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Set _WIN32_WINNT in static deps
Set -D_WIN32_WINNT for static deps; unbound, in particular, needs this as the latest version appears to rely on something only provided in non-ancient windows to build properly. This required moving _winver into the toolchain file so that it is available earlier in cmake code (StaticBuild is included long before win32.cmake), but also this seems a more appropriate place for it.
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3 changed files with 10 additions and 4 deletions
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@ -167,6 +167,11 @@ if(APPLE)
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set(deps_CXXFLAGS "${deps_CXXFLAGS} -mmacosx-version-min=${CMAKE_OSX_DEPLOYMENT_TARGET}")
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endif()
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if(_winver)
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set(deps_CFLAGS "${deps_CFLAGS} -D_WIN32_WINNT=${_winver}")
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set(deps_CXXFLAGS "${deps_CXXFLAGS} -D_WIN32_WINNT=${_winver}")
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endif()
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if("${CMAKE_GENERATOR}" STREQUAL "Unix Makefiles")
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set(_make $(MAKE))
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@ -13,9 +13,6 @@ option(WITH_WINDOWS_32 "build 32 bit windows" OFF)
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# GNU ld sees fit to merge *all* the .ident sections in object files
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# to .r[o]data section one after the other!
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add_compile_options(-fno-ident -Wa,-mbig-obj)
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# the minimum windows version, set to 6 rn because supporting older windows is hell
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set(_winver 0x0600)
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add_definitions(-D_WIN32_WINNT=${_winver})
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if(EMBEDDED_CFG)
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link_libatomic()
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@ -1,4 +1,8 @@
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set(CMAKE_SYSTEM_VERSION 5.0)
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set(CMAKE_SYSTEM_VERSION 6.0)
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# the minimum windows version, set to 6 rn because supporting older windows is hell
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set(_winver 0x0600)
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add_definitions(-D_WIN32_WINNT=${_winver})
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# target environment on the build host system
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# second one is for non-root installs
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