# # A batch-command file is a way to build a game world # in a programmatic way, by placing a sequence of # build commands after one another. This allows for # using a real text editor to edit e.g. descriptions # rather than entering text on the command line. # # A batch-command file is loaded with @batchprocess in-game: # # @batchprocess[/interactive] tutorial_examples.batch_cmds # # A # as the first symbol on a line begins a comment and # marks the end of a previous command definition. This is important, # - every command must be separated by at least one line of comment. # # All supplied commands are given as normal, on their own line # and accept arguments in any format up until the first next # comment line begins. Extra whitespace is removed; an empty # line in a command definition translates into a newline. # # See `evennia/contrib/tutorial_examples/batch_cmds.ev` for # an example of a batch-command code. See also the batch-code # system for loading python-code this way. #