diff --git a/0ad/local.cfg b/0ad/local.cfg new file mode 100644 index 0000000..9d7e918 --- /dev/null +++ b/0ad/local.cfg @@ -0,0 +1,607 @@ +; Global Configuration Settings +; +; ************************************************************** +; * DO NOT EDIT THIS FILE if you want personal customisations: * +; * create a text file called "local.cfg" instead, and copy * +; * the lines from this file that you want to change. * +; * * +; * If a setting is part of a section (for instance [hotkey]) * +; * you need to append the section name at the beginning of * +; * your custom line (for instance you need to write * +; * "hotkey.pause = Space" if you want to change the pausing * +; * hotkey to the spacebar). * +; * * +; * On Linux, create: * +; * $XDG_CONFIG_HOME/0ad/config/local.cfg * +; * (Note: $XDG_CONFIG_HOME defaults to ~/.config) * +; * * +; * On OS X, create: * +; * ~/Library/Application\ Support/0ad/config/local.cfg * +; * * +; * On Windows, create: * +; * %appdata%\0ad\config\local.cfg * +; * * +; ************************************************************** + +; Enable/disable windowed mode by default. (Use Alt+Enter to toggle in the game.) +windowed = true + +; Switches between real fullscreen and borderless window on a full display size. +borderless.fullscreen = true +; Hides a window border in the windowed mode. +borderless.window = false + +; Constrain mouse in the fullscreen mode to a window boundaries. +window.mousegrabinfullscreen = true +; The same but for the window mode. +window.mousegrabinwindowmode = false + +; Show detailed tooltips (Unit stats) +showdetailedtooltips = false + +; Pause the game on window focus loss (Only applicable to single player mode) +pauseonfocusloss = true + +; Persist settings after leaving the game setup screen +persistmatchsettings = true + +; Default player name to use in multiplayer +playername = "Out Of Ideas" + +; Default server name or IP to use in multiplayer +multiplayerserver = "127.0.0.1" + +; Force a particular resolution. (If these are 0, the default is +; to keep the current desktop resolution in fullscreen mode or to +; use 1024x768 in windowed mode.) +xres = 0 +yres = 0 + +; Force a non-standard bit depth (if 0 then use the current desktop bit depth) +bpp = 0 + +; Preferred display (for multidisplay setups, only works with SDL 2.0) +display = 0 + +; Enable Hi-DPI where supported, currently working only for testing. +hidpi = false + +; Allows to force GL version for SDL +forceglversion = false +forceglprofile = "compatibility" ; Possible values: compatibility, core, es +forceglmajorversion = 3 +forceglminorversion = 3 + +; Big screenshot tiles +screenshot.tiles = 8 +screenshot.tilewidth = 480 +screenshot.tileheight = 270 + +; Emulate right-click with Ctrl+Click on Mac mice +macmouse = false + +; System settings: + +; if false, actors won't be rendered but anything entity will be. +renderactors = true + +watereffects=true ; When disabled, force usage of the fixed pipeline water. This is faster, but really, really ugly. +waterfancyeffects = false +waterrealdepth = true +waterrefraction = true +waterreflection = true + +shadows = true +shadowquality = 2 ; Shadow map resolution. (-1 - Low, 0 - Medium, 1 - High, 2 - Very High) + ; High values can crash the game when using a graphics card with low memory! +shadowpcf = true +; Increases details closer to the camera but decreases performance +; especially on low hardware. +shadowscascadecount = 1 +shadowscascadedistanceratio = 1.7 +; Hides shadows after the distance. +shadowscutoffdistance = 300.0 +; If true shadows cover the whole map instead of the camera frustum. +shadowscovermap = false + +renderer.scale = 1.0 +renderer.upscale.technique = "fsr" + +vsync = true +particles = true +fog = true +silhouettes = true +showsky = true + +; Uses a synchonized call to a GL driver to get an error state. Useful +; for a debugging of a system without GL_KHR_debug. +gl.checkerrorafterswap = false + +; Different ways to draw a cursor, possible values are "sdl" and "system". +; The "system" one doesn't support a visual change of the cursor. +cursorbackend = "sdl" + +; Backends for all graphics rendering: +; glarb - GL with legacy assembler-like shaders, might used only for buggy drivers. +; gl - GL with GLSL shaders, should be used by default. +; dummy - backend that does nothing, allows to check performance without backend drivers. +; vulkan - Vulkan with SPIR-V shaders. +rendererbackend = "gl" + +; Enables additional debug information in renderer backend. +renderer.backend.debugcontext = false +renderer.backend.debugmessages = false +renderer.backend.debuglabels = false +renderer.backend.debugscopedlabels = false + +renderer.backend.gl.enableframebufferinvalidating = false + +renderer.backend.vulkan.disabledescriptorindexing = false +renderer.backend.vulkan.deviceindexoverride = -1 + +renderer.backend.vulkan.debugbarrierafterframebufferpass = false +renderer.backend.vulkan.debugwaitidlebeforeacquire = false +renderer.backend.vulkan.debugwaitidlebeforepresent = false +renderer.backend.vulkan.debugwaitidleafterpresent = false + +; Should not be edited. It's used only for preventing of running fixed pipeline. +renderpath = default + +; (0 - low, 1 - medium, 2 - high), higher quality means worse performance. +textures.quality = 2 + +; (1, 2, 4, 8 and 16) +textures.maxanisotropy = 8 + +;;;;; EXPERIMENTAL ;;;;; +; Experimental probably-non-working GPU skinning support; requires GLSL; use at own risk +gpuskinning = false + +; Use smooth LOS interpolation +smoothlos = true + +; Use screen-space postprocessing filters (HDR, bloom, DOF, etc). Incompatible with fixed renderpath. +postproc = true + +; Use anti-aliasing techniques. +antialiasing = "msaa16" + +; Use sharpening techniques. +sharpening = "cas" +sharpness = 0.3 + +; Quality used for actors. +max_actor_quality=200 + +; Whether or not actor variants are selected randomly, possible values are "full", "limited", "none". +variant_diversity = "full" + +; Quality level of shader effects (set to 10 to display all effects) +materialmgr.quality = 10.0 + +;;;;;;;;;;;;;;;;;;;;;;;; + +[adaptivefps] +session = 60 ; Throttle FPS in running games (prevents 100% CPU workload). +menu = 60 ; Throttle FPS in menus only. + +[profiler2] +server = "127.0.0.1" +server.port = "8000" ; Use a free port on your machine. +server.threads = "6" ; Enough for the browser's parallel connection limit + +[hotkey] +; Each one of the specified keys will trigger the action on the left +; for multiple-key combinations, separate keys with '+'. +; See keys.txt for the list of key names. + +; > SYSTEM SETTINGS +exit = "" ; 'Custom' exit to desktop, SDL handles the native command via SDL_Quit. +cancel = Escape ; Close or cancel the current dialog box/popup +confirm = Return ; Confirm the current command +pause = Pause, "Shift+Space" ; Pause/unpause game +screenshot = F2 ; Take PNG screenshot +bigscreenshot = "Shift+F2" ; Take large BMP screenshot +togglefullscreen = "Alt+Return" ; Toggle fullscreen/windowed mode +screenshot.watermark = "Alt+K" ; Toggle product/company watermark for official screenshots +wireframe = "Alt+Shift+W" ; Toggle wireframe mode +silhouettes = "Alt+Shift+S" ; Toggle unit silhouettes + +; > DIALOG HOTKEYS +summary = "Ctrl+Tab" ; Toggle in-game summary +lobby = "Alt+L" ; Show the multiplayer lobby in a dialog window. +structree = "Alt+Shift+T" ; Show structure tree +civinfo = "Alt+Shift+H" ; Show civilization info + +; > CLIPBOARD CONTROLS +copy = "Ctrl+C" ; Copy to clipboard +paste = "Ctrl+V" ; Paste from clipboard +cut = "Ctrl+X" ; Cut selected text and copy to the clipboard + +; > CONSOLE SETTINGS +console.toggle = BackQuote, F9 ; Open/close console + +; > OVERLAY KEYS +fps.toggle = "Alt+F" ; Toggle frame counter +realtime.toggle = "Alt+T" ; Toggle current display of computer time +timeelapsedcounter.toggle = "F12" ; Toggle time elapsed counter +ceasefirecounter.toggle = "" ; Toggle ceasefire counter + +; > HOTKEYS ONLY +chat = Return ; Toggle chat window +teamchat = "T" ; Toggle chat window in team chat mode +privatechat = "L" ; Toggle chat window and select the previous private chat partner + +; > QUICKSAVE +quicksave = "Shift+F5" +quickload = "Shift+F8" + +[hotkey.camera] +reset = "R" ; Reset camera rotation to default. +follow = "F" ; Follow the first unit in the selection +rallypointfocus = "" ; Focus the camera on the rally point of the selected building +lastattackfocus = "Space" ; Focus the camera on the last notified attack +zoom.in = Plus, NumPlus ; Zoom camera in (continuous control) +zoom.out = Minus, NumMinus ; Zoom camera out (continuous control) +zoom.wheel.in = WheelUp ; Zoom camera in (stepped control) +zoom.wheel.out = WheelDown ; Zoom camera out (stepped control) +rotate.up = "Ctrl+UpArrow", "Ctrl+Comma" ; Rotate camera to look upwards +rotate.down = "Ctrl+DownArrow", "Ctrl+O" ; Rotate camera to look downwards +rotate.cw = "Ctrl+LeftArrow", "Ctrl+A", "Quote" ; Rotate camera clockwise around terrain +rotate.ccw = "Ctrl+E", Period ; Rotate camera anticlockwise around terrain +rotate.wheel.cw = "Shift+WheelUp", MouseX1 ; Rotate camera clockwise around terrain (stepped control) +rotate.wheel.ccw = "Shift+WheelDown", MouseX2 ; Rotate camera anticlockwise around terrain (stepped control) +pan = MouseMiddle ; Enable scrolling by moving mouse +left = A, LeftArrow ; Scroll or rotate left +right = E, RightArrow ; Scroll or rotate right +up = Comma, UpArrow ; Scroll or rotate up/forwards +down = O, DownArrow ; Scroll or rotate down/backwards +scroll.speed.increase = "Ctrl+Shift+S" ; Increase scroll speed +scroll.speed.decrease = "Ctrl+Alt+S" ; Decrease scroll speed +rotate.speed.increase = "Ctrl+Shift+R" ; Increase rotation speed +rotate.speed.decrease = "Ctrl+Alt+R" ; Decrease rotation speed +zoom.speed.increase = "Ctrl+Shift+Z" ; Increase zoom speed +zoom.speed.decrease = "Ctrl+Alt+Z" ; Decrease zoom speed + +[hotkey.camera.jump] +1 = F5 ; Jump to position N +2 = F6 +3 = F7 +4 = F8 +;5 = +;6 = +;7 = +;8 = +;9 = +;10 = +[hotkey.camera.jump.set] +1 = "Ctrl+F5" ; Set jump position N +2 = "Ctrl+F6" +3 = "Ctrl+F7" +4 = "Ctrl+F8" +;5 = +;6 = +;7 = +;8 = +;9 = +;10 = + +[hotkey.profile] +toggle = "F11" ; Enable/disable real-time profiler +save = "Shift+F11" ; Save current profiler data to logs/profile.txt +[hotkey.profile2] +toggle = "Ctrl+F11" ; Enable/disable HTTP/GPU modes for new profiler + +[hotkey.selection] +cancel = Esc ; Un-select all units and cancel building placement +add = Shift ; Add units to selection +militaryonly = Alt ; Add only military units to the selection +nonmilitaryonly = "Alt+Y" ; Add only non-military units to the selection +idleonly = "I" ; Select only idle units +woundedonly = "Shift+W" ; Select only wounded units +remove = Ctrl ; Remove units from selection +idlebuilder = "Alt+Semicolon" ; Select next idle builder +idleworker = "Shift+I", NumDecimal ; Select next idle worker +idlewarrior = "Ctrl+I", NumDivide ; Select next idle warrior +idleunit = BackSlash ; Select next idle unit +offscreen = Alt ; Include offscreen units in selection +singleselection = "" ; Modifier to select units individually, opposed to per formation. +[hotkey.selection.group.add] +1 = "Shift+1", "Shift+Num1" +2 = "Shift+2", "Shift+Num2" +3 = "Shift+3", "Shift+Num3" +4 = "Shift+4", "Shift+Num4" +5 = "Shift+5", "Shift+Num5" +6 = "Shift+6", "Shift+Num6" +7 = "Shift+7", "Shift+Num7" +8 = "Shift+8", "Shift+Num8" +9 = "Shift+9", "Shift+Num9" +10 = "Shift+0", "Shift+Num0" +[hotkey.selection.group.save] +1 = "Ctrl+1", "Ctrl+Num1" +2 = "Ctrl+2", "Ctrl+Num2" +3 = "Ctrl+3", "Ctrl+Num3" +4 = "Ctrl+4", "Ctrl+Num4" +5 = "Ctrl+5", "Ctrl+Num5" +6 = "Ctrl+6", "Ctrl+Num6" +7 = "Ctrl+7", "Ctrl+Num7" +8 = "Ctrl+8", "Ctrl+Num8" +9 = "Ctrl+9", "Ctrl+Num9" +10 = "Ctrl+0", "Ctrl+Num0" +[hotkey.selection.group.select] +1 = 1, Num1 +2 = 2, Num2 +3 = 3, Num3 +4 = 4, Num4 +5 = 5, Num5 +6 = 6, Num6 +7 = 7, Num7 +8 = 8, Num8 +9 = 9, Num9 +10 = 0, Num0 + +[hotkey.gamesetup] +mapbrowser.open = "Shift+M" + +[hotkey.session] +kill = Delete, Backspace ; Destroy selected units +stop = "H" ; Stop the current action +backtowork = "Y" ; The unit will go back to work +unload = "U" ; Unload garrisoned units when a building/mechanical unit is selected +unloadturrets = "U" ; Unload turreted units. +leaveturret = "U" ; Leave turret point. +move = "" ; Modifier to move to a point instead of another action (e.g. gather) +capture = "C" ; Modifier to capture instead of another action (e.g. attack) +attack = "" ; Modifier to attack instead of another action (e.g. capture) +attackmove = Ctrl ; Modifier to attackmove when clicking on a point +attackmoveUnit = "Ctrl+Q" ; Modifier to attackmove targeting only units when clicking on a point +garrison = Ctrl ; Modifier to garrison when clicking on building +occupyturret = Ctrl ; Modifier to occupy a turret when clicking on a turret holder. +autorallypoint = Ctrl ; Modifier to set the rally point on the building itself +guard = "G" ; Modifier to escort/guard when clicking on unit/building +patrol = "P" ; Modifier to patrol a unit +repair = "Alt+R" ; Modifier to repair when clicking on building/mechanical unit +queue = Shift ; Modifier to queue unit orders instead of replacing +pushorderfront = "" ; Modifier to push unit orders to the front instead of replacing. +orderone = Alt ; Modifier to order only one entity in selection. +batchtrain = Shift ; Modifier to train units in batches +massbarter = Shift ; Modifier to barter bunch of resources +masstribute = Shift ; Modifier to tribute bunch of resources +noconfirmation = Shift ; Do not ask confirmation when deleting a building/unit +fulltradeswap = Shift ; Modifier to put the desired trade resource to 100% +unloadtype = Shift ; Modifier to unload all units of type +deselectgroup = Ctrl ; Modifier to deselect units when clicking group icon, instead of selecting +rotate.cw = RightBracket ; Rotate building placement preview clockwise +rotate.ccw = LeftBracket ; Rotate building placement preview anticlockwise +snaptoedges = Ctrl ; Modifier to align new structures with nearby existing structure +toggledefaultformation = "" ; Switch between null default formation and the last default formation used (defaults to "box") +flare = "Shift+K" ; Modifier to send a flare to your allies +flareactivate = "" ; Modifier to activate the mode to send a flare to your allies +calltoarms = "" ; Modifier to call the selected units to the arms. +; Overlays +showstatusbars = Tab ; Toggle display of status bars +devcommands.toggle = "Alt+D" ; Toggle developer commands panel +highlightguarding = PageDown ; Toggle highlight of guarding units +highlightguarded = PageUp ; Toggle highlight of guarded units +diplomacycolors = "Alt+X" ; Toggle diplomacy colors +toggleattackrange = "Alt+C" ; Toggle display of attack range overlays of selected defensive structures +toggleaurasrange = "Alt+V" ; Toggle display of aura range overlays of selected units and structures +togglehealrange = "Alt+B" ; Toggle display of heal range overlays of selected units + +[hotkey.session.gui] +toggle = "Alt+G" ; Toggle visibility of session GUI +menu.toggle = "F10" ; Toggle in-game menu +diplomacy.toggle = "Ctrl+H" ; Toggle in-game diplomacy page +barter.toggle = "Ctrl+B" ; Toggle in-game barter/trade page +objectives.toggle = "Shift+O" ; Toggle in-game objectives page +tutorial.toggle = "Ctrl+P" ; Toggle in-game tutorial panel + +[hotkey.session.savedgames] +delete = Delete, Backspace ; Delete the selected saved game asking confirmation +noconfirmation = Shift ; Do not ask confirmation when deleting a game + +[hotkey.session.queueunit] ; > UNIT TRAINING +1 = "Q" ; add first unit type to queue +2 = "Q" ; add second unit type to queue +3 = "J" ; add third unit type to queue +4 = "K" ; add fourth unit type to queue +5 = "X" ; add fivth unit type to queue +6 = "B" ; add sixth unit type to queue +7 = "W" ; add seventh unit type to queue +8 = "V" ; add eighth unit type to queue + +[hotkey.session.timewarp] +fastforward = "Ctrl+Space" ; If timewarp mode enabled, speed up the game +rewind = "Shift+Backspace" ; If timewarp mode enabled, go back to earlier point in the game + +[hotkey.tab] +next = "Tab", "Alt+S" ; Show the next tab +prev = "Shift+Tab", "Alt+W" ; Show the previous tab + +[hotkey.text] ; > GUI TEXTBOX HOTKEYS +delete.left = "Ctrl+Backspace" ; Delete word to the left of cursor +delete.right = "Ctrl+Del" ; Delete word to the right of cursor +move.left = "Ctrl+LeftArrow" ; Move cursor to start of word to the left of cursor +move.right = "Ctrl+RightArrow" ; Move cursor to start of word to the right of cursor + +[gui] +cursorblinkrate = 0.5 ; Cursor blink rate in seconds (0.0 to disable blinking) +scale = 1.0 ; GUI scaling factor, for improved compatibility with 4K displays + +[gui.gamesetup] +enabletips = false ; Enable/Disable tips during gamesetup (for newcomers) +assignplayers = everyone ; Whether to assign joining clients to free playerslots. Possible values: everyone, buddies, disabled. +aidifficulty = 3 ; Difficulty level, from 0 (easiest) to 5 (hardest) +aibehavior = "random" ; Default behavior of the AI (random, balanced, aggressive or defensive) +settingsslide = true ; Enable/Disable settings panel slide + +[gui.loadingscreen] +progressdescription = false ; Whether to display the progress percent or a textual description + +[gui.session] +dragdelta = 4 ; Number of pixels the mouse can move before the action is considered a drag +camerajump.threshold = 40 ; How close do we have to be to the actual location in order to jump back to the previous one? +timeelapsedcounter = false ; Show the game duration in the top right corner +ceasefirecounter = false ; Show the remaining ceasefire time in the top right corner +batchtrainingsize = 5 ; Number of units to be trained per batch by default (when pressing the hotkey) +scrollbatchratio = 1 ; Number of times you have to scroll to increase/decrease the batchsize by 1 +flarelifetime = 6 ; How long the flare markers on the minimap are displayed in seconds +woundedunithotkeythreshold = 33 ; The wounded unit hotkey considers the selected units as wounded if their health percentage falls below this number +attackrange = true ; Display attack range overlays of selected defensive structures +aurasrange = true ; Display aura range overlays of selected units and structures +healrange = true ; Display heal range overlays of selected units +rankabovestatusbar = true ; Show rank icons above status bars +experiencestatusbar = true ; Show an experience status bar above each selected unit +respoptooltipsort = 1 ; Sorting players in the resources and population tooltip by value (0 - no sort, -1 - ascending, 1 - descending) +snaptoedges = "disabled" ; Possible values: disabled, enabled. +snaptoedgesdistancethreshold = 15 ; On which distance we don't snap to edges +disjointcontrolgroups = "true" ; Whether control groups are disjoint sets or entities can be in multiple control groups at the same time. +defaultformation = "special/formations/box" ; For walking orders, automatically put units into this formation if they don't have one already. +formationwalkonly = "true" ; Formations are disabled when giving gather/attack/... orders. +howtoshownames = 0 ; Whether the specific names are show as default, as opposed to the generic names. And whether the secondary names are shown. (0 - show both; specific names primary, 1 - show both; generic names primary, 2 - show only specific names, 3 - show only generic names) +selectformationasone = "true" ; Whether to select formations as a whole by default. + +[gui.session.minimap] +; Icons that are displayed for some entities on a minimap. +icons.enabled = "true" +icons.opacity = 1.0 +icons.sizescale = 1.0 +blinkduration = 1.7 ; The blink duration while pinging +pingduration = 50.0 ; The duration for which an entity will be pinged after an attack notification + +[gui.session.notifications] +attack = true ; Show a chat notification if you are attacked by another player +tribute = true ; Show a chat notification if an ally tributes resources to another team member if teams are locked, and all tributes in observer mode +barter = true ; Show a chat notification to observers when a player bartered resources +phase = completed ; Show a chat notification if you or an ally have started, aborted or completed a new phase, and phases of all players in observer mode. Possible values: none, completed, all. + +[gui.splashscreen] +enable = true ; Enable/disable the splashscreen +version = 0 ; Splashscreen version (date of last modification). By default, 0 to force splashscreen to appear at first launch + +[gui.session.diplomacycolors] +self = "21 55 149" ; Color of your units when diplomacy colors are enabled +ally = "86 180 31" ; Color of allies when diplomacy colors are enabled +neutral = "231 200 5" ; Color of neutral players when diplomacy colors are enabled +enemy = "150 20 20" ; Color of enemies when diplomacy colors are enabled + +[joystick] ; EXPERIMENTAL: joystick/gamepad settings +enable = false +deadzone = 8192 + +[chat] +timestamp = true ; Show at which time chat messages have been sent + +[chat.session] +extended = true ; Whether to display the chat history + +[lobby] +history = 0 ; Number of past messages to display on join +room = "arena27" ; Default MUC room to join +server = "lobby.wildfiregames.com" ; Address of lobby server +tls = true ; Whether to use TLS encryption when connecting to the server. +verify_certificate = false ; Whether to reject connecting to the lobby if the TLS certificate is invalid (TODO: wait for Gloox GnuTLS trust implementation to be fixed) +terms_url = "https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/gui/prelobby/common/terms/"; Allows the user to save the text and print the terms +terms_of_service = "0" ; Version (hash) of the Terms of Service that the user has accepted +terms_of_use = "0" ; Version (hash) of the Terms of Use that the user has accepted +privacy_policy = "0" ; Version (hash) of the Privacy Policy that the user has accepted +xpartamupp = "wfgbot27" ; Name of the server-side XMPP-account that manage games +echelon = "echelon27" ; Name of the server-side XMPP-account that manages ratings +buddies = "," ; Comma separated list of playernames that the current user has marked as buddies +rememberpassword = true ; Whether to store the encrypted password in the user config + +[lobby.columns] +gamerating = false ; Show the average rating of the participating players in a column of the gamelist + +[lobby.stun] +enabled = true ; The STUN protocol allows hosting games without configuring the firewall and router. + ; If STUN is disabled, the game relies on direct connection, UPnP and port forwarding. +server = "lobby.wildfiregames.com" ; Address of the STUN server. +port = 3478 ; Port of the STUN server. +delay = 200 ; Duration in milliseconds that is waited between STUN messages. + ; Smaller numbers speed up joins but also become less stable. + +[mod] +enabledmods = "mod public" + +[modio] + +public_key = "RWQv2alKl8D0zMDJR766jpYvPy4u3y77HL/iKb/lsT1Fnf6ezoMb2x8+" ; Public key corresponding to the private key valid mods are signed with +disclaimer = "0" ; Version (hash) of the Disclaimer that the user has accepted + +[modio.v1] +baseurl = "https://api.mod.io/v1" +api_key = "23df258a71711ea6e4b50893acc1ba55" +name_id = "0ad" + +[network] +duplicateplayernames = false ; Rename joining player to "User (2)" if "User" is already connected, otherwise prohibit join. +lateobservers = everyone ; Allow observers to join the game after it started. Possible values: everyone, buddies, disabled. +observerlimit = 8 ; Prevent further observer joins in running games if this limit is reached +observermaxlag = -1 ; Make clients wait for observers if they lag more than X turns behind. -1 means "never wait for observers". +autocatchup = true ; Auto-accelerate the sim rate if lagging behind (as an observer). +enetmtu = 1372 ; Lower ENet protocol MTU in case packets get further fragmented on the UDP layer which may cause drops. + +[overlay] +fps = "false" ; Show frames per second in top right corner +realtime = "false" ; Show current system time in top right corner +netwarnings = "true" ; Show warnings if the network connection is bad + +[profiler2] +autoenable = false ; Enable HTTP server output at startup (default off for security/performance) +gpu.arb.enable = true ; Allow GL_ARB_timer_query timing mode when available. + +[rlinterface] +address = "127.0.0.1:6000" + +[sound] +mastergain = 0.9 +musicgain = 0.2 +ambientgain = 0.6 +actiongain = 0.7 +uigain = 0.7 +mindistance = 1 +maxdistance = 350 +maxstereoangle = 0.62 ; About PI/5 radians + +[sound.notify] +nick = true ; Play a sound when someone mentions your name in the lobby or game +gamesetup.join = false ; Play a sound when a new client joins the game setup + +[tinygettext] +debug = false ; Print error messages each time a translation for an English string is not found. + +[userreport] ; Opt-in online user reporting system +url_upload = "https://feedback.wildfiregames.com/report/upload/v1/" ; URL where UserReports are uploaded to +url_publication = "https://feedback.wildfiregames.com/" ; URL where UserReports were analyzed and published +url_terms = "https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/gui/userreport/Terms_and_Conditions.txt"; Allows the user to save the text and print the terms +terms = "0" ; Version (hash) of the UserReporter Terms that the user has accepted + +[view] ; Camera control settings +scroll.speed = 120.0 +scroll.speed.modifier = 1.05 ; Multiplier for changing scroll speed +scroll.mouse.detectdistance = 3 +rotate.x.speed = 1.2 +rotate.x.min = 28.0 +rotate.x.max = 60.0 +rotate.x.default = 35.0 +rotate.y.speed = 2.0 +rotate.y.speed.wheel = 0.45 +rotate.y.default = 0.0 +rotate.speed.modifier = 1.05 ; Multiplier for changing rotation speed +drag.speed = 0.5 +zoom.speed = 256.0 +zoom.speed.wheel = 32.0 +zoom.min = 50.0 +zoom.max = 200.0 +zoom.default = 120.0 +zoom.speed.modifier = 1.05 ; Multiplier for changing zoom speed +pos.smoothness = 0.1 +zoom.smoothness = 0.4 +rotate.x.smoothness = 0.5 +rotate.y.smoothness = 0.3 +near = 2.0 ; Near plane distance +far = 4096.0 ; Far plane distance +fov = 45.0 ; Field of view (degrees), lower is narrow, higher is wide +height.smoothness = 0.5 +height.min = 16