Average Grade2, Casting, Rectangle, Weather
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24
Average Grade2.c
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24
Average Grade2.c
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#include <stdio.h>
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#include <stdlib.h>
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int main() {
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printf("Average Grade\n");
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int g1, g2, g3; /* Grade 1, Grade 2, and Grade 3 */
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printf("Enter Your First Grade: ");
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scanf("%d", &g1);
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printf("Enter Your Second Grade: ");
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scanf("%d", &g2);
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printf("Enter Your Third Grade: ");
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scanf("%d", &g3);
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printf("Average Grade = %.2f\n", (g1 + g2 + g3) / 3.0); /* calculates and prints the avergage grade */
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return 0;
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}
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BIN
Binaries/Average Grade2
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Binaries/Average Grade2
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Binaries/Casting
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Binaries/Casting
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Binaries/Rectangle2
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Binaries/Rectangle2
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Binaries/Weather
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Binaries/Weather
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13
Casting.c
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Casting.c
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#include <stdio.h>
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#include <stdlib.h>
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int main() {
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int num1 = 5, num2 = 2;
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float result = (float)num1 / num2;
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printf("Result = %.2f\n", result);
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return 0;
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}
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26
Rectangle2.c
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Rectangle2.c
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/* Rectange Perimeter
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*
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* Rectangle Perimeter is a program that caulculates
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* the perimeter of a rectangle based on the provided
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* length and width.
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*/
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#include <stdio.h>
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#include <stdlib.h>
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int main() {
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float l, w; /* Length and Width */
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printf("Rectangle Peremiter\n");
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printf("Length: ");
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scanf("%f", &l);
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printf("width: ");
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scanf("%f", &w);
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printf("Perimeter: %f\n", 2 * (l + w)); /* Peremiter = Length x Width */
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return 0;
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}
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42
Weather.c
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Weather.c
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#include <stdio.h>
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#include <stdlib.h>
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int main() {
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int u, d, c; /* Temperature Unit and # of Dergreesn */
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printf("Wheather\n");
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printf("(1) Celcius -> Fahrenheit \n(2) Fahrenheit -> Celcius \n(1|2) ");
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scanf("%d", &u);
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/* Convert Celcius to Fahrenheit */
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if (u == 1) {
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printf("Celcius -> Fahrenheit\n");
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printf("Enter temprature in Celcius: ");
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scanf("%d", &d);
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printf("Fahrenheit dergees = %.2f\n", d * 1.8 + 32); /* Fahrenheit Degrees */
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}
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/* Convert Fahrenheit to Celcius */
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if (u == 2) {
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printf("Fahrenheit -> Celcius\n");
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printf("Enter temprature in Fahrenheit: ");
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scanf("%d", &d);
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printf("Celcius dergees = %.2f\n", (d - 32) / 1.8); /* Celcius Degrees */
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}
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if (u != 1 && u != 2) {
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printf("Error: Invalid Argument\n");
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exit(1);
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}
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return 0;
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}
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