, so the SpendBundle fits into the block
self.log.info(f"pool wallet truncating absorb to {max_spends_in_tx} spends to fit into block")
print(f"pool wallet truncating absorb to {max_spends_in_tx} spends to fit into block")
break
absorb_spend: List[CoinSpend] = create_absorb_spend(
last_solution,
current_state.current,
current_state.launcher_coin,
coin_to_height_farmed[coin_record.coin],
self.wallet_state_manager.constants.GENESIS_CHALLENGE,
delayed_seconds,
delayed_puzhash,
)
last_solution = absorb_spend[0]
all_spends += absorb_spend
total_amount += coin_record.coin.amount
self.log.info(
f"Farmer coin: {coin_record.coin} {coin_record.coin.name()} {coin_to_height_farmed[coin_record.coin]}"
)
if len(all_spends) == 0 or first_coin_record is None:
raise ValueError("Nothing to claim, no unspent coinbase rewards")
claim_spend: SpendBundle = SpendBundle(all_spends, G2Element())
# If fee is 0, no signatures are required to absorb
full_spend: SpendBundle = claim_spend
fee_tx = None
if fee > 0:
absorb_announce = Announcement(first_coin_record.coin.name(), b"$")
assert absorb_announce is not None
fee_tx = await self.generate_fee_transaction(fee, coin_announcements={absorb_announce})
assert fee_tx.spend_bundle is not None
full_spend = SpendBundle.aggregate([fee_tx.spend_bundle, claim_spend])
assert full_spend.fees() == fee
current_time = uint64(int(time.time()))
# The claim spend, minus the fee amount from the main wallet
absorb_transaction: TransactionRecord = TransactionRecord(
confirmed_at_height=uint32(0),
created_at_time=current_time,
to_puzzle_hash=current_state.current.target_puzzle_hash,
amount=uint64(total_amount),
fee_amount=fee, # This will not be double counted in self.standard_wallet
confirmed=False,
sent=uint32(0),
spend_bundle=full_spend,
additions=full_spend.additions(),
removals=full_spend.removals(),
wallet_id=uint32(self.wallet_id),
sent_to=[],
memos=[],
trade_id=None,
type=uint32(TransactionType.OUTGOING_TX.value),
name=full_spend.name(),
)
await self.publish_transactions(absorb_transaction, fee_tx)
return absorb_transaction, fee_tx
async def new_peak(self, peak_height: uint64) -> None:
# This gets called from the WalletStateManager whenever there is a new peak
pool_wallet_info: PoolWalletInfo = await self.get_current_state()
tip_height, tip_spend = await self.get_tip()
if self.target_state is None:
return
if self.target_state == pool_wallet_info.current:
self.target_state = None
raise ValueError(f"Internal error. Pool wallet {self.wallet_id} state: {pool_wallet_info.current}")
if (
self.target_state.state in [FARMING_TO_POOL.value, SELF_POOLING.value]
and pool_wallet_info.current.state == LEAVING_POOL.value
):
leave_height = tip_height + pool_wallet_info.current.relative_lock_height
# Add some buffer (+2) to reduce chances of a reorg
if peak_height > leave_height + 2:
unconfirmed: List[
TransactionRecord
] = await self.wallet_state_manager.tx_store.get_unconfirmed_for_wallet(self.wallet_id)
next_tip: Optional[Coin] = get_most_recent_singleton_coin_from_coin_spend(tip_spend)
assert next_tip is not None
if any([rem.name() == next_tip.name() for tx_rec in unconfirmed for rem in tx_rec.removals]):
self.log.info("Already submitted second transaction, will not resubmit.")
return
self.log.info(f"Attempting to leave from\n{pool_wallet_info.current}\nto\n{self.target_state}")
assert self.target_state.version == POOL_PROTOCOL_VERSION
assert pool_wallet_info.current.state == LEAVING_POOL.value
assert self.target_state.target_puzzle_hash is not None
if self.target_state.state == SELF_POOLING.value:
assert self.target_state.relative_lock_height == 0
assert self.target_state.pool_url is None
elif self.target_state.state == FARMING_TO_POOL.value:
assert self.target_state.relative_lock_height >= self.MINIMUM_RELATIVE_LOCK_HEIGHT
assert self.target_state.pool_url is not None
await self.generate_travel_transactions(self.next_transaction_fee)
async def have_unconfirmed_transaction(self) -> bool:
unconfirmed: List[TransactionRecord] = await self.wallet_state_manager.tx_store.get_unconfirmed_for_wallet(
self.wallet_id
)
return len(unconfirmed) > 0
async def get_confirmed_balance(self, _: Optional[object] = None) -> uint128:
amount: uint128 = uint128(0)
if (await self.get_current_state()).current.state == SELF_POOLING.value:
unspent_coin_records: List[WalletCoinRecord] = list(
await self.wallet_state_manager.coin_store.get_unspent_coins_for_wallet(self.wallet_id)
)
for record in unspent_coin_records:
if record.coinbase:
amount = uint128(amount + record.coin.amount)
return amount
async def get_unconfirmed_balance(self, record_list: Optional[object] = None) -> uint128:
return await self.get_confirmed_balance(record_list)
async def get_spendable_balance(self, record_list: Optional[object] = None) -> uint128:
return await self.get_confirmed_balance(record_list)
async def get_pending_change_balance(self) -> uint64:
return uint64(0)
async def get_max_send_amount(self, records: Optional[Set[WalletCoinRecord]] = None) -> uint128:
return uint128(0)
async def coin_added(self, coin: Coin, height: uint32, peer: WSChiaConnection) -> None:
pass
async def select_coins(
self,
amount: uint64,
exclude: Optional[List[Coin]] = None,
min_coin_amount: Optional[uint64] = None,
max_coin_amount: Optional[uint64] = None,
excluded_coin_amounts: Optional[List[uint64]] = None,
) -> Set[Coin]:
raise RuntimeError("PoolWallet does not support select_coins()")
def require_derivation_paths(self) -> bool:
return False
def puzzle_hash_for_pk(self, pubkey: G1Element) -> bytes32:
raise RuntimeError("PoolWallet does not support puzzle_hash_for_pk")
def get_name(self) -> str:
return self.wallet_info.name