mirror of https://github.com/oxen-io/lokinet
bump for next release
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@ -206,7 +206,7 @@ llarp_fd_promise_wait_for_value(struct llarp_fd_promise *promise);
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struct llarp_tun_io
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{
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// TODO: more info?
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char ifaddr[128];
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char ifaddr[128];
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// windows only
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uint32_t dnsaddr;
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int netmask;
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@ -99,6 +99,6 @@ struct win32_tun_io
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tuntap_destroy(tunif);
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}
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};
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#endif
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#endif
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@ -37,8 +37,8 @@ namespace llarp
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, m_Resolver(std::make_shared< dns::Proxy >(
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r->netloop(), r->logic(), r->netloop(), r->logic(), this))
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, m_Name(name)
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, m_Tun{{0}, 0, 0, {0}, nullptr, nullptr, nullptr,
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nullptr, nullptr, nullptr, nullptr, nullptr}
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, m_Tun{{0}, 0, 0, {0}, nullptr, nullptr,
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nullptr, nullptr, nullptr, nullptr, nullptr, nullptr}
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, m_LocalResolverAddr("127.0.0.1", 53)
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, m_InetToNetwork(name + "_exit_rx", r->netloop(), r->netloop())
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@ -217,7 +217,7 @@ namespace llarp
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resolverAddr = v.substr(0, pos);
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dnsport = std::atoi(v.substr(pos + 1).c_str());
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}
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m_LocalResolverAddr = llarp::Addr(resolverAddr, dnsport);
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m_LocalResolverAddr = llarp::Addr(resolverAddr, dnsport);
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// this field is ignored on all other platforms
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tunif->dnsaddr = m_LocalResolverAddr.ton();
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llarp::LogInfo(Name(), " binding DNS server to ", m_LocalResolverAddr);
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@ -37,10 +37,10 @@ using System.Runtime.InteropServices;
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("0.6.4")]
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[assembly: AssemblyFileVersion("0.6.4")]
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[assembly: AssemblyVersion("0.7.0")]
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[assembly: AssemblyFileVersion("0.7.0")]
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#if DEBUG
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[assembly: AssemblyInformationalVersion("0.6.4-dev-{chash:8}")]
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[assembly: AssemblyInformationalVersion("0.7.0-dev-{chash:8}")]
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#else
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[assembly: AssemblyInformationalVersion("0.6.4 (RELEASE_CODENAME)")]
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[assembly: AssemblyInformationalVersion("0.7.0 (RELEASE_CODENAME)")]
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#endif
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@ -2,7 +2,7 @@
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; SEE THE DOCUMENTATION FOR DETAILS ON CREATING INNO SETUP SCRIPT FILES!
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#define MyAppName "Lokinet"
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#define MyAppVersion "0.6.4"
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#define MyAppVersion "0.7.0"
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#define MyAppPublisher "Loki Project"
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#define MyAppURL "https://lokinet.org"
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#define MyAppExeName "lokinetui.exe"
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@ -38,18 +38,18 @@ OutputDir={#DevPath}win32-setup
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OutputBaseFilename=lokinet-win32
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Compression=lzma2/ultra64
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SolidCompression=yes
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VersionInfoVersion=0.6.4
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VersionInfoVersion=0.7.0
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VersionInfoCompany=Loki Project
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VersionInfoDescription=Lokinet for Microsoft® Windows® NT™
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#ifndef RELEASE
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VersionInfoTextVersion=0.6.4-dev-{#VCSRev}
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VersionInfoProductTextVersion=0.6.4-dev-{#VCSRev}
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VersionInfoTextVersion=0.7.0-dev-{#VCSRev}
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VersionInfoProductTextVersion=0.7.0-dev-{#VCSRev}
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#else
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VersionInfoTextVersion=0.6.4
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VersionInfoProductTextVersion=0.6.4 ({#Codename})
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VersionInfoTextVersion=0.7.0
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VersionInfoProductTextVersion=0.7.0 ({#Codename})
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#endif
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VersionInfoProductName=Lokinet
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VersionInfoProductVersion=0.6.4
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VersionInfoProductVersion=0.7.0
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InternalCompressLevel=ultra64
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MinVersion=0,5.0
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ArchitecturesInstallIn64BitMode=x64
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