0ad
This commit is contained in:
parent
8a368c0f4f
commit
745c46153d
|
@ -0,0 +1,607 @@
|
|||
; Global Configuration Settings
|
||||
;
|
||||
; **************************************************************
|
||||
; * DO NOT EDIT THIS FILE if you want personal customisations: *
|
||||
; * create a text file called "local.cfg" instead, and copy *
|
||||
; * the lines from this file that you want to change. *
|
||||
; * *
|
||||
; * If a setting is part of a section (for instance [hotkey]) *
|
||||
; * you need to append the section name at the beginning of *
|
||||
; * your custom line (for instance you need to write *
|
||||
; * "hotkey.pause = Space" if you want to change the pausing *
|
||||
; * hotkey to the spacebar). *
|
||||
; * *
|
||||
; * On Linux, create: *
|
||||
; * $XDG_CONFIG_HOME/0ad/config/local.cfg *
|
||||
; * (Note: $XDG_CONFIG_HOME defaults to ~/.config) *
|
||||
; * *
|
||||
; * On OS X, create: *
|
||||
; * ~/Library/Application\ Support/0ad/config/local.cfg *
|
||||
; * *
|
||||
; * On Windows, create: *
|
||||
; * %appdata%\0ad\config\local.cfg *
|
||||
; * *
|
||||
; **************************************************************
|
||||
|
||||
; Enable/disable windowed mode by default. (Use Alt+Enter to toggle in the game.)
|
||||
windowed = true
|
||||
|
||||
; Switches between real fullscreen and borderless window on a full display size.
|
||||
borderless.fullscreen = true
|
||||
; Hides a window border in the windowed mode.
|
||||
borderless.window = false
|
||||
|
||||
; Constrain mouse in the fullscreen mode to a window boundaries.
|
||||
window.mousegrabinfullscreen = true
|
||||
; The same but for the window mode.
|
||||
window.mousegrabinwindowmode = false
|
||||
|
||||
; Show detailed tooltips (Unit stats)
|
||||
showdetailedtooltips = false
|
||||
|
||||
; Pause the game on window focus loss (Only applicable to single player mode)
|
||||
pauseonfocusloss = true
|
||||
|
||||
; Persist settings after leaving the game setup screen
|
||||
persistmatchsettings = true
|
||||
|
||||
; Default player name to use in multiplayer
|
||||
playername = "Out Of Ideas"
|
||||
|
||||
; Default server name or IP to use in multiplayer
|
||||
multiplayerserver = "127.0.0.1"
|
||||
|
||||
; Force a particular resolution. (If these are 0, the default is
|
||||
; to keep the current desktop resolution in fullscreen mode or to
|
||||
; use 1024x768 in windowed mode.)
|
||||
xres = 0
|
||||
yres = 0
|
||||
|
||||
; Force a non-standard bit depth (if 0 then use the current desktop bit depth)
|
||||
bpp = 0
|
||||
|
||||
; Preferred display (for multidisplay setups, only works with SDL 2.0)
|
||||
display = 0
|
||||
|
||||
; Enable Hi-DPI where supported, currently working only for testing.
|
||||
hidpi = false
|
||||
|
||||
; Allows to force GL version for SDL
|
||||
forceglversion = false
|
||||
forceglprofile = "compatibility" ; Possible values: compatibility, core, es
|
||||
forceglmajorversion = 3
|
||||
forceglminorversion = 3
|
||||
|
||||
; Big screenshot tiles
|
||||
screenshot.tiles = 8
|
||||
screenshot.tilewidth = 480
|
||||
screenshot.tileheight = 270
|
||||
|
||||
; Emulate right-click with Ctrl+Click on Mac mice
|
||||
macmouse = false
|
||||
|
||||
; System settings:
|
||||
|
||||
; if false, actors won't be rendered but anything entity will be.
|
||||
renderactors = true
|
||||
|
||||
watereffects=true ; When disabled, force usage of the fixed pipeline water. This is faster, but really, really ugly.
|
||||
waterfancyeffects = false
|
||||
waterrealdepth = true
|
||||
waterrefraction = true
|
||||
waterreflection = true
|
||||
|
||||
shadows = true
|
||||
shadowquality = 2 ; Shadow map resolution. (-1 - Low, 0 - Medium, 1 - High, 2 - Very High)
|
||||
; High values can crash the game when using a graphics card with low memory!
|
||||
shadowpcf = true
|
||||
; Increases details closer to the camera but decreases performance
|
||||
; especially on low hardware.
|
||||
shadowscascadecount = 1
|
||||
shadowscascadedistanceratio = 1.7
|
||||
; Hides shadows after the distance.
|
||||
shadowscutoffdistance = 300.0
|
||||
; If true shadows cover the whole map instead of the camera frustum.
|
||||
shadowscovermap = false
|
||||
|
||||
renderer.scale = 1.0
|
||||
renderer.upscale.technique = "fsr"
|
||||
|
||||
vsync = true
|
||||
particles = true
|
||||
fog = true
|
||||
silhouettes = true
|
||||
showsky = true
|
||||
|
||||
; Uses a synchonized call to a GL driver to get an error state. Useful
|
||||
; for a debugging of a system without GL_KHR_debug.
|
||||
gl.checkerrorafterswap = false
|
||||
|
||||
; Different ways to draw a cursor, possible values are "sdl" and "system".
|
||||
; The "system" one doesn't support a visual change of the cursor.
|
||||
cursorbackend = "sdl"
|
||||
|
||||
; Backends for all graphics rendering:
|
||||
; glarb - GL with legacy assembler-like shaders, might used only for buggy drivers.
|
||||
; gl - GL with GLSL shaders, should be used by default.
|
||||
; dummy - backend that does nothing, allows to check performance without backend drivers.
|
||||
; vulkan - Vulkan with SPIR-V shaders.
|
||||
rendererbackend = "gl"
|
||||
|
||||
; Enables additional debug information in renderer backend.
|
||||
renderer.backend.debugcontext = false
|
||||
renderer.backend.debugmessages = false
|
||||
renderer.backend.debuglabels = false
|
||||
renderer.backend.debugscopedlabels = false
|
||||
|
||||
renderer.backend.gl.enableframebufferinvalidating = false
|
||||
|
||||
renderer.backend.vulkan.disabledescriptorindexing = false
|
||||
renderer.backend.vulkan.deviceindexoverride = -1
|
||||
|
||||
renderer.backend.vulkan.debugbarrierafterframebufferpass = false
|
||||
renderer.backend.vulkan.debugwaitidlebeforeacquire = false
|
||||
renderer.backend.vulkan.debugwaitidlebeforepresent = false
|
||||
renderer.backend.vulkan.debugwaitidleafterpresent = false
|
||||
|
||||
; Should not be edited. It's used only for preventing of running fixed pipeline.
|
||||
renderpath = default
|
||||
|
||||
; (0 - low, 1 - medium, 2 - high), higher quality means worse performance.
|
||||
textures.quality = 2
|
||||
|
||||
; (1, 2, 4, 8 and 16)
|
||||
textures.maxanisotropy = 8
|
||||
|
||||
;;;;; EXPERIMENTAL ;;;;;
|
||||
; Experimental probably-non-working GPU skinning support; requires GLSL; use at own risk
|
||||
gpuskinning = false
|
||||
|
||||
; Use smooth LOS interpolation
|
||||
smoothlos = true
|
||||
|
||||
; Use screen-space postprocessing filters (HDR, bloom, DOF, etc). Incompatible with fixed renderpath.
|
||||
postproc = true
|
||||
|
||||
; Use anti-aliasing techniques.
|
||||
antialiasing = "msaa16"
|
||||
|
||||
; Use sharpening techniques.
|
||||
sharpening = "cas"
|
||||
sharpness = 0.3
|
||||
|
||||
; Quality used for actors.
|
||||
max_actor_quality=200
|
||||
|
||||
; Whether or not actor variants are selected randomly, possible values are "full", "limited", "none".
|
||||
variant_diversity = "full"
|
||||
|
||||
; Quality level of shader effects (set to 10 to display all effects)
|
||||
materialmgr.quality = 10.0
|
||||
|
||||
;;;;;;;;;;;;;;;;;;;;;;;;
|
||||
|
||||
[adaptivefps]
|
||||
session = 60 ; Throttle FPS in running games (prevents 100% CPU workload).
|
||||
menu = 60 ; Throttle FPS in menus only.
|
||||
|
||||
[profiler2]
|
||||
server = "127.0.0.1"
|
||||
server.port = "8000" ; Use a free port on your machine.
|
||||
server.threads = "6" ; Enough for the browser's parallel connection limit
|
||||
|
||||
[hotkey]
|
||||
; Each one of the specified keys will trigger the action on the left
|
||||
; for multiple-key combinations, separate keys with '+'.
|
||||
; See keys.txt for the list of key names.
|
||||
|
||||
; > SYSTEM SETTINGS
|
||||
exit = "" ; 'Custom' exit to desktop, SDL handles the native command via SDL_Quit.
|
||||
cancel = Escape ; Close or cancel the current dialog box/popup
|
||||
confirm = Return ; Confirm the current command
|
||||
pause = Pause, "Shift+Space" ; Pause/unpause game
|
||||
screenshot = F2 ; Take PNG screenshot
|
||||
bigscreenshot = "Shift+F2" ; Take large BMP screenshot
|
||||
togglefullscreen = "Alt+Return" ; Toggle fullscreen/windowed mode
|
||||
screenshot.watermark = "Alt+K" ; Toggle product/company watermark for official screenshots
|
||||
wireframe = "Alt+Shift+W" ; Toggle wireframe mode
|
||||
silhouettes = "Alt+Shift+S" ; Toggle unit silhouettes
|
||||
|
||||
; > DIALOG HOTKEYS
|
||||
summary = "Ctrl+Tab" ; Toggle in-game summary
|
||||
lobby = "Alt+L" ; Show the multiplayer lobby in a dialog window.
|
||||
structree = "Alt+Shift+T" ; Show structure tree
|
||||
civinfo = "Alt+Shift+H" ; Show civilization info
|
||||
|
||||
; > CLIPBOARD CONTROLS
|
||||
copy = "Ctrl+C" ; Copy to clipboard
|
||||
paste = "Ctrl+V" ; Paste from clipboard
|
||||
cut = "Ctrl+X" ; Cut selected text and copy to the clipboard
|
||||
|
||||
; > CONSOLE SETTINGS
|
||||
console.toggle = BackQuote, F9 ; Open/close console
|
||||
|
||||
; > OVERLAY KEYS
|
||||
fps.toggle = "Alt+F" ; Toggle frame counter
|
||||
realtime.toggle = "Alt+T" ; Toggle current display of computer time
|
||||
timeelapsedcounter.toggle = "F12" ; Toggle time elapsed counter
|
||||
ceasefirecounter.toggle = "" ; Toggle ceasefire counter
|
||||
|
||||
; > HOTKEYS ONLY
|
||||
chat = Return ; Toggle chat window
|
||||
teamchat = "T" ; Toggle chat window in team chat mode
|
||||
privatechat = "L" ; Toggle chat window and select the previous private chat partner
|
||||
|
||||
; > QUICKSAVE
|
||||
quicksave = "Shift+F5"
|
||||
quickload = "Shift+F8"
|
||||
|
||||
[hotkey.camera]
|
||||
reset = "R" ; Reset camera rotation to default.
|
||||
follow = "F" ; Follow the first unit in the selection
|
||||
rallypointfocus = "" ; Focus the camera on the rally point of the selected building
|
||||
lastattackfocus = "Space" ; Focus the camera on the last notified attack
|
||||
zoom.in = Plus, NumPlus ; Zoom camera in (continuous control)
|
||||
zoom.out = Minus, NumMinus ; Zoom camera out (continuous control)
|
||||
zoom.wheel.in = WheelUp ; Zoom camera in (stepped control)
|
||||
zoom.wheel.out = WheelDown ; Zoom camera out (stepped control)
|
||||
rotate.up = "Ctrl+UpArrow", "Ctrl+Comma" ; Rotate camera to look upwards
|
||||
rotate.down = "Ctrl+DownArrow", "Ctrl+O" ; Rotate camera to look downwards
|
||||
rotate.cw = "Ctrl+LeftArrow", "Ctrl+A", "Quote" ; Rotate camera clockwise around terrain
|
||||
rotate.ccw = "Ctrl+E", Period ; Rotate camera anticlockwise around terrain
|
||||
rotate.wheel.cw = "Shift+WheelUp", MouseX1 ; Rotate camera clockwise around terrain (stepped control)
|
||||
rotate.wheel.ccw = "Shift+WheelDown", MouseX2 ; Rotate camera anticlockwise around terrain (stepped control)
|
||||
pan = MouseMiddle ; Enable scrolling by moving mouse
|
||||
left = A, LeftArrow ; Scroll or rotate left
|
||||
right = E, RightArrow ; Scroll or rotate right
|
||||
up = Comma, UpArrow ; Scroll or rotate up/forwards
|
||||
down = O, DownArrow ; Scroll or rotate down/backwards
|
||||
scroll.speed.increase = "Ctrl+Shift+S" ; Increase scroll speed
|
||||
scroll.speed.decrease = "Ctrl+Alt+S" ; Decrease scroll speed
|
||||
rotate.speed.increase = "Ctrl+Shift+R" ; Increase rotation speed
|
||||
rotate.speed.decrease = "Ctrl+Alt+R" ; Decrease rotation speed
|
||||
zoom.speed.increase = "Ctrl+Shift+Z" ; Increase zoom speed
|
||||
zoom.speed.decrease = "Ctrl+Alt+Z" ; Decrease zoom speed
|
||||
|
||||
[hotkey.camera.jump]
|
||||
1 = F5 ; Jump to position N
|
||||
2 = F6
|
||||
3 = F7
|
||||
4 = F8
|
||||
;5 =
|
||||
;6 =
|
||||
;7 =
|
||||
;8 =
|
||||
;9 =
|
||||
;10 =
|
||||
[hotkey.camera.jump.set]
|
||||
1 = "Ctrl+F5" ; Set jump position N
|
||||
2 = "Ctrl+F6"
|
||||
3 = "Ctrl+F7"
|
||||
4 = "Ctrl+F8"
|
||||
;5 =
|
||||
;6 =
|
||||
;7 =
|
||||
;8 =
|
||||
;9 =
|
||||
;10 =
|
||||
|
||||
[hotkey.profile]
|
||||
toggle = "F11" ; Enable/disable real-time profiler
|
||||
save = "Shift+F11" ; Save current profiler data to logs/profile.txt
|
||||
[hotkey.profile2]
|
||||
toggle = "Ctrl+F11" ; Enable/disable HTTP/GPU modes for new profiler
|
||||
|
||||
[hotkey.selection]
|
||||
cancel = Esc ; Un-select all units and cancel building placement
|
||||
add = Shift ; Add units to selection
|
||||
militaryonly = Alt ; Add only military units to the selection
|
||||
nonmilitaryonly = "Alt+Y" ; Add only non-military units to the selection
|
||||
idleonly = "I" ; Select only idle units
|
||||
woundedonly = "Shift+W" ; Select only wounded units
|
||||
remove = Ctrl ; Remove units from selection
|
||||
idlebuilder = "Alt+Semicolon" ; Select next idle builder
|
||||
idleworker = "Shift+I", NumDecimal ; Select next idle worker
|
||||
idlewarrior = "Ctrl+I", NumDivide ; Select next idle warrior
|
||||
idleunit = BackSlash ; Select next idle unit
|
||||
offscreen = Alt ; Include offscreen units in selection
|
||||
singleselection = "" ; Modifier to select units individually, opposed to per formation.
|
||||
[hotkey.selection.group.add]
|
||||
1 = "Shift+1", "Shift+Num1"
|
||||
2 = "Shift+2", "Shift+Num2"
|
||||
3 = "Shift+3", "Shift+Num3"
|
||||
4 = "Shift+4", "Shift+Num4"
|
||||
5 = "Shift+5", "Shift+Num5"
|
||||
6 = "Shift+6", "Shift+Num6"
|
||||
7 = "Shift+7", "Shift+Num7"
|
||||
8 = "Shift+8", "Shift+Num8"
|
||||
9 = "Shift+9", "Shift+Num9"
|
||||
10 = "Shift+0", "Shift+Num0"
|
||||
[hotkey.selection.group.save]
|
||||
1 = "Ctrl+1", "Ctrl+Num1"
|
||||
2 = "Ctrl+2", "Ctrl+Num2"
|
||||
3 = "Ctrl+3", "Ctrl+Num3"
|
||||
4 = "Ctrl+4", "Ctrl+Num4"
|
||||
5 = "Ctrl+5", "Ctrl+Num5"
|
||||
6 = "Ctrl+6", "Ctrl+Num6"
|
||||
7 = "Ctrl+7", "Ctrl+Num7"
|
||||
8 = "Ctrl+8", "Ctrl+Num8"
|
||||
9 = "Ctrl+9", "Ctrl+Num9"
|
||||
10 = "Ctrl+0", "Ctrl+Num0"
|
||||
[hotkey.selection.group.select]
|
||||
1 = 1, Num1
|
||||
2 = 2, Num2
|
||||
3 = 3, Num3
|
||||
4 = 4, Num4
|
||||
5 = 5, Num5
|
||||
6 = 6, Num6
|
||||
7 = 7, Num7
|
||||
8 = 8, Num8
|
||||
9 = 9, Num9
|
||||
10 = 0, Num0
|
||||
|
||||
[hotkey.gamesetup]
|
||||
mapbrowser.open = "Shift+M"
|
||||
|
||||
[hotkey.session]
|
||||
kill = Delete, Backspace ; Destroy selected units
|
||||
stop = "H" ; Stop the current action
|
||||
backtowork = "Y" ; The unit will go back to work
|
||||
unload = "U" ; Unload garrisoned units when a building/mechanical unit is selected
|
||||
unloadturrets = "U" ; Unload turreted units.
|
||||
leaveturret = "U" ; Leave turret point.
|
||||
move = "" ; Modifier to move to a point instead of another action (e.g. gather)
|
||||
capture = "C" ; Modifier to capture instead of another action (e.g. attack)
|
||||
attack = "" ; Modifier to attack instead of another action (e.g. capture)
|
||||
attackmove = Ctrl ; Modifier to attackmove when clicking on a point
|
||||
attackmoveUnit = "Ctrl+Q" ; Modifier to attackmove targeting only units when clicking on a point
|
||||
garrison = Ctrl ; Modifier to garrison when clicking on building
|
||||
occupyturret = Ctrl ; Modifier to occupy a turret when clicking on a turret holder.
|
||||
autorallypoint = Ctrl ; Modifier to set the rally point on the building itself
|
||||
guard = "G" ; Modifier to escort/guard when clicking on unit/building
|
||||
patrol = "P" ; Modifier to patrol a unit
|
||||
repair = "Alt+R" ; Modifier to repair when clicking on building/mechanical unit
|
||||
queue = Shift ; Modifier to queue unit orders instead of replacing
|
||||
pushorderfront = "" ; Modifier to push unit orders to the front instead of replacing.
|
||||
orderone = Alt ; Modifier to order only one entity in selection.
|
||||
batchtrain = Shift ; Modifier to train units in batches
|
||||
massbarter = Shift ; Modifier to barter bunch of resources
|
||||
masstribute = Shift ; Modifier to tribute bunch of resources
|
||||
noconfirmation = Shift ; Do not ask confirmation when deleting a building/unit
|
||||
fulltradeswap = Shift ; Modifier to put the desired trade resource to 100%
|
||||
unloadtype = Shift ; Modifier to unload all units of type
|
||||
deselectgroup = Ctrl ; Modifier to deselect units when clicking group icon, instead of selecting
|
||||
rotate.cw = RightBracket ; Rotate building placement preview clockwise
|
||||
rotate.ccw = LeftBracket ; Rotate building placement preview anticlockwise
|
||||
snaptoedges = Ctrl ; Modifier to align new structures with nearby existing structure
|
||||
toggledefaultformation = "" ; Switch between null default formation and the last default formation used (defaults to "box")
|
||||
flare = "Shift+K" ; Modifier to send a flare to your allies
|
||||
flareactivate = "" ; Modifier to activate the mode to send a flare to your allies
|
||||
calltoarms = "" ; Modifier to call the selected units to the arms.
|
||||
; Overlays
|
||||
showstatusbars = Tab ; Toggle display of status bars
|
||||
devcommands.toggle = "Alt+D" ; Toggle developer commands panel
|
||||
highlightguarding = PageDown ; Toggle highlight of guarding units
|
||||
highlightguarded = PageUp ; Toggle highlight of guarded units
|
||||
diplomacycolors = "Alt+X" ; Toggle diplomacy colors
|
||||
toggleattackrange = "Alt+C" ; Toggle display of attack range overlays of selected defensive structures
|
||||
toggleaurasrange = "Alt+V" ; Toggle display of aura range overlays of selected units and structures
|
||||
togglehealrange = "Alt+B" ; Toggle display of heal range overlays of selected units
|
||||
|
||||
[hotkey.session.gui]
|
||||
toggle = "Alt+G" ; Toggle visibility of session GUI
|
||||
menu.toggle = "F10" ; Toggle in-game menu
|
||||
diplomacy.toggle = "Ctrl+H" ; Toggle in-game diplomacy page
|
||||
barter.toggle = "Ctrl+B" ; Toggle in-game barter/trade page
|
||||
objectives.toggle = "Shift+O" ; Toggle in-game objectives page
|
||||
tutorial.toggle = "Ctrl+P" ; Toggle in-game tutorial panel
|
||||
|
||||
[hotkey.session.savedgames]
|
||||
delete = Delete, Backspace ; Delete the selected saved game asking confirmation
|
||||
noconfirmation = Shift ; Do not ask confirmation when deleting a game
|
||||
|
||||
[hotkey.session.queueunit] ; > UNIT TRAINING
|
||||
1 = "Q" ; add first unit type to queue
|
||||
2 = "Q" ; add second unit type to queue
|
||||
3 = "J" ; add third unit type to queue
|
||||
4 = "K" ; add fourth unit type to queue
|
||||
5 = "X" ; add fivth unit type to queue
|
||||
6 = "B" ; add sixth unit type to queue
|
||||
7 = "W" ; add seventh unit type to queue
|
||||
8 = "V" ; add eighth unit type to queue
|
||||
|
||||
[hotkey.session.timewarp]
|
||||
fastforward = "Ctrl+Space" ; If timewarp mode enabled, speed up the game
|
||||
rewind = "Shift+Backspace" ; If timewarp mode enabled, go back to earlier point in the game
|
||||
|
||||
[hotkey.tab]
|
||||
next = "Tab", "Alt+S" ; Show the next tab
|
||||
prev = "Shift+Tab", "Alt+W" ; Show the previous tab
|
||||
|
||||
[hotkey.text] ; > GUI TEXTBOX HOTKEYS
|
||||
delete.left = "Ctrl+Backspace" ; Delete word to the left of cursor
|
||||
delete.right = "Ctrl+Del" ; Delete word to the right of cursor
|
||||
move.left = "Ctrl+LeftArrow" ; Move cursor to start of word to the left of cursor
|
||||
move.right = "Ctrl+RightArrow" ; Move cursor to start of word to the right of cursor
|
||||
|
||||
[gui]
|
||||
cursorblinkrate = 0.5 ; Cursor blink rate in seconds (0.0 to disable blinking)
|
||||
scale = 1.0 ; GUI scaling factor, for improved compatibility with 4K displays
|
||||
|
||||
[gui.gamesetup]
|
||||
enabletips = false ; Enable/Disable tips during gamesetup (for newcomers)
|
||||
assignplayers = everyone ; Whether to assign joining clients to free playerslots. Possible values: everyone, buddies, disabled.
|
||||
aidifficulty = 3 ; Difficulty level, from 0 (easiest) to 5 (hardest)
|
||||
aibehavior = "random" ; Default behavior of the AI (random, balanced, aggressive or defensive)
|
||||
settingsslide = true ; Enable/Disable settings panel slide
|
||||
|
||||
[gui.loadingscreen]
|
||||
progressdescription = false ; Whether to display the progress percent or a textual description
|
||||
|
||||
[gui.session]
|
||||
dragdelta = 4 ; Number of pixels the mouse can move before the action is considered a drag
|
||||
camerajump.threshold = 40 ; How close do we have to be to the actual location in order to jump back to the previous one?
|
||||
timeelapsedcounter = false ; Show the game duration in the top right corner
|
||||
ceasefirecounter = false ; Show the remaining ceasefire time in the top right corner
|
||||
batchtrainingsize = 5 ; Number of units to be trained per batch by default (when pressing the hotkey)
|
||||
scrollbatchratio = 1 ; Number of times you have to scroll to increase/decrease the batchsize by 1
|
||||
flarelifetime = 6 ; How long the flare markers on the minimap are displayed in seconds
|
||||
woundedunithotkeythreshold = 33 ; The wounded unit hotkey considers the selected units as wounded if their health percentage falls below this number
|
||||
attackrange = true ; Display attack range overlays of selected defensive structures
|
||||
aurasrange = true ; Display aura range overlays of selected units and structures
|
||||
healrange = true ; Display heal range overlays of selected units
|
||||
rankabovestatusbar = true ; Show rank icons above status bars
|
||||
experiencestatusbar = true ; Show an experience status bar above each selected unit
|
||||
respoptooltipsort = 1 ; Sorting players in the resources and population tooltip by value (0 - no sort, -1 - ascending, 1 - descending)
|
||||
snaptoedges = "disabled" ; Possible values: disabled, enabled.
|
||||
snaptoedgesdistancethreshold = 15 ; On which distance we don't snap to edges
|
||||
disjointcontrolgroups = "true" ; Whether control groups are disjoint sets or entities can be in multiple control groups at the same time.
|
||||
defaultformation = "special/formations/box" ; For walking orders, automatically put units into this formation if they don't have one already.
|
||||
formationwalkonly = "true" ; Formations are disabled when giving gather/attack/... orders.
|
||||
howtoshownames = 0 ; Whether the specific names are show as default, as opposed to the generic names. And whether the secondary names are shown. (0 - show both; specific names primary, 1 - show both; generic names primary, 2 - show only specific names, 3 - show only generic names)
|
||||
selectformationasone = "true" ; Whether to select formations as a whole by default.
|
||||
|
||||
[gui.session.minimap]
|
||||
; Icons that are displayed for some entities on a minimap.
|
||||
icons.enabled = "true"
|
||||
icons.opacity = 1.0
|
||||
icons.sizescale = 1.0
|
||||
blinkduration = 1.7 ; The blink duration while pinging
|
||||
pingduration = 50.0 ; The duration for which an entity will be pinged after an attack notification
|
||||
|
||||
[gui.session.notifications]
|
||||
attack = true ; Show a chat notification if you are attacked by another player
|
||||
tribute = true ; Show a chat notification if an ally tributes resources to another team member if teams are locked, and all tributes in observer mode
|
||||
barter = true ; Show a chat notification to observers when a player bartered resources
|
||||
phase = completed ; Show a chat notification if you or an ally have started, aborted or completed a new phase, and phases of all players in observer mode. Possible values: none, completed, all.
|
||||
|
||||
[gui.splashscreen]
|
||||
enable = true ; Enable/disable the splashscreen
|
||||
version = 0 ; Splashscreen version (date of last modification). By default, 0 to force splashscreen to appear at first launch
|
||||
|
||||
[gui.session.diplomacycolors]
|
||||
self = "21 55 149" ; Color of your units when diplomacy colors are enabled
|
||||
ally = "86 180 31" ; Color of allies when diplomacy colors are enabled
|
||||
neutral = "231 200 5" ; Color of neutral players when diplomacy colors are enabled
|
||||
enemy = "150 20 20" ; Color of enemies when diplomacy colors are enabled
|
||||
|
||||
[joystick] ; EXPERIMENTAL: joystick/gamepad settings
|
||||
enable = false
|
||||
deadzone = 8192
|
||||
|
||||
[chat]
|
||||
timestamp = true ; Show at which time chat messages have been sent
|
||||
|
||||
[chat.session]
|
||||
extended = true ; Whether to display the chat history
|
||||
|
||||
[lobby]
|
||||
history = 0 ; Number of past messages to display on join
|
||||
room = "arena27" ; Default MUC room to join
|
||||
server = "lobby.wildfiregames.com" ; Address of lobby server
|
||||
tls = true ; Whether to use TLS encryption when connecting to the server.
|
||||
verify_certificate = false ; Whether to reject connecting to the lobby if the TLS certificate is invalid (TODO: wait for Gloox GnuTLS trust implementation to be fixed)
|
||||
terms_url = "https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/gui/prelobby/common/terms/"; Allows the user to save the text and print the terms
|
||||
terms_of_service = "0" ; Version (hash) of the Terms of Service that the user has accepted
|
||||
terms_of_use = "0" ; Version (hash) of the Terms of Use that the user has accepted
|
||||
privacy_policy = "0" ; Version (hash) of the Privacy Policy that the user has accepted
|
||||
xpartamupp = "wfgbot27" ; Name of the server-side XMPP-account that manage games
|
||||
echelon = "echelon27" ; Name of the server-side XMPP-account that manages ratings
|
||||
buddies = "," ; Comma separated list of playernames that the current user has marked as buddies
|
||||
rememberpassword = true ; Whether to store the encrypted password in the user config
|
||||
|
||||
[lobby.columns]
|
||||
gamerating = false ; Show the average rating of the participating players in a column of the gamelist
|
||||
|
||||
[lobby.stun]
|
||||
enabled = true ; The STUN protocol allows hosting games without configuring the firewall and router.
|
||||
; If STUN is disabled, the game relies on direct connection, UPnP and port forwarding.
|
||||
server = "lobby.wildfiregames.com" ; Address of the STUN server.
|
||||
port = 3478 ; Port of the STUN server.
|
||||
delay = 200 ; Duration in milliseconds that is waited between STUN messages.
|
||||
; Smaller numbers speed up joins but also become less stable.
|
||||
|
||||
[mod]
|
||||
enabledmods = "mod public"
|
||||
|
||||
[modio]
|
||||
|
||||
public_key = "RWQv2alKl8D0zMDJR766jpYvPy4u3y77HL/iKb/lsT1Fnf6ezoMb2x8+" ; Public key corresponding to the private key valid mods are signed with
|
||||
disclaimer = "0" ; Version (hash) of the Disclaimer that the user has accepted
|
||||
|
||||
[modio.v1]
|
||||
baseurl = "https://api.mod.io/v1"
|
||||
api_key = "23df258a71711ea6e4b50893acc1ba55"
|
||||
name_id = "0ad"
|
||||
|
||||
[network]
|
||||
duplicateplayernames = false ; Rename joining player to "User (2)" if "User" is already connected, otherwise prohibit join.
|
||||
lateobservers = everyone ; Allow observers to join the game after it started. Possible values: everyone, buddies, disabled.
|
||||
observerlimit = 8 ; Prevent further observer joins in running games if this limit is reached
|
||||
observermaxlag = -1 ; Make clients wait for observers if they lag more than X turns behind. -1 means "never wait for observers".
|
||||
autocatchup = true ; Auto-accelerate the sim rate if lagging behind (as an observer).
|
||||
enetmtu = 1372 ; Lower ENet protocol MTU in case packets get further fragmented on the UDP layer which may cause drops.
|
||||
|
||||
[overlay]
|
||||
fps = "false" ; Show frames per second in top right corner
|
||||
realtime = "false" ; Show current system time in top right corner
|
||||
netwarnings = "true" ; Show warnings if the network connection is bad
|
||||
|
||||
[profiler2]
|
||||
autoenable = false ; Enable HTTP server output at startup (default off for security/performance)
|
||||
gpu.arb.enable = true ; Allow GL_ARB_timer_query timing mode when available.
|
||||
|
||||
[rlinterface]
|
||||
address = "127.0.0.1:6000"
|
||||
|
||||
[sound]
|
||||
mastergain = 0.9
|
||||
musicgain = 0.2
|
||||
ambientgain = 0.6
|
||||
actiongain = 0.7
|
||||
uigain = 0.7
|
||||
mindistance = 1
|
||||
maxdistance = 350
|
||||
maxstereoangle = 0.62 ; About PI/5 radians
|
||||
|
||||
[sound.notify]
|
||||
nick = true ; Play a sound when someone mentions your name in the lobby or game
|
||||
gamesetup.join = false ; Play a sound when a new client joins the game setup
|
||||
|
||||
[tinygettext]
|
||||
debug = false ; Print error messages each time a translation for an English string is not found.
|
||||
|
||||
[userreport] ; Opt-in online user reporting system
|
||||
url_upload = "https://feedback.wildfiregames.com/report/upload/v1/" ; URL where UserReports are uploaded to
|
||||
url_publication = "https://feedback.wildfiregames.com/" ; URL where UserReports were analyzed and published
|
||||
url_terms = "https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/gui/userreport/Terms_and_Conditions.txt"; Allows the user to save the text and print the terms
|
||||
terms = "0" ; Version (hash) of the UserReporter Terms that the user has accepted
|
||||
|
||||
[view] ; Camera control settings
|
||||
scroll.speed = 120.0
|
||||
scroll.speed.modifier = 1.05 ; Multiplier for changing scroll speed
|
||||
scroll.mouse.detectdistance = 3
|
||||
rotate.x.speed = 1.2
|
||||
rotate.x.min = 28.0
|
||||
rotate.x.max = 60.0
|
||||
rotate.x.default = 35.0
|
||||
rotate.y.speed = 2.0
|
||||
rotate.y.speed.wheel = 0.45
|
||||
rotate.y.default = 0.0
|
||||
rotate.speed.modifier = 1.05 ; Multiplier for changing rotation speed
|
||||
drag.speed = 0.5
|
||||
zoom.speed = 256.0
|
||||
zoom.speed.wheel = 32.0
|
||||
zoom.min = 50.0
|
||||
zoom.max = 200.0
|
||||
zoom.default = 120.0
|
||||
zoom.speed.modifier = 1.05 ; Multiplier for changing zoom speed
|
||||
pos.smoothness = 0.1
|
||||
zoom.smoothness = 0.4
|
||||
rotate.x.smoothness = 0.5
|
||||
rotate.y.smoothness = 0.3
|
||||
near = 2.0 ; Near plane distance
|
||||
far = 4096.0 ; Far plane distance
|
||||
fov = 45.0 ; Field of view (degrees), lower is narrow, higher is wide
|
||||
height.smoothness = 0.5
|
||||
height.min = 16
|
Loading…
Reference in New Issue