vantaMOO/world/help_entries.py

68 lines
2.1 KiB
Python

"""
File-based help entries. These complements command-based help and help entries
added in the database using the `sethelp` command in-game.
Control where Evennia reads these entries with `settings.FILE_HELP_ENTRY_MODULES`,
which is a list of python-paths to modules to read.
A module like this should hold a global `HELP_ENTRY_DICTS` list, containing
dicts that each represent a help entry. If no `HELP_ENTRY_DICTS` variable is
given, all top-level variables that are dicts in the module are read as help
entries.
Each dict is on the form
::
{'key': <str>,
'text': <str>}`` # the actual help text. Can contain # subtopic sections
'category': <str>, # optional, otherwise settings.DEFAULT_HELP_CATEGORY
'aliases': <list>, # optional
'locks': <str> # optional, 'view' controls seeing in help index, 'read'
# if the entry can be read. If 'view' is unset,
# 'read' is used for the index. If unset, everyone
# can read/view the entry.
"""
HELP_ENTRY_DICTS = [
{
"key": "evennia",
"aliases": ["ev"],
"category": "General",
"locks": "read:perm(Developer)",
"text": """
Evennia is a MU-game server and framework written in Python. You can read more
on https://www.evennia.com.
# subtopics
## Installation
You'll find installation instructions on https://www.evennia.com.
## Community
There are many ways to get help and communicate with other devs!
### Discussions
The Discussions forum is found at https://github.com/evennia/evennia/discussions.
### Discord
There is also a discord channel for chatting - connect using the
following link: https://discord.gg/AJJpcRUhtF
""",
},
{
"key": "building",
"category": "building",
"text": """
Evennia comes with a bunch of default building commands. You can
find a beginner tutorial in the Evennia documentation.
""",
},
]