pciom
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#################################
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# Shadows #
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#################################
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shadow = true;
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shadow-radius = 7;
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shadow-offset-x = -7;
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shadow-offset-y = -7;
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shadow-exclude = [
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"name = 'Notification'",
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"class_g = 'Conky'",
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"class_g ?= 'Notify-osd'",
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"class_g = 'Cairo-clock'",
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"_GTK_FRAME_EXTENTS@:c"
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];
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#################################
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# Fading #
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#################################
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fading = true;
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# Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028)
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# fade-in-step = 0.028
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fade-in-step = 0.03;
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# Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03)
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# fade-out-step = 0.03
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fade-out-step = 0.03;
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# The time between steps in fade step, in milliseconds. (> 0, defaults to 10)
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fade-delta = 2.5
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#################################
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# Transparency / Opacity #
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#################################
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# Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0)
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inactive-opacity = 1
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#################################
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# Corners #
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#################################
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corner-radius = 0
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rounded-corners-exclude = [
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"window_type = 'dock'",
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"window_type = 'desktop'",
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"class_g = 'awesome'"
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];
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#################################
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# Background-Blurring #
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#################################
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blur: {
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method = "dual_kawase";
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strength = 10;
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deviation = 1;
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kernel = "11x11gaussian";
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}
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blur-background = false;
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blur-background-frame = true;
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blur-background-fixed = true;
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blur-kern = "3x3box";
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blur-background-exclude = [
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"window_type = 'dock'",
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"window_type = 'desktop'",
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"_GTK_FRAME_EXTENTS@:c"
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];
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#################################
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# General Settings #
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#################################
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backend = "glx"
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vsync = true;
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# Try to detect WM windows (a non-override-redirect window with no
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# child that has 'WM_STATE') and mark them as active.
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mark-wmwin-focused = true;
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# Mark override-redirect windows that doesn't have a child window with 'WM_STATE' focused.
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# mark-ovredir-focused = false
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mark-ovredir-focused = true;
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# Try to detect windows with rounded corners and don't consider them
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# shaped windows. The accuracy is not very high, unfortunately.
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detect-rounded-corners = true;
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# Detect '_NET_WM_WINDOW_OPACITY' on client windows, useful for window managers
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# not passing '_NET_WM_WINDOW_OPACITY' of client windows to frame windows.
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detect-client-opacity = true;
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# Use 'WM_TRANSIENT_FOR' to group windows, and consider windows
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# in the same group focused at the same time.
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detect-transient = true;
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resize-damage = 1
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# GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer.
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# Might cause incorrect opacity when rendering transparent content (but never
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# practically happened) and may not work with blur-background.
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# My tests show a 15% performance boost. Recommended.
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glx-no-stencil = false
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# GLX backend: Avoid rebinding pixmap on window damage.
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# Probably could improve performance on rapid window content changes,
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# but is known to break things on some drivers (LLVMpipe, xf86-video-intel, etc.).
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# Recommended if it works.
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#
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# glx-no-rebind-pixmap = false
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# Disable the use of damage information.
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# This cause the whole screen to be redrawn every time, instead of the part of the screen
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# has actually changed. Potentially degrades the performance, but might fix some artifacts.
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# The opposing option is use-damage
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#
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# no-use-damage = false
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use-damage = true;
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# Use X Sync fence to sync clients' draw calls, to make sure all draw
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# calls are finished before picom starts drawing. Needed on nvidia-drivers
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# with GLX backend for some users.
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#
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# xrender-sync-fence = false
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# GLX backend: Use specified GLSL fragment shader for rendering window
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# contents. Read the man page for a detailed explanation of the interface.
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#
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# window-shader-fg = "default"
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# Use rules to set per-window shaders. Syntax is SHADER_PATH:PATTERN, similar
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# to opacity-rule. SHADER_PATH can be "default". This overrides window-shader-fg.
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#
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# window-shader-fg-rule = [
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# "my_shader.frag:window_type != 'dock'"
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# ]
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# Force all windows to be painted with blending. Useful if you
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# have a glx-fshader-win that could turn opaque pixels transparent.
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#
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# force-win-blend = false
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# Do not use EWMH to detect fullscreen windows.
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# Reverts to checking if a window is fullscreen based only on its size and coordinates.
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#
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# no-ewmh-fullscreen = false
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# Dimming bright windows so their brightness doesn't exceed this set value.
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# Brightness of a window is estimated by averaging all pixels in the window,
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# so this could comes with a performance hit.
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# Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled. (default: 1.0)
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#
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# max-brightness = 1.0
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# Make transparent windows clip other windows like non-transparent windows do,
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# instead of blending on top of them.
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#
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# transparent-clipping = false
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# Specify a list of conditions of windows that should never have transparent
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# clipping applied. Useful for screenshot tools, where you need to be able to
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# see through transparent parts of the window.
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#
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# transparent-clipping-exclude = []
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# Set the log level. Possible values are:
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# "trace", "debug", "info", "warn", "error"
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# in increasing level of importance. Case doesn't matter.
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# If using the "TRACE" log level, it's better to log into a file
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# using *--log-file*, since it can generate a huge stream of logs.
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#
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# log-level = "debug"
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log-level = "warn";
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# Set the log file.
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# If *--log-file* is never specified, logs will be written to stderr.
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# Otherwise, logs will to written to the given file, though some of the early
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# logs might still be written to the stderr.
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# When setting this option from the config file, it is recommended to use an absolute path.
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#
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# log-file = "/path/to/your/log/file"
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# Show all X errors (for debugging)
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# show-all-xerrors = false
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# Write process ID to a file.
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# write-pid-path = "/path/to/your/log/file"
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# Window type settings
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#
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# 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard:
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# "unknown", "desktop", "dock", "toolbar", "menu", "utility",
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# "splash", "dialog", "normal", "dropdown_menu", "popup_menu",
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# "tooltip", "notification", "combo", and "dnd".
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#
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# Following per window-type options are available: ::
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#
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# fade, shadow:::
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# Controls window-type-specific shadow and fade settings.
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#
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# opacity:::
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# Controls default opacity of the window type.
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#
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# focus:::
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# Controls whether the window of this type is to be always considered focused.
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# (By default, all window types except "normal" and "dialog" has this on.)
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#
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# full-shadow:::
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# Controls whether shadow is drawn under the parts of the window that you
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# normally won't be able to see. Useful when the window has parts of it
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# transparent, and you want shadows in those areas.
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#
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# clip-shadow-above:::
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# Controls whether shadows that would have been drawn above the window should
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# be clipped. Useful for dock windows that should have no shadow painted on top.
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#
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# redir-ignore:::
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# Controls whether this type of windows should cause screen to become
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# redirected again after been unredirected. If you have unredir-if-possible
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# set, and doesn't want certain window to cause unnecessary screen redirection,
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# you can set this to `true`.
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#
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wintypes:
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{
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tooltip = { fade = true; shadow = true; opacity = 0.75; focus = true; full-shadow = false; };
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dock = { shadow = false; clip-shadow-above = true; }
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dnd = { shadow = false; }
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popup_menu = { opacity = 0.8; }
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dropdown_menu = { opacity = 0.8; }
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};
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